THE BOSSES
Below is a list of bosses throughout the game.
1. Name : Nupraptor the Mentalist
Location: Nupraptor's Retreat.
Fighting: Nupraptor the Mentalist attack by shooting
style energy balls slowly at you in a horizontal row.
After you've hit him a few times more spikes
will appear. Finally, he teleports to the center
of the room and fires projectiles at you (only
vertical, horizontal or diagonal).
Way to : The row of energy balls he fires at you consists
defeat of green balls and two purple balls. The green
balls don't fade , but the purple ones do. At
this point walk through the row and move slowly
towards Nupraptor. When you reach Nupraptor,
you'll be able to hit him once. Then he will
teleport to the other side. Do the same thing
again. After you hit him about 5 times, he will
teleport to the center. Now you need one hit to
kill him. Just walk up to him and give him a good
slash with your iron sword.
2. Name : Malek the Damned Warrior
Location: Malek's Bastion
Fighting: Malek fights with a Polearm. He walks around very
Style slow, but does a lot of damage when he hits you
(since your blood bar isn't that large you should
be carefull).
Way to : To defeat Malek equip the iron sword, Now hit him
defeat four times in a row (pushing attack button rapid-
ly). He'll fall to the ground (if he doesn't, hit
him another four times). Every time he stands up
he will shoot two homing energy projectiles and
three straight ones (diagonal and vertical).
After that, he will continue to walk around
trying to hit you. When you've hit him three
times to the ground, he will go to the center of
the area and fire a very destructive energy
wave. The only thing you can do now is flee to
the south/east corner.
3. Name : Bane
Location: Dark Eden
Fighting: Since Bane is a wizard of Nature he turns land
style into water. He walk, fast but doesn't attack you.
By turning land into water he tries to destroy
you.
Way to : The fact that Bane turns land into water isn't a
defeat problem, because you could change to mist. But
when you're in mist form, you can't do anything
else. So I suggest you take out Bane as fast as
you can. First equip the flame sword. Then use
the repel spell to reflect Dejoule's energy
bolts. The only thing you have to do is hit Bane
a lot of times and he will die.
4. Name : Dejoule
Location: Dark Eden
Fighting: Dejoule doesn't do much really. She just stands
style on water firing homing energy bolt at you. Dejou
le is also protected by a ring of energy balls.
Way to : After you killed Bane, it's Dejoule's turn to
defeat die. Dejoule is the easiest boss to defeat. Again
use the repel shield and walk to the edge of the
land so that you can see her. Now you can either
throw flay's or energy bolts. If you haven't got
enough flay's, throw energy bolt and if you
haven't got enough magic power for that either go
stand in the east near the door to the teleporter
and wait until you have enough magic power. Just
keep throwing one of the two at Dejoule's shield.
which will disappear and keep throwing until you
hit her. After a few hits, she will die as well.
5. Name : Azimuth the Planer
Location: Avernus' Cathedral
Fighting: Azimuth summons two Demons at the time to kill
style you and she also attacks with energy bolts.
Way to : First use the repel shield against her homing
defeat energy bolts. Then equip the soul reaver, which
you have by now and make sure you magic bar is
completely filled. Don't waste your magic power
on the demons Azimuth summons, when you kill them
she just summons two more. Walk to Azimuth inste
ad, and with a full magic bar one good blow would
be enough to slay her. If you're to slow she will
teleport to the other side. Just try again and
again until you hit her. When she's dead kill the
two demons. There shouldn't be any problems
killing them.
6. Name : Elzevir the Dollmaker
Location: Dollmaker's Mansion
Fighting: Elzevir fights quite the same as Azimuth, but he
style shoots arrows instead of energy bolts and summons
dolls and teddy bears instead of demons.
Way to : The way to defeat him also is the same as Azi
defeat muth. The only differince between the two is that
you need a lot more that one magic bar to kill
Elzevir with the soul reaver.
7. Name : William the Just
Location: William the Just's Stronghold
Fighting: William the Just is one of the hardest enemy to
style beat. He fights along with other gaurds and as a
weapon he has a SOUL REAVER!!!. yep, a very
strong blade indeed. The good point is, that he
doesn't walk that fast.
Way to : What can I say. Use the repel shield a keep
defeat hitting him with as much as you 've got. The soul
reaver works, well, but you need to fill you're
magic bar. The flame blade would be better,
because you can use magic while being equiped
with it. When you've defeated him a bunch of
gaurds will attack you, but with the repel shield
on, they can't harm you.
