Hints for Killer Instinct: Gold, platform N64

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Hints for Killer Instinct: Gold, platform N64

KILLER INSTINCT GOLD

        Written by Chris Blaney (CBlaney@prodigy.com)
                Last Updated 12/18/96  Revision 1.4


        NEW FOR REVISION 1.4
        Added everyone's Through Projectiles


============
THE FIGHTERS


        JAGO

Openers:
Laser Blade: QCDB+MP, FP  MP Linker
Windkick: QCDB+Any K  QK, MK Linkers, MK Parry Opener
Ninja Slide: QCDF+Any K  QK, MK Linkers

Special Moves:
Endokuken: QCF+Any Punch
Fake Endokuken: QCF+QK
Red Endokuken: Hold FP QCF Release FP
Air Double: QCDB+K
Air Juggle: QCDF+FK
Throw: F+FP
Reverse Throw: B+FP
Tiger Fury: F,D,DF+Any Punch  Pop-up
Parry Move: B+Hold QP
Pressure Move: F+FK
Top Attack: B+FP
Through Projectiles: QCDF+Any Kick
Combo Breaker: F,D,DF+P/K
Ultra Breaker: QCB,HCF+FP  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: QCDF+QK
Ultra: QCDB+QK
Super End Finisher: QCB,HCF+FP
Ultimate: F,D,DF+FK in combo
Ultimate: HCB,F+MP

Super Moves:
Super Ninja Slide: QCDF,B+FK  Requires 3 Super Bar Blocks, Linker
Super Windkick: QCDB,F+MK  Requires 3 Super Bar Blocks, Linker
Shadow Move: QCDB,F+MK  Requires 3 Super Bar Blocks
Super Endokuken: HCB+QP  Requires 4 Super Bar Blocks
Super Tiger Fury: QCB,HCF+FP  Requires 6 Super Bar Blocks

End Specials:
1: QCDB+FK
2: QCDB+FP
3: F,D,DF+FP
4: QCF+FP
5: F,D,DF+MP  After first 4 Enders

Combos:
QCDB+FP, Auto MP/MK, Ender
QCDB+FK, Autp MP/MK, QCDB+MP, Auto QK/QP, Ender


        TUSK

Openers:
Web of Death: QCDB+FP  Linker & Parry Opener
Boot Kick: QCDB+Any Kick  QK, MK Linkers
Skull Splitter: QCDF+FK
Back Stab: HCB+QP
High/ Low Sword: QCF+FP

Special Moves:
Conqueror: F,D,DF+Any Punch  Pop-up
Fake Skull Splitter: QCF+QK
Air Double: QCDB+K
Air Juggle: F,D,DF+QP
Throw: F+FK
Reverse Throw: B+FK
Parry Move: B+Hold QP
Pressure Move: F+FK
Top Attack: B+FP
Through Projectiles: QCDF+FK   F,D,DF+Any Punch
Combo Breaker: F,D,DF+P/K
Ultra Breaker: QCB,HCF+FP  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: HCF+MP
Ultra: HCB+MP
Super End Finisher: QCB,HCF+FP
Ultimate: F,D,DF+MK in combo
Ultimate: QCF,QCF+MP

Super Moves:
Super Boot Kick: QCDB,F+FK  Requires 3 Super Bar Blocks, Linker
Super Web of Death: QCF,B+FP  Requires 3 Super Bar Blocks, Linker
Shadow Move: QCDF,B+FK  Requires 3 Super Bar Blocks
Pillar of Flames: QCDF,B+QK  Requires 4 Super Bar Blocks
Super Conqueror: QCB,HCF+FP  Requires 6 Super Bar Blocks

End Specials:
1: HCB+QP
2: F,D,DF+FP
3: QCDF+FK
4: QCDB+FK
5: F,D,DF+QP  After first 4 Enders

Combos:
QCDF+FK, Auto MP/MK, Ender
QCDB+MK, Auto QP/QK, QCDB+FP, Auto MP/MK, Ender


        KIM WU

Openers:
Tornado Kick: QCDB+Any Kick  QK, MK Linker & MK Parry Opener
Firecracker: QCDB+MP, FP  MP Linker
Split Kick: QCDF+FK

