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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ultima 7: Part Two, The Serpent Isle
The Complete Guidebook
October 16, 2000
Version 1.4
Written by: Dan Simpson
Email: manymoose@hotmail.com
Email Policy:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
If you are going to email me about this game, please put
Serpent Isle as the subject. Or Ultima 7 Part 2. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Serpent Isle is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
_______________
.--------------------========= N O T E S =========-------------------------.
| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
| The most recent version of this FAQ can be found at: |
| http://www.gamefaqs.com/ |
| |
| If you are a webmaster and wish to post this on your web page, please email |
| me first. And if you do post this FAQ on your site, please make an attempt |
| to keep it up to date. There is nothing worse than getting emails from |
| people who saw an old version asking about things that are already in the |
| newer versions. Well, maybe there are worse things, but it IS annoying! |
| |
| This FAQ looks best in Courier New at about 9 points. |
| |
| This Document is Copyright 1999 by Dan Simpson |
| Ultima 7: Part Two The Serpent Isle is Copyright 1994 by Origin Systems |
| |
| I am not affiliated with Origin, Electronic Arts, or anyone who had anything |
| to do with the creation of this game. This FAQ may be posted on any site so |
| long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting |
| it. You may not charge for, or in any way profit from this FAQ. |
'--------------------=================================-------------------------'
__________________
What's New in 1.4:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Added a trick to keep items from the World of Dreams from Geoff Bateman.
Other small format related changes.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
--------------------------------------------------------------------------------
Table of Contents:
--------------------------------------------------------------------------------
i. Introduction
ii. Items
iii. Spells
iv. Companions
v. Trainers
vi. General Strategies
Walkthrough:
1. Arrival, "I got this hourglass used from the Time Lord."
2. Monitor, "Does EVERYONE want to kill me?"
3. Fawn, "Yes... Everyone wants to kill you!"
4. Sleeping Bull, "Wouldn't you rather get 99999 Monetari than 1 gold bar?"
5. Moonshade, "Rotoluncia's Miracle Diet!"
6. Mad Mage, "Yesssss, Master!"
7. Monk Isle, "The Bells!"
8. Moonshade Spells and Such, "Est Nudi!"
9. Mountains of Freedom
10. Moonshade and a Mirror
11. Furnace, "101 ways to fry an Avatar"
12. Goblins! "The brand new multi-million dollar musical!"
13. The Realm of Dreams
14. Great Northern Forest
15. Shamino's Castle
16. To the North!
17. The Gwani
18. Vasculio and Skullcrusher
19. Batlin, Spinebreaker, and the Banes
20. Gwenno Returns! Sorta...
21. Discipline and Gwenno
22. Soul Prisms, Banes and Such
23. Serpent Treasures
24. White Dragon Castle and the Banes
25. Isle of Crypts and the Chaos Serpent
26. Sunrise Isle and Endgame
Appendix:
A. Silver Seed Walkthrough
B. Serpent Path Map
C. Money Conversions (and Exchangers)
D. Secrets and Cheats
E. Monsters and NPC's
F. Keyboard Commands
G. Online Resources
Final Words...
+==============================================================================+
| i. Introduction |
+==============================================================================+
Eighteen Months have passed since the destruction of the Black Gate and the
dismantling of the Fellowship. A recently discovered scroll reveals that the
Guardian isn't through with Britannia yet, he plans to destroy it from the
Serpent Isle. To prevent the destruction of the land that bears his name,
Lord British sends the trusted Avatar through the Serpent Pillars to the land
of The Serpent's Isle.
Ultima 7 Part Two: The Serpents Isle (U7:SI) was built on almost the exact
same engine as The Black Gate, and therefore there are few differences in how
to play the game. There are a few differences however.
New in U7:SI:
Paper Doll Inventory - you put on an armor, it will show it on you
Vaguely Non-Linear gameplay
Changed in U7:SI:
More keyboard commands - very useful, they are outlined in "F. Keyboard
Commands" in the Appendix
Cannot talk to people in different rooms - you could in U7, but not now
Companions don't care if you steal
Three new types of Money - Monetari, Filari, and Guilders
Less companions to join party
Less towns to explore
More dungeons to explore
Different Races of Avatar - you no longer have to be just white!
You're probably wondering, "What is Serpent Isle, and how does it relate to
the rest of the Ultima Series?" Well I'm glad you asked. Serpent Isle, or
New Sosaria was founded by dissidents who didn't like Lord British's rule,
this would have happened after Ultima 3, and before Ultima 4. However this
land has even more history than that spanning all the way back to Ultima 1!
In Ultima 1 the land that was to become Serpent Isle was called the "Land of
Danger and Despair". The "Land of Danger and Despair" featured a castle for
Shamino, which we visit in U7:SI; Gorlab Village, which becomes very important
in the game; and a couple of dungeons called Skullcrusher and Spinebreaker,
both of which make appearances in SI. Know also that the names of the 3
cities comes directly from Ultima 3, Fawn - Fawn, Moon - Moonshade,
Montor - Monitor.
SI Chronology: (Spoilers!)
Lands of Danger and Despair - Ultima 1
Gorlab disappears, becomes a swamp
Ophidians settle here
Exodus steals the Great Earth Serpent starting the War of Imbalance
- Ultima 3
Balance Hierophant killed
War of Imbalance ends with the death of the Chaos Serpent
Ophidians die out
Settlers arrive from Old Sosaria - between Ultima 3 and 4
Lord Blackthorn finds his way to Monk Isle - Ultima 5
You arrive to set things straight - Ultima 7, the Serpent Isle
Also U7:SI, unlike the Black Gate, has no discernable sub-plots or sidequests.
This means that everything in the game relates to the Main Plot in some
fashion. I really missed all the Subplots, I thought that those were what
made U7 such a well made game. However, the main plot in U7:SI is much larger
with many more layers.
