Passages for Zelda 64, platform N64

OnLine Games, Computer Game, Video games

Search Cheats
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Dice Game - Computer Game - Videogame
Cheat codes - Zelda 64 cheats - Passages

Passages for Zelda 64, platform N64

__________   T   H   E      L   E   G   E   N   D     O   F
 /\         \    _________  ____       _________   _________
 \ \_____    \  /\    ____\/\   \     /\    __  \ /\    ___ \
  \/_____/   /  \ \   \___/\ \   \    \ \  \   \  \ \   \  \ \
        /   /    \ \   \___ \ \   \    \ \  \   \  \ \   \__\ \
       /   /_____ \ \    __\ \ \   \    \ \  \   \  \ \   ___  \
      /\         \ \ \   \_/__\ \   \____\ \  \__/  /\ \  \_/\  \
      \ \_________\ \ \_______\\ \________\ \______/  \ \__\\ \__\
       \/_________/  \/_______/ \/________/\/_____/    \/__/ \/__/
                     -= O C A R I N A   O F   T I M E =-

.----------------------------------------------------------------------.
|        FAQ/Walkthrough  || Version 2.51 || November 25, 2002         |
|----------------------------------------------------------------------|
|            by Michael Gonzalez (Coffee)             |
|                  http://www.geocities.com/coffeefaqs                 |
'----------------------------------------------------------------------'

Contents:
   1) Introduction
   2) Story
   3) Controls
   4) Walkthrough
         - Kokiri Emerald
         - Goron's Ruby
         - Zora's Sapphire
         - Light Medallion
         - Forest Medallion
         - Fire Medallion
         - Water Medallion
         - Shadow Medallion
         - Spirit Medallion
         - Ganon's Castle
   5) Boss Strategies
   6) Enemies
   7) Side quests
         - Young Link's Trading Sequence
         - Adult Link's Trading Sequence
         - Ice Arrows: Gerudo Training Ground
         - The Four Bottles
         - The Kakariko Chickens
         - Hyrule Field Poes
         - Soft Soil Locations
   8) Heart Piece Locations
   9) Gold Skulltula Locations
   10) Mini-games
   11) Secrets
   12) Items
   13) Great Fairies
   14) The Ocarina Songs
   15) Shops
   16) Character profiles
   17) Frequently Asked Questions
   18) Credits & Info


Version 2.51 (11/25/2002):
- Formatting changes
- Updated website URL

Version 2.5 (03/03/2001):
- Spellchecked everything, that's all

Version 2.4 (11/03/2000):
- Reformatted the heart piece section and gold Skulltula section
- Moved revision history to the bottom of the FAQ

Version 2.3 (01/29/2000):
- Switched to a new alias, Coffee

Version 2.2 (11/30/1999):
- New introduction (more like a mini-review) to the game
- Revised the copyright disclaimer thing
- Expanded the special thanks section

Version 2.1 (09/12/1999):
- A new and utterly useless shops section
- Tiny corrections, typo fixes

Version 2.0 (08/23/1999):
- New strategy for beating Dark Link using Din's Fire
- An assload of nice info in the heart piece section
- Added the prizes for killing gold Skulltulas
- New "Frequently Asked Questions" section

Version 1.1 (03/18/1999):
- Changed e-mail address to rgonzalez@speed.com.ph

Version 1.0 (03/16/1999):
- Walkthrough is complete, and everything is new



,----------------------------------------------------------------------.
| 1) I N T R O D U C T I O N                                           |
'----------------------------------------------------------------------'


The Legend of Zelda: Ocarina of Time is arguably the most revolutionary
video game ever made. Over two whole years of waiting, it has grown to
become the most heavily hyped video game ever, with half a million pre-
orders. All that hype was well worth it...Nintendo has made a truly
outstanding and incredible game.

Ocarina of Time is the fifth installment in Nintendo's popular series.
It's very popular due to many reasons. One reason is that it's one of
the few games that can appeal to both boys and girls. Not too violent
for girls, and not too girly for boys. Another reason is that Nintendo
takes special pride in it's Zelda games...they make it absolutely sure
that it will be one of their best games yet.

The way that Zelda draws you into its world is amazing. Once you begin
a game, you don't want to stop until you're done. The world is just
so beautiful that you'll have fun just watching somebody play the game.
I remember many times that when I'm climbing Death Mountain, I never
forget to turn around and just watch the beautiful sunset.

The level of detail carved into the game is amazing. For example, at the
bottom of your house there's a little carved drawing of a person
fighting monster. What is it there for? Nothing really, just decoration.
You may think that a well in the middle of a town is just an ordinary
well. But upon further exploration, you can go down there and discover
a new dungeon.

At times, the graphics can be near CGI quality or better. It really
pushes the N64 to its limits. The sound is truly excellent. It fits in
perfectly with the surroundings. The first time you enter Gerudo Valley,
you'll immediately realize how good the music sounds.

If there's one word that describes this game, it's depth. Everything is
so detailed that you'd want to just reach out and touch it. If only the
world of Zelda wasn't confined to a 2D television screen! The quest is
huge, taking at least 50 hours to beat. If there's one bad thing about
this game, it's that it will magically suck up hours of your time. I
could have easily spent over 100 hours the first time I went through the
game. Zelda 64 is reason enough to buy a Nintendo 64. Anyone that enjoys
video games must buy this game now.

As ign64.com put it: "Everything, from Zelda's Z-trigger lock-on system
to the game's in-game cut-scenes and well-balanced story advancement,
is perfect. Zelda 64 is well worth the wait. It is a game that comes
along once a lifetime; it's the crowning achievement of Nintendo 64's
life-span. To sum things up, if you own a Nintendo 64 you must own
Zelda. It's that simple. And if you don't own the system, Zelda is
reason enough to make your purchase -- right now."



,----------------------------------------------------------------------.
| 2) S T O R Y                                                         |
'----------------------------------------------------------------------'


[NOTE: This is the exact same story found in the instruction booklet. I
only copied it from there for the sole purpose of having a story
section. Maybe I'll include a better story section in the future... or
maybe not. But anyway, I'm sure you can find a great story at the Zelda
Headquarters (http://www.zhq.com) made by the Master of Hyrule.]


A long time ago, before the world had form, three golden goddesses
descended upon the chaotic land of Hyrule. They were Din, the goddess of
fire, Nayru, the goddess of wisdom, and Farore, the goddess of courage.

Din, with her strong flaming arms, cultivated the land to create the
earth. Nayru poured her wisdom onto the earth to give the spirit of law
to the world. Farore's rich soul created all life forms that would
uphold the law.

These three great goddesses returned to the heavens, leaving behind the
golden sacred Triforce. Since then, the Triforce has become the basis of
Hyrule's providence. Where the triforce stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served as the
guardian spirit. The children of the forest, the Kokiri, lived with the
Great Deku Tree. Each Kokiri had his or her own guardian fairy, except
one. His name was Link.

Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find himself
standing in front of a mysterious castle. A rider on horseback, carrying
a girl would race by. The girl would look at Link as if to say
something. Then, another rider would appear. This big man clad in black
would look down menacingly at Link. Link would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"

As Link opened his eyes, he saw a fairy floating in front of him. The
fairy's name was Navi. Navi was sent to summon Link to the Great Deku
Tree.

"Oh Navi, Thou hast returned!" said the Great Deku Tree. "Thank you,
Link, for coming." Thy slumber these past nights must have been
restless, and full of nightmares. A vile climate pervades this world.
Verily, ye have felt it. The time has come to test thy courage. I have
been cursed. I need you to dispel this curse with your wisdom and
courage. Art thou prepared?"

Link entered the Great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes.
A wicked man of the desert cast this dreadful curse on me. Employing his
vile, sorcerous energies, the evil one is searching for the sacred realm
connected to Hyrule. For it is there that one will find the divine
relic, the triforce, that contains the essence of the gods. Whoever
holds the triforce can make their wishes come true. Thou must never
allow the desert man to lay his hands on the sacred triforce. Thou must
never suffer that man to enter the sacred realm of legend. Link, go now
to Hyrule Castle. There, ye shall surely meet the princess of destiny.
Present this stone to the princess. I have foreseen that she will
understand everything."

The Great Deku Tree gave Link the spiritual stone of the forest. Before
dying, the Deku Tree's last words were, "The future depends on thee,
Link. Thou art courageous."



,----------------------------------------------------------------------,
| 3) C O N T R O L S                                                   |
'----------------------------------------------------------------------'


[NOTE: The controls in Zelda 64 may take about an hour or more for you
to get used to. Don't just play for 5 minutes and give up because you
don't understand the controls. Just give it a chance and the control
scheme will just become your second nature and work seamlessly.]


Analog Control Stick - As you might have guessed, this is what you use
to move. Move the control stick in the direction you want Link to go.
Link walks or runs depending on how far you push the control stick.
Pressing Z while moving will cause Link to walk in any direction while
still facing forward, like strafing sideways or walking backwards.

A button - This is the "action button" just like in Tomb Raider. It has
several uses depending on your environment and location. The blue circle
at the top will always say what the A button will do. For example, if
Link is standing next to a box, the blue circle will say "grab" and you
can press the A button to make Link grab the box. If nothing is
displayed in the blue circle, pressing the A button causes Navi to hide
or appear.

B button - Pressing the B button causes you to swing the sword that you
equipped. The equipped sword is always shown in the green circle at the
top of the screen. Although it is usually effective to just press the B
button, there are several ways to swing the sword:
     Z + B              ->   Vertical swing
     Z + side + B       ->   Horizontal swing
     Z + forward + B    ->   Stab
     Hold B & release   ->   Spin swing attack
     Z + A              ->   Jump attack (really powerful)

R Button - Holding the R button causes Link to raise the shield. While
the shield is raised, you can move it around with the control stick. If
you are locked on to an enemy, you can raise the shield while standing
and you can walk around too! However, if the Megaton Hammer or the
Biggoron Sword is in your hands, you cannot use the shield.

L button - This button isn't easily used since it's out of your reach
when you hold the controller. Pressing the L button turns off (or on)
the semi-transparent map at the bottom right corner of the screen. This
isn't really useful since its good to have the map on at all times.

Z button - This button is for using Zelda's unique "Z targeting"
feature. When there is an object you can currently Z target, Navi will
fly close to it and a triangle will appear over that thing. You can then
press the Z button to lock on. When you are locked on, Link can move
around the object/person/creature and always be facing it. In this mode,
firing an arrow/slingshot/boomerang/hookshot will stay in 3rd person
view and will execute with extreme accuracy. If there is nothing to
target, pressing Z will position the camera behind Link. There are
several uses of Z targeting that you will discover during your quest.

C up, C left, C right - Pressing the button causes Link to use the item
that is assigned to it in the select item subscreen. To assign a weapon
to a particular button, go to the select item subscreen and place the
cursor on the item you want to assign. Then press the button that you
want to assign that item to. Okay? Good...

C up - Unlike the other C buttons, the C up button does not cause Link
to use a C button item. The C up button has three different uses
depending on your environment: (1) If Link is inside a pre-rendered
house, pressing C up causes the camera to look down on link from the
roof. Just like the old Zelda days... (2) If you are locked on to an
enemy or boss, the Navi icon will flash at the top of the screen. Press
the C up button to hear what she has to say. Navi will also call you at
some other times and you can still use C up to listen to her. (3) If
Link is in normal surrounding, pressing C up switches to a 1st person
view. You can now use the control stick to look around the place.

Start - This is the pause button. Pressing it will switch you to one of
the four subscreens: (1) Select item subscreen. This is where you can
assign an item to one of the three lower C buttons. (2) Equipment
subscreen. This is where you can choose what sword, shield, boots, or
clothes Link should have equipped. (3) Quest statues subscreen. This
screen shows the special items, heart pieces, gold skulltulas, spiritual
stones, medallions, and ocarina songs you have collected. (4) Map
subscreen. Obviously, this screen displays the map.



,----------------------------------------------------------------------,
| 4) W A L K T H R O U G H                                             |
'----------------------------------------------------------------------'


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<  THE FIRST SPIRITUAL STONE >>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                         = = = KOKIRI FOREST = = =


First, get out of your house and talk to Saria. After exploring the
forest for a while, Navi should start calling you to go to the Great
Deku Tree. If you try going to the Deku Tree on the east, Mido will be
blocking your way. He says that you need a sword and shield to go to the
Deku Tree. He's right, let's go find the sword first.

The forest training center is in the south of the forest on a small hill
(check the map if you can't find it). Go there. You'll learn about Z
targeting and some other stuff too. Crawl through the small passage on
the wall. Be careful for the giant rolling boulders! A short exploration
of this area and you should find the treasure chest with your sword
inside it. Now to get that shield...

The shield isn't free, it's gonna cost you 40 rupees. Go to Mido's house
and steal his money in the treasure chests :) If you still need more,
cut bushes and look around grasses until you have 40 rupees. When you
have the money, go to the store (the one with the red roof) and buy the
shield. We have the sword. We have the shield. Let's see what Mido has
to say now!

When you're all equipped in the equipment subscreen. Mido will let you
in to see the great Deku Tree. Practice fighting with the Deku Babas on
the way to the Deku Tree. Be sure to pick up the Deku sticks they leave
behind. You'll need them for the Deku Tree dungeon. After your short
chat with the Deku Tree, he'll let you inside him.


                       = = = INSIDE THE DEKU TREE = = =


When you enter the Deku Tree dungeon, you will be in the room that I
will refer to as the "tall circular room". Press the C-up button and
look up to see why I call it that ;)

First, turn left and go up the ladder. Follow the circular path up the
room until you get to a treasure chest. Open it to get the map. Continue
on the path and enter the door at the end. The door will lock up behind
you, trapping you in the room with a Deku scrub. Hold up the Deku Shield
to bounce back the seeds he spits out at you. When he gets hit, he'll
bounce around the room. Now chase and Z target him. He will give you a
mildly useful tip and the door at the end of the room will be unlocked.
Continue through the door.