Special Moves:
Split Kick: QCDF+MK  Pop-up
Fireflower: QCF+QP
Air Fire: QCF+MP, FP
Air Torpedo: QCB+Any Punch
Air Double: QCF+Any Punch
Air Juggle: QCDF+FK
Roll: F,F
Throw: F+FP
Reverse Throw: B+FP
Parry Move: B+Hold QP
Pressure Move: F+FK
Top Attack: B+FK
Through Projectiles: QCDF+FK
Combo Breaker: F,D,DF+P/K
Ultra Breaker: QCB,HCF+FP  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: QCDB+QK
Ultra: QCDF+QK
Super End Finisher: QCB,HCF+FP
Ultimate: HCF,B+QK in combo
Ultimate: B,F,HCF+MK

Super Moves:
Super Tornado: QCDB,F+FK  Requires 3 Super Bar Blocks, Linker
Super Firecracker: QCDB,F+FP  Requires 3 Super Bar Blocks, Linker
Shadow Move: QCDB,F+FK  Requires 3 Super Bar Blocks
Super Air Torpedo: QCF,B+MP  Requires 4 Super Bar Blocks
Snap Dragon: QCB,HCF+FP  Requires 6 Super Bar Blocks

End Specials:
1: QCF+QP
2: QCDB+FP
3: QCDB+FK
4: QCDF+FK
5: QCDF+MK  After first 4 Enders

Combos:
QCDB+FK, Auto MK/MP, Ender
QCDB+FP, Auto MP/MK, QCDB+MK, Auto QK/QP, Ender


        MAYA

Openers:
Mantis: B,F+FP  Pop-up
Savage Blades: B,F+MP  Linker & Parry Opener
Flip Kick: B,F+MK  Linker
Air Mantis: F,B+FP  Jump in Air
Jungle Leap: B,F+FK
Savage Leap: B,F+QK

Special Moves:
Cobra Bite: B,F+QP  Pop-up
Air Double: F,B+Any Kick
Air Juggle: B,F+FK
Throw: F+FP
Reverse Throw: B+FP
Parry Move: B+Hold QP
Pressure Move: F+FK
Top Attack: B+FP
Through Projectiles: B,F+FP   B,F+QK/FK
Combo Breaker: B,F+P/K
Ultra Breaker: HCB,F+FK  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: F,B+FP
Ultra: ch F,B+FK
Super End Finisher: HCB,F+FK
Ultimate: HCB,F+QK in combo
Ultimate: HCF,B+QP

Super Moves:
Super Flip Kick: HCB,F+MK  Requires 3 Super Bar Blocks, Linker
Super Savage Blades: HCB,F+MP  Requires 3 Super Bar Blocks, Linker
Shadow Move: HCB,F+FP  Requires 3 Super Bar Blocks
Super Jungle Leap: HCB,F+FK  Requires 6 Super Bar Blocks

End Specials:
1: B,F+QP
2: B,F+FP
3: B,F+FK
4: B,F+QK
5: F,B+QP  After first 4 Enders

Combos:
B,F+FP, Auto MP/MK, Ender
B,F+MP, Autp QP/QK, B,F+MK, Auto QK/QP, Ender


        B. ORCHID

Openers:
Flik Flak: QCDB+Any Kick  QK, MK Linkers
Ichi: QCDB+MP  Linker and Parry Opener
Tiger Slide: QCDF+Any Kick  MK Linker

Special Moves:
Tonfa Fire: QCF+Any Punch
Fake Tonfa Fire: QCF+QK
San: QCDB+FP
Air-Buster: F,D,DF+Any Kick  Pop-up
Air Double: QCDB+Any Kick
Air Juggle: QCDF+FK
Throw: F+FP
Reverse Throw: B+FP
Parry Move: B+Hold QP
Pressure Move: F+FK
Top Attack: B+FP
Through Projectiles: QCDF+Any Kick   F,D,DF+Any Kick
Combo Breaker: F,D,DF+P/K
Ultra Breaker: QCB,HCF+FK  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: QCDF+FP
Ultra: QCDB+QP
Super End Finisher: QCB,HCF+FK
Ultimate: HCB,F+FP in combo
Ultimate: B,D,DB+MK

Super Moves:
Super Ichi: QCDF,B+FP  Requires 3 Super Bar Blocks, Linker
Fire Cat: QCDB,F+MK  Requires 3 Super Bar Blocks, Linker
Super Flak: QCB,HCF+FK  Requires 6 Super Bar Blocks

