Passages for Dark Project, platform PC

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Passages for Dark Project, platform PC

Lord Bafford's Manor
 Using the Sewers to Get In

 Use this ladder down to the sewers to get into Bafford?s Manor.
 From the start of the mission, walk forward. You?ll soon be in an open area
 with a large building ahead and to the right. That?s the house you?ll be
 breaking into. If you continue walking straight ahead, you?ll see the front
 entrance and the three guards stationed there. To find the sewers, though,
 turn to the right and walk around the house. You?ll see an entrance to the
 sewer, which appears as a hole in the ground with a ladder leading down.
 Pass up this entrance and the one in the distance ahead. When you pass the
 first sewer entrance, keep an eye out for the next left turn. Take it and
 continue walking forward. You?ll pass through a gateway, and to your right
 will be a third ladder leading down. This is the one you want.

 At the bottom of the ladder, turn right. You?ll see several corridors in front of
 you. You want the one on the right. As you turn right, you?ll see a door almost
 immediately. Open it and walk in. Flip the switch on the back wall and leave
 this small room. Walk out and turn right, and turn right again. The switch just
 opened the grate that was here. Walk through to the ladder and climb up.
 There is a guard stationed here. You need to get the key hanging on his left
 hip. This will open the door he?s guarding. Once the door is open, walk in and
 jump down the well.

 The Well and the Basement

 Keep your eye on this window slit for the guard. When he walks past headed
 to the right, the coast is clear.
 Swim until you come to the large round area with water trickling down from
 the ceiling. Continue until you come to an area off to the right with dry land.
 Walk up and into the basement of Bafford?s Manor. You?ll be in a storeroom.
 Go to the door, open it and proceed into the next area. It?s another storeroom.
 Walk cautiously in here, because there?s a guard close by. Move in and very
 carefully approach the window slit at the far side of the room. You?ll
 eventually see a guard walking past on his rounds. When he walks by headed
 toward your right, he?s going away from your path, and it?s safe to move. Go
 through the opening and turn right, walking all the way to the end of the
 corridor. Take another right turn, and eventually you?ll find yourself in another
 group of storage rooms.

 If you look to the left as you enter the first room, you?ll see a guard standing
 watch over an exit in the distance. You need to get through that doorway.
 Walk around in these storerooms and line up a good close shot on the guard.
 An arrow to the neck will put him out of commission permanently and allow
 you access to the stairs leading up to the main floor of Bafford?s Manor.

 On the First Floor
 There are no guards near this first area on the ground floor, but there are a
 few servants. Walk out the door and turn right. Go past the first branch off to
 your right and keep walking past the room with the sleeping servant. Take the
 right turn just after this room and walk all the way to the end of the hall. Once
 here, turn left and follow the hallway until it ends in a reddish door.

 Head into this next area carefully. You want to walk out the opposite end of
 this oddly shaped corridor and take a quick left. There?s an open hallway
 here, with a set of stairs to your immediate left. Ignore these and walk
 forward until you reach another set of stairs to the left. Take these up to the
 next room, and take the next flight of stairs up as well. This will take you to a
 tower room over the second level. Walk down the other staircase from this
 room to reach the second floor of the Manor.

 On the Second Floor
 Walk through the covered corridor to the door at the end. It will be to your
 right as you exit the tower. The room beyond is a library. Scout around for
 trinkets, then open the door opposite the one you entered and step very
 carefully into the hallway beyond.

 Two guards are patrolling this hallway, both walking in a counterclockwise
 pattern. You?ve entered the hallway from a door that they don?t see as they
 make their normal rounds. Sit and wait quietly as the guards pass. Just as the
 first guard gets to the end of the hallway and turns left, the second guard will
 appear. You need the key he is carrying on his belt. Whether you get it by
 killing him or by cautiously picking his pocket is immaterial. When he is dead
 or when he has turned the corner at the end of the hall, move forward to the
 alcove on your right. Pass by the door. There?s a set of stairs leading down to
 a small room with a door on each side. Open either one.

 In the next room, there is a single guard. Drop him with a well-placed. The
 scepter is hanging on a pair of hooks behind the throne in this treasury.

 Getting Out
 You?ll leave a different way. Walk out of the throne room and back into the
 hallway. Turn right and take another right at the next door. This is Bafford?s
 bedroom. When you?ve collected all the trinkets, go back to the hallway and
 turn right again. This time, go past the corridor branch to the left and open the
 door in the left wall at the end of the corridor. Walk to the other end of the
 library.

 Take the first staircase to your right. Go up, then head down the other
 staircase once you get there. Head down the next staircase back to level one.
 Sneak out of the stairwell and turn left. Take the next left you can, and walk
 until you see the switch sitting against one of the pillars. Throw the switch to
 open the nearby gate back to the outside and leave.

 Break from Cragscleft Prison
 The Mines
 Walk over to the large depression in the ground and jump in. There?s really
 only one path you can swim, so take it. This will take you into the mines
 themselves. You?ll be starting on the level next to the bottom. Crawl out of the
 water and walk forward, following the mine cart tracks. Walk around the
 deadfall and into the mines proper.