Jump on the platform and to the treasure chest. The platform will fall
behind you, destroying your exit. Get the Fairy Slingshot from the
treasure chest. Use the new slingshot to shoot the ladder hanging on the
wall above the door. The ladder will fall down to give you a new way out
of here. Backtrack to the "tall circular room".

Go down the circular path until you reach the area with vines growing on
the wall. Use the fairy slingshot to kill the all off those dangerous
skulltulas on the wall. Climb the vines to get up to the top floor of
the Deku Tree.

Look around the top floor until you find a door. Enter it. Step on the
switch and jump across the platforms that rise up. Get the compass from
the chest and go back to the "tall circular room" (use a Deku stick to
light the torch and open the door).

Kill the skulltulas that drop down by slashing their "soft underside".
See the spider web down there on the ground floor? Aim well and jump
down to it. If you fall on the hard ground you'll get hurt, of course.
Fall on the sides of the web and you'll bounce off. But hit it the
middle and you'll fall through the web to a watery basement of the Deku
Tree. Perhaps these can be called the Deku Tree's roots :)

Climb on to the platform with the switch (Note: Don't worry about
getting to the highest platform. We can go there later). Step on the
switch to turn on the light of the nearby torch. Take out one of your
Deku Sticks and light it up. Now, walk across the part of the water that
is shallow, and go to the other platform. Light up the spider web there
(Burn baby burn!). Now you can go to the door! I don't think I even need
to tell you to go through the door now...

Here's another Deku Shrub. Do the same thing you did to the last one. He
says that the pattern for beating his brothers in another room is
"2-3-1. Twenty-three is number one!". According to Nintendo's official
Zelda site, he might be referring to Michael Jordan: #23 is number 1!
Hahahahahaha! There's an eyeball switch above the door. Shoot it with a
seed from your slingshot and the door will unlock. Now proceed...

A water puzzle...cool! Dive down to the underwater switch. It's under the
log if you can't find it. To dive, hold down the A button in the water.
Pressing the switch will lower the water level. Hurry and jump on the
platform...under the spinning spiky log... and jump to the other side.
Enter the door, as usual...

Kill the Skulltula like before and push the block right as far as it
can go. Climb up and enter the door. Kill yet another Skulltula and use
a Deku stick to light the two torches. Enter the newly unlocked door.
Now burn more spiderwebs and go through the tunnel.

We are now on the highest platform in the flooded room! Push the big box
over the edge of the platform to create a bridge between the platforms.
Go down to the small platform. Light the Deku stick. And go back up to
burn the spiderweb (you need to swing the stick). Now jump down.

Continue and you will find three Deku shrubs. Watch out, they're deadly!
Kill them in the order that the other Deku shrub said: "2-3-1" (middle,
right, left).

Now fight the boss in the next room: QUEEN GHOMA. See the boss section
for further details about kicking his spidey arse. After the battle,
remember to get the heart container and step into the light...

You will be transported outside of the Deku Tree. He will give you a
story and movie of legends and other stuff. After which, he will give
you the first spiritual stone: Kokiri's Emerald! Then...he will die.
There's no way to save him so don't feel too bad. At least you get to
see the beautiful cinema of the life being sucked out of him.


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<< THE SECOND SPIRITUAL STONE >>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                          = = = KOKIRI FOREST = = =


You can now leave the forest without anyone molesting you. Mido will
think that YOU actually killed the Deku Tree. It's strange that he's not
as mad as he should be.

Upon leaving the forest, Saria will stop you and give you the fairy
ocarina. Use it with pride. This is quite a sad moment where you and
Saria leave each other. Savor the moment. And run away...very
predictable.


                           = = = HYRULE FIELD = = =


Right after you leave the forest, the mysterious owl (named Kaepora
Gaebora) will stop you. He'll give you a map of Hyrule and tell some
other things too. After the owl encounter, head north towards the market
& Hyrule castle. When it becomes night time, Stalchildren appear and
attack. You can easily outrun them... if you do decide to attack them,
they leave behind rupees. If it's night when you get to the market, the
drawbridge will be down and it will be raised in the morning. Be patient.


                              = = = MARKET = = =


The market is filled with people doing their own business. They all say
something interesting (or not...) but talking to them is not required.
Check out the stores and mini-games.

There's also a little girl with red hair named Malon. She says that her
dad is missing in the castle. Let's go find him.


                           = = = HYRULE CASTLE = = =


Continue along the path to the castle. A guard will be blocking the
path. He says that nobody can enter the castle. Now, follow the path to
the market until you find the red-haired girl, Malon. She'll give you a
strange egg to help find her dad.

Climb the vines behind Malon and make your way to the gate. Climb down
the ladder and step outside. Avoid the guards in the field. If one of
them sees you they will bring you back outside. Fortunately, these guards
are short-sighted and can't see anything more than a few feet in front
of them. It should be no trouble to pass them in a few tries.

After crossing the guards, you will find a ladder of stones on the left
side of the gate protected by guards. Climb it and swim inside the water
until the stairs. Get out and find the sleeping man. This is Malon's
father: Talon. When daytime comes, the strange egg would hatch to become
a cucco. Use the cucco on Talon to wake him up. He will then run off in
a hurry, afraid that Malon is angry with him. Notice the deformation of
his arms as he runs :>

Now that the fat man is out of the way, push the two crates to form a
half bridge across the water. Now jump from the crates to the hole on
the other side. Make sure that it is daytime because its impossible to
get passed the guards inside there at night. So during the day, climb
into the narrow passage.

Inside there, guards will be patrolling the area. Observe their pattern
and make your move at the right time. This is really easy if you learn
the pattern of the guard's movement. At the end of the guard avoiding
thing, you will at last reach the lovely Princess Zelda.

Zelda tells you about a whole load of stuff while the camera switches
around the place with dramatic scenes. She will also show you
Gannondorf, the future great king of evil (although no one realizes it
yet). After the talk, she will give you Zelda's Letter.

Walk back towards the guards and you will find Impa, Zelda's caretaker
and guardian. She will teach you Zelda's Lullaby: the most overused
song in the game. She will then escort you outside the castle and you
don't need to worry about the guards.

The next thing to do now is learn some songs for the ocarina. Go to Lon
Lon Ranch at the center of Hyrule field.


                          = = = LON LON RANCH = = =


When you enter Lon Lon Ranch, enter the first door you see on the left
side. Talon will be sleeping with some chickens. Talk to him and play
the "Super Cucco Finding Game" winning this game will give you a bottle
of Lon Lon Milk. The bottle can be kept for other super-useful purposes.
Now exit that room and go to the Malon in the horse place. Talk to her
and show her the ocarina. She teaches you Epona's Song. Playing this
song summons Epona, your horse. But you won't be able to ride her now
since you're just a kid... The next song is waiting in the Lost Woods
on the hill of the northern side of Kokiri Forest.