8. Name : Mortanius
Location: The Pillars
Fighting: Mortanius isn't that hard to defeat, he stands
style still on one point and summons lesser undead
creatures like skeletons and ghouls.
Way to : Put on a repel shield (as soon as you have this
defeat shield use it very often) and hit Mortanius with
the soul reaver or flame sword.
9. Name : The Dark Entity
Location: The Pillars
Fighting: The Dark Entity uses his own body to attack. It
style disappears in the ground and after a while it
comes out from the ground. By rising out of the
ground he attempts to hit you with his massive
body. When he does you'll get a lot of damage.
Way to : For the last time use the repel shield. When the
defeat Dark Entity comes up, you won't get hit. Now
strike him as many times as you can untill it
drops back in the earth. The flame sword and the
soul reaver are the best weapons you can use to
fight him.
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THE PILLARS
In order to restore the pillar, you need to bring an item from
that person and lay it in front of the pillar. Only then will
the pillar be restored.
Pillar of Token Location Item
--------------------------------------------------------------
The Mind Nupraptor's Head Nupraptor's Retreat
Conflict Malek's Helmet Dark Eden
Energy Dejoule's Cloak Dark Eden
Nature Bane's Headdress Dark Eden
Dimension Azimuth's Third Eye Avernus' Cathedral
Time Mobius' Hourglass After death of Vorador
States Anarcrothe's Scales At the Pillars at the end
Death Mortanius' Death Orb At the Pillars at the end
Balance N/A When finished the game
The Pillar of Balance is the last pillar that needs to be
restored and can only be restored if you defeat the Dark Entity.
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DARK DIARY
Throughout the game there are several movies that can be seen
when an important event has taken place. Listed below are the
movies in chonological order. All the movies can be seen in the
'Dark Diary' section in the game menu.
Movie Description Lenght (min)
--------------------------------------------------------------
Intro : This movie first shows Vorador 2.35
defeating Malek and therefor Malek
will be damned. Then Ariel, the
love of Nupraptor is murdered and
the Pillars begin to crack.
Movie#1 : You are dead and are offered a 1.19
chance for vengeance. Foolish
as you are you accept it with-
out hesitation.
Movie#2 : You arrive at the pillars and find 1.30
Ariel's ghost flying around. You
learn that the pillars are corrupted
by a traitor and that you must restore
the pillars. Of course not for Nosgoth,
but for yourself.
Movie#3 : This movie is in the Oracle. There you 1.40
see an old man. You seek anwers and
tell him you want anwers. To that the
man asks for the questions. You ask him
who Malek is and how you can defeat him
Then you are told to seek out Vorador,
who has defeated Malek once.
Movie#4 : At Vorador's Dining table you realise 3.40
Vorador is on your side, because you're
a vampire. He tells you great stories,
about how he defeated Malek and finally
gives you his ring. With this you can
summon Vorador whenever you need him.
Movie#5 : You summon Vorador to let him fight 0.57
against Malek. Bane and Dejoule flee
and you run after them. There will be
a fight between Malek and Vorador,
leaving no clue of who will win.
Movie#6 : You enter the castle of Willendorf. 1.39
There you find King Otmar. He tells you
about how he lost his daughter's soul
to Elzevir the dollmaker and that he is
willing to give his kingdom to anyone
who brings her back to life.
Movie#7 : As you restore the life of King Otmar's 0.36
daughter you refuse to have his king-
dom, but ask for his army instead. Now
you're going to fight the Nemesis' army
Movie#8 : You travelled back in time and witness 0.48
a speach from Mobius, who also travel-
led back in time. He's incouraging the
people to go hunt vampires.
Movie#9 : As you walk to the event, you see 1.00
Vorador being executed. Then you are
attacked by the peasants
Movie#10: This is the smallest movie. There is a 0.31
small conversation between you and
mobius. After that you chop off his
head to restore the pillar of time.
Movie#11: As you arrive at the pillars, you hear 1.33
two voices. The voice of Mortanius
(sounds familiar) and the voice of
Anarcroth. You hear that Mortanius was
the one who murdered you and brought
you back to life. The quarrel between
the two ends up into a fight with
Mortanius as a winner. You walk away
from the pillar and tell Mortanius
that you must kill him.
Movie#12: Having defeated Mortanius in his 0.46
normal form, he joins with the Dark
Entity (very smoothy). Now the final
battle will take place.
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SECRETS
Location Secret
--------------------------------------------------------------
1. Shrine of Light - At the entrance, walk right and walk in
the south-east corner. A wall will open
giving you a Ancient Vile.