 Ahead of you is a corpse surrounded by a cloud of insects. Avoid both and
 continue to walk straight ahead down the tracks. After you take a few steps,
 the corridor will branch. Take the short right branch, and when it stops, head
 to the left. This corridor opens into a larger area with a pair of corridors
 running left and right. Take the closest one on the right.


 If you?re quick, you should be able to jump into the area in the right wall
 before the zombie has time to notice you and react.
 You?ll soon come to an open area with a device at the back of the room.
 Move in and, avoiding the zombie, jump onto the ledge in the wall on the right.
 Crawl up this incline until you reach the end. It opens up into a small room
 with three bodies, one of which is a zombie.

 Come out of the tube and go straight ahead, hugging the left wall. In the
 corner, there is another ledge to jump onto and crawl up. This will lead you
 eventually to a high room with a destroyed bridge. There?s no way to repair
 the bridge, so you need to find another way across. Look to the left and jump
 down onto the narrow ledge. Follow it around the area to the other side of the
 broken bridge.

 Climb up onto the other half of the destroyed bridge, then get on the railing.
 From here, mantle up to the corridor that lies above this bridge. Walk up the
 incline and take a quick look around. To your left is a device for calling up an
 elevator. To your right is a zombie surrounded by another cloud of insects.
 Click on the top button of the device to call the elevator up to this level, then
 run past the zombie down the corridor to the right. If you?re quick, it won?t
 get a shot in on you and it won?t be able to keep up with you after you get past
 it.

 Run straight ahead until this corridor ends, then turn right. Follow the tracks
 around. Keep going straight ahead until you come to an open area with a
 ladder on the right side. Go through the nearby doorway. Jump up on the
 small rise. Walk to the left of the fallen beam and onto the paved area. The
 first right leads to the stairway up to the factory, but it?s guarded by a pair of
 Hammerite guards. Slay them with arrows while hiding. You must be very
 careful moving through this area, because a few active zombies are still on
 this level.

 Sneaking through the Factory
 Start through the factory by walking forward to the two doors. Move through
 the door on the right, through the machine room. Sneak by the guard and go
 through the machine room to the corridor beyond. Once you get there, follow
 the hallway to the right and take the first branch to the right. Take this into the
 factory itself.

 You?ll enter the factory from a catwalk above the factory. Follow the wooden
 catwalk all the way around to the end and take the stairs down. Sneak past
 the Hammerite that is manufacturing weapons here. Be patient and move
 very slowly, and he won?t catch sight of you. Beyond him and to the right is
 the entrance to the prison level.

 The Prison Level and Cutty
 As you come to the prison level, you?ll hear a pair of Hammerites talking
 about Cutty in cell block 4. Crouch down and sneak in, staying in the
 shadows. After a few moments, one of the guards will walk past you, giving
 you the opportunity to steal the key on his belt. Do so, and let him walk on.
 When he is gone, carefully sneak past the guard that is still here and move into
 the prison proper.

 Follow the sign toward cell blocks 3 and 4. You?ll come to another guard.
 Again, by staying crouched in the shadows and moving very carefully, you
 should be able to get past him and up the stairs. Go left here toward cell block
 4.

 You?re on the bottom floor of the cell block and must make it inside to get to
 the top. Kill the guard with an arrow, then go through the cell block into the
 corridor beyond. Hide in the shadows here and wait for the Hammerite to
 pass, then run in and go all the way to the back of the top floor. Flip the bottom
 left switch to open the door to Cutty?s cell. Now get back down the stairs,
 again hiding in the shadows to avoid being seen by the Hammerites. As you
 leave the corridor, Cutty will be in the first cell on your left.

 Unfortunately for you, Cutty is in no shape to travel. As a way of paying you
 for the Bafford job, he?ll tell you that another thief, Felix, has made plans to
 find and steal the Horn of Quintus. The Hammerites have taken his notes and
 put them in their evidence box in the officers? quarters. Cutty then dies, and
 your objectives change. You must get those plans to get out successfully.

 Issyt and Getting to the Officers? Quarters
 You now need to get to the barracks, located the next level up. From the
 bottom floor of cell block 4, look to the right. There?s an open area here with a
 Hammerite guard. Use a noisemaker arrow to distract him, and when he goes
 away, go diagonally through the room and over to the ground floor of cell
 block 1. Kill the guard at the back of this cell block to gain entrance.


 Issyt?s remains are in cell block 1 on the top level.
 Issyt?s remains are on the second floor, in the second cell from the back. Flip
 the switch next to the bottom one on the right to open the cell door and look in.
 One of Issyt?s hands is your Hand of Glory, so grab it. Then return to the first
 level and walk back as if you were going to head back down the cell block.
 Instead, turn left and follow the sign up to the barracks level. The stairway is
 unguarded, so you shouldn?t have much trouble getting there.

 Finding the Map
 At the top of the stairs, you?ll find a large open room with a guard patrolling it.
 Avoid this for now, instead going straight down the hallway. There are two
 doors to the right worth investigating. Behind each is a chest. The first holds
 100 gold worth of treasure, while the second holds 10 arrows. Collect both,
 then hide in the room to the left to avoid detection from the patrolling guard.

 Sneak back the way you came in, toward the main room. Move in and sit
 tight, waiting for the patrolling guard to wander past. When he does, move
 forward and take the corridor to the right, going up the stairs on the right. At
 the top are the officers? quarters. Move straight ahead until the corridor ends,
 then turn left. Go to the door here and open it, and open the door to the
 immediate right. Follow this corridor to the door at the end, open it, and walk
 through. Now crouch down.

