Passages for Zelda: The Ocarina Of Time, platform N64

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Passages for Zelda: The Ocarina Of Time, platform N64

___________         THE LEGEND OF
   / _______   / _________ _____     ____   ______
  /_/      /  /  \   __   |\   /    \  _ \  \  _  |
          /  /   |  |  \  | | |     | | \ \ | /_\ |
         /  /    |  |_/|\_| | |     | |  | ||  _  |
        /  /     |   _ | _  | |   _ | |  | || | | |
       /  /      |  | \|/ | | |  / || |  | || | | |
      /  /       |  |__/  | | |_/  || |_/ // /  | |
     /  /     _  /________|/_______|/____//__\ /___\
    /  /_____/ /          OCARINA OF TIME
   /__________/ - Logo by Nick Vandermast
         (Clonus@nintendomail.com, fellow FAQmaker)

OR HEY, HOW ABOUT……

                      ______
                     /      \
                    |        |
                    |        |
                    |        |
                    |        |
               ______\______/______
               \__________________/
                    |        |
                    |        |
                    |        |
                    |        |
   THE LEGEND OF    |        |
 _________  ________|  _     |    _____         __
|______  / |  ______| | |    |   |  __ \       /  \
      / /  | |      | | |    |   | |  \ \     / /\ \
     / /   | |__    | | |    |   | |   \ \   / /  \ \
    / /    |  __|   | | |    |   | |    \ \ | |____| |
   / /     | |      | | |    |   | |    / / |  ____  |
  / /      | |      | | |    |   | |   / /  | |    | |
 / /_____  | |______| | |____|_  | |__/ /   | |    | |
/________| |________| |________| |_____/    |_|    |_|
                    |        |
                    |        | OCARINA OF TIME
                    |        |
                    |        |
                     \      /
                      \    /
                       \  /
                        \/{Logo by Dom}


--------------------------------------------------------------
Introduction
--------------------------------------------------------------
Hey, guess what? I've got some logos man! Oh, and I also finally broke the
250K mark, I think. Yippee for me, now my FAQ is more than HALF as big as the
biggest ones! Clonus and Domy, you guys rock! Um...the Walkthrough is finally
finished, so look for updates from other sections sometime soon.

--------------------------------------------------------------
Update History
--------------------------------------------------------------

Version 1.8 (October 9, 1999)- Finished the Walkthrough. That it, all I did.

Version 1.7 (October 7, 1999)- Spirit Temple section completed in the
Walkthrough. One more level, and then it's all over with. God I wanna work on
other sections.

Version 1.6 (September 11, 1999)-Water and Shadow Temples completed in the
walkthrough, Enemy Section about as thorough as you're gonna find, Character
Section, and Shops Section.

Version 1.5 (September 4th, 1999)- Added the Forest Temple and Fire Temple
Walkthroughs, and changed the introduction.

Version 1.4 (April 5th(?) 1999)- Make my Young Link Walkthrough, upping the
size of this FAQ to the triple digits. I added a few things here and there as
well. If this is still referred to as a Boss FAQ, I'm gonna be pissed.

Version 1.3 (February 21, 1999)- Added the rather extensive and detailed
equipment section. Fixed my Table of Contents too! This should up the size of
the FAQ to around 75K, and maybe it won't just be called a Boss FAQ now, eh?

Version 1.2 (February 18, 1999)- Added Golden Skulltula locations. Man, that
was. tough. I wrote them up as I could remember them, and then I tried to
categorize and alphabetize them. I decided the Dungeons could be separate
from the other areas, since they somehow wound up mostly in order while I
tried to alphabetize it.

Version 1.1 (February 16, 1999)- Added Heart Piece Locations, and a Mini-Game
Review. Gold Skulltula locations are coming soon.

Version 1.0 (February 12?, 1999)- Did the Boss FAQ. I don't know what day it
is.

--------------------------------------------------------------
Table of Contents
--------------------------------------------------------------
I. Introduction
 II. Update History
            III. Table Of Contents (hehehe)
                      IV. Story
                       V. Controls
 VI. Standard Stuff
                     VII. Walkthrough
          1. Kokiri's Emerald
      2. Goron's Ruby
         3. Zora's Sapphire
         4. Light Medallion
          5. Forest Medallion
        6. Fire Medallion
         7. Water Medallion
          8. Shadow Medallion
          9. Spirit Medallion
       IIX. Heart Piece Locations
           IX. Munky's Mini-Game Review
                       X. Boss FAQ
                       1. Parasitic Armored Arachnid: GOHMA
                     2. Infernal Dinosaur: KING DODONGO
                        3. BigOcto
                      4. Bio-Electrical Anemone: BARINADE
                5. Evil Spirit From Beyond: PHANTOM GANONDORF
  6. Flare Dancer
                        7. Subterranean Lava Dragon: VOLVAGIA
                        8. Dark Link
                  9. Giant Aquatic Amoeba: MORPHA
                       10. Dead Hand
                      11. Phantom Shadow Beast: BONGO BONGO
12. Ironknuckle
                     13. Evil Sorceress Sisters: TWINROVA
            14. King Of Evil: GANONDORF
                       15. GANON
XI. Golden Skulltula Locations
 XII. Equipment/Weapon/Clothing
XIIV. Characters
XIV. Enemies
XV. Shops
XVI. Special Thanks

--------------------------------------------------------------
The Story
--------------------------------------------------------------

Stolen from the instruction booklet. Actually, I just cut and pasted it from
someone else's FAQ, but they stole it from the instruction booklet. Who? I'm
not telling.

A long time ago...

Before life began, before the world had form, three golden  goddesses
descended upon the chaotic land of Hyrule, they were Din, the goddess of
power, Nayru, the goddess of wisdom and Farore, the goddess of courage.

Din, with her strong flaming arms, cultivated the land to create the earth.
Nayru poured her wisdom onto the earth to give the spirit of law to the
world. Farore's rich soul created all life forms who would uphold the law.

These three great goddesses returned to the Heavens, leaving behind the
Golden Sacred Triforce. Since then, the Triforce has become the basis for
Hyrule's providence, where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served as the
guardian spirit. The children of the forest, the Kokiri, lived with the Great
Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His
name was Link.

Early one morning, Link was having a nightmare. It was the same nightmare he
had every night. During a storm, Link would find himself standing in front of
a mysterious castle. A rider on horseback, carrying a girl, would race by.
The girl would look at Link as if to say something. Then, another rider would
appear. This big man clad in black would look down menacingly at Link. Link
would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"

As Link opened his eyes, he saw a fairy floating in front of him. This
fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.

"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for
coming. Thy slumber these past moons must have been restless, and full of
nightmares. A vile climate pervades this world. Verily, ye have felt it. The
time has come to test thine courage. I have been cursed. I need
you to dispel the curse with your wisdom and courage. Art thou prepared?"