                            = = = LOST WOODS = = =


As the owl said, follow your ears. So the path with the loudest music is
the correct one. If there is something wrong with your ears, or you're
just too lazy to use them, here is the correct way to go: Right, left,
right, left, forward, left, and right. Now in the Sacred Forest Meadow,
kill the wolf for a nice purple rupee. Continue to find a maze area.
Kill the enemies if needed and Saria will be there playing a song on her
ocarina. Talk to her and she will teach you Saria's Song. This song will
be useful for various reasons. The next place to go is Kakariko Village,
on the right of Hyrule Castle.


                        = = = KAKARIKO VILLAGE = = =


Explore the village! Talk to everyone! Buy everything! Or forget about
buying everything, but seriously, there's a whole bunch of stuff to do
here. At the right side of the windmill there is a lady looking for her
chickens (ahem... cuccos). Find all seven of them and get another
ultra-useful bottle.

Locations of the chickens:
1. Near the lady looking for her cuccos.
2. Near the entrance of the village.
3. Somewhere around the gate blocked by the guard.
4. Behind the fence near the Skulltula house. To get there, grab a
   cucco and float down to there from a higher platform. Then throw
   down both cuccos. Jump down there and put them both in the pen.
5. Roll into the box at the side of a house near the village entrance.
6. Grab a cucco and go to the place where the windmill is. See the two
   fences at the left side? Run at an angle and jump (with cucco in
   hand) towards the fence on the left that appears to be higher. Throw
   the original cucco back over the fence you jumped over...and get the
   one downstairs.
7. Follow the instructions of step 5. But after going down the stairs,
   climb up the ladder on the wall (avoid that hole in the ground,
   falling in there will reset all cuccos to their original place!).
   Another cucco is waiting up there.

The graveyard is near the lady looking for those chickens (*cough*...
cuccos). Go there next to find the Hylian Shield and the Sun Song.


                         = = = THE GRAVEYARD = = =


Behold the graveyard in all its spooky glory! Actually, the graveyard is
more of a relaxing quiet spot. There is a grave there with yellow
flowers in front of it. Pull the gravemarker back to reveal a hole. Did
you buy the Hylian shield for 80 rupees in the market? I hope not
because inside this hole is the Hylian shield...for free.

Make your way to the end of the graveyard. It starts to rain as you get
further to the back. Stand on the triforce symbol and play Zelda's
Lullaby. The stone in front of you will explode. Jump into the hole. In
the first room, kill all the bats to open the door. In the next room,
just avoid the zombie things and read the writing on the wall of the next
room. You have just learned the sun's song! Playing it will turn night
into day, and day into night. You can also freeze the zombies in the
other room with this song. Now go back to the main Kakariko Village.


                        = = = KAKARIKO VILLAGE = = =


Go to the gate with a guard beside it. He says you need the king's
permission to enter Death Mountain. Give him the next best thing, a
letter from Princess Zelda. He will open the gate and let you continue.


                         = = = DEATH MOUNTAIN = = =


Scale the mountain and you will get to Dodongo's Cavern. However, it is
blocked by a huge boulder. Continue up the mountain until you reach
another cave. Go inside to Goron City. City of Gorons. If you didn't
know, that THING you passed by going up the mountain... that was a Goron.


                           = = = GORON CITY = = =


Carefully walk across the narrow rope to get to a Goron. He says that
Darunia (a.k.a. Big Brother) locked himself up in his room with the
second spiritual stone: Goron's Ruby. Now, climb down Goron City until
you are at the bottom floor. Stand on that fuzzy welcome mat and play
Zelda's Lullaby. The door opens! Inside is Darunia's room. He looks
pretty angry. Play the bouncy tune of Saria's Song to cheer him up.
Watch the cool cinema scene of him dancing around. He still looks mad
but now he'll give you the Goron Bracelet. This will allow you to pick
up bomb flowers! Exit Goron City...


                         = = = DEATH MOUNTAIN = = =


Exiting the city, you will see a Goron and a bomb flower on your right
side. Now that you have the Goron's Bracelet, you can pick up the bomb
flower. Throw the bomb flower over the fence. It will blow up the rock
that was blocking the entrance to Dodongo's Cavern. Now, prepare
yourself to enter the second dungeon of the game...


                        = = = DODONGO'S CAVERN = = =


[NOTE: It is a good idea to have the Hylian shield equipped in this
place because the flaming bats can easily burn the Deku Shield. Only
equip the Deku shield to fight lizalfos.]

First, pick up a bomb flower at the side and set it down at the brown
piece of wall in front of you [NOTE: Walls that look like this can
always be blown up with a bomb/bomb flower]. The huge room that you are
in now is what I will refer to as "Big room" because it is in the center
of the dungeon...and it's quite big too. There's an impressive dodongo
statue in front of you. Very nice sculpting. Make's you think of how
much work Miyamoto and his team put into this game.

Head now to the platform on the right side of this room. Pick up the
bomb flower and blow up the laser eye thing. Now blow up the "bomb wall"
on the right. Enter the part that you destroyed with the bomb flower.
There are a bunch of fire breathing baby dodongos now. Killing them
won't give you anything good so just go around them. If you step on the
switch at the end of this hall, it will just pop back up when you get
off. Use the armos statue on the left to hod it down. The door now stays
unlocked.

In this next room, you have to fight lizalfos. Like Navi says, use your
best Z targeting sword fighting techniques. And equip the Deku Shield!
It helps a lot. After beating both Lizalfos dudes, the door unlocks.

This puzzle is simple enough: Use a Deku Stick to light all the torches.
Now, for the third time in a row, the paragraph ends with a door
unlocking... And by the way, if you ran out of Deku Sticks, blow up the
"bomb wall" to find a Deku Scrub. He sells them at quite a high price
but it's better than going back to the Deku Tree for some!

Behold the glory! You have made a complete circle and arrived back at
the big room! But not to worry, your work has not been in vain...now you
can step on this switch. It allows you to open the door at the left side
of the big room. Go over there and into the door.

This room has the map. Its meaningless to even have the map if you use
this guide but even then... get the map and continue. Use the bomb
flower on the wall in this room and continue further. Now fight this
armos statue: Wake him up by touching him... then stun him with a Deku
nut. Now you can use the sword on him. It would be a good idea to get
away from him now because he will blow up soon. Get the compass he was
guarding and go back to the room with a lot of bomb flowers.

Pick up the bomb flower at the side of the door and set it at the part
in the line of bomb flowers where there is a missing piece. This sets of
a chain reaction that causes all bomb flowers to blow up one by one.
This huge explosion (and nice rumble pak effect) demolishes the pillar
in the middle and it sinks down to form a stairway for you. Climb the
stairs and enter the door at the top. Welcome to the second floor.

Move the armos statue blocking the ladder and climb up to step on the
switch. No need to fight the other statues... or even wake them up for
that matter. Just advance to the next room.