 There is a wandering guard here who shouldn?t see you. He?s walking up and
 down the path to the left. You want to steal the key off his belt when he gets
 close. Grab it, then head back the way you came. Now look around. Explore
 this office until you find the cabinet. Use the key you just stole to open it and
 grab the treasure here as well as Felix?s notes. Then go back down to the
 prison level.

 Getting Out
 Follow the signs back to the factory. Use your map to keep yourself on
 course. You?ll be sneaking past several guards as you head out of the prison
 level. In the factory, you?ll simply be retracing the steps that you made going
 through the other way. Your objective is to get back to the top level of the
 mines, then to get back to the elevator you called up when you first came by
 this way. Follow your original path back to the mines, and move past the
 zombie to get to the elevator. Hit the second button from the top to drop the
 elevator down to the third level of the mines.

 Now turn left. There?s only one path to follow, so wander down the hallway
 until you reach the ladder. Climb down the ladder and jump down to the next
 level. Follow the corridor here until you spot the switch on the wall. Flip it, and
 it will open a grating to your right. Walk through this opening, and you?ll be
 back outside, on a plateau just above where you started this level.

 Down in the Bonehoard
 The First Catacombs
 You start outside the Bonehoard with the entrance in front of you. The dead
 body on the ground is a zombie that will rise up and attack if you get too close,
 so avoid it entirely as you walk to the opening. Climb down here and follow
 the tunnel to the open area with the rope hanging down.


 Climb down this rope and into the upper catacombs. You?ll need to watch out
 for zombies at all times.
 You?ll have to jump to this rope and start shinnying down, but don?t go too
 fast. There is a very active, very angry zombie waiting for you on the ground
 floor, although it doesn?t see you yet. If you look around, you?ll see some
 ledges against one of the walls. Jump from the rope to the middle ledge, then
 hop down to the next one and turn to face the room. You?ll notice a passage
 on the left side of the room. When the zombie has its back turned, jump down
 and run through that opening, make a hard turn to the left, and run up the
 stairs.

 At the top of the stairs, turn right and follow the hallway around. It ends in a
 short ramp that will drop you down to a lower floor. Slide down the ramp and
 turn left when you reach the bottom. Walk forward into the large room and
 head to the right, going out the other passage here. Take the first set of stairs
 up that you find. Continue following the passage at the top of the stairs. It
 branches to the left at one point. Continue forward until you come to the crypt
 area. Get the urn by crouching and crawling forward so the spears that come
 shooting out of the wall will go over your head. Now go up the short staircase
 here and into the next room.

 Shinny down the rope into a hallway and head to the left. Look into the alcove
 and open the chest. Then head back toward the rope. Go past it and jump into
 the pool of water. Swim down and straight ahead until you can surface again,
 then turn around and climb out. Open the chests, but stand next to them when
 you open them up.

 Now walk back around the pool to the other side and turn to the right. Take
 the ladder down into the hole. At the bottom is a large pressure plate that
 releases a boulder from overhead when stepped on. Once down the ladder,
 you must move quickly to get out of the way of this rock. Enter the large
 opening on the right side of the room. This leads to the burrick caves.

 The Burrick Caves
 Enter the cave and head through it. The first section is pretty linear, so don?t
 worry about getting lost. When you come to a T-intersection, hold up for a
 second and wait. It?s likely that a burrick is patrolling the area. Wait until it
 moves off to your right, then enter the tunnel and head to the left.

 Continue following this tunnel around until it opens up into a large cavern.
 There are many burricks here, but they shouldn?t be a problem. Hug the left
 wall and walk around the room. Eventually, you?ll spot an opening up the wall.
 This is where you want to climb up. You?ll recognize this opening by its
 greenish tint. Climb and mantle up until you can stand, then walk forward until
 you reach a huge cavern with a ledge running on your side of the wall.

 Step down onto the ledge and turn left. Follow the ledge until you come to the
 large, reddish opening on your left. Looking through it, you?ll see several
 tombs in the distance. The two gems and the Horn of Quintus lie through this
 opening.


 Lighting the torches gives you access to The Mystic?s Soul, but you?ll need to
 move fast to stay away from the zombies.
  The Horn of Quintus
 Walk forward into the catacombs. Take the right-hand corridor every time
 you have a choice. Use your holy water and water arrows if you need to take
 out some of the zombies, but donšt use your fire arrows since youšll need them
 later.

 Keep heading down these right-hand corridors until you come to an open
 room with a lot of zombies. Run over to and head the long ramp in the center
 of the room. At the top of the ramp, kill the zombie and walk past the ladder
 and around to the other corridor. There are fireballs being launched into the
 hallway from the room here, so wait patiently, timing your passage past the
 room so that you arenšt hit. Move down the hallway, heading right whenever
 possible. Youšll come to a circular room with a set of stairs going up. Take
 them, then walk up the huge ramp that you come to.

 At the top of the ramp, there are more of those purple magic missiles to deal
 with. The four posts on the platform fire their missiles at regular intervals, so
 timing your passage is not difficult. Make your way around the platform to the
 single exit from this area and follow the hall until it ends.

