Passages for T.R.A.G.: Mission of Mercy, platform PSX

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Cheat codes - T.R.A.G.: Mission of Mercy cheats - Passages

Passages for T.R.A.G.: Mission of Mercy, platform PSX

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      T A C T I C A L   R E S C U E    A S S A U L T   G R O U P
         ----------------------------------------------------

            T.R.A.G : TACTICAL RESCUE ASSAULT GROUP FAQ v 1.0
                       for the Sony PlayStation
                          by Rudy Hendrawan
                     (Best Viewed at 800 x 600)

 Unpublished work Copyright 1999 Rudy Hendrawan

 This FAQ is for private and personal use.  It can only be reproduced
 electronically. This FAQ is NOT to be used for PROFITABLE or PROMOTIONAL
 purposes.  This includes being incorporated, reprinted, or otherwise used by
 magazines, books, guides, etc., in ANY way. This FAQ was created and being
 maintained currently by Rudy Hendrawan (goblic@hotmail.com) All copyrights and
 trademarks are acknowledged that are not specifically mentioned in this FAQ.

 I'll Make it Simple : this FAQ is MINE there is NO unauthorised use of this game
 FAQ ANYWHERE unless it is shown in its ENTIRETY...you MAY put this FAQ  on your
 site but ONLY in its COMPLETE FORM. I do not write this walkthrough so some hack
 writers can sit back and get paid for it. And the most important thing : You
 cannot sell this walkthrough.

 T.R.A.G is (c) Sony Computer of Entertainment and (c) Sunsoft of Japan


 ***** Table of Content ******

 1. Version
 2. Forewords
 3. Basic Controls
 4. Characters' Specific Moves
 5. Items List
 6. Tips For Non-Walkthrough Players
 7. Complete Walkthrough
 8. Information Guides
 9. Endings
 10. Things to Get After Finishing The Game
 11. Gameshark Codes (from AGSCC - for Hard Edge and from GSCCC - for T.R.A.G )
 12. Personal Credits


 ____________________________________
 ##########  1.  VERSION  ###########
 ------------------------------------
 Version 1.0 (20/04/99) : initial release. Already contains complete walkthrough.

 ____________________________________
 ##########  2. FOREWORDS ###########
 ------------------------------------

 T.R.A.G is an action game. It plays and feels like Resident Evil with modern
 setting. The characters are 3D anime, so you get the 'Japanese anime hero'
 feeling in the game. You will find lots of animation and FMV throughout the
 game, so you won't get bored.
 You control 4 characters, changeable during the play. But here's the special
 thing : your characters will sometimes split up in the game, and you can change
 who you're controlling anytime in the game. You cannot finish the game with just
 one character because he will stuck at some point, and you need your other
 character to free him from his stuck. For example: Your character will find a
 door, but it is electronically locked. You cannot unlock it with your character
 you're playing, so you have to control your other character in the other floor
 to open the door. Neat, eh ^_^
 Each character has each own speciality. You cannot finish the game if you're
 only using one character throughout the game. It really adds up the spice to
 this game.
 T.R.A.G is the US version of Hard Edge : The Disaster Adventure. I made Hard
 Edge FAQ a few months ago, and I feel that it's my obligation to make this
 game's FAQ, too. At first, I'm trying to compare both games, and find that
 almost nothing changes from the Japanese version. The difference lies on the
 subtitle, which is English. And I feel that Michelle's dialoque is different
 than Hard Edge, don't you think ?? Anyway, I changed the names of the places
 from the previous FAQ so it goes well to the US version. For Hard Edge gamers, I
 put the contents of the informations that are found throughout the game. With
 this, I hope that Hard Edge gamers can understand the story much better.
 I consider T.R.A.G FAQ as a new FAQ - that's why I changed the cool logo
 (Uh.....I made that all night). I fixed the map, too so you can see it at 640 x
 480 resolution.
 If anyone has questions, suggestions, or anything else, please be free to e-mail
 me at goblic@hotmail.com or rudy-h@psxrocks.com. I'll try my best to help you
 out.


 __________________________________________
 ##########  3. BASIC CONTROLS  ###########
 ------------------------------------------

 Directional Pad : to move your character.
 Square : to attack the enemy.
 Circle : to choose on the option.
 X : to guard for Rachel and Michelle or to cancel on the option.
 Up + X : to run
 Left or Right + X : to quick turn
 Triangle : to use item.
 R1 : to change the character on Character Select Screen.
 L1 : to change the type of bullets (for Alex) or to change the character on
 Character Select Screen.
 L2 : to show or hide the life bar.
 R2 : to select the healing item you want to use
 Select : to go to characters' screen
 Start : to view the automap.

 And the most impartant thing :
    Press Select to skip most of the animation.


 ______________________________________________________
 ##########  4. CHARACTERS' SPECIFIC MOVES  ###########
 ------------------------------------------------------

 *** 4.1  ALEX ***
 Alex is one of the survivors from the Special Unit, along with Michelle. He uses
 pistol as his weapon. He has 2 types of bullets to use.
 - Dash Forward :  Tap Up, Up
 - Somersault (Back Dash) : Tap Down, Down
 - Shoot : press Square
 - 'Here it comes' Shot : press D + Square (it takes 3 bullets)
 - 3 Punch Combo : press Up + Square, Square, Square
 - Shoot behind : tap Down, Up + Square (Alex shoots the enemy behind him)
 - Shoot Enemy on Ground : tap Up, Down + Square (to hit enemy on ground)
 - Somersault Shoot : tap Down, Down + Square (looks cool, isn't it ^_^)
 - Flip kick : press Square + X (takes a little life, but hits all enemies
 nearby)
 Note : See Alex's red dot on his metal bandanna ? It's the infra red goggle. It
 enables him to see in the dark.