+==============================================================================+
| ii. Items |
+==============================================================================+
Since there are 4 different types of money, each price will be listed with a
symbol as to which money set it is in.
g - gold pieces
m - monetari
f - filari
gu - guilders
And the sellers:
S - Monitor, Standarr
K - Monitor, Krayg
D - Moonshade, Ducio
B - Moonshade, Bucia
F - Fawn, Alyssand
P - Moonshade, Pothos
Weapons: (prices have a range, with a high to low, you get the low by haggling)
========
Type: Buy: Sell: Dmg: Notes:
----- ---- ----- ---- ------
Glass Sword 1500gu (P) ** 127 Breaks after 1 use
Powder Keg ** ** 40 Explodes
Juggernaut Hammer ** ** 25 Thrown, 2 Handed
Erinon's Axe ** ** 20 +10 Combat (silver seed)
Firedoom Staff ** ** 20 2 Handed
Lightning Whip ** ** 10 Luminescent
Fire Wand ** ** 10 Magic
Halberd 100-55m (S) ** 10 2 Handed
2 Handed Hammer ** ** 9 2 Handed
Magebane ** ** 9 Steals Magic
Magic Axe 600gu (P) ** 8 Thrown
Hammer of Dedication ** ** 8 Thrown
Serpent Staff ** ** 8 2 Handed
Sword of Fire ** ** 8 Luminescent
2 Handed Sword 200-120m (S) ** 8 2 Handed
Zot Wand ** ** 8 Poison
2 Handed Axe 150-90m (S) ** 7 2 Handed
Dragonslayer ** ** 7 Good against Dragons
Scythe ** ** 7 2 Handed
Magic Sword ** ** 7
Worm Hammer ** ** 6
Serpent Sword ** ** 6
Shovel 100-50g (D) ** 6 2 Handed
Spear 20-12m (S) ** 6 Thrown
Staff ** ** 6 2 Handed
Sword 125-65m (S) ** 6
350-160g (D) **
Sword of Defense 1200gu (P) ** 6 +3 Defense
Tongs ** ** 6
Lit Torch ** ** 6
Whip ** ** 6
Mace ** ** 5
Morningstar 40-20m (S) ** 5
Serpent Scepter ** ** 5
Hammer ** ** 4
Pick 60-40m (K) ** 4
140-75g (D)
Decorative Sword ** ** 4
Throwing Axe ** ** 4 Thrown
Blowgun ** ** 3
Club ** ** 3
Magic Sling ** ** 3
Torch ** ** 3
Weapons with DMG 2 and below include: Cleaver, Dagger, Fishing Rod, Hoe, Pitch
Fork, Rake, Serpent Dagger, Shears, Spiked Shield, and the Wooden Sword
Bows and Crossbows: (all bows are 2 handed)
-------------------
Bow 120-60m (S) ** 6
Magic Bow ** ** 12
Arrow 20-10m (S) ** +1
Serpent Arrow ** ** +1
Burst Arrow ** ** +2 Explodes on Contact
Magic Arrow ** ** +4
Infinity Bow ** ** 6 Doesn't need Ammo
Crossbow 145-75m (S) ** 10
550-350f (F)
Bolt 18-10m (S) ** +0
75-45f (F)
Magic Bolt 200gu (P) ** +2
Armors: (an SS in notes indicates that it is an item from the Silver Seed)
=======
Type: Buy: Sell: Def: Notes:
----- ---- ----- ---- ------
Serpent Armor ** ** 6
Magic Armor ** ** 5
Dupre's Shield ** ** 4 Luther has it
Magic Helm ** ** 4
Light Helm ** ** 4 Luminescent, warm (SS)
Magic Leggings 550gu (P) ** 4
Magic Shield ** ** 4
Plate Armor 350-175m (S) 75m 4
White Breastplate ** ** 4 Appears after Lightning
Brass Shield ** ** 3
Chain Armor 200-100m (S) 50m 3
Decorative Shield ** ** 3
Door Shield ** ** 3
Great Helm 75-40m (S) 20m 3
300-190f (F) **
Magic Gauntlets ** ** 3
Gauntlets of Quick. ** ** 3 + 10 Dex (SS)
Plate Leggings 150-90m (S) 45m 3
Spiked Shield 90-50m (S) ** 3 +2 Attack
Sword of Defense 1200gu (P) ** 3 +6 Attack
Antique Armor ** ** 2
Magic Boots 100gu (P) ** 2
Chain Coif ** ** 2
Chain Leggings 100-50m (S) 25m 2
Crested Helm 45-25m (S) 10m 2
Curved Heater ** ** 2
Gauntlets 60-35m (S) ** 2
Monitor Shield ** ** 2
Scale Armor 150-85m (S) 30m 2
Wooden Shield ** ** 2
Buckler ** ** 1
Cloak 200-80gu (D) ** 1
Kidney Belt 12-5m (K) ** 1
Belt of Strength ** ** 1 + 10 Str (SS)
Leather Armor 75-50m (K) 15m 1
Leather Boots 25-15m (K) 4m 1
Leather Gloves 15-8m (K) 2m 1
Leather Helm 20-12m (K) 5m 1
Leather Leggings 45-25m (K) 10m 1
110-60gu (B) 60gu
Serpent Earring ** ** 1
Stocking 25-15f (F) ** 1
The best armor class you can get is:
Serpent Armor (6), Serpent Earring (1), Magic Boots (2), Magic Shield (4),
Magic Leggings (4), Belt of Strength (1), Helm of Light (4), Gauntlets of
Quick. (3), Sword of Defense (3) = 28
Reagants: H - Harnna, P - Pothos, D - Delphynia
=========
Type: Abrev. Cost:
----- ----- -----
Black Pearl BP P (50-25gu), D (70-35f)
Blood Moss BM ** Must be found, 123S 147E **
Blood Spawn BS ** Must be found **
Garlic GR H (3 for 8-4m), D (15-9f), P (8-5)
Ginseng GN H (2 for 9-5m), D (20-11f)
Mandrake Root MR D (65-35f), P (75-45gu) found at 10N 147E
Nightshade NS D (25-13f)
Serpent Scales SC ** Must be found **
Spider Silk SS P (35-19gu), can be found where there are spiders
Sulfurous Ash SA P (36-20gu), also found in Furnace
Worm Heart WH P (100-60gu)
Note: The Ring of Reagants (Silver Seed) completely eliminates the need for
reagants. In your spell book, where the number of casts used to be
will now be an Infinity Symbol.
Potions: (all potions are sold by Pothos in Moonshade)
========
Color: Effect: Cost:
------ ------- -----
Black Invisibility 240-135gu
Blue Sleep 85-40gu
Blue/Black Warmth **
Green Poison **
Orange Awakening 65-30gu
Orange/Red Mana Restoration **
Purple Protection 150-75gu
Red Cure 75-45gu
Yellow Heal 100-50gu
Note: You can also buy a Yellow/Heal potion in the Mountains of Freedom
Serpent Teeth:
==============
Destination: Found:
------------ ------
Fawn Vasculio, or Filbercio's house*
Furnace Rotoluncia's house
Great Northern Forest Vasculio or Frigidazzi's house*
Isle of Crypts Xenka*
Mad Mage Isle Erstam
Monitor Furnace
Monk Isle Erstam
Moonshade Erstam
Sleeping Bull Inn Batlin
Shrine of Discipline Batlin
Shrine of Emotion Torissio's house*
Shrine of Enthusiasm Batlin
Shrine of Ethicality Gustacio's house*
Shrine of Logic Batlin
Shrine of Tolerance Stefano*
Skullcrusher Batlin
Spinebreaker Batlin
Sunrise Isle Yenani
* indicates that the tooth won't be there until Batlin is dead
+==============================================================================+
| iii. Spells |
+==============================================================================+
There are Nine Circles of Magic (no more linear spells!). You can cast your
level, i.e. a level 3 avatar can cast circle 3. Also the circle number is how
much mana a spell will cost.