2. Shrine of Light - Almost at the end of the dungeon you'll
see a pillar, with a red glow around it.
It's a swith, which opens the two door
at each side.
3. Spirit Forge - North/west of the Wolf Cave there is a
cave of spirit forge, enter it and walk
to the chamber to get the secret.
4. Cemetary - East of the small shrine near the Mauso
leum, there can be found a flay. Use
Lupine form to jump over the fence.
5. Cemetary - Same as secret 4, but walk south and
take the vial of blood.
6. Small Shrine - In the shrine you'll find two small
boulders lying in two symbols of blood.
Push the boulders of their swithes
(you'll need increased strenght) and a
secret door will open to you south/east.
7. Nupraptor's - After the four tests, at the first
Retreat crossing, go south and push the lever,
which will open a door to the west of
the crossing.
8. Cave east of - Simply walk to the statue of the four-
Steinchencr`e armed demon. You'll have another secret
9. Cave east of - Break the statue with the spiked-mace.
Steinchencr`e Explore the dungeon to get the secret.
Just walk, until you hear the sound.
10.West of - Smash the stone west of Vasserbhnde and
Vasserbhnde obtain the items.
11.North/west of - Same as secret 10. Smash the rock and
Vasserbhnde get the items.
12.Coorhagen - In order to get the Inspire Hate spell,
go to the area with the female ghosts.
Open every door and then pull the chain
(to open the first door) again. Now a
Secret door will open to the dungeon.
13.Malek's Bastion - When you enter the Bastion, step on the
right switch, which will open the door
to the right.
14.Malek's Bastion - After going into the door of secret 13,
walk all the way (just keep going up),
until you come in a room with four le-
vers. Pull the first and the last one
down and a door will open to the globe.
switch the lever and there will be no
more ghost-gaurds in the Bastion.
15. Cave north of - Use mist form to walk over water and
Nachtholm go into the cave. You'll be teleported
to a location with lots of items.
16. South/west of - Change to mist form and exit to the
Vasserbhnde south. Go west walking over water.
You'll get a Symbol of Power and two
other items.
17. Termogent - In the Termogent Forest (flame dungeon)
Forest go to the spirit forge cave to the north
18. Mind Dungeon - When you enter the dungeon, exit north.
Walk on until you get the control mind
spell. Go back until you see three red
men with a mace. Use flay's to kill two
of them and you the spell the control
him. Walk on and pull the swith. Walk
back (still contolling him) and take the
item.
19. Mind Dungeon - Same as secret 18, but do the same thing
to your right (three guys with swords).
20. Mind Dungeon - Go to the location where the skulls in
the wall are, which shoot arrows. pass
them. Now pull the switch and go back.
Take your right and take control of the
guy who is standing there. Walk north,
Avoid the axe and take the Heart of
Darkness.
21. Vorador's - At the second red triangle on the ground
Mansion go east. Take control of the gypsy's
body and pull the switch. Now go back to
the triangle as Kain and the door to the
left will be opened.
22. Vorador's - Having complted secret 21, exit south
Mansion through the now-opend door. Fight and
kill the werewolf, take the items and
walk through the door in mist form.
Then, take the symbol of Power to get
the secret.
23. Vorador's - At the area with the first spikes you
Mansion see (with the two gypsies on shooting
at from the side) there is a secret
button at the third pillar, which opens
a door to the east (you can see the
secret area on you overhead map).
24. Vorador's - At secret 23, walk trough the door. At
Mansion the next door, there is a secret button
to the left. This button will open a
secret door to the south/east of here.
(again, look on your map).
25. Vorador's - When you get the Chaos Armor, walk
Mansion north. There's a secret button near the
pillar. Then take control of the gypsy's
mind and walk through the secret door.
26. Vorador's - In the big room with the after you found
Mansion the blood shower spell, head north.
There should be a secret button on the
wall to the north, which opens a door to
the west
27. Vorador's - After secret 26, exit in the door to the
Mansion west. You'll enter a room with two
ghouls and four meals (chained victims).
Again there's a button, which reveals a
door next to the button from secret 26.
28. Vorador's - On your way you'll find an ancient
Mansion chronicle of Vorador. right to it is a
secret button, which opens a door to the
south.
29. Vorador's - As secret 28, take control of the gypsy
Mansion and walk all the way south and finally
exit. In the room you'll enter there's a
button to your left, which will reveal a
door left of the chronicle (secret 28).