 *** 4.2  MICHELLE ***
 Michelle is one of the survivors from the Special Unit, along with Alex. She
 uses a knife as her weapon.
 - Dash Forward : tap Up, Up
 - Dash Backward : Tap Down, Down
 - Stab : press Square
 - Punch and Kick Combo (4 hits) : tap Square, Square, Square, Square
 - Punch and Blade Kick Combo : tap Square, Up + Square
 - 2 Punch and Blade Kick Combo : tap Square, Square, Up + Square
 - Spinning Slash : tap Down + Square
 - Blade Kick : tap Down, Up + Square
 - Downward Blade Kick : tap Up, Down + Square (to hit enemy on ground)
 - Guard : press X
 - Spinning Flip Kick : press Square + X (takes a little life, but hits all
 enemies nearby)
 I don't know Michelle's special ability. E-mail me if you know it.

 *** 4.3  RACHEL HOWARD ***
 Rachel is Prof. Howard's daughter, but she's no ordinary child. In fact, she's a
 cyborg. She uses a pair of tonfa as her weapons.
 - Butt-Dash Attack : tap Up, Up
 - Somersault (Back Dash) : Tap Down, Down
 - 2 hit combos : press Square
 - 5 hit combos : press Square, Up + Square
 - Spinning uppercut : press Down + Square (takes a little time)
 - Guard : press X
 - Counter Guard : Press Down, Up + Square (if Rachel is attacked, she will
 automatically counter it with 3 hit combo - huge damage if done right, but if
 not it will leave her vulnerable, takes precise timing)
 - Butt Splash : Press Up, Down + Square (to hit enemy on ground)
 - Spinning Fist : press Square + X (takes a little life, but hits all enemies
 nearby)
 Note : Rachel is small in size. Use this advantage to enter narrow places.

 *** 4.4  BURNS BYFORD ***
 Burns is a detective investigating the Prof Howard's kidnapping case in the
 building. Uses his punches to defeat his enemy.
 - Dash Forward : tap Up + Square
 - Back Flip : Tap Down, Down
 - 3-hits Punch combo : tap Square, Square, Square
 - Dynamite Punch : press Down + Square
 - Dynamite Uppercut : tap Down, Up + Square
 - Stomp : tap Up, Down + Square (to hit enemy on ground)
 - Dynamite Quake : press Square + X (takes a little life, but hits all enemies
 nearby)
 Note : Burns is the strongest among all characters. Use his strength to push
 heavy object.

 MORE NOTE : After you finish the game, you will get a new outfit or weapon. With
 this new outfit, a character sometimes get a completely new set of moves. These
 moves will be explained on section 9.

 _____________________________________
 ##########  5. ITEMS LIST ###########
 -------------------------------------
 a. First Aid Pill : heals 50 HP
 b. First Aid Tube : heals 100 HP
 c. First Aid Kit : heals your health to MAX
 d. Blue EX bottle (max-life extender) : extend your MAX HP 20 points
 e. Yellow EX bottle (max-life extender) : extend your MAX HP 30 points
 f. Red EX bottle (max-life extender) : extend your MAX HP 50 points.
 g. Black EX bottle (max-life extender) : extend your MAX HP 100 points
 h. Medal #1 : to start the Juke Box in the Bar on LV26 - must have all 5 Medals.
 Get it from the dead scientist in the Data Library A (IV) on LV26.
 i. Medal #2 : to start the Juke Box in the Bar on LV26 - must have all 5 Medals.
 Get it from the dead man in the bar (V) on LV26.
 j. Medal #3 : to start the Juke Box in the Bar on LV26 - must have all 5 Medals.
 Get it from the dead guard in the warehouse (VIII) on LV 25.
 k. Medal #4 : to start the Juke Box in the Bar on LV26 - must have all 5 Medals.
 Get it from the dead girl in front of the Surgery (II) on LV25.
 l. Medal #5 : to start the Juke Box in the Bar on LV26 - must have all 5 Medals.
 Get it from the dead scientist on the way to rescue Prof Howard on LV25.
 m. Disengagement Devices #1 : to disable the plasma barrier - must have all 3
 keys. Get it from Storage Cupboard B (X) on LV25
 n. Disengagement Devices #2 : to disable the plasma barrier - must have all 3
 keys. Get it from Storage Cupboard A (XIII) on LV26
 o. Disengagement Devices #3 : to disable the plasma barrier - must have all 3
 keys. Get it from Key #3 Room (I) on LV B6
 p. Key Card A : to open A-security level door in LV25. Get it from King the
 bartender in the bar on LV 26.
 q. Key Card B : to open B-security level door in LV26. Get it from the Meeting
 Room A on LV 26.
 r. Power Handle : Needed to open the disposal tunnel in Rachel's room and to
 turn the bridge. Get it from the Store Room B (VI) on LV 27.
 s. Steel Rope : to climb to LV27. Get it on the floor in the plasma barrier room
 on LV 26.
 t. Battery : to power up the robots. Get it from the robot in Store Room A (III)
 on LV 25.
 u. Roulette ball : to use it on the roulette table. Get it from Prof Howard in
 Surgery (II) on LV 25
 v. Byford's Bomb : to blow up the door. Get it from Burns on LV 27.
 w. System Disc : it is needed to control the Garland sattelite. Get it from the
 Juke Box in the bar (LV 26)
 x. Metallic Badge : it shows the password needed to open the save. Get it from
 Health Treatment Room - on the desk (LV 25)
 y. Secret Code Card : a card that still has no use - have to decode the code on
 it first. Get it from Data Library A (LV26)
 z. Pass Card : to open the gate leading to plasma barrier. Get it from the code
 decoding device on LV25.
 Aa. Glowing Moss : to raise your character if he/she dies and restore his/her HP
 to MAX. Get it from LVB6.
 Ab. Floor Key: to open doors in LV25. Get it from the Office D in the timer-safe
 (LV25)
 Ac. Slides : to see the information about Rachel's true form.

 Note 1 : There are no new weapons to find in the building. The only way to get
 new weapons is to finish the game, save the completed game, and start the
 adventure again by loading the completed game.

 Note 2 : There are information to be found on books, letters, diaries, etc in
 the game. You won't need these information to finish the game. Those items
 contains the information on the stories. For T.R.A.G gamer, I listed all the
 information that I can find and what of their contents in section 8.