The Mages:
==========
Name: Abrev Where:
----- ----- ------
Ensorcio E Sleeping Bull Inn
Melino M Moonshade
Torrissio T Moonshade
Columna C Moonshade
Gustacio* G Moonshade
Mortegro** MR Moonshade/Tolerance
Elissa S Silver Seed
* - only after you get out of the Mountains of Freedom, offers spells for free
** - disappears after you get out of Mountains of Freedom, appears at
the Temple of Tolerance
Note: I also had some trouble getting Melino to sell me spells. At first he
wouldn't sell me spells, then only after I got out of Freedom would he
sell to me. (I don't think that's supposed to happen) Also don't
mention the stalkings to him or he WILL NEVER TALK TO YOU AGAIN!
Spells: * -- indicates that you start with the spell (when you get the new spell
======= book in Moonshade from Fedabiblio)
First Circle: Reagants: Where:
------------- --------- ------
Create Food GR, GN, MR G, E (20-12g, 30-18gu)
*Cure GR, GN M (22-14g, 33-21gu)
Detect Trap NS, SS G, T (40-20gu)
Great Douse GR, SS E (18-9g, 27-13gu)
Great Ignite SA, SS C (30-18g, 45-27gu)
Light SA T (40-20gu)
Locate NS E (26-13g, 39-20gu),
C (35-20g, 52-30gu)
Telekinesis BP, BM, MR M (30-18g, 45-27gu),
MR (40-25gu)
Second Circle:
--------------
*Awaken GR, GN T (65-30gu)
Destroy Trap BM, SA C (50-30g, 75-45gu)
False Coin NS, SA E (80-50g, 120-75gu)
Cold Blast BP, SA, WH G, MR (150-100gu)
Great Light MR, SA M (60-40g, 90-60gu),
C (60-30g, 90-45gu)
*Heal GR, GN, SS T (75-38gu)
Mass Cure GR, GN, MR M (75-50g, 112-75gu)
Protection GR, GN, SA C (80-50g, 120-75gu)
Third Circle:
-------------
Chill GR, GN, WH gift from Frigidazzi
Columna's Intuition BP, GR C (120-80g, 180-120gu)
Curse GR, NS, SA C (75-40g, 112-60gu),
MR (120-70gu)
Enchant Missile BP, MR G, M (70-35g, 105-52gu),
T (150-80gu)
Mass Protection GR, GN, MR, SA C (100-60g, 150-90gu)
Paralyze NS, SS E (70-35g, 105-52gu),
MR (140-85gu)
Sleep BP, NS, SS E (60-34g, 90-51gu)
*Translation BP, MR, SS, SA T (175-85gu)
Fourth Circle:
--------------
Blink BM, MR MR (200-130gu)
Create Soul Prism BM, GR, MR, SC, SS, SA T (late in game)
Deter GR, SS E (90-50g, 135-75gu)
Flash MR, SA M (90-50g, 135-75gu)
Mass Curse GR, MR, NS, SA C (110-60g, 165-90gu),
MR (175-100gu)
Reveal BM, SA M (100-60g, 150-90gu)
*Transcribe BP, SS T (220-130gu)
Unlock Magic BM, SA G, C (120-70g, 180-105gu)
Fifth Circle:
-------------
Conjure MR, SS G
Dispel Field BP, GR, SS, SA Selina's corpse
Erstam's Surprise BP, GR, MR, SA E (160-100g, 240-150gu),
MR (240-170gu)
Explosion BM, BP, MR, SA M (135-80g, 202-120gu)
Great Heal GR, GN, MR, SS T (250-130gu)
Invisibility BM, NS C (155-90g, 232-135gu)
Mass Sleep GN, NS, SS E (145-80g, 217-120gu)
S (250-140g)
Summon Shade BM, MR, NS, SS, SA Mortegro after Freedom
Sixth Circle:
-------------
Betray BP, NS, SS M (145-80g, 217-120gu),
T (285-150gu)
Cause Fear GR, MR, NS T (300-175gu), MR(300-210gu)
Cold Strike BM, BP, WH, SA found in Frigidazzi's Lab
Create Ammunition BM, GN, SA C (175-120g, 262-180gu)
S (300-175g)
Create Automaton MR, SA, SS, SC T (750-550gu)
Dispel Illusion GR, MR, NS M (160-110g, 240-165gu),
C (165-110g, 247-165gu)
Fire Field BP, WH, SS, SA G
Fire Ring BP, WH, MR, SS, SA E (180-110g, 270-165gu)
Seventh Circle:
---------------
Energy Field BP, MR, SS, SA M (250-140g, 375-210gu)
Energy Mist BM, MR, NS, SA C (250-180g, 375-270gu)
Lightning BP, MR, SA T (350-200gu)
Mass Awaken GR, GN M (250-140g, 375-210gu)
Mass Might BP, GN, MR T (400-200gu), MR(350-240gu)
Poison Mist BM, NS, SA C (280-190g, 420-285gu)
Restoration GR, GN, MR, SS G
Vibrate BP, BM, MR, SS E (220-110g, 330-165gu)
S (350-200g)
Eighth Circle:
--------------
Create Ice WH, SS found in Frigidazzi's Lab
Delayed Blast BM, BP, MR, SS, SA G
Fetch BM, BP, MR M (285-165g, 427-247gu)
Firesnake GR, MR, SA found in Rotoluncia's house
Invoke Serpent BM, GR, SS, WH, SC MR (425-325gu)
S (380-200g)
Mind Blast BS, BP, NS, SA E (300-185g, 450-277gu),
MR (400-285gu)
Serpent Bond BM, BP, GR, SS, WH, SC MR (450-350gu)
S (450-300g)
Swordstrike BP, BS, MR, NS E (285-165g, 427-247gu)
Ninth Circle:
-------------
Death Vortex BM, MR, NS, SA E (350-220g, 525-330gu),
MR (500gu)
Imbalance NS, SA, WH, SC MR (1200gu)
S (800-600g)
Mass Death BM, BS, GR, GN, MR, NS E (400-250g, 600-375gu),
MR (600gu)
Mass Invisibility BP, BM, MR, NS found in Vasculio's lab
Spiral Missile BM, BS, BP, NS, SA G, E (425-260g, 637-390gu)
Stop Storm BP, GR, MR, SS, SA G
Summon BM, GR, MR, SS found in Gustacio's basement
Time Stop BM, GR, MR found in Columna's lab
+==============================================================================+
| iv. Companions |
+==============================================================================+
STANDARD COMPANIONS: (all start with you)
Iolo - Bard Extraordinaire
STR 15, DEX 24, INT 24, COMBAT 16
Shamino - Ranger
STR 19, DEX 23, INT 12, COMBAT 18
Dupre - Paladin
STR 22, DEX 20, INT 13, COMBAT 18
Needed: (for some part of the plot or another)
Selina - mage that takes you to the Mint to get some money. Sister of Lydia
in Monitor (so you know you can't trust her!)