30. Vorador's - In Vorador's dining room, walk to the
Mansion north/west corner. Walk trough the wall
in mist form (there's a part where you
can walk through).
31. Vorador's - Still in his dining room, walk through
Mansion the door to the east. Yuo'll see a green
glow next to the pillar to the north.
That because there is a secret button.
32. North/west of - Here you can find one implode. It's not
Uschtenhiem much, but it's a secret.
33. North of - From secret 32, go north and then east
Uschtenhiem using lupine form. There are should be
2 Pentalich's of Tarot. Take the first
one for secret 33.
34. North of - Take the second Pentalich of Tarot from
Uschtenhiem secret 33, take get another secret.
35. Lava Cave - Use the control mind spell to control
the guy in the north/west and pull the
switch.
36.Shrine south of - When you enter this shrine, you'll find
the small shrine a teleporter, which teleports you to the
shrine located east from here.
37. Ziegstuhl - Enter the tavern, kill the people who
attack you and transform to wolf. behind
the counter you'll see a red glow, which
is a button. Push it. You don't have to
enter the secret door, because it just
leads to the first spirit forge cave
(unless you haven't been there yet)
38. Town of Avernus - In the area where you encounter a grey
demon for the first time, there is a
house, from which the door is half smash
(north of where the demon stands. Enter
the house in mist form. There are two
grey demons and a slow time inside the
house.
39. Town of Avernus - From secret 38, walk east, there a crack
in the wall next to the door. Again use
mist form to walk through the wall. Exit
south in the small room you enter. Now
you're in a big sewer. South/west of
where you're standing now is a heart of
darkness, which is a secret.
40. Town of Avernus - From the beginning of the sewer of
secret 39, the is another stairway,
which leads to another small room with a
crack. Again walk through the crack in
mist form and take the items. One of
them is a secret.
41. Town of Avernus - Again from the big sewer, but now exit
through the door to the south in mist
form. In the second sewer area there is
a secret slow time to the east.
42. Town of Avernus - In the second sewer area of secret 41,
exit by taking the other stairs. Walk
through the crack (I think you know how
by now). Kill the red demon and get the
slow time that lies in the chamber to
the north.
43. Avernus' - At the end of the cathedral, walk into
Cathedral the room to the east. In the south/east
corner there's a doorway to a secret
room containing lots of items.
44. Isle of the - Go to the house of mist and walk west
Dead to the water. Now cross the water in
mist form and exit west. You'll see a
small island with a teleporter. Return
here when the moon is full. At that
time, go into the teleporter. You'll be
teleported to the serpent temple. Since
the moon is full the door is open. Now
walk through the door.
45. Serpent Temple - In the big area with the ice walk to
the north/east corner, there's a secret
button on the ground.
46. Serpent Temple - Same as secret 45, but in the north/we
st corner. Having completed both secret
45 and 46 opens the door in the same
area.
47. Serpent Temple - In the area behind the door of secret
46, there is a statue of a snake in the
center, which is a secret switch.
48. Serpent Temple - From where you entered the Serpent
Temple, walk all the way south. Then
enter the first temple to the north. In
that temple there's another statue in
the first right corner.
49. Serpent Temple - Same as secret 48, but in the upper
right corner.
50. Serpent Temple - Same as secret 48 and 49, but in the
upper left corner. Having switch the
buttons of secret 48, 49 and 50 opens
the door.
51. Serpent Temple - Go outside the temple of secret 48, and
go into the temple right above it. At
the entrance there is a button to the
left.
52. Serpent Temple - After you push the button at secret 51,
walk to the right and take control of
the guard's mind, now walk north and
push the button to open the door to the
teleporter.
53. Serpent Temple - Walk into the teleporter, while still
controlling the guard. North of the
teleporter is a button.
54. Serpent Temple - Same as secret 53, but push the next
button on your way.
55. Serpent Temple - Same as secret 54.
56. Serpent Temple - Same as secret 54.
57. Serpent Temple - Same as secret 54.
58. Serpent Temple - Same as secret 54.
59. Serpent Temple - Same as secret 54.
60. Serpent Temple - Go to the temple in the center. Use the
control mind spell to take control of
the wizard to the left. Now push the
button to the north.
61. Serpent Temple - Same as secret 52, but do the same
thing to the wizard to the right.
62. Serpent Temple - Enter the door that opened after you
completed secret 52 and 53. Go left and
take you first right. There should be a
button.
63. Serpent Temple - Same as secret 54, but now go right and
take your first left.