Link entered the Great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. A
wicked man of the desert cast this dreadful curse on me. Employing his vile,
sorcerous energies, the evil one is searching for the Sacred Realm connected
to Hyrule. For it is there that one will find the divine relic. The Triforce,
that contains the essence of the gods. Whoever
holds the Triforce can make their wishes come true. Thou must never allow the
desert man to lay his hands on the Sacred Triforce. Thou must never suffer
that man to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle.
There, ye will surely meet the Princess of Destiny. Present this stone to the
Princess. I have foreseen that she will
understand everything."

The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before
dying, the Deku Tree's last words were, "The future depends on thee, Link.
Thou art courageous."

--------------------------------------------------------------
Controls
--------------------------------------------------------------
These controls definitely take a while to get used to, but once you know 'em,
you'll never forget.

***************
Standard Mode
***************

Z button- Does three things. If there's an enemy in sight, it will lock onto
him, and you'll go into Battle Mode. Battle Mode is  described later in this
section. If there aren't any enemies around, this changes your camera angle.
VERY helpful. Also, if you can lock onto things that aren't enemies, and
sometimes Navi will tell you things about them.

R button- Crouches and holds up your shield. Heh, Kid Link hides under the
Hylian Shield like a turtle in his shell. Anyway, this sucks because in
Battle Mode you can move while you hold up the shield.

A button- You'll be using this one A LOT. Look at the blue button at the top
of your screen. That's called the Action Icon. Whatever that currently says,
hitting the A button will do it. If you walk up to a door, the icon will say
"Open." It does so many different things, from talking, picking things up,
rolling (when you're running), climbing ladders, opening chests, jumping onto
blocks, etc.

B button: This is the sword button. Tap it once to unsheathe your sword, and
then you're ready for some fun. Just hitting B swings it, but there are a
bunch of variations, each sword does it differently too. Here's a little list
of what you can do in Standard Mode for you:

B- Slash
Just your standard sword move. Hit it three times and Link will do an
uppercut slash. Your best defense against baddies.

Hold B Without Magic- Swinging Slash
Link holds his sword out and does a 360. Does damage to anybody that gets hit
with it, and is good against packs of enemies, or when you've got guys on
multiple sides. Tough to pull off though.

Hold B With Magic- Light Magical Swinging Slash
Long name huh? Can also be done without magic by rotating the analog stick
360 degrees and then hitting B. Does twice the damage of a normal swinging
slash and has a longer range. Again, good when surrounded.


Hold B LONG With Magic- Heavy Magical Swinging Slash
YEAH!!!! Does double damage of a normal swinging slash but has a KILLER
range. Anybody on screen is gonna feel it. Just wait until the blue aura
around your sword turns orange.

Everything else is done in Battle Mode

C-Up- First-person view (enough hyphens for you?). Is done automatically when
you try to use the Hookshot/Longshot or Arrows. Basically, I only use it when
I wanna look shoot something, but some people like to look around. I guess.
Also used to talk to Navi if she's trying to speak to you.

C-Left, C-Right, C-Down- These are the Equip buttons. You select a weapon to
equip to the button by pausing, highlighting it, and hitting the appropriate
C-button. When the time comes to use it, just hit that C-button again. Most
used buttons, I bet.

Start- Well, this pauses the game. During pause, you can use the L and R
buttons to switch from screen to screen, or the analog stick. Lots of stuff
can be done in the start menu. One screen keeps track of all the items you've
collected (there are 24 in all). Another screen is a big map of Hyrule,
showing all the places you've been, and covering the rest with clouds. A
third screen shows you your tunics, boots, swords, and shields. And the other
screen keeps track of your progress, showing things like Spiritual Stones,
Medallions, Heart Pieces, Gold Skulltula Tokens, Ocarina songs, etc.

L button- Turns off the Map and the bottom right hand corner. Personally, I
like to keep it on at all times, even though I know most of the areas by
heart by now. But hey, to each his own.

*************
Battle Mode
*************
Battle Mode is accessed by looking at an enemy and hitting the Z button. This
is best used against very mobile enemies, or enemies with swords (Lizalfos,
Stalfos, Dinalfos).

Z button- Gets you out of Battle Mode, or switches you to another target.
Sometimes hard to get out of Batle Mode.

R Button- Holds up shield. This rules since you can strafe around while
holding it up. Always use this in battle unless you're attacking or flipping
or something.

A button- Your defensive moves primarily. Here's a little list of what you
can do with the A button in Battle Mode:

A button and back- Backflip
A backflip. Nothing more, nothing less. Good to use if a sword is being swung
at you, or if you just wannagive yourself some room.

A button and left or right- Sidestep
The best defensive move. As soon as you see an attack coming, take a few
sidesteps and you're clear. Can also be used to get around behind an enemy if
you need to.

A button and forward- Lunging Slash
Ah yes, the Lunge move. Just pull out your sword and lunge at that big fat
idiot in front of you. It does double damage, so ALWAYS use it against bosses
and immobile enemies. Opens you up to an attack from sword enemies though, as
they'll pick you off in midair. Dark Link will sidestep and lunge you if you
try it against him, LoL.

B button- Suprisingly, there are only two moves with B in Battle Mode. One is
the uppercut slash, already described, and the other is.....

Forward+B- Stab
Sweet! Perfect for killing quick enemies, like the Skull Kids. Also, hit B
three times while moving forward and you'll finish it off with a moving
uppercut slash.

--------------------------------------------------------------
Standard Stuff
--------------------------------------------------------------
These are just some standard things in Zelda. Nothing really tricky here.

Enemy Blurbs- While you have an enemy targeted, hit C-Up and the battle will
pause, with Navi telling you the name of the enemy and a quick blurb about
it. Cool to read some of them, stupid for others. Of course, for some enemies
(i.e. Anubis),  reading the blurb provides a little information on how to
kill the enemy.

Talking- You already know to walk up to someone and hit A to talk to them,
but it's what they SAY that matters. A lot of times, someone will give you a
tip or warn you about something. Heck, some people will give you something,
or a job to do to earn something. People say different things and you
progress through the game, so talk to people multiple times if you wish. You
can't beat the game without talking to people, so you might as well talk to
EVERYONE. Remember: Not everybody has something important to say, but
everybody has SOMETHING to say.

Navi- The fairy. Every Kokiri has one, and Link was the last in the forest to
get his. She's fun at first, and even provides a few tips, but gets REAL
annoying, REAL fast. I just wanna kill her after having spent countless hours
playing this game. She's useful for bad players, since if she sees you're
stuck for a while (outside of a dungeon of course), she'll provide help. You
can also talk to her using Saria's Song. Gives info on enemies and anything
else you might Z-target during your quest.

Slicing and Dicing- All around the world of Hyrule there is stuff on the
ground. Grass, rocks, trees, etc. And inside these things are usually helpful
items. How a bomb got inside a rock I'll never know, but it's there and you
might as well use it. NOTE: Most rocks give you three hearts if you need
some, and three rupees if you don't need hearts. Also, check out any part of
a wall that looks odd. There's a good chance you can blow it up.