The big room again! Cross the bridge and go to some maze room of sorts.
Please be careful with where you're stepping to avoid getting too hurt.
You can see what's around the corner by holding Z and side-stepping.
Doing this, it should be easier to avoid the spiky things that move
around the room. Cross the room to the wall with the blue block and a
ladder (you can pull that block to earn a recovery heart). Climb the
ladder to get to the bomb- destroyable wall. Now turn around and jump to
the tower with a bomb flower and a chest (the chest has a blue rupee).
Pick up the bomb flower...wait until it is ready to explode... and throw
it in such a way that it will destroy the wall on the other side. Be
patient and try again if needed.

Shoot the eyeball switch above the door to turn of the flames blocking
your exit. Well, that was easy wasn't it? Ahem...next room please...

Another pair of Lizalfos. Execute them like we did last time. Use the
Deku shield a lot and attack when they drop their guard.

Now in this room, two platforms are being blocked by two flames. Do what
you did before. The second eyeball switch is on the left of the first
platform. If you're all set, let us proceed to the next room... Its a
big chest with a bomb bag! You can use bombs without getting one from a
bomb flower! Great, now c'mon to the next room.

Step on the switch. This will make the up/down platform get more upper.
Not too useful but anyway...Go to the bridge and throw bombs down into
the spaces and into the eyes of the huge dodongo statue. When both eyes
are flaming red, the statue will open up its mouth to let you come in.
Use the high elevator platform to get down to that statue and into the
mouth.

Here in this room, a hole in the middle has a switch inside that doesn't
like to keep down. Since there is no heavy statue nearby, follow the
other path that you can go to now. Climb the blocks and cross the room.
You have made a complete circle and you are now back at the room with a
stubborn switch. Push the block off the ledge and into the hole. Next
room...

Bomb the center of the floor and drop down... Welcome to King Dodongo's
Room! Beating him shouldn't cause too much trouble for you. See the boss
section for more detailed info about this.

Remember to get the heart container after defeating King Dodongo and step
into the blue light. Darunia will be waiting there to thank you and he
gives you the second spiritual stone: Goron's Ruby! Two spiritual stones
have been collected. The goal of reaching the three pendants...err...
stones is in sight! Watch the cool cinema of Darunia and the "big Goron
hug". Let's proceed...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<< THE THIRD SPIRITUAL STONE >>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                          = = = DEATH MOUNTAIN = = =


Like Darunia said, it is a good idea to go to see the great fairy about
now. Go to the path that is blocked by huge rocks. Use the bombs to
destroy anything that gets in your way. When it starts raining rocks,
use the Hylian Shield to protect yourself when necessary.

When you get to a climbable wall with skulltulas all around, kill the
skulltulas first before climbing up there. Now bomb the breakable
section of the wall (the one on the left side) and enter.

Stand on the triforce symbol and play Zelda's lullaby to make a
prostitute-looking great fairy appear. She'll give you the power of the
sword spin slash and a short magic meter. This information is also
available in the Great Fairy section. Another great fairy is available
in Hyrule Castle. Go there...


                         = = = HYRULE CASTLE = = =


Follow the normal path until you get to the sign that says "Dead end".
Bomb the rock behind this sign to reveal a passage. Enter through here
to get to the Great Fairy. Like before, play Zelda's lullaby to
activate the Fairy. She gives the power of Din's Fire (one of the three
magic powers named after the goddesses). The magic meter fairy and the
Din's fire fairy are the only fairies required to beat the game. Next
stop: Zora's River.


                          = = = ZORA'S RIVER = = =


To get to Zora's River, follow the river in Hyrule Field upstream. That
freakin' owl will be waiting for you there. He'll tell you a whole load
of garbage. After his lecture, use bombs to destroy the rocks blocking
your way. A fat man will be selling magic beans beside a fence. Magic
beans can be planted in soft soil locations. In the future, a magic
plant will have grown and it might bring you to a piece of heart or
something special. These magic beans cost 10 rupees now...but next time
they cost 20...then 30...then 40... Buy some if you like.

Continue through the valley until you get to a waterfall. Step on the
thing and play Zelda's Lullaby. The waterfall will stop flowing and you
can jump into the passageway...of Zora's Domain.


                           = = = ZORA'S DOMAIN = = =


Wow, what soothing music. Zoras (the creatures you see all around) were
originally thought to be an alien enemy from early screenshots. Now we
know better :)

Go up and up to find King Zora... who just happens to be the king of the
Zoras! He says that her tomboy daughter, Princess Ruto (who happens to
be very sexy), is missing. Yeah. Now turn left and talk to the Zora to
play the diving game. If you win, come back up to get your prize: The
Sliver Scale. This allows you to dive underwater for up to 6 meters!

Somewhere around the place where you played the diving game, there is a
hole that happens to be exactly 6 meters underwater. Go dive down there
to be transported to Lake Hylia...


                           = = = LAKE HYLIA = = =


Wow, we're in Lake Hylia. In front of you at the lake bottom, there is a
bottle. Dive down there and receive "An empty bottle with something
inside it". It's a letter from princess Ruto. She's inside Lord Jabu
Jabu! Now go back to Zora's Domain the same way you got here. The warp
thingy.


                          = = = ZORA'S DOMAIN = = =


Okay... and we're back! Before showing that letter to King Zora, go to
the shallow water and catch a fish in a bottle. Shallow water can be
found beside the store. To catch a fish, use the bottle as a C button
item, go behind a fish, and catch! There you have it... a fish in a
bottle. The use of this will be explained to you later. But now let's go
to King Zora.

Stand on the platform and show him the letter from Princess Ruto. King
Zora will then move to the side (in a cinema scene that takes way too
long). Go up the path on the right side and into Zora's fountain.


                         = = = ZORA'S FOUNTAIN = = =


This is Zora's fountain. Do you see Lord Jabu Jabu there? Yeah. He's a
super-huge fish thing. Not quite what I was expecting...but nice never
the less. First, swim behind Jabu Jabu to the small island. Bomb the
rocks and enter the third great fairy fountain. This time, she gives you
the ultra-useless Farore's Wind.

Go back to the altar of Lord Jabu Jabu. He sure looks hungry. Show him
the fish and he will eat both you and the fish. Welcome to the third
dungeon.


                     = = = INSIDE LORD JABU JABU = = =


[Note: It is a good idea to keep a good supply of Deku Nuts with you at
all times. Many enemies here are electric and cannot be defeated without
it]

Behind you, it looks like Lord Jabu Jabu's mouth is closed but you can
actually exit the Jabu Jabu dungeon at any time. First, run forward,
avoiding the octorocks, until you get to the other side. Use the fairy
slingshot to hit the white switch on the ceiling. Now the door with
unlock (the net will go away). Run through the next room (ignoring the
elevator lift) and straight to the next room. Here you will find the
beautiful Princess Ruto! She tells you that she's fine and doesn't need
your help. Then she falls through the hole. Now be a man and jump in
after her!