Sleeping Bull Inn
STR 12, DEX 12, INT 14, COMBAT 6
Stefano - thief/mage who was unjustly imprisoned in Freedom, will help you get
out of prison, but leaves right after.
Mountains of Freedom
STR 17, DEX 12, INT 19, COMBAT 2
Petra - Petra joins to help you get the Water of Discipline, because she can
walk through acid and you can't
Moonshade
STR 20, DEX 15, INT 20, COMBAT 7
Others:
Boydon - made out of spare parts in Erstam's Lab. DO NOT LET DIE! Once dead
he can never ever be revived.
Erstam's Lab
STR 30, DEX 12, INT 12, COMBAT 8
Automaton - if you use the spell create automaton you can have them join you
Anywhere you find a dead automaton
STR 20, DEX 10, INT 10, COMBAT 5
Wilfred - joins you after the banes attack, but leaves shortly after, when he
gets hurt in any way (baby)
Sleeping Bull Inn
STR 20, DEX 15, INT 10, COMBAT 25
At max you can have a party of 6, yourself included. Any more than that has the
risk of crashing the game. (the only way to get more than 6 is to cheat)
For the complete list of all NPC's and their stat's look in Appendix "E.
Monsters and NPC's".
+==============================================================================+
| v. Trainers |
+==============================================================================+
At each level that you gain you also get 3 "Training Points" which can be used
to get new stats on a 1:1 trade. That is you use 1 Training Point to get 1
unit of any stat.
Monitor Trainers:
----------------- Time: Stat: Cost:
----- ----- __ -----
Luther 9-12 Str + 3 |
Caladin 9-12 Str + 2, Combat + 1 |__ 50 Monetari
Brendann 3-6 Combat + 2, Dex + 1 | Each!
Shazzana 12-3 Dex + 2, Combat + 1 __|
Others:
-------
Wilfred (after banes attack) Str + 1, Combat + 1 30 Monetari
Tsandar (silver seed) Str + 1, Combat + 2 200 Gold
Elissa (silver seed) Int + 1, Magic +1 150 Gold
Note: Once you maximize one stat, then you can't train with anyone who advances
that stat, even if you want to learn something else that they teach.
Levels:
-------
1 - 0 to 99 Exp
2 - 100 to 199
3 - 200 to 399
4 - 400 to 799
5 - 800 to 1599
6 - 1600 to 3199
7 - 3200 to 6399
8 - 6400 to 12799
9 - 12800 to 25599
10 - 25600 to 51199
11 - 51200 and on and on...
+==============================================================================+
| vi. General Strategies |
+==============================================================================+
How to Play the Game:
---------------------
Serpent Isle's gameplay engine is based completely on the Ultima 7 engine,
therefore if you know how to play that game, you mostly know this one. To
walk, move the arrow in the direction that you wish to travel, and hold down
the right mouse button. (or double right click your destination) To use
something, or to open your inventory, double click the object. To open your
companions inventory open yours, then open theirs. If you just double click
them you will talk to them instead. You can also use items like food by
double clicking. To pick things up, left click and hold, and drag the item to
where you want to put it. Simple! One new thing in Serpent Isle is the
expanded Hot Keys (keyboard) that you can use (see appendix "F. Keyboard
Commands), and these really make the game easier.
Battles:
--------
First and foremost you're gonna need to survive all those battles that you
will find yourself in.
Step One in this is preparation. Enter battles with plenty of party members,
who are well equipped. Leather Armor is not well equipped. Even Chain Armor
is not that good. Try to get all Plate, and Magic when you find it. Also
don't give everyone the same type of weapon, as this will crowd them in one
area, and they may hit each other. Give one person a sword, another a two-
handed weapon, another a whip, then a crossbow, and maybe another throwing
weapon like a Magic Axe.
Step Two, you have to recognize which battles to get into. A level three
Avatar is not going to win against a Dragon all by himself (barring using
another strategy that we will discuss later). In the beginning of the game,
limit your battles to simple things like Headless, Bandits and maybe a Reaper.
Then you can move on to harder battles like Cyclops, Dragons, etc.
Ok now you are in a battle, but things aren't going well at all, your party is
disorganized, Iolo keeps shooting your own people, and Shamino just ran off
in terror. As long as you know where everyone is, keep fighting. Stop
Shamino right away since anyone who runs away will drop their items in an
attempt to lighten their load (maybe to run faster), and quite obviously we
don't want that to happen. Use potions and bandages (while in the paused
Inventory mode) on anyone who needs it. And lastly make sure that the Avatar
is actually attacking and not just standing around, since he doesn't actually
finish enemies off, just gets them to the point where they run off or
collapse.
If you want to cast spells in a battle, there are 2 ways. One is to cast the
spell directly. The other way is to equip the Spellbook in your attacking
hand and place the marker on the spell you want to cast, then enter combat
mode, and attack. You will then cast your spell as the attack.
Now for that strategy that I mentioned earlier. When confronted by a superior
foe, and you know that under normal circumstances that you have no chance to
win. Merely feed the Dragon (or whatever) a Blue Potion to put him to sleep.
Hit him, and do it again. Simple. Especially since Blue Potions cost only 40
guilders and can be used while in Inventory mode (unlike spells), so you won't
ever have to get hit. A couple other things you can do is to use a Poison
Potion and a Blue Potion so that the enemy takes damage in his sleep.