Day and Night- First of all, time stands still in quite a few places. Those
places are: Inside houses, in dungeons, Lon Lon Ranch, Gerudo Fortress,
Haunted Wasteland, Kokiri Forest, Lost Woods, Kakariko Village, Hyrule
Market, Zora's Domain/Fountain, and Goron City. Everywhere else, time moves.
Some places it moves VEEERY SLOOOOW (Fishing Pond). But for the most part,
day is 2:30 long, and night 1:30. At night, Stalchildren (Stalchilds?) appear
in Hyrule Field (as a kid), so look out. Also, shops and such aren't open at
night, but some people appear at night who aren't there during the day. But
on the whole, day is a much better time.

--------------------------------------------------------------
Walkthrough
--------------------------------------------------------------
****************************
Getting The Kokiri Emerald
****************************
--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------

Necessary Items: Deku Shield, Kokiri Sword
Other Items: Deku Sticks, Deku Nuts

You start off with the games opening sequence, ending in your hut. Walk
outside and Saria will run up to your house and want to talk. If you want to,
go talk to her. She congratulates you on getting your fairy, among other
things. See the big area on the right side of your map? That's where you have
to go, but mean old Mido is blocking your way. You need a sword and shield to
make it past here. OK, let's go get them then! Go to the triangular area at
the bottom of your map screen, it's the training area. See the little hole in
the wall? Go crawl through it. Take a left up here, and you'll find a boulder
going round and round. Get behind it and walk with it, and you'll be at the
other side. An advertisement for the Know-It-All Brothers is in front of a
big chest. Open the chest to receive the Kokiri Sword!

Now you'll need 40 rupees. Look inside tall grass, slice little grass, throw
rocks, and look around. Jumping on platforms over water gets 5 rupees, and
jumping off the fence near the hole in the training center gets major rupees.
Also, Mido's house contains several chests worth looking into. Once you have
the necessary cashola, go to the shop. It's the little building next to the
Deku Tree's area. It's striped red on the top, and a Kokiri is sitting on the
roof. Go in, and buy the Deku Shield. Equip it, and the sword if you haven't
already, and go talk to Mido again. He yells at you some more, but then
realizes you've got weapons, so he let's you pass. Of course, I'd suggest
talking to everybody beforehand, since they won't say the same thing once
you've gotten the Kokiri's Emerald.

Alright, walk to the Deku Tree, and you'll be ambushed by some Deku Baba.
They won't attack you, but if you touch them, it hurts. Slice them up, and
you'll receive Deku Sticks. Yay! Go up to the Deku Tree, and a cut-scene
ensues. It's about Ganondorf's desire for the spiritual stones, and how he's
being destroyed from the inside. He opens his mouth and invites you to go in.
Well, collect your senses, save your game, and go inside.

--------------------------------------------------------------
Inside The Deku Tree
--------------------------------------------------------------

Necessary Items: Fairy Slingshot, Kokiri's Emerald
Other Items: Map, Compass

First off, slice the Deku Baba in this room. Take a left and climb up the
ladder. Make the jumps across this area until you find a big chest and some
Skullwalltulas. The spiders can't hurt you if you don't climb the wall, so
open up the chest. It's the map, and that's a very good thing. Keep jumping
until you get to a door at the end. Iron bars lock the door behind you, and
you have to square off against a Deku Shrub. No toughie, just check the
Enemies Section for that.

Once he's destroyed, he gives you a tip about jumping, and the doors unlock.
Proceed through the next door, and jump on the platform in the center.
Quickly leap to the chest, which turns out to be the Fairy Slingshot. In case
you didn't notice, the platform you jumped off of fell. Just turn around, and
look at the ladder above the exit. Z-Target it and hit it with the Slingshot.
It falls, and you can exit. Cut the grass below for supplies. Another way
through this room is to not use the platform at first. Just fall down and
climb up the vines to the other side. Then you can use the platform on your
way back. Just a little creative thinking on my part.

Go back to the Skullwalltulas and kill them with Z-Targeting and the
Slingshot. The third one cannot always be targeted, so just take him out
manually if necessary. Climb the vines, crawl right at the top, and drop
down. Go forward to the next door, ignoring the Giant Skulltula looming
overhead. He'll get his later. In this next room, go stand on a switch to
activate some platforms. Jump across to the other side, and open the chest
there. It's the Compass, so be happy. You can now see where all the treasure
chests are in this level, and exactly where you are. To exit, go back to the
beginning, and pull out a Deku Stick. Put it in the fire from the lit torch,
then walk over to the unlit torch. There ya go, just be sure to hit B to get
rid of the Stick before it burns away.

Go back and find a Giant Skulltula. Tough for the first timer. I went after
it with my sword. Just let it come down, then use the Slingshot when it
reveals its belly. Now, look over the ledge. See the spiderweb? Navi no doubt
talked to you about it earlier. Get a good running start, and jump. You can
somewhat control yourself in midair, so toggle the stick. Normally, you'll
hit the sides, and have to try again, but if lucky you'll land in the center
and break through it.
Take a left and a deep breath. There are two spiders in this room, but
they're Gold Skulltulas. You can't miss these things. I'd put 'em in my Gold
Skulltula section, but you could get hurt if you don't kill them. There are 3
platforms here. #1 is the one you're standing on, and #2 is right in front of
you. #3 is across the water and can't be reached. Go to #2 and step on the
switch. Now, there's a lit torch. Get a Deku Stick lit and jump to platform
#1. Part of the water is shallow enough to stand in. Run to the web at the
end, and is your stick is still burning, it'll melt away.

Go through the door to meet a Deku Scrub. If you want to, kill him. But if
not, stand on his grass so he goes away, and use your Slingshot on the gray
eye above the exit door. It closes, and the doors open. Now, get out of here
and prepare for more. You're in a room filled with water, a platform on
either side, and platform on the water, and a spiky log in the water. Dive in
the water, go to the left side, and dive down. There's a switch there, so
keep diving until you hit it. Go back to your original platform and wait for
the floating one to come to you. Jump to it, and since the switch lowered the
water level, you can pass under the spiky log. You'll hear strange noises
during all of this, it's your timer. It'll speed up and then stop soon. On
the other side, you have to kill a Giant Skulltula. Now, go to the block
against the wall and push it as far to the right as you can. Climb up on it,
and enter the door above.

Three torches in this room, and some Deku Babas. Ignore them, they grow back
anyway. Get a stick lit, and run like mad lighting all the other torches.
Once that's finished, you can leave the room in peace. In this next room
there are two spiderwebs. One leads to a Deku Baba, the other to a tunnel.
Find the tunnel, and enter it.

You're now on platform #3 in that water room again, so DO NOT JUMP OFF!!! See
the spiderweb on the ground? Well, we'll get that in a moment. Push the block
into the water, and jump to platform #2. Get yourself lit up on the torch
over here, and make a clever jump back to the block, and then onto platform
#3. To burn the spiderweb, either swing the stick, or use my way and roll
over the web. Either way is fine, and you wind up in the same place.