 Go into the burrick caves and bear to your right through the first opening.
 Head left then, but keep your eyes trained toward the right side. You should
 spot a pair of burricks guarding a passageway to a crypt. Kill them with your
 bow, then run through when the way is clear.

 Climb up to the third level of platforms. Take the ladder heading up to the first
 platform. Look for a ladder set against the wall. Jump to it and climb again,
 jumping down to the second-tier platform from the top.

 >From the second platform, walk around again until you see yet another
 ladder leading up. Jump over to it and climb again, leaping down to the third
 tier from the top. From here, walk around until you see the catwalk leading
 through the center of the room. At the far side is the Horn of Quintus, the
 object of your quest.

 Assassins

 That arrow was meant for you. Fortunately, you were in another part of the
 store. Of course, with this threat, you?ll have to cancel your plans to rob the
 Hammerites tonight.
 A pair of men will be lurking in the street. One is confident that the person he
 just killed with an arrow was you. Naturally, you have to follow them to find
 out who sent them to kill you. Stick close enough to see where they?re going
 but remain far enough back so they won?t see you if they look back or hear
 you crossing some of the noisier ground.

 >From the store, follow the men straight through the opening to the left.
 They?ll cross the metal bridge next, and you have to be very careful when
 you follow them here. Wait a second before you attempt to follow, because
 they?ll hear you if you?re too close. Keep your eyes and ears open and cross
 the bridge as quickly as possible. Chances are good they?ll head to the right
 after crossing the bridge, but sometimes they do go to the left.

 The two assassins eventually will come to a wharf area with a large wooden
 walkway going through it. They?ll go up this and continue on. Don?t get too
 close here because this is a noisy walkway, and following too closely will get
 you killed. Continue all the way up to the top of this wooden platform and take
 a right at the top. Your path is basically straight from here, with a slight jog to
 the right at one point. You?ll end up just outside the mansion of the crime boss
 Ramirez. When you get here, your objectives will change.

 The problem now is actually breaking into Ramirez?s house without getting
 caught. The front gate is heavily guarded. Find a nice place in the shadows
 and sit tight until the guards that are patrolling the area continue on their
 rounds.

 Breaking In
 Ramirez?s grounds are heavily guarded in places, so you?ll have to trick the
 guards to get in. Once the guards have cleared out, move through the gate
 and check the area to make sure no guards are approaching. There are some
 good shadowy areas here to hide in, so if guards approach, just sit tight and let
 them pass. When the way is clear, head down the path on the right.

 The gravel on this path is very noisy, but for once, the noise will work to your
 advantage. Directly above you on the wooden platform is a guard armed with
 a bow. As you walk down the path, you?ll make enough noise for him to hear
 you. Listen carefully, and when he runs off, hightail it off the path and run to
 the right. Get to the corner of the yard and stop.

 Go through the door in the outer wall at the corner here. Head up the stairs
 and through the door at the top to the ledge on the outer wall. Go up the short
 staircase and open the door, then open the door to your immediate left. This
 will put you in the same spot you would have reached if you had climbed up
 the ladder from the pool below. Jump to the roof and slide over to the balcony.

 The Top Floor
 >From the balcony, open the door and walk into the library. Find the loose
 book in the dark corner to the right of the fireplace. It opens a secret panel on
 the other side of the fireplace. Walk through, and you?ll hear a conversation
 between some guards about the failed hit on you tonight. Then go back to the
 library and head through the door into the hall. You?ll scare a couple of people,
 so wait until they leave. Take the first door on your right and grab everything
 in the room.

 Go through the other door in this room and turn right in the hallway. Follow
 this hallway around two turns to the left. After you turn the second corner,
 take a right down the next hallway and open the door at the end. This is
 Ramirez?s bedroom. Make sure you open the chest to get the bronze-colored
 key. Now fire a water arrow into the fireplace to douse the fire. Crouch and
 crawl in. To your left is a switch on the wall. Flip it to reveal another hidden
 passage.

 There is a door on each side of the fireplace. Investigate both. Head back out
 into the hallway and turn right at the end. Go into the next two doors to your
 right and steal all the worthwhile valuables in these two rooms as well.

 Return to the hallway and go right again. The next door leads to what looks
 like a Hammerite shrine. Walk through it and go through the door on the other
 side. Take the set of stairs down to the first floor of the house.

 The First Floor
 Wait on the stairs. The bottom floor of the house is heavily patrolled. You must
 be very careful and stay tight in the shadows when the guard passes. When
 the coast is clear, go down the stairs, ignoring the door to the left, and out into
 the hallway. Head left.

 Go through the first door on the right and into Ramirez?s trophy room. Keep
 the door open and wait. Eventually, a guard will pass, headed toward the left.
 This is your cue to leave. From the door you came in, take the door on the left
 back into the hallway. Go straight until the hall ends and turn left. Take the
 stairs down and into the basement.

 The Basement and Ramirez
 Go straight, following the corridor around until you come to a T-intersection.
 Turn right and you?ll see a long ramp with a door at the end. Use the
 bronze-colored key to get you through.