A few other things to remember: Spells. Remember that you do possess the
magic ability. Some useful spells are, Poison, Curse, Protection, and
Paralyze; and of course the Major Attack spells like Mass Death.
Sorting through the Junk:
-------------------------
There are a great deal of items in this game, even more than in The Black
Gate. Make sure to have a good system to sort things. What I recommend is to
have both a backpack and a bag (on your belt) on the avatar. Hold all Plot
items in the backpack, and everything else (that you can fit) in the bag.
Since SI introduces several new items, the keyring eliminates the need for
keys, the Everlasting Goblet eliminates the need for food, etc., you don't
need to sort through keys and food for all that long. (you get the keyring in
the Silver Seed, and the Goblet in Furnace) Also keep in mind that Serpent
Isle has far more "Plot Items" than did The Black Gate, so don't discard any
item that sounds even vaguely important.
Money:
------
The best way to get money in Serpent Isle is the spell False Coin, which
multiplies a stack of money by 6 (so if you start with 100 you end out with
600) and once you get this spell you don't need to worry about money again.
Other ways to get money (if you don't have a spellbook) is to exchange gems,
jewels and other valuables with the various moneychangers (Devra, Spektor,
Zulith, and Bucia; also Topo will buy gems, see Appendix "C. Money
Conversions".
Also if you ever find a dead pikeman (or kill one yourself), you can bring the
corpse to the Crematorium in Monitor and you will be paid 100 Monetari. You
do, of course, have to activate the machine and turn the body to ashes, but
that isn't too hard.
The Fine Art of Stealing:
-------------------------
If you are used to stealing in Ultima 7, you'll have to make adjustments in
the Serpent Isle. You can no longer simply open a container to steal
something. Nope that's gone. On the plus side, companions don't care if you
steal or not. So to steal anything you want, just make sure that everyone
(guards and such) are offscreen. This will allow you to steal most
everything. There is one notable exception, the Armory in Monitor. If you
take anything in there, no matter if the guard is offscreen, you will get
attacked by the guards. If you are captured, refer to the "Get out of Jail
Free" section below.
Get out of Jail Free:
---------------------
If you happen to have the dumb luck of getting arrested, don't worry you can
get out for completely free! It's a good thing, because those guards probably
won't ever let you out!
Monitor - the switch is on the right side of the room, partially concealed
by a skeleton there, also it kinda blends into the background.
Fawn - Don't know how to get out here, but I'm sure there's a way!
Moonshade - Open the north wall to get out. Whee.
Magic Scrolls:
--------------
Whenever you find a Magic Scroll, try to transcribe it. Sometimes you will
find a spell that otherwise you would have to buy, and other times that scroll
is the ONLY way to get that spell, and if you were to use that scroll, then it
would be gone forever!
Sex in Serpent Isle:
--------------------
Ok, so you want a little action, but can't find any gypsies (Ultima 6) or the
Baths (Ultima 7) in which to find dependable--if a little unvirtuous--casual
sex. Well it's even easier to get--and a little more graphic--in Serpent
Isle, in fact, you can't avoid it!
Monitor - male - talk to Lucilla in the pub, and she will ask if you want to
meet up with her later, say yes, and around 3 am go to her
room. Afterwords she will give you a Gwani cloak.
female - talk to Brendann, and he will offer to sleep with you, go
to his house, and sleep with him. The next day you get a
free Gwani cloak. Yay.
Moonshade - either - Frigidazzi wants you. Badly. No matter which sex you
are. This is, of course, only after you have gotten a
spell book and have been introduced to her at the Banquet.
Go to her house alone, and she will show you a few tricks.
male - Columna will do anything to get her stockings back, even
sleep with you... but then she's a liar so don't believe
her!
female - Torrissio will do anything to get Columna's stockings
back, and will even sleep with you to get them. Don't
believe him, either, since he will merely drug you and
steal the stockings.
Food:
-----
Yes, you need to eat in Serpent Isle. The game represents hunger as a number
0-31, with 31 being completely full and 0 being starving to death. The person
won't start asking for food until the counter reaches 6. Below is a chart
of how much an item of food will increase your "food level":
+31: Green Cheese
25: Everlasting Goblet
24: Mutton, Ribs, Chicken, Ham
16: Beef, Deer Meat
12: Sausage
9 : Big Cheese
8 : Flounder, Potatoes
6 : Jerky, Fish n' Chips
5 : Fruitcake
4 : Bread, Trout, Pumpkin
3 : Cake, Banana, Egg
2 : Apple, Small Cheese, Carrots, Rolls, Garlic
1 : Drinks, Grapes, Leeks
0 : Silverleaf, Bucket of Rum (or wine)
Using the "F" hotkey will feed your party member with whatever food you have
on hand.
The Spell "Create Food" will create 1 piece of food for everyone in the party
and will deposit that food on the ground by their feet. The food that is
created is random, so it's not always something good. Could be grapes.
+==============================================================================+
| WALKTHROUGH: |
+==============================================================================+
Included in the Walkthrough is a DEATH COUNT, so you can see the Avatar's slow
and steady regression from Lord British's virtues. Only NPC's who can talk
are considered for the Death Count, and only if they died by the Avatar's
actions.
For example, you kill Lydia when she attacks you, so she is on the list. Also
on the DEATH COUNT is anyone killed by your companions, or as a result of your
actions. Therefore everyone who dies at the hands of the Banes counts,
because the Banes are your companions. Sort of.
If you are arrested in any town, refer to the "vi. General Strategies" section
titled "Get out of Jail Free" to learn how to make your escape!
+==============================================================================+
| 1. Arrival, "I got this hourglass used from the Time Lord." |
+==============================================================================+
You arrive on a ship that is now completely on land. Seems you had to fly to
get here. Everyone is quite eager to be off and find Batlin, but before you
get very far you are hit by a "Teleport Storm" which teleports your 3
companions away and exchanges all your useful equipment to junk.