End Specials:
1: F,D,DF+FK
2: QCDB+FK
3: QCDB+FP
4: QCDF+QK
5: QCF+QP  After first 4 Enders

Combos:
QCDB+FK, Auto MK/MP, Ender
QCDF+FK, Auto MK/MP, QCDB+MP, Auto QP/QK, Ender


        GLACIUS

Openers:
Cold Shoulder: QCF+MP  Linker
Icy Grip: QCF+QP
Liquidize & Uppercut: QCF+MK  Linker and Parry Opener

Special Moves:
Liquidize In Air: QCF+Any Kick
Liquidize: QCF+QK  Hold QK to gain Power
Liquidize & Uppercut: QCF+MK, FK  Pop-up
Ice Lance: QCF+FP  Pop-up
Arctic Blast: QCB+Any Punch
Air Double: QCF+Any Kick
Air Juggle: QCF+FK
Throw: F+FP
Reverse Throw: B+FP
Parry Move: B+Hold QP
Pressure Move: F+FK
Top Attack: B+FP
Through Projectiles: QCF+Any Kick
Combo Breaker: QCF+P/K
Ultra Breaker: HCF,B+QP  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: QCB+QK
Ultra: QCF+QK
Super End Finisher: HCF,B+QP
Ultimate: HCB,F+MK in combo
Ultimate: B,D,DB+QK

Super Moves:
Super Uppercut: QCDF,B+FK  Requires 3 Super Bar Blocks, Linker
Super Cold Shoulder: QCDF,B+MP  Requires 3 Super Bar Blocks, Linker
Super Liquidize & Uppercut: HCB+FK  Requires 3 Super Bar Blocks
Super Arctic Blast: HCB,F+FP  Requires 4 Super Bar Blocks
Arctic Slam: QCDF,B+QP  Requires 6 Super Bar Blocks

End Specials:
1: QCF+QP
2: QCF+FK
3: QCF+FP
4: QCB+FP
5: QCF+QK  After first 4 Enders

Combos:
QCF+MP, Auto QP/QK, Ender
QCF+MK, Auto QK/QP, QCF+MP, Auto QK/QP, Ender


        TJ COMBO

Openers:
TJ Tremor: ch B,F+MK  Pop-up
Roller Coaster: ch B,F+MP  Linker & Parry Opener
Spinfist: ch B,F+QP
Skull Crusher: ch B,F+FK  Pop-up

Special Moves:
Air Tremor: HCF+MK  Must jump
Spinfist: ch F,B+QP  also Linker
Behind Back: ch B,F+QK  Pop-up
Cyclone: Hold FP, Release FP, Press FP to hit
Powerline: ch B,F+FP
Stop Powerline: B+FP
Fake Dizzy: HCB+QK
Roll: B,B
Air Double: F,B+Any Kick
Air Juggle: ch B,F+FP
Throw: F+MP
Reverse Throw: B+MP
Parry Move: B+Hold QP
Pressure Move: F+FK
Top Attack: B+MP
Through Projectiles: ch B,F+MP   ch B,F+MK
Combo Breaker: B,F+P/K
Ultra Breaker: HCB,F+FP  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: ch B,F+FK
Ultra: ch F,B+FP
Super End Finisher: HCB,F+FP
Ultimate: Hold QK for 2 seconds, Release QK in combo
Ultimate: HCB+FK  Hold forward for 1 second

Super Moves:
Super Roller Coaster: HCB,F+MP  Requires 3 Super Bar Blocks, Linker
Super Spinfist: HCB,F+QP  Requires 3 Super Bar Blocks, Linker
Shadow Move: HCB,F+MP  Requires 3 Super Bar Blocks
Dash Frenzy: HCB,F+FP  Requires 2 to 6 Super Bar Blocks
Super Tremor: HCB+MK  Requires 6 Super Bar Blocks

End Specials:
1: ch B,F+QP
2: ch B,F+QK
3: ch B,F+FP
4: ch B,F+MK
5: ch B,F+FK  After first 4 Enders

Combos:
ch B,F+MP, Auto QP/QK, Ender
ch B,F+FK, Auto MP/MK, ch B,F+MP, Auto QP/QK, Ender


        SABREWULF

Openers:
Sabre Wheel: B,F+MP  Linker
Sabre Spin: B,F+MK  Parry Opener
Sabre Spin: F,B+MK  Linker
Sabre Pounce: B,F+FP  Hold FP To Delay Pounce