 ____________________________________________________________
 ##########  6. TIPS FOR NON-WALKTHROUGH PLAYERS  ###########
 ------------------------------------------------------------

 If you want to play the game on your own without any help from the walkthrough,
 here's some tips and strategy to finish the game :
 1. The most important thing to remember is : You can finish this game easier
 than any other game. The feature that makes the things easier is : if you have
 the item in your inventory needed to get through, the character will
 automatically use the items in that place. You don't need to USE or EQUIP that
 item to use it. So don't give up - there must be something you miss if you get
 stuck.
 2. Search all cabinets, drawers, computers, pipes, etc for medikits, EX bottle
 (life extenders), and information. And be sure to search more than once if you
 find any, because there's a possibility that there is more than one item in the
 same location. You'll need all the medikit and life extender to finish the game.
 The bosses are quite tough if you play for the first time.
 3. If you ever get stuck in the game, try these :
 - change your players, because each character has his/her own speciality.
 - change your player if you're split up, because maybe the other character can
 activate a system that will get you out of your stuck.
 - Try checking every place (drawer, machine, computer, cabinets, etc) for
 important items like keys, disc, etc.
 - you cannot open the red doors, so stop making your trip back and forth to
 those doors.
 4. There's a possibility that an item can be use more than once. If you're done
 using the item and you get the option to retrieve it back, do it - Just in case.
 It will help you out of your stuck.
 5. Choose one of the characters to be your 'frequently use' character. Try to
 learn the timing of his/her techniques, and use all of your life extender on
 him/her or until the health reaches 999. Here's the reason : First Aid Kit will
 heal the character to max, and you will get lots of HP from it. I personally use
 Burns. His Dynamite Punch is really useful once you know the timing - it drains
 life really fast and knocks the enemy down, giving you time to prepare yourself
 to do the Dynamite Punch again. It even hits multiple enemies too. If you have
 trouble doing it because the enemy is to near, use your punch combo to knock the
 enemy down first, then prepare your Dynamite Punch. Burns' somersault (backward
 dash) is the farthest and the quickest among the other characters - it will help
 you to avoid the mines and get out of the trouble.
 6. Concerning strategy #5 above, you may use a few life extenders on Rachel, but
 not all - if it's your first time playing the game. You will know why ^_^.
 7. When you low on health, try to find enemies that are easy to defeat.
 Sometimes the enemy drops Medikit that you can pick up. Just remember that you
 cannot keep this kind of medikit for later use. That's why change your character
 that is low on health when you want to pick the medikit.
 8. Bullets are found on enemies. You cannot find it in the cabinet, drawer, etc.
 If you're low on bullets, use Alex to defeat the enemy (you have to use Alex).
 Use your punch combo. Use bullets on far and dangerous enemies.
 9. Avoid mines at all costs. They drain your life faster than the enemies. If
 you have a choice between being beaten up by the enemies or getting blown by a
 mine (talking about bad option ^_^), choose the first.
 10. If you're new to this game, Use R2 to choose the items to First Aid Kit. You
 will accidentally press Triangle (use items) frequently (in fact, it's my
 personal experience ...hmmmm). You won't get First Aid Kit early in the game,
 hopefully that will give you time to get used to the controller.


 ________________________________________________
 ##########  7. COMPLETE WALKTHROUGH  ###########
 ------------------------------------------------
 NOTE : It is hard to describe where to go in this game. That's because the
 camera keeps changing (a'la Resident Evil) so you will lose your sense of
 direction. Instead of telling you to go North, South, etc, I draw the map of
 each level to help you. The map is drawn based on the automap feature (when you
 press Start on your controller). In the map I name the places, and put some
 points of interest.


 ***** PROLOQUE *****
 ********************
 There are terrorists in the Togusa Building. They are holding Prof Howard and
 his daughter as hostages. Two units of Special Forces are sent to the building
 to rescue them, but the captain lost contact with them.
 The sight in the building shows dead bodies everywhere. A girl (Michelle) runs
 across the building, but then somebody appears from the corner and grabs her. It
 is Alex. Alex is the only survivor from his team and apparently Michelle is too.
 Then a laugh heard from a distance. Alex and Michelle turn to the voice's
 direction and point their guns. That voice congratulates them for being able to
 survive. Then Alex and Michelle see a time bomb floating on the river below them
 - almost explodes. Alex grabs Michelle then they jump to safety.
 In the LV1, Alex tells Michelle to stick to the mission : rescuing Prof Howard.
 They then team up to find the entrance to LV26, where Prof Howard is held.


 ***** STARTING ON LV 1 *****
 ****************************
 Here's LV1 Map :

                               ##===##
                               ## a ######
                         ########        #
                   #######               #               #   = wall
                   #  E ||b       I      #               ||  = vertical door
                   #######               #               === = horizontal door
                         #               #               ST  = starting point
                         #########===#####               S   = Save point
                                 #   #          a,b,c,...etc = points of
                                 #   #######                   interests
                                 #         #
                                 #######   #
                                       #   #
                                       #ST ||    The places' name :
                                       #   #       I. The Back Room
                                 #######   #      II. Front Lobby
                                 #         #
                                 #   #######
                                 #   #
                   _        _    #   #
                  |E|      |E|   #===#
             ######=########=#####===####
             #     c                    #
             ||                         #
             #        II                #
             #                  S       #
             ||                #   ######
             #                 #d       ||
             #                 #        #
             ############################

 You start in an alley. You objective of this level is to find the two possible
 path to LV 26 - the elevator in the lobby (II) and the stairs in the back room
 (I). You have to check the elevator (c) or the stairs door (brown door) (a). The
 order is up to you.
 There are 2 robots in the lobby (II). Don't forget to get the Blue EX bottle
 behind the save point on the blinking screen (d).
 I myself prefer to go to the lobby (II) first, check the elevator(c), then go to
 the back room (I). By doing this, you will see a FMV that you won't see if you
 check the stairs first.
 There will be option that you have to choose, about who's going thru the
 elevator and who's going thru the stairs.
 If you're in front of the stairs :
  - choose left option to order Alex to the elevator (LV25) and Michelle to the
 stairs (LV26).
  - choose right option to order Michelle to the elevator (LV25) and Alex to the
 stairs (LV26).
 If you're in front of the elevator :
  - choose left option to order Alex to the stairs (LV26) and Michelle to the
 elevator (LV25).
  - choose right option to order Michelle to the stairs (LV26) and Alex to the
 elevator (LV25).
 It's the same thing. It don't affect the story (I think), but it will affect the
 animation that you will see.
 I suggest you order Michelle to go thru the elevator and Alex thru the stairs.
 That's because there's a lot of baloon bombs in LV 26 and Alex can shoot the
 bombs from a distance.
 By the way, you cannot open all the red doors at all and you cannot open the B6
 elevator door (b) in the back room (I) right now.