There's three Deku Scrubs in this room, and if you listened to the other Deku
Scrub a while back, he mentioning killing his brothers in a 2-3-1 order,
twenty-three is number 1. (Jordan reference?). Do so, which is pretty tricky,
except they freeze when hit, so you don't have to chase after them. The last
one must be caught, and he'll tell you Queen Gohma's secret. Then they leave,
and you have access to Queen Gohma's chamber.

I have a section for details on these things, and I bet you can guess its
name. Once Gohma's dead, collect the Heart Container she leaves behind, and
enter the blue light. You're back outside now, and the Deku Tree talks about
the Triforce. You now know everything you need to know, and I believe Din,
Nayru, and Farore were described as well. Oh, the Deku Tree is dying, so take
this. It's the Kokiri's Emerald!!! Cool, now he's dead.

**************************
Getting The Goron's Ruby
**************************

--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------

Necessary Items: Fairy Ocarina

Well, as I said before, everyone says different things since the Deku Tree is
dead. Mido yells at you, heh heh. Notable in her absence is Saria. Take the
exit on the left side, by the Know-It-All Brothers' House. You'll enjoy (or
maybe you won't) a cut scene featuring Saria handing over the Fairy Ocarina
to you. Man, the way Link exits this scene is PRICELESS! He sort of slowly
backs away from her, then runs full speed away, like she's some poisonous
snake or something. Hehe.

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: Map Of Hyrule

Walk forward and Kaepora Gaebora the owl will give you a map of Hyrule. He
also talks about using the map subscreen and stuff. Stay on the main road,
and head towards the castle when you see it. At night, the drawbridge goes
up, so you're screwed if that happens. Just wait on the road until day, or
Stalchilds will jump you. Once the drawbridge is down, go inside the castle.

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------

In here, look around for a red-haired girl named Malon. Talk to her, and she
says her dad is missing. Apparently, he went to Hyrule Castle to drop some
milk off, but hasn't come back yet. Check out the shops, but don't buy the
Hylian Shield, since you can get it later for free. Well, run through this
area to.....

--------------------------------------------------------------
Hyrule Castle
--------------------------------------------------------------

Necessary Items: Weird Egg

Go forward, and you'll meet Kaepora Gaebora again. He talks about time I
believe, but I could be wrong. Look on the right wall by some vines. If Malon
isn't there, go back to the Market and come back again. Anyways, when you
find her, talk to her. She whines about her dad some more, and gives you a
Weird Egg in exchange for you finding him.

Now, climb up those vines and walk along the area up here. Jump off when you
get to the stone thing. There's a hole in it to climb down, but jumping
across is faster. You'll see a boulder with a sign in front of it. Ignore
them, go a little further, and break left up the hill. Run to the far wall,
and climb the stone area. Jump into the water and let the current sweep you
away. You'll see a man sleeping. If your Egg has hatched, use it to wake him.
If not, wait until it does. Once you wake him, you find out that it's Talon.
A funny cut scene ensues, with him running back to find Malon.

Find the two crates of milk behind him, and push them along the path into the
water. Hop on top of the second one, and jump into the small hole the water
is coming out of. In this next area, you'll have to run around, dodging
guards like crazy. Don't worry, you'll make it on the first or second try.
Just remember a few things: Guards can't see behind themselves or through
bushes, they're not as good as the guards outside, and when you see a guard
making a tight circle through some rupees, use the overhead bridge. Finally,
you'll wind up in.....

--------------------------------------------------------------
Castle Courtyard
--------------------------------------------------------------

Necessary Items: Zelda's Letter, Zelda's Lullaby

Well, look in the right window at first and you'll spot Mario and friends.
This disgusts me, since Mario has no place in a Zelda game, but I digress. Go
talk to Princess Zelda, and she speaks of a great many things. Say no to one
of her questions, and she repeats it idiotically. God, what a retard. Oh
well, you see Ganondorf, and are told you must do something to stop him. You
get Zelda's Letter, which we soon found out was written in all of five
seconds. After that, go backwards and speak to Impa, Zelda's nanny. She
teaches you Zelda's Lullaby, and escorts you out of the castle. She also says
to go to Kakariko Village, but that ain't happening yet.

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Once you get control, look on the map. See the circle in the center? That's
Lon Lon Ranch. Go there.

--------------------------------------------------------------
Lon Lon Ranch
--------------------------------------------------------------

Necessary Items: None
Other Items: Epona's Song, Bottle w/Lon Lon Milk

Go straight through this area at first until you get out into the corral. Go
in the center and talk to Malon again. Talk to her three times, and after
that show her your Ocarina. She'll teach you Epona's Song, and Epona will
hump your leg like all loving animals do ;) Now, go backwards and take the
door on your right. You'll see Talon sleeping with bunches of Cuccos around
him. You can now play the Cucco-Finding Game [See Mini-Games Section] and win
a Bottle with fresh Lon Lon Milk inside. Sadly enough, he's just joking when
he asks about Malon. Trust me, you'll find out later. Go back outside to.....

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Sadly, I have to keep this as a section or people will get lost. Suffice to
say, go back into Kokiri Forest. Happy?

--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Man, I hate doing these little parts, but alas, I must include them. Anyways,
take the exit at the north end of the map. It leads to the Lost Woods.

--------------------------------------------------------------
Lost Woods
--------------------------------------------------------------

Necessary Items: None
Other Items: None

What, is that like three sections in a row with no items? Yikes! Anyway, from
the start go right, left, right, left, straight, left, right, or just listen
to the music, or my other way described elsewhere to get to.....

--------------------------------------------------------------
Sacred Forest Meadow
--------------------------------------------------------------

Necessary Items: Saria's Song (THANK GOD!)
Other Items: None (sigh)

Well, go straight forward and take out the Wolfos that attacks. The gate
opens and he leaves behind a purple rupee (50). There's a little maze-type
thing ahead, with Mad Scrubs (automatic Deku Scrubs) at every corner. Once
you get to the end, you'll face a bunch of Mad Scrubs in a hallway. When
they're dead, go forward and a cut scene ensues with Saria. She will teach
you Saria's Song if you show her your Ocarina. Once you've got that, head on
out. In case you're low on life, and didn't kill the Scrubs, save and reset.
You'll be back in your house. Great trick I must say.

--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Leave. Back to Hyrule Field. 'Nuff said.

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Go to Kakariko Village, which is next to the castle as Impa already pointed
out.