Note: There is only one way to avoid the lightning, and that is to cheat (see
the "D. Secrets and Cheats" section in the Appendix)
You had: You now have: Who it Belongs to:
-------- ------------- ------------------
Magic Armor White Breastplate Kylista (Fawn)
Black Sword Ruddy Rock (stoneheart) knight (Freedom)
Spellbook* pumice corpse (Furnace)
Magic Helm Fur Cap Frigidazzi (Moonshade)
Magic Gauntlets Silver Ring Alyssand (Fawn)
Torches Filari Delin (Fawn)
Blackrock Serpent Fine Stockings Columna (Moonshade)
Glass Sword Pinecone Hazzard (North Ice Area)
Dagger Hand Erstam (Mad Mage Isle)
Map of Britannia** Ice Wine rangers (Moonshade)
Rudyom's Wand*** Lab Apparatus Vasculio (Skullcrusher)
Dupre had:
----------
Magebane Blue Egg (rotten) penguins (penguin island)
Dupre's Shield Monitor Shield Luther (Monitor)
Shamino had:
------------
Magic Bow Bear Skull bear corpse
Swamp Boots Slippers Devra (Sleeping Bull Inn)
Burst Arrows Goblin Brush goblins (Goblin Hideout)
Iolo had:
---------
Crossbow Urn crypts (Monitor)
* when you find the spell book it is unusable,
** the Map ceases to exist
*** Rudyom's wand now makes people sneeze
Walk south a ways until Thoxa appears. She will ask you some questions to
determine if you are a dirty software pirate (oink) or whether you are a kind
and benevolent avatar, who will save the world yet again.
Question: Answer:
--------- -------
Spells in Ninth Circle 8
Different Armor Materials 4
Beasts in Erstam's Book 52
Types of Reagants 11
Reagants for Mass Death 6
Boil Ginseng how many times 40
Circle for Create Automata 6
Reasons for Erstams History 1
Characters in Ophidian writing 36
People from how many cities 4
How many cities established 3
Forces in Balance 6
Clans in Monitor 3
Types of Weapons 4
Words of Power 27
Letters in a womans name 6
Ask Thoxa all the questions you want, after your conversation another Monk
appears and the two battle it out. Thoxa wins and they all teleport away.
You now have the Hourglass of Fate! Very useful. If you die, you will be
resurrected on the Monks' Isle, and you can use it to Resurrect a fallen
companion.
Note: When you die the first time (if you have Silver Seed installed) you
will be given an Amulet of Balance. Use the Amulet on a Serpent Gate
to teleport to the Silver Seed area, which is covered in the Appendix
"A. Silver Seed Walkthrough". Go a little south and Shamino will
rejoin you.
Cave:
-----
Go to the cave at 152S, 27W it has an illusionary wall entrance that is
marked by a red tree. Go inside and get the equipment, especially the
Sextant, and the Lockpicks.
Magic Bow:
----------
Directly to the south of the cave is a skeleton with a bow for a head.
Shamino figures out that this was yours and was replaced by the bear skull.
Continue on to Monitor.
ITEMS:
Magic Bow - see above.
+==============================================================================+
| 2. Monitor, "Does EVERYONE want to kill me?" |
+==============================================================================+
To get into Monitor, talk to the guard at the gate. Tell him to let you pass,
and that you are a Friend, not a Foe. He will let you in, but wants some
Pikemen to follow you. Ditch them and go up to the Crematorium (148S, 9W).
Go through the curtain in the SW corner, and go a little south in the crypts
until you find Lord Marsten. Talk to him and ask to take the Knights Test, he
will tell you that the password is "Courage is the Soul of Life". Also talk
to Brendann, and Caladin here. They'll mention that Iolo was found and
arrested as an enchanter, but that they won't free him until you become a
knight. Dupre will arrive now and rejoin your party. Finally go to the
prison (139S, 14E) and talk to Iolo.
Knights Test:
-------------
To become a knight you must take the Knights Test (112S, 10W). Talk to
Shmed the tester, tell him the password, and you alone will be taken inside,
with only a Mace and a Leather Armor. Go up, then quickly run to the right
avoiding the explosions, then duck down into the chamber, kill the gremlins
bash open the chest and get the key. Go back up, then right, Use the key to
open the door, and discard the key.
Go right, and up through the double doors into a room filled with stones,
and a key on a pillar. Stack the stones to make stairs up to the key and
get the key.
Note: Under every third stone or so is a snake.
The minimum amount of stones to use is about 15. Use the key to open the
door to the south, go down there and get the next key. Avoid the Cyclops,
and the traps if you can.
Go back up, then through the locked door to the right. Go up, grab the bag
(it has a Cure and a Heal potion) then go south, right, the up. There will
be a room with 4 chests, ignore those, and go through the wall to the right
to get the key. Go up and left, open the locked door here, and go south.
Get the key, flick the lever, go left, kill the rats, and get this key too.
Go back up and unlock the other door to the left. Go up, right, and up and
then left, grab the Claw, and go back to where the door was.
Go south now, kill the Invisible Man and look at his incriminating scroll,
then open a wall to the west (you can tell it opens because it has a square
on it that looks odd, and when you single click it, it says "Wall" rather
than "wall"). Go through and open another wall to the south. Go left and
up.
Use the claw on yourself, then use it on the ashes. A wolf will appear,
kill it and get the body. Take the key out of his body. Go through the
last locked door and go south to the end. Shmed will attack you, kill him
and take his stuff. Also note that Shmed didn't act alone, and said
something about a woman in on it. Hmmmm... Go back to Shmed's house and
get all your belongings and companions back.
Becoming a Knight, steps 2 through 4:
-------------------------------------
Go back to Monitor, and give the Wolf to Cellia (139S, 1W) to make you a
cloak, she says it will take her 24 hours to complete, so note the time.
Then take the Wolf Meat to Lucilla (152S, 13E) and have her make the banquet
meal. Finally go to Lydia the Tattoo artist (147S, 13E), and get your Wolf
Command tattoo. After 24 hours get your cloak and go to the Banquet Hall
to become a Knight (157S, 12E).
Note: One thing to do while you wait for your cloak is to do the Silver
Seed, but if you want to do that, be sure to NOT get a tattoo from
Lydia (or if you do, be sure to get the cure first)
You will now be having a banquet in your honor. During the banquet, Flicken
(the gate guard) will ask you what you thought was the worst ordeal of all.
Tell them whatever, but this will make them think that there is a traitor.
Then Harnna will enter telling you that her daughter Cantra was taken, which
brings up other old wounds, causing Luther to accuse Krayg of being a
traitor, they attack each other, and the banquet ends. You are now
officially a Knight! (of course, I think all their banquets end that way)
Talk to Harnna about Cantra, then look in her Crystal Ball (157S, 9W) to
discover that Batlin took Cantra. Harnna will give you a Wooden Practice
Sword and tell you to find the Hounds of Doskar to track Cantra down.
Talk to Lord Marsten to free Iolo (139S, 14E) from prison.
Note: You can have Spektor free Iolo, but he wants money to do it, and
Marsten will do it for free!