 Note : Remember that you can always change who you're controlling after this
 point even though they are separated. In fact, you have to do that so you can
 free your friend out of the stuck. But I prefer to do the LV26 first because the
 only stuck you will get is not knowing the password for the safe (and I know the
 password because I have finished the game ^_^).


 ***** SPLIT UP - GOING ON LV 26 *****
 *************************************
 Here's LV 26 Map :

                                       #===#
 #######################################   ##########################
 #L     ||    y        ##         ##   #   #   ##                   #
 # XII  ###########    ##    IV   ##   # I #   ##      ##########   #
 #      ###########    ##  #########   #   #   ##      ##########   #
 #########   ##        ##         ##S  #   #   #####===# ########   #
        ##   ||        ##         ##   #   #   #####===# #   ####   #
 #########   ##        #######===### a   ST            # #          #
 #           ###===###########===###################===# #          #
 #      XI   ###===######         ##################===##############
 #           ##        ##               || k ##      b ##
 #           ##   X    ##    # III #    #######   ########################
 #~~~~~~~~~~~##===####### i  #  h  #  j ##  g||   ###################    #
 #~~~~~~~~~~~##===#############===########   ##   ##   s           ##    #
 #~~~~~~~~~~~## w     ##                     ##   ##    VII        ||r   #
 #           ##       ||l  ####################   ###################    #
 #           ##       ##   #                 ##   ###################    #
 #####===######    #########                 ##      c||      q||        #
 #####===######    #########                 ##############    ###########
 #           ##    ||p     #                 ##############    ##  L     #
 #    XIV    ##    ##      #                 #e          ##    ##  XIII  #
 ##=###########    ##  VI  #                 #     II   d||    ######===##
  |E|  ########    ##      #    _       _    #f          ##              #
   -   #           #########   |E|     |E|   ########################===##
       ########      ###########=#######=############################===##
       #     ||m     ||                         ||             u       t #
       #n    ############      ###########      ##############===###     #
       ###   ########## #      #         #      # ############===###     #
       # #            # #      ###########      # #        #      ##  S  #
       ######o  V     # #                       # ####  VIII   v  ########
            ########### #           IX          # ########=#########
                        #####               #####        |E|
                            #               #             -
                             #             #
                              #############