Talk to Princess Ruto again... and again... until she lets you carry her.
We will now have to complete most of the dungeon with her. Be careful
not to drop her in deep water because she will disappear and you will
have to come back to this room (or the room above) to get her back. You
can also throw her to switches. So if I say use the slingshot to hit
the switch, remember that throwing her to the switch can also be done.

Now proceed to the next room. Throw her to the platform on the other
side, and hit the switch to let the water come up. Swim to the other
side where Ruto is. Make sure not to drop her in the water! Now hit the
switch (...) and proceed to the next room.

This is the bottom of the elevator room we ignored earlier. Wait for the
elevator to come down, and go up with Princess Ruto. Remember this
place? Now continue to the room where you first met Princess Ruto... the
one with holes in the ground. Avoid those holes and cross the room to
the door on the other side. Now take the path on the right and put Ruto
down on the switch. The door will stay open and you can enter...

Now, kill all of the stingers hiding in the room. The easiest way is to
use Z targeting to find them and using the slingshot to finish them when
they fly out of the ground. After they are all dead, a big treasure
chest will appear...and the boomerang inside it! This will help you in
beating all those dumb bubbles, jellyfish, and all monsters in the
dungeon! Exit the room and pick up Ruto.

Go to the left side of this hellish place and set Ruto down on the
switch. Inside the room is a big... thing... hanging from the top of the
room. You need to kill this now: Use Z targeting to target the part of
him that you need to hit. Hit it with the boomerang. Get close to him to
make him come back down, and attack again! Continue until he collapses
to the floor and dies. Take the map and exit the room.

Looking left, you will see that the electric thing that was previously
blocking the path is now gone. Pick up Ruto and go to the room there.
You now have 40 seconds to defeat all the bubbles in the room! Quickly
use Z targeting on each one and finish them off with the boomerang. The
prize for your bubble busting is the compass... Now exit the room and go
down another hall and into the door.

Defeat the tentacle thing hanging from the top. After killing him, one
of those electric blocking things will disappear. Now go back tot the
room with the holes and drop down the one closest to the door so that
you fall down on the highest platform in the room below.

Now enter the door and... the third spiritual stone is there! Throw Ruto
up to get it (...but why Princess Ruto?). The platform will bring her up
and a boss will come down. This isn't the main boss of the dungeon but
it's included in the boss section anyway. Go there for details about Big
Octo.

After killing Big Octo, climb up on the platform and it will bring you
up to the higher level. Now freeze the electrified jello with the
boomerang and cross the room by jumping on the stunned jello thing.

Jump onto the platform and it will lower down to the elevator room. Now
you can step on the switch and... What? It won't stay down? Go to the
other side of the room and bring the boxes back to the switch. They
don't seem that heavy but it works. Put the box down on the switch and
enter the door.

Now climb the vines at the side of the wall up to the top. See the
switch behind the semi-transparent wall? With really good aim, throw the
boomerang to the side of the wall in such a way that it will move to
the switch as it comes back to you. This might take some time. Now go
through the door that just unlocked.

This is Brinade, the final boss of Jabu Jabu's Belly. Go to the boss
section for explicit... err...detailed information about killing
Brinade.

After the battle, collect the heart container and step into the blue
light with Princess Ruto. She really look scary in the light. Well...
you'll be transported out to Zora's Fountain and Ruto will give you
Zora's Sapphire, the third and final spiritual stone! It's also her
"most precious possession" given by her mother. We have all three
spiritual stones! Head to the Temple of Time to open the door of time.


                           = = = HYRULE FIELD = = =


As you approach the drawbridge to Hyrule Town Market, you will see a
cinema of Zelda, escaping Gannondorf on horseback. She throws something
into the water. After the Gannondorf encounter, dive into the water to
get... The Ocarina of Time! Great, now go to the temple of time. It's on
the right of the Happy Mask Shop. [Before going there, it's a good idea
to find as much stuff as possible in the past: Gold skulltulas, pieces
of heart, etc. You won't be able to go back to the past for a while...]


                          = = = TEMPLE OF TIME = = =


Silence please, this is a sacred moment. Zelda will teach you the song
of time telepathically. Now stand in front of the altar and play...the
song of time. The three spiritual stone will spin around and the door
will open. Enter to get the master sword. I'm too lazy to type out the
terrific cinema that is presented to you now. You won't notice it, but
after the Gannondorf thing, seven years will have passed.


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< THE FIRST MEDALLION >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                          = = = CHAMBER OF SAGES = = =


You are now at the Chamber of Sages with a fat guy: Rauru (I still don't
know who he is). He will explain your goal in the future and give you
the Light Medallion, the first of the six medallions to collect.
Luckily, you'll need to EARN the rest of them. This "first medallion"
section was really short. I bet Miyamoto wanted to make another dungeon
for this but ran out of time.

You will also see Shiek, a mysterious survivor of the Shiekahs. At the
end of the game, you will find out his (her?) TRUE identity.

Get out of the temple of time and-- whoa! This place is scary! Pass by
the Market (...) avoiding the zombies all around. Now head for Lon Lon
Ranch to get the horse, Epona.


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< THE SECOND MEDALLION >>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                        = = = LON LON RANCH = = =


I shouldn't really include this in the walkthrough since its not
required to finish the game. Oh well... Lon Lon Ranch is now run by the
tyrant Ingo. He kicked out Talon. Malon says he will treat the horses
badly if she disobeys him. What a pity...

First, go to Ingo and pay him 10 rupees to ride the horses. Instead of
riding to horse prepared for you, play Epona's Song (you DID get Epona's
Song in the past, right?) to summon Epona. Get on and practice riding
around the place until the time runs out.

Now pay another 10 rupees to Ingo and get back on Epona. This time, Z
target Ingo and he will offer you to race him (with a tiny 50 rupee
bet...). Race him and win [see the mini-game section for details]. After
beating him, race again. This time, the prize is THE HORSE! Beat him
again and get Epona.

Now you have Epona but can't leave Lon Lon Ranch. Could you? Build up
speed and jump over the gate blocking the way out. Congratulations, you
just got the horse! Go now to the Kakariko Village graveyard.


                             = = = GRAVEYARD = = =


Go to the tombstone on the left side with flowers in front of it. It's
Dampe's grave. He's dead. Pull back on the tombstone and jump into the
hole. It's the spirit of Dampe...and he wants you to race him [also in
the mini-game section]. At the end of the race is the hookshot.

The is a blue block blocking the exit of this grave. And guess what? It
has the symbol on the door of time on it. Play the song of time to make
the block disappear. Now we are in the windmill (a piece of heart is
there). Go down and talk to the crazy windmill guy. He says something
about an ocarina kid that played that song in the windmill a long time
ago. I don't know who he's talking about, but he teaches you the song
of storms. Next stop: Kokiri Village's Lost Woods.