Special Moves:
Sabre Flip: B,F+FK  Pop-up
Sabre Howl: B,F+QP  Hold QP To Sustain Howl
Fake Sabre Howl: B,F+QK
Sabre Hop: F,F or B,B
Air Double: F,B+Any Punch
Air Juggle: B,F+FP
Parry Move: B+Hold QP
Pressure Move: F+FK
Top Attack: B+FP
Through Projectiles: B,F+FP   B,F+FK
Combo Breaker: B,F+P/K
Ultra Breaker: HCB,F+FK  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: F,B+QK
Ultra: ch B,F+QK
Super End Finisher: HCB,F+FK
Ultimate: Hold FK for 2 seconds and release in combo
Ultimate: Hold QP for 2 seconds and release

Super Moves:
Super Sabre Spin: HCB,F+MK  Requires 3 Super Bar Blocks, Linker
Super Sabre Wheel: HCB,F+MP  Requires 3 Super Bar Blocks, Linker
Sabre Fireball: HCB,F+FP  Requires 4 Super Bar Blocks
Sabre Stomp: Jump in Air HCB+FP  Requires 4 Super Bar Blocks
Super Sabre Flip: HCB,F+FK  Requires 6 Super Bar Blocks

End Specials:
1: B,F+MK
2: B,F+FK
3: B,F+FP
4: B,F+QP
5: B,F+QK  After first 4 Enders

Combos:
B,F+MP, Auto QP/QK, Ender
B,F+MK, Auto QP/QK, B,F+MP, Auto QP/QK, Ender


        SPINAL

Openers:
SkeleSkewer: QCF+MP  Linker
Flame Blade: QCF+FP  Linker, Pop-up
Skull Scrape: D+FK  Pop-up

Special Moves:
Skull Spear: In Air D+FK
Soul Drain: QCF+QP
Skull Dash: F,F or B,B
Skeleport: QCB+Any Kick  Requires 1 Skull
Power Devour: B+Hold QP
1 Skull Summon: QCB+MP  Requires 1 Super Bar Block
All Skull Summon: QCB+FP  Requires 6 Super Bar Blocks
Searing Skull: QCF+Any Kick  Requires 1 Skull
Air Double: D+Any Kick
Air Juggle: QCF+MP
Throw: F+FK
Reverse Throw: B+FK
Pressure Move: F+FP
Top Attack: B+FP
Through Projectiles: D+FK   QCB+QK/FK
Combo Breaker: QCB+P/K
Ultra Breaker: QCB,HCF+FK  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: QCF+FP
Ultra: QCB+FP
Super End Finisher: QCB,HCF+FK
Ultimate: D,D+QK in combo
Ultimate: QCF,QCF+QP

Super Moves:
Super Skull Scrape: QCF,B+FK  Requires 3 Super Bar Blocks, Linker
Super Flame Blade: QCF,B+MP  Requires 3 Super Bar Blocks, Linker
Super Grim Reaper: QCB,HCF+FP  Requires 4 Super Bar Blocks
Searing Skull: QCB,HCF+FK  Requires 6 Super Bar Blocks
Stunning Skull: QCB,HCF+MK  Requires 4 Super Bar Blocks

End Specials:
1: QCB+MP
2: QCB+FK
3: QCB+MK
4: QCB+QK
5: QCF+QP  After first 4 Enders

Combos:
QCF+MP, Auto QK/QP, Ender
D+FK, Auto MK/MP, QCF+FP, Auto MP/MK, Ender


        FULGORE

Openers:
Cyber Dash: QCDB+MK, FK  MK Linker, MK Parry Opener
Eye Laser: QCDB+MP, FP  MP Linker

Special Moves:
Laser Storm: QCF+Any Punch
Fake Laser Storm: QCB+QP
Eye Laser: QCDB+FP, MP
Plasma Slice: F,D,DF+Any Punch
Electro Flect: QCB+Hold QK
Air Double: F,D,DF+Any Punch
Air Juggle: QCDB+FP
Parry Move: B+Hold QP
Pressure Move: B+FP
Top Attack: B+FK
Through Projectiles: QCB+Hold QK   B,D,DB+Any P/K  Requires 1 Super
Bar Block
Combo Breaker: F,D,DF+P/K
Ultra Breaker: QCB,HCF+FP  Requires 6 Super Bar Blocks