 Legend for the Map :           The Places' Name :
 ##   : Wall                        I. Stairs Room
 ===  : Horizontal door            II. Meeting Room A
 ||   : Vertical door             III. Office B
 E    : Elevator                   IV. Data Library A
 S    : Save point                  V. Bar
 a,b,c.. : Point of Interests      VI. Administrative Room
 L    : Ladder                    VII. Lounge
 ST   : Starting point           VIII. Dormitory
 ~~~  : Plasma Barrier             IX. Lobby
                                    X. Gate Room
                                   XI. Discharge Area
                                  XII. Control Room
                                 XIII. Storage Cupboard A
                                  XIV. Elevator Room
                                   XV. Office A


 To make this walkthrough easy to read, I'll use point-to-point guide :
 1. You start at the blown up stairs room (I). Save your game if you want in the
 save point. Don't forget to take 2 First Aid Tubes in the cabinets near the save
 point (a). Then make your way to the Meeting Room A (II) by going thru door b,
 door c, and door d. You will find 2 mutants and 1 mine in the way (b-c) but it
 shouldn't be a problem.

 2. In the Meeting Room A (II) you will find 2 terrorists and 1 mine. Fight them.
 Notice the two lion statue in the corner at the room ((e) and (f))? Inspect them
 each once by answering yes in the option (left option). The 2 lion statue will
 face each other, then you will see an animation where the small portion of the
 desk flips and reveals a key. Take the key - it's Key Card B. Now you can open
 B-security door with this key. Make your way to the Office B (III) by going thru
 door (c)-(g)-(h).

 3. In the Office B, you will face 3 terrorists with knife. Defeat them. Get 1
 First Aid Pill in the desk (i), then go to the side room (j). Defeat a mutant
 there. Check the lockers for a lever. Turn the lever by answering yes (left
 option). It will open the gate, revealing a control machine (k). Check the
 machine. If you already have Key Card B, the machine will then open the way to
 the Data Library A (IV). Get 1 First Aid Pill from the vase near the control
 machine, and go to the Data Library A (IV).

 4. In the Data Library A, inspect the dead researcher. You will find Medal #1
 from the researcher. Then go upstairs to the safe. Inspect the safe to open it.
 To open the safe, you are required to know the safe number. In order to get the
 safe number, you have to play your other character in LV 25 (see point 2 in LV25
 walkthrough). But don't worry ^_^. The number is 052. You will get Secret Code
 Card from the safe. exit the room and exit the Office B.

 5. Go through door (m) and door (l) to go to the bar. Inside you will see an
 animation about King (the bartender) being attacked by a terrorist. King then
 asks for your help. Defeat the terrorist and King will thank you. In the bar you
 will see a dead researcher lying on the ground                . Search him for
 Medal #2. Talk to King again about the things that the dead researcher brought,
 and King will give you Key Card A. You don't need this card right now, because
 this card is used on LV25 after you join your friends. Check the dart board on
 the wall (n) to see a note pinned there. The note is filled with numbers on it.
 Take note of these numbers. Oh yeah, notice the juke box in the bar (p). You
 will come here again dealing with that machine. exit the bar.

 6. Go to the Administrative Room (VI) through door (p). This door (p) has a
 puzzle that you must solve to open it. There is 3x3 square. You must put numbers
 from 1 to 9 in those square so that the sum of the horizontal and the diagonals
 are all 15. To put the number, hold Square button on a square and use Up and
 Down on Direction Pad. Hey... you just saw the solution from the Dart Board(n)
 in the bar just now, so it must be easy for you. BTW, you can put different
 solution beside the solution from the Dart Board - the door will still open.
 Just in case you don't take note of those numbers, here's the solution :
      2  9  4
      7  5  3
      6  1  8
 Inside the Administrative Room, climb the stairs, and check the computer in the
 middle. You will see two options : Auto Door and Room Breaker. With the Auto
 Door option, you can supply the electricity to open the automatic door (green
 door that is locked before) - This will get your other character out of their
 stuck in LV25. Enter the Auto Door option, and put the cursor to ON to open the
 green doors. Do that on LV26 doors too. The Room Breaker is something to do with
 the interior power source. Enter the Room Breaker Option and put the cursor to
 ON to give electricity to the Lounge (VII). Then exit the Administrative Room.

 7. Head to the Lounge (VII) by going through door (l)-(g)-(c)-(q). Door (q) is
 B-security level door. As you have the Key Card B, you won't have any problem
 opening it. Get through the door (r) to get to Lounge (VII) - face 2 terrorists
 and 1 mine. If you haven't activated the Room Breaker option, this room will
 have no lights and no electricity. If you choose Alex to go to LV26, Alex will
 still be able to explore the room because he has an infra red goggle on his
 metal bandana.
 Get the locker key from the bulletin board (s), and check the round object in
 the center of the room. When you check it, you will see a "Holographic Compass -
 The North Seeking Goddess" switch. Activate the switch and you will see an
 animation that shows a picture of a 4 round objects with pattern in it. Memorize
 this pattern as it's the solution of a puzzle after this. exit the room to go to
 the Dormitory (VIII).

 8. To get to Dormitory (VIII), go through door (r)-(q)-(t)-(u). Door (t) is a B-
 security level door, but you'll have no trouble opening it. Save the game if you
 want before you enter the Dormitory (VIII).
 In the Dormitory (VIII), get 5 First Aid Pills in the sink drawer near the
 entrance. Go to the shower (v). Defeat a mutant there (maybe the mutant is
 taking the shower when you came, no wonder he's so mad at you ^_^). Check the
 2nd locker from the north in the shower room. You'll use the locker key to open
 it. After you open it, you'll see a puzzle of the 4 round things that you have
 seen the solution in the Lounge. Arrange the 4 round things according to the
 solution. If you forget it, here's the solution :
  - north : picture of a red flower
  - south : picture of sea
  - west  : picture of a moon
  - east  : picture of a white duck
 After you solve the puzzle, the door in the bedroom will open.
 Enter the bedroom to battle 2 mutants. Get 3 First Aid Pills in the bed. Get 1
 blue EX bottle in the locker. Get information in the bed (the other bed) near
 the locker. Then enter the door that you just opened from the puzzle. You will
 come to an elevator to LV25. There's a machine there, named the Code Breaking
 device. Inspect the machine and answer yes (left option). You will then put the
 Secret Code Card in the machine, and the machine will break the code in it. Now
 you have a Pass Card. You cannot go anywhere from this room, so use the elevator
 to go back to Dormitory (VIII) and exit the room.

 9. Make your way to the gate room (X). Go through the lobby (IX) if you want to.
 Then open door (w) to the room. In this room, you will see an animation of
 Burns. The animation depends on what character you use (Alex / Michelle). After
 the animation, Burns will join you. There's a gate in this room. Open the gate
 by inspecting the machine near the gate. The machine prompt you to enter the
 Pass Card. Answer yes by picking the left option. If you haven't break the code
 in your card, do so (see point 8). The gate will open to the new room. Go to
 Discharge Area Room (XI). Beware of the mine just in front of the door. Proceed