At some point in Monitor, after you become a knight, you will notice that you
are poisoned. Talk to Harnna, and she will temporarily cure you but needs
Varo Leaves for a more permanent measure. Delphynia of Fawn has the Varo
Leaves.
Note: If you are cheating and using "Power Avatar" you won't get poisoned,
and therefore you don't need Varo leaves, and Lydia never dies. So
don't cheat! It ruins the game! (As you may have guessed, I was
cheating to learn about this...)
The Third Traitor:
------------------
Talk to Simon and try his Ale, it is really really bad. Then talk to Krayg
about being called a traitor and he'll say that he saw someone sneaking
around, and he also mentions a Goblin meeting site (83S, 18W). Go there and
find the Ale, take it back to Simon, who reveals himself to be the Goblin
Traitor and attacks you. Search his body to find the key to the Goblin
Passages.
ITEMS: (these are items that were lost in the teleport storm)
Iolo's Crossbow - in the Crypts
Dupre's Shield - Talk to Harnna about the Plain Shield, and then talk to
Lucilla to learn that Luther has a "New Shield". Pester Luther about it
until he challenges you to a duel. Accept it, and beat him in a
training session after you become a knight. Use the Halberd to beat him
since it has a long range. Then afterwords ask for Dupre's Shield back
and then give him his shield.
DEATH COUNT: 3 (Shmed, Lydia, Simon)
From Monitor you can go several places: Fawn, Goblin Passages, Inn of Sleeping
Bull, and eventually Moonshade. I choose to go to Fawn next, then the Inn,
followed by Moonshade, and finally the Goblin Passages. But you can do these
in almost any order you want. The reason I do it in this order, is that it
makes the Goblin areas much much easier. (in that you will have MAGIC and
HIGHER LEVELS when you go there!)
+==============================================================================+
| 3. Fawn, "Yes... Everyone wants to kill you!" |
+==============================================================================+
Fawn Tower: (95S, 8E)
-----------
On the way to Fawn is the Fawn Tower, which was taken by the Goblins. Kill
all the Goblins here, go down the stairs, come back up, and the Pikemen will
have retaken the tower. Yay.
When you arrive at Fawn you will be accosted by a guard, and then a member of
the Fellowship, Ruggs, who asks you to deliver a letter to Delphynia. (this
is SORT OF a subplot in that it doesn't matter if you do it or not!)
Once in town you will find yourself in the middle of another teleport storm.
This time a lute appears at Iolo's feet so he plays a song that gets
everyone's attention.
Note: Iolo already had a lute, so this one makes 2.
Then go to Delphynia (69S, 18E), deliver the letter and get the Varo leaves.
(you have to go back to Monitor to get cured in that Harnna is the only one
who can use the Varo Leaves to heal you) Delphynia may also give you a letter
to give back to Ruggs. Go out to the Fellowship Camp (76S, 22E) and deliver
the letter, then get your map from Scots. Talk to everyone else.
Go back to Fawn, and talk to everyone about everything. Get your gauntlets
back from Alyssand (see ITEMS below) and agree to help her free the town from
evil schemes. After that, Zulith will begin following you. Talk to him and
accuse him of spying on you (if you hadn't talked to him before, talk to him,
then talk to him again).
Eventually Kalen will attack you, kill him and he spouts some gibberish about
Batlin triumphing over all. After that Jendon will come up to you and tell
you that Lady Yelinda wants to meet with you and Iolo (the other companions
are optional). Go to her palace, and talk to her. Iolo (or another companion
if you brought any) will say something about Lord British and get thrown in
jail. Stupid.
Trial of the Century:
---------------------
You wake up in the Inn, minus whatever companion said the stupid remark.
There is a key and a note that reads "Thou are required at the temple for
the trial", so go to the Temple (56S, 9E). The trial isn't exactly fair, as
Voldin twists every fact against you. Eventually the trial finishes for the
day. Go talk to Alyssand, and she will give you a key to the temple. Go to
the temple and use your key to open the left door. It leads to a cell where
your companion is held. Flip the switch and continue north. You will find
yourself in a room full of levers, and Voldin. He has been secretly
controlling the Oracle via the levers, and attacks you to preserve his
secret. Kill him. Then just flip levers until the Oracle talks, then talk
to the Oracle and change the Revelation to say that the Trial is Corrupt.
Wait 24 hours (or so) and go back to the Trial. Now its your turn to call
witnesses, but don't bother. The verdict will be innocent, and the Oracle
will denounce the whole system. Yelinda will apologize and give your
companion the Crystal Rose of Love. Then Jendon will appear and say that
Kylista has been arrested. And Justice for All.
Note: If you choose to set the Oracle to say merely that your companion is
innocent, and not denounce the whole system, then there is only one
difference: Kylista will not be jailed.
ITEMS:
Torches - Delin got your torches and you got his money. After telling him
about his daughter's ring (see below) he offers you money, but realizes
that all he has now is food. Take your torches if you want.
Magic Gauntlets - Alyssand's engagement ring was swapped for your gauntlets.
Talk to Delin to learn that the Ring was hers, then talk to Alyssand
about it and she'll give you the gauntlets, and let you keep the Ring.
Magic Armor - Kylista's White Breastplate was swapped for your nice Magic
Armor. Don't tell her that, however, or she'll want it back (it has the
same defense as a Plate Mail), instead go to her house (54S, 6E) and
while no one is looking, take it.
DEATH COUNT: 2 (Kalen, Voldin)
JAILED: 1 (Kylista)
+==============================================================================+
| 4. Sleeping Bull, "Wouldn't you rather get 99999 Monetari than 1 gold bar?" |
+==============================================================================+
Before you enter the Inn:
-------------------------
Let's search for treasure first! Go to (117S, 36E), and check inside the
hollow tree for a pair of bags, and a key. The bags have 3 potions and some
money. Next go to the pillar at (100S, 39E). You are going to have to
stack crates to get up to the invisible chest on top of it. Remember that
key we got in the tree? It opens this invisible chest! Inside are a Magic
Sword, 2 potions of Healing, a Ring of Invisibility, Invisibility Dust, Magic
Bolts, money, and a Kite Shield.
Now go into the Inn. Talking with Kane and Flindo will reveal that Captain
Hawk is unable to take anyone to Moonshade because Flindo had him arrested.
Also talk to the Monk Miggim, and anyone else you want to. Hawk is currently
being held in the Pikemen tower to the north of the Inn (99S, 28E). Talk to
any Pikeman there and offer to pay for Hawk's freedom. No matter how much
money you offer (even into the millions!) he will reject you. We'll get back
to this in a moment, but first we have other things to do.