 With Ramirez this unsuspecting, it almost seems unsportsmanlike to shoot
 him.
 Go left. The first opening to your left is the room you?re looking for. Ramirez is
 here. If you?re quiet and careful, he won?t hear or see you, and you should be
 able to put an arrow in him without much trouble. Grab the key off the shelf
 and the one from his belt and use them to open the two chests in the room.
 Now it?s time to get out.

 Escape
 Head up the basement the way you came in, going up the long ramp and
 turning left at the top. Keep following the hallway until you get to the stairs.
 Make sure there aren?t any guards around, then head up, turn left, and
 continue up the stairs all the way to the top.

 Back on the top floor, walk clockwise around the hallway until you come back
 to the library where you entered the house. Go straight through and jump off
 the balcony and into the water. Let the current carry you out.

 The current will carry you back to the area with the long wooden platform
 that you crossed on your way to Ramirez?s house. There will be guards
 around, so you?ll need to be careful. Launch a noisemaker arrow to distract
 the guards, then climb up the ladder. Now start running. Follow the general
 path you followed at the start of the mission, but when you get to the store,
 keep going, following the streets to get back to your own neck of the woods.
 Use the map, and keep moving. If you run, the guards shouldn?t be able to
 draw a bead on you or get close enough to hit you with their swords.

 The Sword
 Getting In
 To start, head all the way around to the corner. Arm a rope arrow and shoot
 is straight up into the wooden roof. Climb up and jump onto the balcony. Head
 through the doorway to your right. Climb down the ladder and walk carefully
 into the next room. Carefully open the door into the main hallway and look
 around. Several guards patrol this outer hallway, but you?ll have time to sneak
 down the hall when the coast is clear. Head into the hallway, go left, and enter
 the first door on the right.

 Walk toward the back of the room you?ve entered and pick the safe in the
 lower part of the pillar. Now go back into the hallway and head right, pass
 through the opening to your left, and go up the stairs. At the top of the stairs,
 you?ll notice that the floor in front of you is missing. Jump into the corridor on
 the right, head around the corner to the left and take the first door that you
 come to on the left.

 Look under the odd wall hanging at the back of the room. Open the door to the
 left (the one on the opposite end of the room if you entered from the hall) and
 stand back to avoid the trap. Walk into the next room, grab the loot off the
 table, and leave, closing the door behind you. Then head back into the
 hallway. Take the next door on your right and open the two chests. Then go
 back into the hall and turn right.

 The floor in front of you is trapped. Get a running start and leap over it, landing
 on the other side. Skip the next door on the left and walk forward around the
 corner. Investigate all of the doors you find, picking up loot and being very
 wary of any wall coverings. Many of the chests and items are trapped so that
 opening them releases a cloud of magic at you. Make sure that you?re out of
 the line of fire when you open any chests. When you come to the first set of
 double doors on the right, open them and head down.

 There are two torches burning on the first landing. Snuff the one on the right
 and continue down the stairs to the bottom. Snuff both of the torches here and
 wait. A guard will wander by soon, and he?s carrying a key you need. Wait
 until he walks past, then snag the key. Wait until he disappears to your left
 before heading back up the stairs to the second floor. Back here, go out in the
 hall and one door to the right. Open it with the key and head up to the top level.


 You must pick the key off this guard?s belt to gain access to the top floor and
 the sword.
 Nabbing the Sword
 >From the staircase, turn left and go around the corner. Head through the
 tunnel directly in front of you and walk straight, bearing right as the corridor
 bends. Walk out into the void room and pick up the two gems on the floor
 here. You?ll need to jump across the void to the other platform. Leave the
 void room now and crawl to your left. Take the tunnel leading up. When it
 ends, you?ll be above a hallway with a patrolling guard. There is a rope
 hanging from the ceiling and another tunnel beyond on the opposite wall.
 Jump across to the rope and then jump into the next tunnel. Follow it up and to
 the left, where it ends, opening into a large area. There are also two guards
 standing here.

 Kill the guards with your arrows, then walk into the hallway. Walk to the edge
 of the platform. It overlooks a large, octagonal room. In front of you, floating in
 the air, is Constantine?s sword. Crouch and look up. Shoot a rope arrow into
 the greenish ceiling around the top of the room, fairly close to the skylight in
 the center. Jump over to the rope and grab on, inching down a little. Reach
 over and grab the sword. Jump back to the top floor where you just came
 from, duck back under the low wall you crawled from, and head back down.


 Rope arrows are useful for more than just getting into places. When there is
 tight security, they also provide a way to steal valuable goods.
 Crawl back to where you left the void room. As you did on your way up,
 you?ll have to use the rope in the hallway to get across to the other tunnel as
 you work your way down. When you?re out of the green tunnels and back in
 the tiled hallway, stand up. Bear right, then head up the short ramp to your left.
 Keep moving toward your left now until you spot a room that looks like it
 came from a carnival funhouse, with the floor tilting at various insane angles.
 Walk through it and straight ahead, taking the next right. The tunnel here
 leads back to the stairs you climbed to get to the third floor.

 Head back to the second floor and walk around the hallway to get to the open
 spot in the floor next to the stairs back down to the first floor, and head back to
 where you came in. Jump back to your rope and climb down to the ground to
 finish the mission.

 The Haunted Cathedral
 Finding the Cathedral
 You begin in the southwest corner of the map. Move forward over the hill, and
 turn to the right. Jump over the hill here and work your way to the back
 corner. Duck down to find the plate under the ruined building. Now head back
 toward where you started, but instead of turning left to get back to your
 beginning location, walk straight ahead from the hill.