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------

Necessary Items: None
Other Items: Bottle, Sun's Song (At least, I don't THINK it's necessary),
Hylian Shield

Talk to the Cuccoo Lady [See Mini-Games Section] for the bottle, or go to the
graveyard (bottom right) for the Sun's Song. Now, the way to get the Sun's
Song is to go to the back of the graveyard and play Zelda's Lullaby. The
game's best Young Link cut scene occurs, and you've got a hole. Drop down.
Take out all 5 Keese in this room, and the door will unlock itself. Go
through the door and make a mad dash straight through this room. Run through
the green muck, because it hurts less than if you go near a ReDead, trust me.
After this, you'll see the wall. You learn the Sun's Song from it. Go back to
the ReDead's and play the Sun's Song to freeze them. Then leave. To get the
Hylian Shield here for free, pull on the grave with flowers in the first row,
and open the chest below. This is a good find, but don't
equip it yet. It was made for Adult Link, really. The entrance to Death
Mountain is at the top, but a guard blocks your way. Just show him Zelda's
Letter, which reads (god this is lame):

This is (your name), he is under my orders to save Hyrule.

Well, that was dumb, and the guard has his appropriate laugh. He also wants a
Mask from the Happy Mask Shop, which is now accessible in Hyrule Market. Go
through the now opened gate.

--------------------------------------------------------------
Death Mountain Trail
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Well, just walk forward and kill the two Red Tektites you meet along the way.
Kill the third that jumps down at you, and head up the ledge he was on. Those
boulders you saw cover up the entrance to Dodongo's Cavern. Now, just keep
going straight (can't go the up route) until you get to a circle of stones.
Go forward, not left, and you'll be in Goron City.

--------------------------------------------------------------
Goron City
--------------------------------------------------------------

Necessary Items: Goron's Bracelet
Other Items: None

Well, talking to people, you will discover that Ganondorf has sealed up the
entrance to Dodongo's Cavern (duh), the Goron's main food supply. Dodongo's
have invaded it, and Ganon won't help out the Goron's until he gets the
Goron's Ruby. Oh, and Darunia has locked himself in his room, waiting for a
royal messenger. Well, either by jumping straight down, or traversing the
paths, get to the bottom. You'll see a door with a plush carpet in front that
Navi flies to. Stand on the carpet, take out Le Ocarina, and play Zelda's
Lullaby. The door opens, so go inside. He is very unhappy if you talk to him,
but using the Ocarina cheers him up (and makes him look like a total psycho
in the process). He talks about Ganondorf some more, and gives you the
Goron's Bracelet. You can now pick up those funny looking Bomb Flowers lying
around.

--------------------------------------------------------------
Death Mountain Trail
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Well, take a right coming out of the cavern and you'll see a Dodongo and a
Bomb Flower. Now, what you've gotta do is pick up that Bomb Flower, get a
running start, and throw it. After a few tries, you'll be able to blast open
Dodongo's Cavern. Um...go in there dude. Hey, since this is a small section,
I just had a thought. If it's _really_ the Goron's place, why is it called
Dodongo's Cavern?? Answer me that, will ya!?! Oh wait, got a (bad)
walkthrough to do.

--------------------------------------------------------------
Dodongo's Cavern
--------------------------------------------------------------

Necessary Items: Bomb Bag, Goron's Ruby
Other Items: Map, Compass, Deku Shield

CAUTION: You should equip the Hylian Shield whenever you see a fire enemy
(Fire Keese, Dodongos, probably etc.) because the Deku Shield will be burnt
by these guys if they hit you. Of course, when they're not present, feel free
to use the Deku Shield, because child Link can actually maneuver with it. Oh,
and there are various Deku Scrubs around here who'll sell you replacement
Deku Shields. On with it already? No, screw you, I think I'll make a random
comment here. Ummm...Is it just me, or...nope, I got nothing. Oh, doesn't it
seem odd that there's a Map and Compass in every dungeon? Why is this I ask
you, and who put these here? On with it _now_? OK.

First off, look to your left and pick up a Bomb Flower. Run over and set it
down by the odd-looking part of the wall. It will explode, revealing the main
area of the dungeon, and giving the cavern its proper intro. Go forward, wait
for the moving platform to be at its highest, then jump onto it and onto the
center platform. Avoid the Beamos and go either left or right. If you go
left, destroy the Beamos with a Bomb Flower, and bomb the odd sections until
you find the Map. If that doesn't interest you, head right.

Kill the Beamos you see, and then bomb the odd section of the wall furthest
away from you (and the Bomb Flower). Go in, and you'll be in a hallway with
Dodongo Larva. Hack them, or use the Hylian Shield to cover yourself from
their attack. Once you make it to a rise in the ground, they can't attack.
The switch here is blue, so push/pull a statue on top of it, then go through
the door.

Uh-OH, it's a pair of Lizalfos. Luckily, they fight 1 at a time. Pull out
your Deku Shield if it wasn't equipped and take these idiots out. I found
this very tough, seeing as how you only have 4, maybe 5 hearts right now. The
door unlocks, so proceed.

You're in a dark room with torches and Dodongos. Wipe out the Dodongos first
if you don't wanna risk getting hurt. Now, if you don't have any Deku Sticks
and why would that happen, you don't use 'em anywhere!), bomb the odd part of
the wall and kill the Business Scrub you find there. He'll sell more to
you. Now, get a stick lit and go light the other three in the room. Viola,
insta-exit!

You're in the center room of the dungeon again, but this time in an area you
previously couldn't reach. Simply stand on the switch, and the door on the
left side unlocks. Scamper over there by way of platform, and get the Map if
you haven't already. Oh yeah, there's a Business Scrub willing to sell you a
replacement Deku Shield if it's gone around here. Now, once you've got your
supplies, head through the unlocked door.

You'll be in a room with a bunch of Bomb Flowers. Ignore that for now, and
blast away the odd section of wall to get to the other room. There are three
statues, one of which is an Armos. Just pick up a Bomb Flower, hurl it at
him, and repeat. You can get the Compass while he's chasing you if you wish.
COOL TRICK: If you just can't kill him, snag the Compass, save, and reset.
There ya go, and you barely lost any time. Anyway, get back to the last room.

Uh, you see that pillar in the center of the room? See all the Bomb Flowers
lying around it? Well, there's an obvious gap between two Bomb Flowers where
another one should be. Find one lying on the floor around here and put it
there. They all explode, and a sequence ensues. One thing's for sure: You've
got stairs! Take either direction on the wooden ledge up here and get out of
this room. Look, it's the return of the Skullwalltulas right before the
door!! OK, that was dumb.

In this next room you'll see some Fire Keese and about seven Armos. Yikes!
I'd equip Mr. Hylian Shield and kill the Keese first, then circle around the
Armos. Don't touch them, because one is only a statue. It's the one in front
of the ladder. Pull him out of the way and you'll have easy access to the
top. Hit the switch, and then leave this friggin' place!

You're in the main room, sorta. You're on the second floor now. Just run
across the bridge, and if a Keese comes near you, slash the retard. In the
next room, drop down and Navi informs you to watch your step in these tight
corridors. Look for a ladder with a blue block at its base. Climb the ladder,
then jump off onto a platform with a chest. Open it for some rupees, then
grab the Bomb Flower next to it. When it's about to explode, throw it at the
explodable (word?) wall. I mean, when it's REALLY about to explode. Also, you
can get it stuck on the ladder if you've got good hand-eye coordination. Just
blast it and go through the passageway.