 to the room to see 2 balloon bombs and another mine. Use Alex to shoot the
 balloon bombs. Get the Steel Wire on the floor. Then make your way to the lobby
 (IX).

 10. In the lobby, You will see an animation of a man on a balcony on LV27 greets
 Burns. Burns recognizes the man as Gasshu. Then Gasshu moves away, gives the
 chance of stopping our heroes to his trustee Giant Red Scorpion (What the.....
 !? He's underestimating you ?? ^_^).

    +++ BOSS NO 1 : GIANT RED SCORPION +++
 One advice when you face the scorpion : check your health. You will lose if you
 are careless - without using your medikit when your health bar is low. This
 opponent is easy to defeat. I use Burns to defeat it. Learn the proper timing to
 do the dynamite punch as this move depletes your enemy's HP the most. Beware of
 its sting - dodge it by dashing back. You will defeat it in no time.++

 After defeating the scorpion, go in front of the elevator to see a FMV. You will
 arrive at LV 27.

 11. Here's a little portion of LV27 Map (You won't need the complete map right
 now)

       ############===############
       #                         #
       #            c            #
       #     #######=#######     #                 ##   : wall
       #     #     |E|     #     #                 ===  : door
       #     #      -      #     #                 E    : elevator
       #     #             #     #                 ST   : starting point
       #  a  #             #  b  #              a,b,... : point of interests
       ##===##  |E|   |E|  ##===##
       ##===#####=#####=#####===##
       #                         #
       #                         #
       ########           ########
              #           #
              #     ST    #
              #############


 On LV27, you will see 4 bomb poles and 2 robots. You can sneak between them to
 just get into the door. To defeat the bomb poles, just run past them. The bomb
 will drop and explode. Go through door a or b. You will fight 3 mutants on the
 way. Open door C to go to the elevator for LV28.
 You will see an animation of a HUUUGGEEEE Bomb about to explode in 38 minutes.
 Approach it, and see an animation which takes two of our heroes to LV 25.
 Talking about OUCH ^_^.

 From this moment, you will have to control your other character in LV25.



 ***** SPLIT UP - CRUISING ON LV 25 *****
 ****************************************

 Here's the LV25 Map :

                                       #===#
   #####################################   #### ####################
   #  X    ||      ||  ###   ####             # ###         h    ###
   ###########     ##               VIII      # ##              g###
 #############     ##                         # ##       III       #
 #         m       ##       ####   ###        # ##                 #
 ####===###############===###############===### ##############     #
 ####===###############===###############===##################     #
 #                   ||   ###        ##                    ####===##
 #########   ##########   ###i IV    ##===###              ####===##
 #  n   IX     ########   ###   #######===###                   p  #
 #             ###        ###             ###                      #
 #################   ##===###################===###############===##
 ########### #####   ##===#                 #===##############    #
 #         # #S   k  ##   #                 #   ##       #  ||    #
 #  XI     # ####===###   #                 #   ##  II   d  ## c  ###
 # === ##### ####===###   #                 #   ##e        f##      #
 # === # #####       ##   #                 #   ################    #
 #     # #     l#######   #                 #   ################    #
 #     # # VII  #######   #                 #   ##  b     #a  ||    #
 #     # #           ##   ####           ####   ##   #    #   ##    #
 #     # # === ######## VI   #           #j   V ##   #    #   ##    #
 #     # # === ########   ####           ####   ##   # I  #   ##    #
 #     # #           ######    _       _    ######   #        ##    #
 #     # #           ##       |E|     |E|       ##            ##    #
 #     # #           ##########=#######=#######################    #
 #     # #           ## S          ST           ##############    #
 #     # #           ||                         ||               #
 #     # ########################################################
 #     ##########################################################
 #     ##    ###     ##                         ||              #
 #     ||     o  XII ##   ##########===#################  XIV ###
 ##############      ||   ##                    #####         #
              #################    XIII    ############=######
                              #            #          |E|
                               #          #            -
                                ##########


 Legend for the Map :           The Places' Name :
 ##   : Wall                        I. Office D
 ===  : Horizontal door            II. Surgery
 ||   : Vertical door             III. Store Room A
 E    : Elevator                   IV. Data Library B
 S    : Save point                  V. East Ledge
 a,b,c.. : Point of Interests      VI. West Ledge
 L    : Ladder                    VII. Meeting Room B
 ST   : Starting point           VIII. Warehouse
                                   IX. Office C
                                    X. Storage Cupboard B
                                   XI. Small Room
                                  XII. Security Office A
                                 XIII. Central Computer Room
                                  XIV. Research Lab. A


 1. From the starting point, go to Office D(I). Next to the desk near the
 entrance there's a panel with lights on it (a). Inspect it, and you will see an
 animation of a safe nearby (b) opens. There's a timer on that safe. The safe
 only opens 15 seconds after the panel is pressed. You've got to hurry to to take
 the Floor Key from the safe. After you take the key, you will see an animation
 of a woman-with-claw questions a woman about the system disc, then kills her. Go

 back into Office D (I) and be sure to grab 1 First Aid Pill from the shelf and 1
 Blue EX bottle from the shelf near the corner of the safe.

 2. Get out of the Office D (I) and go to the Surgery(II). In front of the
 Surgery, you will find the woman who was killed (c). Search her body to get
 Medal #4. Then enter the Surgery (II). This is the Surgery, so you can expect to
 get a lot of medikits here. Search the black cabinet for 3 First Aid Pills.
 Search the white cabinet near it to get another 5 First Aid Pill(d). Then go to
 the side room. Get a Blue Card with number 052 on the desk(e). These numbers are
 needed for your friend on LV26 to open the safe.
 Oh...before you go, get 1 Yellow EX bottle on the farthest cabinet(f).

 3. Go to the Store Room A (III) in the warehouse. There's a 'follow me press the
 button' kinda puzzle on the door (p). You have to follow the button press that
 is shown by the panel. The 4 buttons showed there are your joypad button
 (Triangle, Square, X, and O). Press at the same time as the light on the panel.
 If you time your button-pressing right, you will see a bar is filling up. If the
 bar passes the green line, then you can enter the door. I cannot give you the
 button sequence to press, because it's random each time you play.
 Enter the Store Room A (III) and you will see an animation where you meet
 Rachel. The animation depends on the person you are using (Alex or Michelle).
 After getting Rachel, get 1 First Aid Tube from the shelf. Then get out of the
 room and head to the library.

 4. On your way to the Data Library B (IV), you will fight 3 terrorists with
 knife and a pole bomb. Defeat the enemy and go into the Data Library B (IV).