 Take the next left, then follow the road around the next right corner. Walk
 forward toward the light on the ground, and bear to the right when you get to
 it. Go around the next corner to the left, and you?ll see a large ramp. There
 are a couple of zombies in this area, so you?ll want to move quickly now.
 Head up the ramp, and move forward all the way to the wall. Turn right and
 go through the passage here. Keep moving forward until you come to the
 street sign for De Perrin Street. It has been knocked to the ground. Make a
 very quick left. You?ll be facing a strange console, and a very angry burrick
 will be coming toward you. Run past the burrick and through one of the two
 openings on the back wall, jumping into the water.

 Turn to the right. Swim down through the underwater opening. Head through
 the tunnel, turning right, then left. Take another right up the long tunnel, then
 go left at the end and break the surface. Swim over to the pedestal in the
 middle of the pool and climb up. The walkway around the pool is a good
 distance from where you?re standing, but there is one spot that jags out a little
 closer. Jump to it, then look down and grab the key sitting here. Now walk
 into the main part of the room.

 Look up. You?ll see a number of crossbeams above you. Arm a rope arrow
 and shoot it into one of the beams, then climb up. When you?re at the top,
 mantle all the way up. Walk along the beams to the more solid platform in the
 back corner, then head through the ruined house to the door at the back side.
 You?ll have to use your lockpicks to open this portal as quickly as possible.

 Several zombies are outside here. Kill them all. Once the way is clear, take a
 look at your map. You?ll find yourself on Market Street now, and you?ll be
 heading to the far end. Walk past the bridge to your immediate left. Search
 through the buildings as you go down Market Street for valuables. Keep
 heading down Market Street until you come to a large built-up hill. Climb up
 the hill and jump down the hole at the top. Kill the spider inside. Mantle back
 out and continue forward down the street until you come to the wooden
 bridge to your left.

 Run over the bridge, flying past the burricks that guard it. Take the first left,
 running through the small puddle around the destroyed building, then keep
 following the only open path ahead of you. Enter the destroyed building
 through the open end that used to be the base and crawl to the back for some
 additional loot. Then move out and head to the left. Again, go straight until you
 see the door way across the street. Go through and keep walking forward
 until you find yourself back on the street.


 The impressive cathedral holds several surprises for you.
 >From here, run straight ahead and take the first left. The spirits of a couple of
 dead Hammers are guarding the area, but you should be able to run past
 them. Head up the huge staircase to the outside of the cathedral.

 Following The Eye
 When you get to the temple, turn to the right and run all the way around. Keep
 your ears open because you?ll be getting a ghostly message from The Eye
 itself. It will tell you that to rescue it, you must unlock the way into the
 cathedral. The Keepers have sealed the way. To enter, you must find the
 Keepers? grotto and, while standing on the pedestal there, relight the torches
 by the statue.

 Now it?s time to leave. Go back to the main entrance to the cathedral and run
 back down the stairs to the street below. Turn right and move into the ruined
 building you climbed through to get here.

 Follow your path all the way back to the wooden bridge. Before you get to it,
 you?ll see another bridge to your left. This leads directly to the Keepers?
 grotto. Move in. Make sure the burricks aren?t around, or they will slaughter
 you. The spider is easy to deal with if you need to kill it.

 In the grotto, fire a rope arrow into one of the beams along the ceiling. Climb
 up, then jump over to the pedestal. Look down and grab the healing potion
 and the holy water here. Make sure you?re standing on the key-shaped area,
 then turn and look at the statue. Arm your fire arrows and light the two
 torches. This will open one of the panels on the wall. Jump back to the area
 around the pedestal and mantle into the new opening.


 You?ll need to weigh down both pedestals to open both the door and the bars.
 Keep walking until you come to a barred door. There are a couple of
 pedestals here with ruined statues next to them. Jumping onto the right
 pedestal opens the door, while standing on the left pedestal opens the bars.
 Unfortunately, neither stays open long enough to allow you to jump across
 and have both doors open at once. To get them open, pick up some of the
 statue pieces and place them on the right pedestal. When the door opens up,
 run and jump onto the other pedestal to release the bars. When the bars open,
 run through and flip the switch on the right just inside the door. These doors
 will stay open now.

 Move forward, and quickly go down the stairs and around the corner to the
 right. A few arrow traps will fire behind you but they won?t hit you if you run.
 When you come to the door, use your lockpicks and quickly get the door open.
 The wall behind you has started moving in, and if you don?t get the door
 opened in time, you?ll be crushed. With the door open, move forward into the
 room beyond.

 There is a door on each side of this room, but the one on the right is locked
 and cannot be opened yet. Go instead to the one on the left and open it. Read
 the two parchments and grab the stone key off the table. Look around the
 table as well, and get the gold key from the floor.

 Beyond this door is a strange, octagonal table and a book. Read the book, then
 look at the table. Your mission objectives will change again, this time requiring
 you to find the Keepers? key. This, as it turns out, is the stone key you took
 from the last room. Your tasks are now done as long as you have been diligent
 at picking up the treasure you find.