There are three platforms in this room, but the center one is on fire. Just
use the Slingshot on the yellow eye atop the third platform, and the fire
will go out. If you run out of Deku Seeds, there's some regrowing grass in
this room.

Aw man! Just when all was going well, another freaking Lizalfo fight! Kill
them I suppose, just like last time. In the next room, there are 4 platforms,
and the 2 center ones are on fire. Hit the eye at the end again, hop onto the
second platform, and turn left. Hit the eye there and proceed to exit the
room. Watch out, the fire WILL grow back.

In this next room, you can find a Bomb Bag inside of a large chest. Isn't
that nice? Now, go through the passageway and you'll see a switch. Save the
game, as the switch creates easy access from the first floor to the second
floor via a pillar. Jump across the bridge and bomb the wall at the end for a
chest. If you're missing your Deku Shield, that's what you get. If not, it's
20 rupees. Now, go back and stand right next to a gap in the bridge. Pull out
a bomb and drop it. It'll land in the Giant Dead Dodongo's eye. Do the same
with the other one, and he opens his mouth, allowing you to get to Dodongo's
chamber. Or closer at least. If you've got full hearts, jump down there, but
if not, use the pillar to get back down.

Now, enter the door in the Dodongo's mouth (WTF? A door in his MOUTH!?!?!)
Equip the Hylian Shield and kill or avoid the Fire Keese flying around.
Jumping in the hole shows you that there's a blue switch down there, since it
won't stay down. Take a right from this room, and you'll be in an area with
Fire Keese and blocks. Just scramble through this room, you'll have to climb
to higher ground near the end. You'll see a tunnel, but smash the pots to the
left. They contain Red Fairies, and you've probably got at least 1 bottle to
keep one in by now.

OK, go through the tunnel, and push the block at the end. It'll fall off, so
push/pull it onto the switch, watching out for the Fire Keese, who will
sucker punch you while you pull it (well, that is if they had arms). Great,
the door to Dodongo is open. Proceed!!!

Open up the chest in here for some Bombs, which you may or may not need. Bomb
the odd part of the floor, and drop down to square off with Dodongo. See the
appropriate section, which believe it or not ISN'T the Mini-Game Section. God
I hate you people.

Once this guy's killed, take your Heart Container and leave. Enjoy the
sequence with Darunia at the end, and get the Goron Ruby. This one just might
be funnier than Koume and Kotake's death scene. My sister says Gorons look
like bears, and this only proves it, hehe.

--------------------------------------------------------------
Death Mountain Trail
--------------------------------------------------------------

Necessary Items: Magic Meter
Other Items: Spin Slash

Alright, remember when there was that flag when you went up the slope en
route to Goron City? Yeah, take the up path there, and blast the boulders
away with Bombs. Jump across the gap, and equip the Hylian Shield. Run to the
far wall, and boulders start to fall. If you see a shadow on you, press R to
duck and cover until it goes away. Either that or run like hell until it
stops, my method of choice. Kill the two Skullwalltulas you can see, then try
to get positioning on the third one, or just run past it. At the top, don't
go down with the damn owl, Bomb the area on the left. Look, a Great Fairy
Fountain. Play Zelda's Lullaby on the Triforce symbol, and the fairy appears.
My god, could she possibly be wearing any less? Not that I'm complaining
though. She teaches you the Spin Slash attack, and now you have a Magic
Meter. Good for you. Technically, the Spin Slash isn't necessary, but you
need to gain it in order to speak to the other Great Fairies, and one of them
gives you Din's Fire, which IS necessary. Get my drift?

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------

Necessary Items: None that I haven't already described
Other Items: None that I haven't already described

Use a ride from the owl to get here, and then leave. Nothing else to do. Go
through Hyrule Field and go to Hyrule Castle.

--------------------------------------------------------------
Hyrule Castle
--------------------------------------------------------------

Necessary Items: Din's Fire
Other Items: None

Proceed past the gate like you did last time, but look at the sign and the
boulder this time. Blow up the boulder and go inside. You know the drill.
This time you receive Din's Fire which is necessary WAY later in the game.
Now, from here go to Zora's River, it's to the right of Kakariko Village in
Hyrule Field.

*************************
Getting Zora's Sapphire
*************************

--------------------------------------------------------------
Zora's River
--------------------------------------------------------------

Necessary Items: None
Other Items: Magic Beans

First, walk forward and blast the rocks, duh. You can buy Magic Beans from
the fat kid, which are necessary to get some Heart Pieces, and some Gold
Skulltulas, but not vital to your quest. Anyway, there is a point where the
gap in the river is very small, so jump across it. You can also use a Cucco
to float over the wider parts, but I think it takes too long. Just jump
through this level, making sure not to stay in the water too much, and
avoiding the Blue Tektites. At the end you'll find a waterfall with a grate
in front of it. Play Zelda's Lullaby on the grate, enjoy the swank cut scene,
and jump through the now opened waterfall. That thing will close fast though,
so don't stand around for too long.

--------------------------------------------------------------
Zora's Domain
--------------------------------------------------------------

Necessary Items: Silver Scale, Fish
Other Items: None

Well, stay on the path and make your way upward to King Zora's Chamber.
Talking to him reveals that Princess Ruto is lost. Take a left and play the
Diving Game. Refer to the Mini-Game Section for this relatively easy game.
Once you go backup to her and get the Silver Scale, dive down again. Look
for an underwater hole in the ground; it's a shortcut to Lake Hylia.

--------------------------------------------------------------
Lake Hylia
--------------------------------------------------------------

Necessary Items: Bottle W/Letter
Other Items: Fishing Pond w/Lots O' Stuff, Scarecrow's Song

Just go forward a little bit and Navi will turn green and fly underwater.
Dive there, and when you come up you'll have the Not-So Empty Bottle. Equip
it to a C Button, and use it to read Princess Ruto's Letter. She's trapped
inside Jabu-Jabu, and wants you to save her. Oh, and don't tell her daddy. Go
back to Zora's Domain now. Oh, the Fishing Pond is on the far side, left of
where you entered. To finish half of the Scarecrow's Song sequence, just go
up to the scarecrow who claims to be a musical genius, and play an 8-note
song.

--------------------------------------------------------------
Zora's Domain
--------------------------------------------------------------

Necessary Items: Fish, if you didn't already get it
Other Items: None

Well, show King Zora the Letter in a Bottle, and he'll tell you to go fetch
Ruto. Man, he takes like a week to move out the way! When he's done, walk
around on the lower level of the Domain until you spot some fishies. Catch
one in a bottle, or buy one from the shop for 200 rupees (yikes!). Now, go
past where Zora was originally blocking.