 Fight 3 mutants and 3 baloon bombs. Go to another subroom to get the slide for
 the projector(i) on the table near the wall (it's shining) - looks like a few
 green cards. Then search the bookshelf to get an information. Get out of the
 room.

 Note : If you play the character in LV 25 first, you will stuck in this place.
 You need the other character in level 26 to help you to open the door (see point
 6 in LV 26 walkthrough).

 5. Go through the now-opened green-security door to the East Ledge(V). Face two
 mutants here. Walk until you see a transporter and a panel on the wall. The
 transporter is not working because it doesn't have the power. You have to put a
 battery into the panel on the wall. So go back to Store Room A, and get the
 battery from the robot (g) (note : you have to check the transporter panel on
 the wall before you can get the battery from the robot). After getting the
 battery, go back to the transporter panel. Put the battery into the panel, and
 you can now use the transporter to the West Ledge (VI). Open the door there.

 6. Walk to the save point. Save if you want to, then open the door (k). Just
 like the door in front of Store Room A, you have to do the 'follow me press the
 button' again. This time, it's much harder, because you have to press it right
 all the time - there's no green bar. But don't worry, each time you fail, the
 bar gets shorter. So you will have greater chance of doing it. I cannot give you
 the button sequence to press, because it's random. Open that door, and you will
 arrive at the Meeting Room B (VII). Check the projector to use the slide that
 you got previously. You will learn a story about Garland System Attack
 Sattelite, Prof Kevin Howard (Rachel's father), Prof Vault Maverick, and
 Artificial Brain R2000. You will learn something about Rachel in the animation
 afterwards.

 7. Go back to the West Ledge (VI) without using the transporter on the East
 Ledge. Instead, go around by opening the door to the Lobby, go past the Office D
 and Surgery, go through green door, and get the battery. Then go back to the
 Meeting Room B with the battery. Trust me, you will need it. Then go to the
 Warehouse (VIII), and get 3 First Aid Pill from the shelf near the green door.
 You will notice a dead guard in the Warehouse (VIII). Search his body for Medal
 #3. Open the green door to the (m) point. You will see a robot there. Put the
 battery on the robot (see ? I told you that the battery will come in handy ^_^),
 and the robot will move - revealing a door that it's blocking. Open that door
 with Floor Key. Go through that door to the Office C (IX).

 8. In the Office C (IX) you will face 3 terrorists with knife. Defeat them. Go
 to the open door on the left to get to the Desk with big globe. Beware of the
 mines just in front of the door. See the chair next to the desk ? Check that
 chair, and answer yes to activate the chair. You will be transported to the
 Small Room (XI). In the Small Room (XI), search the cabinet for a diary
 (information) and a medikit.
 Note : If you decide to use the chair again later in the quest, remember that
 Burns cannot use this chair due to his big body.

 9. Get out of the room through the only door. Walk then climb the stairs. You
 will see a man lying on the ground. Talk to him - he will ask you to rescue Prof
 Howard. Leave him and proceed to another stairs. Descend that stairs and open
 the only door. You will come into the Control Room (XII). Check the monitor to
 see what's happened to Prof Howard. Go to the door on the other side. There are
 6 mines on the floor, 5 of them are close to each other. Walk towards the mine,
 then dash backward when the mine beeps. Wait for it to explode. Do it again on
 the 5-set of mines. One explosion of the mine will set a chain reaction on the 4
 other mine. Go to the Central Computer Room(XIII).

 10. In the Central Computer Room you will find that a Green Punk Ninja is
 holding Prof Howard as his hostage. The Ninja tells you to give way to him. Then
 the Ninja locks you in the Central Computer Room so you die freezing. Use your
 character to hit the wall until it breaks. Then go back to the man lying on the
 ground (who previously told you to rescue Prof Howard). But beware that there
 are enemies in the Security Office A (XII) - 2 Mutants and a Baloon bombs. When
 you reach the man, he will tell you the location of the System Disc - it's on
 the Juke Box. The man then dies before he is able to give you his Medal. Search
 him to get Medal #5 from him.

 Note : This is the end of the journey. If you haven't finished the character on
 LV26, do it now.  After that, check point 11.

 11. Want to know what happened to your friend in the other level ? If your
 friend has met Gasshu and fell to LV25, then check your automap (press Start).
 You will see the location of your friends on the West Wing. Proceed there to see
 an animation.
 You now control 3 characters, minus the character that went to LV 26 (Alex or
 Michelle). And check your inventory - notice that you have combined the
 inventory from both groups.


 ***** REUNION (MINUS ONE) *****
 *******************************
 1. Get out from the Surgery, go to the elevator to reach LV26. Go to the bar (V
 - LV26) and check the jukebox (o). Now that you have all 5 Medals, you can use
 the Jukebox. Notice that the 2nd disc in the Jukebox reads error. Get the Error
 disc. The Error disc is actually the System Disc. You can check the other disc
 for Sound Test.

 2. Go back to the elevator and ride it to LV 27 ( Isn't it strange ?? The
 elevator was not working before !? ). Pass the 4 polebombs and 2 robots (refer
 to LV26 section 11 which has map for LV27). Go to LV28 using the elevator to the
 place where you saw the HUUUGGGEEEE bomb. You will fight Gasshu there.

    +++ BOSS 2 : GASSHU +++
 At last, after so long there's another boss. Gasshu has a few moves, but the
 most dangerous move is his grab move, so stay out of it. Stay away from Gasshu,
 then wait for him to come for you. Don't wait until he attacks you because he
 has longer range than you. Instead, dash forward and combo him. If he steps back
 and escapes from your combo, that means he's getting ready for his eye beam.
 Just run to his side (don't run towards or away from him) and you will make him
 miss his eye beam - you even can combo him if you're fast enough. When he falls
 down, go away. Don't wait for him to get up. He often use his fire arms
 technique to get you. Repeat the Dash-Punch Combo-Avoid Eye Beams-Punch Combo-
 Stay away  and you will win the fight easily.

 You will see an animation when you defeat Gasshu.

 3. Now is the time for disarming the HUUUGGEEE BOMB. The problem is : Burns once
 tried to disarm a bomb in the past and he failed ^_^ Guess his failure haunted
 him.
 There are 4 shields in the bomb with number 0, 1, 2 and 3. You have to open the
 shield in particular order. The order is RANDOM each time you play. To know
 which shield to open, flip the bomb to see the bomb's bottom. See a number there
 ? There's the shield number that you must remove. Each time you remove a shield,
 check the bomb's bottom to know which shield to remove. Repeat until you remove
 all 4 shields.

 4. Now is the moment that we've been waiting for ...... Should you turn the fuse
 to the left or to the right ? There's absolutely no hint for this one. Burns
 exploded his bomb in this stage, too ^_^. Follow your sense ^_^ (Just kidding).
 Turn it to the LEFT (pick the right option twice) and you will disarm the bomb.
 Note : You can turn the fuse to the right to see an animation where you fail to
 disarm the bomb. See the result ^_^.
 Now that you disarm the bomb, you can go back to enter the elevator to LV27.