Silverpate's Treasure, Part 1:
------------------------------
Go into the Inn's basement, and between 2 casks on the north wall is a Wall,
open it and go north. There will be a little room here. Get the key in the
left chest, but ignore the right chest. Also flip the switch. Now go back
out then south and left down the stairs. Then go up, and when you come to a
fork in the path, take the left path until you reach a locked door. Open
the door with your trusty key (from the earlier room), go inside, and go to
the left side of the chamber. In the 2nd from bottom chest you will find
another key and a map. (the other chests merely explode when touched) In
the north side of the chamber is another invisible chest. Inside are a
couple spells, some money, and a potion. Now go back to the fork in the
path, and this time go right. Then go up a little ways until you see 2
torches close together on the wall, from there go through the right wall
(it's an illusion), and then go up, kill the gazers. Pick open the chest
here (you should be by a big serpent's gate) to get a key and the Dark Path
Map. Use the key on the door to the right, and step on the teleporter to
get back to the Inn.
Note: The Dark Path Map isn't all that useful of an item, what it does is
show the path to the Shrine of Logic.
Selina's Crazy Adventures:
--------------------------
Now we'll buy Hawk's freedom! Talk to the Pikemen (if you haven't already)
and they'll just want more money than you have. Go back to the inn, and
Selina should approach you (btw, she is Lydia's, the tatto artist, sister)
and offer to help you get some money to pay the fine. Take her up on the
offer, but don't leave your companions behind (unless you really like
fighting battles on your own) and go to the Mint at (76S, 81E) (Ignore the
other building on the way to the mint). Unlock the mint with Selina's key,
go inside and take all the treasure. You will be teleported around, and
attacked by monsters that change forms.
Once you have all the gold bars, gold nuggets, and gold coins, leave the
mint and head back to the Inn. But whats this? An ambush? Selina vanishes
and you get attacked by a number of brigands sent by Batlin. One of them
has a Sword of Defense. Get Selina's stuff and go back to the Pikemen
tower. Take all but 1 gold bar and set it on the ground, talk to the
Pikeman and offer him a Gold Bar for Hawk's freedom. He will give you a key
to open Hawks cell. Free Hawk.
Note: If you don't set all your other gold bars on the ground, the Pikemen
will take all the gold bars in your possession, but if you only have
one then that is all they can take!
Whenever you want to go to Moonshade, talk to Hawk and have him take you
there, but beware, for you won't be able to come back from Moonshade for a
long long time! So train everyone back in Monitor, and get all the items that
you may need, for ye won't be coming back for a bit!
Note: Since both Flindo and Kane need to go to Moonshade, the ship will not
leave without them, meaning that if they are asleep or otherwise
indisposed then you won't be going anywhere fast! And once you are
on the ship, you cannot move at all. So don't try this until it is
mid-day or so, AND you know that Flindo and Kane are ready to board.
ITEMS:
Swamp Boots - Shamino's new slippers are actually Devra's, talk to her
and exchange them for your swamp boots.
+==============================================================================+
| 5. Moonshade, "Rotoluncia's Miracle Diet!" |
+==============================================================================+
You will land at (122S, 114E) and Moonshade is at (95S, 152E). First talk to
Flindo and he will try to set you up with a meeting with the MageLord. Then
go to the Seminarium (93S, 149E) and talk to Fedabiblio about a new Spellbook,
he will tell you to get a fresh Mandrake Root from Monk Isle.
Soon an Automaton will talk to you bearing greetings from its mistress, the
Red Witch Rotoluncia. He gives you a Magic Scroll (it looks just like a spell
scroll), talk to it, and Rotoluncia will talk to you. What she wants isn't so
much, she wants to control Daemons and thinks that you know how to do that.
Since you don't you can't very well teach her anything.
Talk to everyone else in the town. If it's after midnight, go talk to
Mortegro and do a seance. And keep bugging Flindo to get you that meeting
with the MageLord. Eventually he will tell you that he has had success and
that Filbercio wants to meet with you! Wow! Walk around for a short bit, go
near the MageLord manner and you will be teleported to the banquet.
You will get to meet Rotoluncia again, Gustacio, and Frigidazzi, as well as
the MageLord himself. Rotoluncia blames you for the Teleport Storms and
attacks you with Explosions, but Gustacio stops her. Rotoluncia leaves in a
huff, and Pothos the apothecary enters saying that he could not get Blood
Moss. That ends the banquet. After the banquet talk to Bucia about Pothos.
Go talk to Pothos about his "secret" (79S, 138E), and he asks you to get some
Blood Moss for him. It is in the center of the swamp at the southern end of
the island. The entrance to the swamp is (127S, 153E) and the Blood Moss is
at (123S, 147E). Grab some blood moss and take it back to Pothos. He will
then give you information on how to get to and talk to Erstam the Mad Mage.
Rotoluncia:
-----------
However, when you get going to talk to Erstam, one of your companions will
vanish. Talk to Filbercio about it and he thinks Rotoluncia may have done
the deed. Search her manor (74S, 155E) and an Automaton will talk to you.
Question him and he will attack you. Take the serpent's tooth here, as well
as the spells. Go back to Filbercio and inform him that you found nothing.
He will then tell you of the "Love Palace" on the lake. Go upstairs in his
mansion and from there onto his boat. Take the boat to the Palace. (88S,
130E) And go inside. First go upstairs and get the key (note the whip...
hehe), then go down into the basement. Kill the red witch, search her for
keys, and free your companion.
Comb of Beauty:
---------------
This need not be done now. (but it needs to be done eventually) In
Columna's house is a chest, inside is a key. Use that key to open the door
in her house and go downstairs. Quickly grab the key down there and the
spell Time Stop, before the trap activates. Then, back upstairs, open up
her north wall, and go outside, walk around to the south of her yard. There
is a chest. Open it with your key and take the comb.
ITEMS:
Map - your map of Britannia was swapped for the Ice Wine. However, since
this is Serpent Isle and not Britannia, the Map no longer exists.
Stockings - the stockings that you got belonged to Columna, talk to Torissio
about them (and if you are female he offers to sleep with you to get
them back, if you are male he will give you a spell), and Columna. If
you tell Melino about them he will refuse to talk to you, and therefore
won't sell you spells. Your Blackrock serpent, the item that was
exchanged, is in the property of Stefano who had stolen the stockings.
Don't worry, you'll get it back later.
Helm - Frigidazzi got your Magic Helm and you got her fur cap. It is located
in her bedroom and can be picked up whenever you get access into that
room.
DEATH COUNT: 1 (Rotolunc
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