--------------------------------------------------------------
Zora's Fountain
--------------------------------------------------------------

Necessary Items: None
Other Items: Farore's Wind

Well, if you want Farore's Wind, read this. If not, just skip to the next
paragraph. It's unnecessary, and I never use it either. Alright, go behind
Jabu-Jabu until you find an island with a tree, a silver boulder, and a
Gossip Stone. Bomb behind the silver boulder (I think there's a crack or some
other boulders there) and you'll open up a passageway. In here is another
Great Fairy Fountain, and you get Farore's Wind.

Now, go up in front of Jabu-Jabu an get right up in his face. Release the
fish, and he'll open his mouth. In you go, along with the fish. Man, Link has
a girly voice, I wanna kick him square in the nuts.

--------------------------------------------------------------
Inside Jabu-Jabu's Belly
--------------------------------------------------------------

Necessary Items: Boomerang
Other Items: Map, Compass

Run forward, avoiding the enemies, and stand against the...I guess we'll call
it locked for now. The locked door. Turn around and look up. Navi flies green
toward a switch, so pull out your Slingshot and peg it. Just walk through
this next room, nothing of interest really.

Hey look, Princess Ruto in this room! She's angry, and doesn't want any help.
God, what a putz, she walked right down a Sucky Thing Of Doom! Follow her,
and then talk to her. She again says no, but don't give up hope. Talk to her
one more time and she says that you may carry her. OK, do so. Link is
carrying around a naked girl??? Um..this isn't G-Rated!!!

Take the door behind you (yes behind), and jump into the water in the center.
Toss her over to the other side and get ready for some pain. Bunches of
enemies like Bubbles and Stingrays inhabit this place. Just touch Mr. Center
Switch to raise the water so that you can go to the other side with Ruto. Oh,
if Ruto dies, just go backwards, and she will be waiting. I always lost her
my first time around. Get to the exit door and shoot the switch on the
ceiling to leave.

Wait in this room until the elevator platform comes down. Ride it up to the
top, it takes you to the room before the Holy Room (get it???). Um, go
forward and run through the pits in the next room. Also, go at full speed so
Beris don't drop down on you. Take the door at the end.

Scamper through this next room, and take a quick right. Put Ruto on the blue
switch and enter the door. Now, wipe out anything with a pulse in this next
room (using the best damn weapon in this level, Deku Nuts), and your reward
is the Boomerang.

Now, go out, and walk around this next room until you find another blue
switch. Set Ruto down on it again and go in. Whoa, it's a Parasitic Tentacle.
Just fight it like you would a Skulltula basically. Keep the Boomerang ready,
walk forward until it comes down, and release it. Repeat until dead. When it
dies, a chest will appear out of nowhere (amazing!), and it contains the Map.

Remember the hallway with a red tentacle in it? Well, go through that
hallway, because the tentacle ain't there anymore. Navi reminds you in case
you never saw it. Well, dispatch of Bubbles in here in 40 seconds or less.
Deku Nuts are the weapon of choice, but the Boomerang is capable. Kill them
all in time and you get the Compass! Yay?

Go back into this room and go through the door which I believe WAS NOT HERE
BEFORE! Man, freaky. Uh, inside is a blue (I think it's blue) Tentacle. Kill
it, and you get.....nothing. Oh well, the tentacle blocking your way earlier
is gone. Go into that nearby hallway and you'll do battle with the last
tentacle, a green one. I bet you saw this one earlier, killing this tentacle
it's gonna get rid of the one in the hole room. Kill this thing.

Work your way back to the hole room (which takes all of ten seconds, hehe).
Fall down the hole the tentacle used to cover (from where you just came in,
it's the farthest one on the right side). You'll fall onto a section of land
(well, flesh) that you've no doubt tried to access before. Go through the
door, and you'll see Zora's Sapphire. Throw Ruto to it since you can't reach
it yourself, and the platform rises. When it returns.....RUTO'S BEEN TURNED
INTO AN OCTOPUS! DEAR GOD SAVE US ALL! Oh wait, that's just BigOcto. Kill it.

Once he's dead, climb onto the platform elevator in the center, and you'll be
led to an area with wiggly wobbly thingies and an Octorok. It's tough to kill
him, so just stick it out. Boomerang the jello impersonators, and hop on them
to the exit.

Jump across the gap to a platform, and it lowers to that circular room before
the Holy Room (come on, it's funny, admit it!). There, now you can reach the
far side, the Boss Area. Uh-Oh, there's a blue switch, but no Ruto. No
problem, just walk to the other side and grab a wooden box. Place it on the
switch and enter the door.

Kill the Jellyfish in this room with your Boomerang, and then climb the
vines. I suggest killing the Gold Skulltula. I'm sorry, but look man, I can't
just not say anything about it! Um, get to the top, and you'll see a switch
blocked by a plate of glass. Z-Target the switch, get a little bit away from
the glass, and let a rip. Go walk through the unopened door. Or hang
yourself, whatever feels right.

Slaughter Barinade and get your Heart Container. Enter the light Link, the
light!

Um...I don't feel like giving any information on this cut-scene, so here's
some random thoughts. Link gets scared too easily. Wouldn't his clothes and
stuff get wet being in the water so much? Man, if Ruto calls this friggin'
stone her most precious possession ONE MORE TIME...OK. Link is engaged at age
8? Man. Hey, I just noticed something. Saria, Ruto, Malon, and maybe Zelda
all want Link. Lucky piece of crap. Proceed to make your way back to Hyrule
Market.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
############################
Getting the Light Medallion
############################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: Ocarina Of Time
Other Items: None

Upon nearing Hyrule Castle, you'll see a cut scene in which Zelda flees with
Impa. She tosses the Ocarina Of Time into the moat and up comes Ganondorf on
a sweet-looking black stallion

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------

Necessary Items: None
Other Items: None

This is tricky. You've got find the Temple of Time. Hard with all the junk
cluttering this area up. Just look for a churchlike thing with some steps.
Coming from the field, it's to the right of the Happy Mask Shop.

--------------------------------------------------------------
Temple Of Time
--------------------------------------------------------------

Necessary Items: Master Sword, Light Medallion
Other Items: None

First, walk up to the little alter thing and read the inscription. It says
something about the Hero Of Time playing the Song Of Time. Well, whip out
your Ocarina and play that thing! The door opens up, allowing you to pass.
Walk through and Navi will fly up to the Master Sword. Go pick it up. You
will see a LOOOOOOOONG cut scene. Basically, you wake up 7 years later in the
Sacred Realm. Rauru, the Sage of Light, speaks to you for a while about how
Ganondorf got the Triforce of power while your lazy ass slept. Oh, and you
get the Light Medallion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#############################
Getting The Forest Medallion
#############################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------
Necessary Items: None
Other Item: Probably listed somewhere else

Get your ass out of here and go to Kakariko Village. Unless of course, you
don't even CARE about saving the world!!! What's wrong with you, ya
slacker???? Oh, wait. Now would be a good time to get the Goron's Sword,
since it's never too early for THAT! But you'll need a horse first. So go to
Lon Lon Ranch and get Epona. See the appropriate section for details on that.
"But Matt, I am a stupid little boy! What section is that?" That'd be the
Mini Game section, or the how to get the Triforce section, since Epona uses
the Golden Wings to fly to the Sky Temple. What, don't you people read the
webpages???