 The Lost City
 Finding the Lost City
 Before you start the mission, you might want to purchase a breath potion and
 as many water arrows as you can get your hands on. At the start of the
 mission, walk forward and go around the corner to the right. Jump into the
 narrow waterway and swim down, going through the opening on the right.
 Surface on the other side and take a minute to get your breath back. The next
 swim is long and difficult, and a breath potion will be a huge help.

 Let the current carry you along a little, then swim down and forward. Swim
 around the corner to the right, then head down around the obstruction. Ahead
 of you is an opening on your left. Take it, and swim down and to the right.
 Then break the surface. The current here is swift, so swim to the right side
 and climb up on the ledge quickly.

 Walk forward on the ledge, avoiding the spiders. Jump over the waterfall to
 the other side, and again walk around the spider. Go through the opening and
 drop down to the next lower ledge. Continue down to the next ledge and go
 through the opening to your left. Walk forward to the T-intersection.


 If you take the right fork at the T-intersection, you?ll get a view of the
 Talisman of Fire.
 Take the left branch and go through the fire trap ahead of you. Follow the
 tunnels until they open up on the roof of a large building. You are now standing
 on the roof of the library in the Lost City. On your map, this is in the top right
 corner. Walk around the roof until you come to the opening. Drop down and
 go through the middle door. Pass through the first room to the next one and
 drop through one of the windows. Walk out the large door and turn left, then
 right at the obelisk. You are now standing just outside the residential district of
 the Lost City.

 The Residential District
 This area is heavily patrolled by burricks, so you need to get out of the way
 immediately. Move in when the burrick is off patrolling other areas and
 mantle onto the building immediately to your left. Again, wait for the burrick to
 walk past and leave around the corner, then follow it. Instead of going around
 the corner, though, mantle onto the low roof of the last building on the right.
 Turn and face the street and jump across, mantling onto the next roof.

 Hop from roof to roof until you come to the end. When the burrick isn?t
 around, jump down and turn to your right. Move forward down the street and
 mantle up onto the first roof on your left past the arch. Again, jump across the
 street and mantle onto the roof here. Follow these roofs all the way to the
 back of the cave and turn left. Keep following the roofs until you find a
 balcony with an opening to the right. Drop down onto the balcony.

 The path leads back and down and tends to bear toward the left. When it
 splits off to the left, move forward and get a look at the town square. There
 will probably be a fire elemental or two moving around here, so if you?re
 confident of your ability with the bow, douse them with water arrows. Then
 go back and take the branching passage. Keep following it through left turns,
 jumping over a small lava stream at one point, until you come to the roof of a
 large building. Jump down, making sure to clear the lava. Now head through
 the gateway to your left. Ahead of you is a large obelisk with what looks like
 scales of justice carved onto it. Arm yourself with water arrows and step
 forward into the Civic Center.

 The Talisman of Water
 In the front hall of the Civic Center, you?ll encounter two fire elementals.
 Douse them both. Now take the first opening on the right from the way you
 came in. Go up the stairs and through the doorway on the right. Head to the
 right in the hallway here, then shinny through the hole in the side of the
 building. Follow the path here all the way to the next giant obelisk.

 Walk between the mausoleums until the first turn to the right, then mantle up
 onto one of them. Jump from crypt to crypt over the lava. You?ll come
 eventually to a spot where the crypts are much lower. Keep going, and jump
 across to the plateau and the ruined campsite. Explore this area. The
 decapitated skeleton has a medallion near it. You?ll also find a journal worth
 reading. When you?re done, walk forward to the large crypt

 The Crypt
 This crypt houses the Talisman of Water. Walk down the steep staircase and
 keep going until you find the gap in the floor. Put a rope arrow into the beam
 across the middle of the gap and swing across. Continue down the stairs, but
 go slowly. Crouch down, and stay crouched. Below the first staircase is a
 pressure plate that will cause a huge spiked plate to swing down. Past the
 trap, move into the room beyond and drop down the hole in the back left
 corner.

 Go into the room beyond. Go through the last door on the left before the stairs
 and nab the lever off the pedestal. Head back to the main room and down the
 stairs. Jump into the water at the back of the room and swim through. The
 Talisman of Water is here. Get it and go back, all the way to the outside of the
 crypt. Some craymen will be waiting for you on the way out, but don?t worry
 about fighting them. Just run right by. Back outside the crypt, follow your path
 all the way back to the Civic Center. Once there, leave through the main
 entrance and step just outside the gateway past the obelisk.

 The Talisman of Fire
 Head over to the arena area. Past the Civic Center, take the first left up the
 large ramp. Continue going down the road ahead of you. Investigate any
 buildings you can for additional arrows, and when you cross over the narrow
 lava bridge, scoot out along the ledge and get the four water arrows. When
 you jump over the lava stream using the stepping stones, you will be at the
 arena.

 There are several angry craymen in this area. Kill them off with your fire
 arrows. Walk down the long ramp and around to the right. Pass by the risers
 and enter the doorway. From here, step out the next doorway into the hall.
 Take the first left here and get the loot from the windowsill, then go through
 the doorway into the next room. Cross the hallway to the room opposite and
 go through the low passage. Drop down to the secret treasure area and
 collect everything of value. Climb back up and return to the hall. Take a right
 and make another immediate right and go down the stairs.