                           = = = LOST WOODS = = =


Go to the sacred forest meadow where you learned Saria's Song. The path
is: Right, left, right, left, straight, left, right. Somewhere along the
path, Mido will block your progress. Play Saria's Song to prove that you
know Saria. He'll be surprised and let you through to go to the forest
temple.

In the maze area, giant monsters will charge at you as soon as they
realize you're there. To kill them without hassle, use the hookshot to
kill them. In the long corridor, a monster with some kind of ax will be
hitting the ground. To kill him, move to the left and right to avoid the
red shockwaves on the ground. Use the sword when you're close enough to
hit him.

Continue to Saria's "normal spot" and Shiek will be there, waiting for
you. He will teach you the Minuet of the Forest. Playing this song warps
Link to the triforce symbol in front of the Forest Temple. Now use the
hookshot on the tree branch to get to the Forest Temple entrance...


                          = = = FOREST TEMPLE = = =


Kill the wolves in this room and climb up the vines on the left. At the
top, jump across the tree branch and onto the other tree branch on the
left side. Open the chest to find the first small key (K:1)! Old Zelda
players should have noticed there was something missing in the dungeons
of the past :) Now kill the giant Skulltula in the next room and...

Go through the door to see the "Torch room". The four multi-colored Poes
stole the fire and the elevator in the center goes down. Find and kill
the four Poes to restore the light and reactivate the elevator! Ahem...
let's first go strait ahead to the room in front of you. Kill the fire
skull and continue to the next room. Now you'll have to fight two
Stalfoses. Use the shield (and Z targeting) to defend yourself. Right
after he swipes at you with his sword, attack him with your own sword.
After killing them, get the small key (K:2) and go back to the "Torch
room".

Go to the blue block with the symbol of time, and make it disappear by
playing the song of time. Enter the door. Go to the right side wall with
the vines growing all over it. Use the hookshot to kill the skulltulas
that you *can* kill before climbing. The highest one is too far up to
reach with the hookshot so just carefully avoid it. Climb up the vines
(cautious of the Skulltula) to the door at the top.

Now kill the Fire Skull to receive the map. Next room... use the
hookshot to hit the white diamond on the right side wall. You will be
pulled toward the diamond and fall on the platform. Now step on the
switch to drain the water out of the well. Now jump down to the ground
and go down the well. Beside the stairs at the well bottom is another
small key (K:3). Backtrack to the torch room.

Enter the locked door at the side of the room (K:2). Kill yet another
giant Skulltula and enter the door. Now climb the ladder to get to some
kind of maze. This is going to be hard for me to explain but I'll do my
best: Push the blue block to the little hole in the floor. Just follow
the arrows on the floor and it should be easy. When the block gets to a
place where you cant push it anymore, go around to the other side of the
block. Now just slide it into place and climb up to the next floor.

This time, *pull* the red block until you are squished between the block
and the wall. Now jump back to the lower floor and look around for a
ladder. Go up the ladder and push the red block against the wall.
Mmmmkay... go back down the ladder and climb back up the blue block.
Push the red block all the way. Climb up the red block and enter the
locked door (K:1).

This room is all twisted! Go through it normally and enter the locked
door on the other side (K:0). Fight the Stalfos like before [NOTE: You
can't walk on the hole like he can]. After killing him, a platform will
come down with two more Stalfoses. When one is defeated, his remains
will lie on the floor and come to life in about a minute. They must both
be dead at the same time! When they're both gone, get the Fairy Bow from
the chest. Go to the next room.

There are three paintings of Poes in this area. Use the bow to shoot
them quickly. If you take too long or you get too close, they will
notice you and transfer to another painting. Shoot all three of them to
make a real Poe fight you. Defeat him with either the bow, hookshot, or
sword and get the compass from the chest that appears. Go back to the
room that you passed by before with the three Poe paintings. Shoot the
Poes in the paintings just like you did in the other room. Fight the red
Poe that appears and get the small key from the chest (K:1).

Okay, now go to the room behind the twisted one. Shoot the eyeball
switch above the door to untwist the twisted room. Now it's a normal
hallway! Pass through it and fall to the ground. Open up the
ever-so-nicely-decorated treasure chest and get your first Boss Key. The
Boss Key functions just like the big key/nightmare key in other Zelda
games: To open the door leading to the boss. Now drop down the hole in
the floor of that room.

Kill the blue fire skulls in the room and enter the door. Kill a big
Deku Baba and enter the first door you see on the *right* side. There is
a hand on the floor. Ohhhh...scary. Be quick and slash it until it
breaks up into three smaller hands. You have to kill the small hands
super-quick so they don't grow back into big hands. Kill all three small
hands and get the small key from the resulting treasure chest (K:2).
Exit the room and enter the door on the right-hand side.

Make the journey to the room before the hallway that we untwisted. Now
shoot the eyeball switch to make it all twisted again. Go through that
room. Make your way to the room that is jumbled up (after the second Poe
painting room). Then enter the door. Run through the straight hallway
and into the next room. This is an interesting puzzle...a switch is
frozen in ice. There are two ways to solve this: (1) Stand on the
turning platforms and wait until the fire is directly between you and
the switch. Then fire an arrow through the fire to melt the ice around
the switch. (2) The other solution is to simply stand next to the switch
and use Din's Fire. After hitting the switch, exit the room and pass
through the twisted hallway.

Drop down into the hole in the jumbled room to find a chess board room.
Observe the holes in the ceiling very carefully and step on the block
below the hole. You will not get damaged when the ceiling falls down!
Make your way to the switch to unlock the door...and enter that door,
of course :)

See that picture of the green Poe on the wall? Shoot it and arrange the
blocks that fall down to match the picture on the wall. Five blocks come
down but you'll only need four to complete the picture. The other block
is only a decoy. Only 60 seconds are allowed to arrange the blocks so
there's no time to waste! If time runs out, the blocks will flip onto
the side and you'll need to start over again. When the blocks are in
place, the green Poe will appear.........you fight her like the other
Poes. Enter the unlocked door and jump down to the center of the torch
room, where the last Poe is waiting...

No picture shooting this time. Just fight the purple Poe! He multiplies
into four pieces but only one is the real Poe. Just use the bow and
shoot the true Poe spinning around you (take a wild guess at which one
it is). After the destruction of the final of the four Poes, the fire
will return to the torch. Now that all four torches have all four fires,
the elevator will come up. Get in there and let it bring you down to the
bottom floor.

Alright, push the "handles" on the wall to the side to make the entire
wall turn. The holes in the wall will also change position, allowing you
to access the different rooms and hallways behind the wall. Sounds
confusing, no? Here's a simpler explanation: Just push the handles of
the wall and go to the small rooms that you can go to. Then, hit any
switch you may find there. Continue turning the wall and hitting
switches until you get to the door with a lock on it. The boss key is
used for this door, so open it and fight the boss...

Enter the room and go up the stairs to the platform. There are paintings
all over the room. Nothing interesting here, so exit the platform and--
the gate closes. See the boss section for details about fighting Phantom
Ganon. Kill him, get the heat container, and step into the blue light.