 ***** PROF HOWARD, HERE WE COMES *****
 **************************************

 Here's a little bit more of map LV27.


    ############################
    #-    - ######             #
    #- ##   ##             #############          ### : wall
    #####SA###S##              ##  IV  #          === : horizontal door
    #b            I            ||  ##  #          ||  : vertikal door
    #####===####    ####===######      #          ST  : Starting Point
    #####===####    ####===#############          SA  : Stairs
    #         ##    ###  III   #                  E   : Elevator
    #  # # #  ##    ###     #  #
    #   II    ##  a ##      #  #
    #############==#############                The Places :
    #############==############                  I. Secretary's Office
    #                         #                 II. Reception Office
    #            ST           #                III. Data Library C
    #     #######=#######     #                 IV. Games Room
    #     #     |E|     #     #
    #     #      -      #     #
    #     #             #     #
    #     #             #     #
    ##===##  |E|   |E|  ##===##
    ##===#####=#####=#####===##
    #                         #
    #                         #
    ########           ########
           #           #
           #           #
           #############

 1. Enter the door (a) reach the Secretary's Office (I). You should have the
 system disc with you right now. If you don't have the system disc, you will see
 a note at the door - and you aren't allowed to get into the room.

 2. In the Secretary's Office, there's a save point you can use. Then check out
 the west wall. There's a safe behind the desk (b). Open the safe for 1 Yellow EX
 bottle. Then enter the Reception Office (II). Fight 3 terrorists with knife and
 a mine. Grab 3 First Aid Tubes inside. Then go back to the Secretary's
 Office(I). Go to the Data Library C (III). There are 2 mines behind the couch.
 Then go to the room filled with books in there. Fight a mutant and 1 mine. After
 that, grab 1 smalll medikit from that room. Go back to the Secretary's Office
 (I).

 3. You cannot do anything in the Games Room (IV) right now, so just save your
 game if you want and ascend the stairs (SA). Open the white door to see an
 animation.

 4. Before the fight, there are choices about who will fight the Girl. The first
 choice is whether you want Alex/Michele to fight her. The left option is to
 agree, and the right option is for letting the other character to fight her
 (Burns or Rachel). If you answer the right option, then you will have an option
 again to choose with one will fight her. The left option is Burns and the right
 option is Rachel. It's up to you.

    +++ BOSS 3 : GIRL WITH CLAW (I still haven't know her name ^_^) +++
 This is one tough enemy. I personally pick Rachel, because she's fast. Her speed
 is essential in defeating her. The enemy has a lot of pattern. First she will
 approach you. She does this a few time. Use this opportunity to give her your
 best shot, like if you use Burns, do your Dynamite Punch. After that, she keeps
 changing her pattern. Here's the pattern :
 1. Float in the air and summon 2 green mutants. Defeat the mutant, and she will
 come down. But most of the time you cannot attack her. She dissapears if you
 attack her.
 2. Doubling herself. One of the girl is an image. Destroy the mirror image and
 combo the real one. Quite easy.
 3. Dissapear and appear from your behind and use her combo on you. Just run and
 go back when she finishes her combo.
 4. Making a circle of energy beneath you. Run towards her and do your combo.
 This is one of the best chance to deplete her energy.
 5. Float around, making a few crystals on her way. The crystals then spin and
 shoot some ray all across the room. This is her ultimate attack. This attack
 will deplete your energy fast.... VERY FAST. Just react as quickly as you can by
 destroying the crystal. If you cannot do that, just run to the side / back of
 the desk.

 NOTE : If you have finished the game and got Rachel's green outfit (third
 outfit), use her dashing laser combo (Down + Square). You will defeat the enemy
 with just 3 strike !! ^_^

 After you defeat the enemy, you will see an animation about Rachel and Prof
 Howard in the Surgery. There will be an explanation from Prof Howard about
 Garland Sattelite. Your wounded character (Alex or Michelle) will join you after
 the animation.


 ***** MISSION : FIND 3 KEYS TO DISABLE THE PLASMA BARRIER *****
 ***************************************************************

 Note : There will be a lot of floor changing after this. I will not draw the
 LV25 or LV26 map again. Check the previous section for the map.

 1. Before you leave the Surgery (II), just be sure to grab the roulette ball
 from Prof Howard. Go out from the Surgery (II) and head to the Storage Cupboard
 B (X) - see the LV25 map to know the location. You can now open the door since
 you have the Key Card A in your inventory. There's a safe on the wall. Search
 the safe for Disengagement Device #1. It's needed to disable the plasma barrier
 on LV26. Search the shelf for a medikit.

 2. Go to the lobby and ride the elevator to LV27. Here's the complete map of
 LV27 (at last ...)


                                                ######################
                    #############################   a                #
 ####################       ######             ####===############   #
 #                e##  ##   ##             ########===############   #
 ###               ######ST###S##              ##      ##     b ##   #
 #L##########     ###             I            ||  ##  ##   ##==##   #
 #         V       ######===####    ####===######  IV  ##   ##L      #
 #         ##      ######===####    ####===##############===##########
 #    f    ##      ##         ##    ###        ##########===##########
 ############  d   ##  # # #  ##    ### III #  ##           ##      h#
 #############===####    II   ##    ##      #  ##     ########       #
 #############===################==##############     ########      ##
 #                 ##############==############.#     ##            ##
 #   ####===####   ##                         #.#     ##i     VI    ##
 #   ####===####   ##                         #.#     #####         ##
 #   ##       #######     #######=#######     #.#  c  #####    g    ##
 #   ## VIII  #######     #     |E|     #     #.#@@@@@########===#####
 #k  ##   ######   ##     #      -      #     #.#     ########===#####
 #=####===#   ##  o||     #             #     #.#                    #
 |E| ##===#   ##   ##     #             #     #.##===#################
  -  ##      l##   ###===##  |E|   |E|  ##===##.##===#############
 ###### IX    ##   ###===#####=#####=#####===##.#         j    L #
 #   ||       ##   ##                         #.#    #######     #
 #   ###########   ##            ST           #.#  VII  i        #
 #   ###########   #########           ########.##################
 #                 ##      #           #        ##################
 #############===####      #           #        ##################
           ###===######    #############        #    #####m      #
           #     X    #                     #####   ######   #####
           #######    ###                 ####      ######   #####
                 #      #*****************# ||     XI          n #
                 ########                 ########################

 Legend for the Map :           The Places' Name :
 ##   : Wall                        I. Secretary's Office
 ===  : Horizontal door            II. Reception Office
 ||   : Vertical door             III. Data Library C
 E    : Elevator                   IV. Games Room
 S    : Save point                  V. Research Lab. B
 a,b,c.. : Point of I

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