Finishing Moves:
Mini-Ultra: F,D,DF+QP
Ultra: F,D,DF+QK
Super End Finisher: QCB,HCF+FP
Ultimate: F,HCF+MK in combo
Ultimate: HCF,B+MP

Super Moves:
Inviso: HCB+FK  Uses Super Power as you move
Lock On: HCF+QK  Requires 1 Super Bar Block
Triple Laser Storm: HCF+QP  After Lock On
Air Eye Laser: QCDB+FP  Requires 1 Super Bar Block
Plasmaport: B,D,DB+Any Punch/Kick  Requires 1 Super Bar Block
Super Electro Flect: QCDB,F+QK  Requires 3 Super Bar Blocks, Linker
Super Cyber Dash: QCDF,B+FK  Requires 3 Super Bar Blocks, Linker

End Specials:
1: QCDF+FK
2: QCDB+FP
3: QCF+MP
4: F,D,DF+FP
5: F,D,DF+QP  After first 4 Enders

Combos:
QCDF+FK, Auto MK/MP, Ender
QCDF+FK, Auto MK/MP, QCDB+MP, Auto QK/QP, Ender


=======
GARGOS

Gargos replaces Eyedol as the end boss of KI Gold
To defeat him, you must knock him off the bridge
Do this with a Pop-Up move or Combo

To play as Gargos, enter the following code
During Story mode, press Z,A,R,Z,A,B
You will hear a laugh, then press Start
Gargos will be on the select screen to the left of Jago
Arcade Mode only


        GARGOS

Openers:
Shoulder Dash: QCDB+MK, FK
Overhead Slam: QCDF+FK

Special Moves:
Uppercut: F,D,DF+FP  Pop-up
Flame: QCF+QP
Flight: Jump, press FP  press FK to land
Air Fireball: QCF+Any Punch
Laugh: HCB+FP  hold FP to reflect projectiles
Air Juggle: QCDF+FK
Throw: F+FP
Pressure Move: F+FK
Top Attack: B+FP
Through Projectiles: QCDF+FK   F,D,DF+FP  HCB+Hold FP
Combo Breaker: F,D,DF+P/K

End Specials:
1-5: F,D,DF+FP


=======
SECRETS


WHITE, GOLD, AND SHADOW COLORS
During Story mode, press Z,B,A,Z,A,L
You will hear "Well Done", then press Start
White, Gold, and Shadow colors will now be available
This code is permanent


ENABLE ALL SECRET OPTIONS
During Story mode, press Z,B,A,L,A,Z
You will hear "Perfect", then press Start
Go to Options and all options will be available


VIEW END CREDITS
During Story mode, press Z,L,A,Z,A,R


RANDOM SELECT
Up+Start at Fighter Select screen


CHANGE COLORS
Up or Down at Fighter Select screen


STAGE AND MUSIC SELECT
Select your fighter using the following buttons
First player selects stage, second player selects music

Jago's Bridge: D+1
Gargos' Dungeon: D+2
T.J. Combo's Street: D+3
Kim Wu's Dojo: D+4
Spinal's Ship: D+5
Sabrewulf's Castle: U+1
Maya's Jungle: U+2
Glacius' Spaceship: U+3
Tusk's Stonehenge: U+4
Fulgore's Museum: U+5
B. Orchid's Helipad: U+6
Sky Stage: D+5 on both joysticks


STAGE KNOCKOFFS
Use a Pop-Up move or Combo to knock opponent off stage

Bridge: Anywhere on the bridge
Dungeon: Anywhere on the bridge
Street: In front of train tracks
Dojo: Anywhere near edge of stage
Ship: Far Left or Right side
Castle: Far Right, after the wall has been broken
Stonehenge: Close to grates
Helipad: Far Left, after the cans have been exploded
Sky Stage: Anywhere near edge of stage


====
KEY

U-Up  D-Down  B-Back  F-Forward
QP-Quick Punch  MP-Medium Punch  FP-Fierce Punch
QK-Quick Kick  MK-Medium Kick  FK-Fierce Kick
QCF-D,DF,F  QCDF-DB,D,DF  HCF-B,DB,D,DF,F
QCB-D,DB,B  QCDB-DF,D,DB  HCB-F,DF,D,DB,B

Refer to the KI Gold Instruction Booklet for further descriptions

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