After Phantom Ganon is dead, you will go to the Chamber of Sages. Saria
awakens as a sage and adds her power to your own. You have the forest
medallion! Only four medallions left! Now you are transported outside,
and a plant pops out of the ground! He's a Deku sprout and he knows
a lot about you. For example, he tells you that you are actually....
NOT A KOKIRI! Disappointed? Me too, but it's a fact of life. Just
accept your Hylian self.


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< THE THIRD MEDALLION >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                         = = = TEMPLE OF TIME = = =


You saw the banner up there. Go to the temple of time. Run to the place
where you got the master sword and Sheik will appear. Now he will teach
you the all-useful Prelude of Light. Another warp song to add to your
collection. The next medallion is found in the Fire Temple. But first,
stop by Goron City on Death Mountain.


                           = = = GORON CITY = = =


If you're looking for Gorons in this city, you're out of luck. But
fortunately, one Goron is still remaining. Find him on the third floor.
Use a bomb or bomb flower to stop his rolling and talk to him. Guess
what-- he has the same name as you! Darunia thought you were so brave
that he named his son after you (how cute...). Talk to him and he will
give you the fire-resistant Goron Tunic.

Go down to Darunia's room and pull on the statue where Darunia used to
be. Enter the passage behind the statue to find Death Mountain Crater.
This place is hot-- so put on the Goron Tunic!


                    = = = DEATH MOUNTAIN CRATER = = =


Go left and use the hookshot to cross the broken bridge. Say hello to
Mr. Shiek and he will teach you the Bolero of Fire: A song that reflects
the power of the heart. Continue to the left and down the ladder to get
to the next temple of the future: The Temple of Fire.


                          = = = FIRE TEMPLE = = =


Watch out for the fire bats and go up the stairs to the *unlocked* door
on the left side. Darunia is there, waiting for you! He says some story
things and enters the door behind him. Go now to the left side wall and
step on the switch to free the Goron in there. Talk to him and get the
small key (K:1). Now that we have the key, exit the room the way you
came in and go straight forward into the locked door (K:0).

Cross to the other side of the bridge and cross the narrow wooden plank
at the right. Go to the right side of the room (corresponding to the
map). You may observe the bombable section of the wall... Bomb it! It's
another Goron. Talk to him and get the small key from the chest (K:1).
Alrighty, go back to the LEFT side of the big lava room. Enter the door
there. It is yet *another* Goron. Talk to him and get the key in the
chest (K:2). Now we have two keys. Enter the locked door at the other
side of the bridge (K:1).

From here, jump across the river of lava and climb the fence on the
other side. Climb up to the top and push the block down on top of the
hole with fire erupting from it. When the block goes down, jump on it
and it will bring you to the second floor. Enter the locked door (K:0).

Ignore the trapped Goron for now and climb the ledges on the side. Watch
out for the torch slugs and jump to the other side where the diamond
switch is. Push the block down, jump down and pull it as far as
possible. Make your way around to the top of the block and jump to the
fence. Climb up there. The fire is preventing you from climbing the
fence! Go to the level just above that diamond switch and toss a bomb
down to it. Run over to the fire. When the bomb explodes and hits the
switch, the flames will go away. Quickly go up the fence because the
fire will come back soon. Enter the door at the top.

Now, turn left and go along the wall until you get to a Goron. Talk to
him and get a small key from the chest (K:1). Go to the wall on the
opposite side of the room. Another Goron is waiting there. Talk to him
and get the key from the chest (K:2). Search the room for a locked door
and enter it (K:1).

Use the C-up button to look what's down there-- it's that big lava room
on the first floor! Try not to fall down, mmmkay? Take out the fairy bow
and search the walls for an eyeball switch. Shoot it and enter the door
that unlocks. Take the map from the big chest and go back to the room
before. Enter the locked door (K:0).

Cross the grate to get to the other side of the room. Oh yeah, watch out
for the wall of fire that gets activated as soon as you step on the
grate. Enter the door on the other side. Remember this place? It's the
maze room. But this time-- we're on top! First, go to the platform with
a big crack in the floor. Well? Blow it up! Go down there, talk to Mr.
Goron, and get the key (K:1). Climb the fence all the way back up. Jump
to the platform with the switch and step on it. Now go to the gate that
just opened. Talk to him, and get another small key (K:2). There was a
locked door at the fire wall, right? Go back there.

Now, we're back in the firewall room. There IS a locked door on the
wall... but how do you get there? The answer is simple: jump. It doesn't
seem like you can jump up there, but its very easy from the floor beside
it. Enter the locked door (K:1). This place may SEEM very spacious, but
there are invisible firewalls that only appear when you get close to
them...so move carefully. Walk along the wall on your right side, go
around the firewall, and get to the door. Enter that door and get the
compass in the chest. Go back to the big room.

Turn left and carefully go to the locked door on the opposite side on
your left. Use the last key and enter it (K:0). Ignore the trapped Goron
and cross to the other side of the corridor. And..... we're back in the
opposite side of the fire room! Look around for a switch and step on it.
This will cause the big flame on the side to disappear for 5 seconds.
Hurry up and get up on the platform that used to be blocked by the
flame. You'll need to go around some firewalls. The door you first see
up there is an enemy. Bomb it and enter the door behind it.

Now we have arrived at the half-boss of the fire temple. You know...
boss? Get over to the boss section for details about defeating the fire-
dancer. After finishing off the fire-dancer, climb on to the platform
and it will raise you up you the upper floor.

Enter the door and climb the fence. Stand on the part above the diamond
switch and throw a bomb down there. This will cause the flames
surrounding the fence to disappear. Climb up and enter the room. Step
on the switch. This causes the fire to go away from the chest way up
there at the top of the stairs. Run up there... just be fast and don't
fall. If you made it in time, open the chest to receive the megaton
hammer! Yeah baby! Go down to where the switch was (be careful about the
bats). There is a small flat block with a picture of a face on it. Use
the hammer and fall down.

Use the hammer on the statue and enter the door that was behind it.
Watch out for the bats and hit the little block with the hammer. This
causes the floor to collapse into a stairway. Get one of the nearby
boxes and use it to hold down a switch at the bottom of the stairway.
Enter the door please.

Hammer the block and ride it down to get to the fire room. There's a
switch there for you to step on, but it seems a bit rusted (thank you
Navi). The obvious answer is to smash it down with your new megaton
hammer. Enter the door that unlocks. Now, play the song of time to the
blue block to use it as a platform. Get over to the another rusted switch
and hammer it. This causes the release of the Goron. Jump down to him
and get from the chest... a key (K:1)! Go back out through the way you
came in. Hammer the block and fall down. It's a pretty big fall!

So now, we're back in Darunia's room. The boss door is right there...
but we don't have the boss key! Exit this room to go back t

Search Games for play, download   Play OnLine Games

Cheat

| Game Sites (Links) | E-mail
Copyright © 2005 www.getcheat.com. All Rights Reserved.