64. Spirit Forge - North of Steinchencroe is a mooncave in
the cave is a spirit forge, which is a
secret.
65. Spirit Forge - Same as secret 64, but at the mooncave
located south of Coorhagen.
66. South of Beguile - Here is a cave, which contains a few
cave exit items.
67. South of Beguile - Push the large brown boulders, then
walk on and push the large grey boul-
der. At the end are a few Pentalich's
of Tarot.
68. East of - Push the grey boulder and exit to the
Steinchencroe east.
69. South of - Walk to the island in mist form. There
Willendorf are four Hearts of Darkness and an
magic orb.
70. North/east of - Left of the cave is a path which leads
to the camp with the purple tents.
There are a few Hearts of Darkness
there.
71. North of village - Enter the house. There you'll find a
near Willendorf teleporter, which teleports you to the
fifth mooncave.
72. Spirit Forge - After secret 71, press the button to
open the door.
73. Spirit Forge - Fly to the Dark Eden in bat form. At
the place where you land exit south.
Keep walking south and exit south
again. On your overhead map, you'll see
there is a big door to the south/west.
When the moon is full this door will
open. It will lead to a cave containing
a spirit forge.
74. Lightning Cave - Fly to the Dark Eden again and enter
the cave you land before. When you exit
the cave on the other side, walk to the
landmark. Just above it is another door
which only opens at full moon. Behind
it is the dungeon where you can get the
Lightning spell.
75.South/west of - From the Dollmaker's Mansion, walk
Elzevir's Mansion west, then south. You'll see an magic
orb and some items.
76.South of - From secret 75, walk south, you'll find
Elzevir's Mansion another magic orb and a Heart of
Darkness.
77.South of - From secret 76, walk a bit to the east
Elzevir's Mansion and take your first to the south. There
you'll find a blood vial and yet anot-
her magic orb.
78.Island south of - South of Elzevir's Mansion is a small
Elzevir's Mansion island covered with ice. There you
should find a few items, which are a
secret.
79 East of - Enter the mooncave when the moon is
Nachtholm full. You will get another secret.
80 West of William - Same as secret 79. Inside is a Spirit
The Just's Str. Forge, which will give you a Pentalich
of Tarot. (mooncave 6)
81. Gypsy Cave south - When you enter the cave walk until you
see two gypsies, one to the right and
one to the left. Control the mind of
the one to the right and leadhim to a
floor panel, which opens a door to the
north. Here you get a lot of items!!!
82. SteinchencroN - Enter the Big Horn inn. Walk straight
ahead and go to the middle room. There
you'll see two chairs against the wall.
Push the left chair to the left. Doing
this will reveal a secret door, which
leads to the Spirit Forge of Implode.
83. Vasserbhnde - In this town, there's a house. which
you cannot enter because of a rock
sealing the door. Simply smash it with
your mace. When you're inside, go to
the west room and move kain to the
upper right corner. There should be a
floor switch. Now go back to the main
room. You'll notice that the cage has
moved to the left, revealing a door.
Behind it is a teleporter, which tele-
ports you to the Spirit Forge of the
Font of Putrescense.
84. Termogent Forest - South of the cave with the bloodfoun-
tain there's an energy bank that can be
found. Just turn to Wolf a jump. But
there can also be found a Spirit Forge.
Change to Mist form and walk through
the crack in the wall.
85. Mind Dungeon - Go back to the Mind Dungeon. Control
the Mind of the guy in the upper right
corner (not exactly upper right), the
one with the switch. Turn the switch
and a door will open to the north.
Enter the door. As soon as you enter
the hidden room, stand still and fire
an Energy Bolt. You'll hear it hit a
switch, and another secret.
86. Mind Dungeon - Now kill one of the two guys (doesn't
matter to the right or to the left) and
take control of the other one's mind.
Walk through the door to the right and
turn the switch. Now you'll have access
to two teleporters, which both are
backdoors. The one in the Center leads
to the Anti-Toxin Spirit Forge.
87. Mind Dungeon - Go to the right and walk to the other
Teleporter. On your way, you'll see a
switch to the left. Pull it to gain
another secret. The other teleporter
leads to the Spirit Forge of the Energy
Bank.
88. Uschtenhiem - In order to go to Janos' House (middle
containing a closed door, go back to
the small shrine and push all the three
buttons (the ones where you only pushed
two to get through). Now go back to
Uschtenhiem and the door will be ope-
ned. There, you'll find a teleporter,
to the Heart of Darkness Spirit Forge.
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