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Yeah, well, we already have the Sun's Song right? Now, Munky says, go in,
take a left, find a flowery grave, pull it back, and jump right down the
hole! Oh yeah, if you go in the hut, you discover Dampe has a Hookshot in his
grave. Hey, I thought ghosts couldn't hold things! Didn't anybody see Ghost?
You have to LEARN, from a bum on a subway car.

--------------------------------------------------------------
???
--------------------------------------------------------------
Necessary Items: Hookshot
Other Items: No, now stop asking

Dampe is there, and talks smack about how he can kick your candy ass in a
race. Well, race him...and discover he's right. But as long as you finish,
you get the amazing, stretchy-shrinky, bouncy-wouncy, boingy-joingy, Gold
Skulltula massacrin'' Hookshot. Oh yeah, keep going, and you'll run into some
blue blocks. Navi gives you a tip to play the Song Of Time and they go away.
Now you are in the windmill, and can get a Heart Piece now if you were too
stupid to earlier.

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------
Necessary Items: None
Other Items: None.....again

Leave. Just get your ass out of there and over to Kokiri Forest.

--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------
Necessary Items: Take a wild frickin' guess!!!
Other Items: Must...control...fist..of..death.

Hey, I've got a crazy idea! GET IN THE GODDAMN LOST WOODS AND DON'T EVER COME
BACK YOU MINDLESS RETARDS!!!! CAN'T YOU FIGURE THIS OUT ON YOUR OWN???? IS IT
TOO HARD FOR YOU?????? ¤phew¤ that felt better.

--------------------------------------------------------------
Lost Woods
--------------------------------------------------------------
Necessary Items: Stop it, please
Other Items: I have nothing funny left to say. Not that I had anything funny
to begin with.

Umm...we have to get to the Sacred Forest Meadow, so excuse me while I try to
remember the way. Hmm, right, left, a few more directions maybe, and then we
meet Mido. Remember the path on your own. Play Saria's Song for Mido, and
he'll let you pass. Then beat him unmercifully with a stick. Keep going, and
maybe you'll find...

--------------------------------------------------------------
Sacred Forest Meadow
(had you on the edge of your seat, eh?)
--------------------------------------------------------------
Necessary Items: THE MINUET OF FOREST!!! GOD BLESS THE MINUET OF FOREST AND
THAT STUPID SHEIK!!! HALLELUIA!!!
Other Items: Meanwhile, this section has been blank since god knows when.
Zora's Domain maybe?

Watch out, because the paths are now guarded by Moblins! Transverse (oooh,
big word!) the path and you'll wind up smack dab in the middle of...well,
nowhere really. Bea the Super Moblin in the hallway (hey, I just made that
up. Pretty damn cool, huh?) and your reward is A NECESSARY ITEM!!! Just play
the damn song, watch the cheery crap, and get in the Forest Temple. "But
Matt, it's me, stupid little boy again. How do we do that???" No. Figure it
out for yourself.




OK, just Hookshot the branch above the broken staircase. I shouldn't have
told you though.

--------------------------------------------------------------
Forest Temple
--------------------------------------------------------------
Necessary Items: Fairy Bow, Boss Key, Forest Medallion
Other Items: Map, Compass

Walk a ways forward and two Wolfos will pop out of the ground. I have no idea
how they do that. But kill them anyway, because they suck. Then (many people
miss this, including myself), climb the right wall. That spider up there is a
GOLD Skulltula, so it won't hurt you unless you climb right into it (and I'm
sure some of you would). Drop onto the ledge up there and kill it. God I hate
that sound. Jump onto a branch with a treasure chest on it. Inside is a Small
Key. You'll be needing a few of these for every temple from now on.

Now, drop down (or climb), go through the door, and massacre Mr. Skulltula.
Hookshot him in the back if you're impatient. Going through the next door
brings you to a large, circular room (known from now on as the Main Room),
and a cinema awaits you. Four Poes steal some fire. Why this matters I don't
know. Apparently, Link has no matches so we must track down those ghosties
and get the flames back. Might as well take the door straight in front of
you, since there's a Gold Skulltula over there. Go through the door and kill
the Blue Skull in the hallway. After leaving, you must fight a new
enemy-Stalfos! Basically, these are what Stalchildren (Stalchilds?) turn into
when they grow up. I guess. Once they're dead, a treasure chest appears with
another Key inside. And one of the pots in the room has a Fairy in it. Leave
the room and come back if you want another.

Back in the main room, there are four other doors. One is unreachable, and
another locked, leaving two doors. Scratch that, one of the remaining is
blocked by an eyeball, so take the last one. Yard. It's blocked by a blue
block, to dispel it (remember how...?) and go on. There's a well you need to
go down, but alas there's no way down it yet. So climb the wall in the corner
(killing two of the three Skullwalltulas first). You'll have to sneak by the
last one, but it's relatively easy. There's a door up there, and you can kill
a Blue Skull in there (or two??) to receive the Map.

Go through the door and look around for a target. That's to shoot with your
Hookshot. Do so and observe the effects. Hit the switch to drain the well
down there, so jump down now. Aim for the water, especially if you're low on
life. Then climb down the well and follow the path. Just a few hearts, and
yes you CAN drop in the water if you feel the need to do so. Oh, and Small
Key #3 is down here as well.

NOTE: I just lost the entire Forest Temple FAQ after this, so don't look for
my best work here. I'm extremely pissed off, as it was 9K, and now I'm down
to 2.5K. ¤sigh¤

Get out, and look for the door that leads back to Room le Main. Use one of
your Small Keys to open the door across the room for you, and kill the Giant
Skulltula you meet there (it's times like these I wish I had arrows). Now, a
Blue Skull will come after you as soon as you enter the next room, so
dispatch of him. Find a ladder, and climb up. On this floor, look for a blue
block (I think it's blue at least). See the arrows on the ground? They point
the way you should be dragging the block, so follow them. At the end, the
block will drop a few inches so you can get on it. On the next floor, you'll
find a red block. Drag it backwards until you run into a wall, and then go
back to the first floor and run around until you find a ladder. Climb it, and
push the block. Now you should be able to go down the ladder, back up a floor
via the blue block, and the rest is easy. On the top floor, you'll have to
fight a pair of Blue Skulls. Easy enough. Ignore the eyeball for now, you'll
use it later. Now just open the locked door and you're outta there. Whoa,
f***ed up hallway, huh? Anyway, run along through, and listen to Navi
at the end. You won't have to worry about it unless you fall to the floor in
this next room though, or are REALLY slow. Just get to the other end and
unlock the door. Run through this room and open the next door. Now you'll go
toe to toe

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