 At the bottom of the stairs, follow the corridor around to the large machine.
 Walk up to the vertical slit here and insert the lever you grabbed back in the
 crypt. Then flip the lever to the up position. This drops the bridge from the
 arena back to the main part of the Lost City. Go back up the stairs and take
 the next short staircase to the right. This leads to an equally short staircase
 down. Take it, then make a hard left and enter the main arena hallway. Ahead
 of you is the bridge you just dropped, but you aren?t leaving quite yet.

 Shoot a rope arrow into the beam crossing this hallway and climb up, mantling
 onto the beam itself. Shoot arrows into the two craymen here, then shinny
 across the beam to the main floor. Hunt around for the third mask and take it
 with you, as well as any other good valuables you find. When you?re done, go
 back down the ladder, collect the rope arrow, and head across the bridge.

 The Elemental Tower
 Past the bridge, walk forward, using the railing to cross over the lava flow.
 Jump up the broken brick pieces to the next building and go all the way
 through to the staircase leading down on the right. At the bottom of the stairs,
 step through the window to the ledge below, then head left along the ledge.
 Mantle up to the next plateau, then walk to the right, taking the first staircase
 you see. Walk out the opening at the bottom, then move left to the ruined
 campsite. Loot the are, then keep following the path. Just beyond the
 campsite, make a very hard right and continue on, walking by the discarded
 spinal column lying on the ground. Head down the slope.

 Next you?ll come to an area with a large statue that looks like it might be
 sinking slowly into the lava. Jump across the pool to the far side and scramble
 up to the top. Edge in through the window and get to the near platform. Jump
 across the room to the opposite platform and drop down to the ground. Walk
 through the door and across the open area to the Elemental Tower.

 Go in. All you need to do at first is run up the two staircases to the third floor
 of the tower. Edge through a window and lower yourself onto the ledge just
 outside. Now walk around the building on the ledge. Keep your eyes trained
 up. You?re looking for a wooden crossbeam that is directly above a window.
 When you spot this, fire a rope arrow into the wood and climb up. You need to
 jump toward the right to land on the upper part of the ruined stairway. Take it
 up to the top and move forward into the room with the Talisman of Fire. Grab
 the talisman, then head to the bottom of the tower.


 The Talisman of Fire in all its glory. With this collected, you?re almost done
 with this mission, and you?re halfway to getting the four talismans you need to
 steal The Eye.
 Getting Out
 The safest, albeit slowest, way to get back to safety is to follow your path
 from the Elemental Tower back through the arena all the way to the Civic
 Center. It takes some time to do this and will require that you mantle up on a
 lot of walls. Still, you already know what lies this way, and there will be no
 surprises if you use this route for your return trip.

 When you get back to the Civic Center, take a left, heading through the large
 opening. Walk straight ahead. This will take you right past the huge obelisk for
 the market area (it has three pieces of wheat carved on the far side). Walk
 straight ahead again, bearing right. Through this passage you?ll see a ruined
 gate ahead to your left. Jump through the hole in the wall to your right. Ignore
 the first passage to your right and walk forward.

 When this path ends, you?ll be back on a balcony in the residential district.
 Mantle up on the building on your left and retrace your steps over the
 buildings back to the library. Once here, head in through the main entrance.
 Bear left, and when you can?t go forward any more, make a left and then
 another left. Take the stairs all the way to the top floor. From the stairs, head
 right, all the way to the room with the rubble piled in it. Mantle up to the roof.
 Now all you need to do is follow this pathway all the way back to the
 waterfall. Once here, you?ve left the Lost City, and the mission ends.

 Undercover
 First Steps
 You start out in the streets near the Hammer temple. Walk forward, bearing
 left around the corner and then right. When you spot the large archway to
 your left, go through it and walk boldly up to the Hammerite at the gate. Hand
 him the scroll in your possession (and take a moment to read it as well) and he
 will allow you access into the temple.


 The guard at the gate will let you into the temple only if you present him with
 the scroll in your possession.
 What you will discover from the scroll is that any area marked with an
 inverted red hammer is off-limits to you. Once inside the Hammer temple,
 walk around the gigantic hammer statue in the center of the room and open
 the door opposite your entrance point. This takes you into the main part of the
 temple. You?ll notice a long staircase leading down, but you aren?t going to
 take it yet.

 >From where you entered this room, take the closest door on the right.
 Directly ahead of you, in the next room, are a scroll and a book on the table.
 Grab the scroll, which will appear in your inventory as a piece of papyrus.
 This is the Wallbuilder?s Prayer, which you will need to get the Talismans
 from where they are lying. Continue along through this room and out the door
 on the left. This will take you to a balcony. Walk down the balcony and into
 the Reliquary, where artifacts important to the Hammer faith are kept. You
 can ignore the conversation, but you should take a look at the three items on
 the stands. The one in the middle is the First Hammer. Don't grab it yet,
 though. Instead, return to the large staircase and head down to the next lower
 level.

 Finding the Five Switches
 A number of Hammer guards are in the area, and you need to make sure you
 aren?t spotted. From the bottom of the staircase, make a right followed by
 another right and walk down the hallway here. When the coast is clear, duck
 into the first door on the right. It?s one of those rooms with an inverted red
 hammer, so you must be careful.

 There is a very angry priest inside the room, and he is tough to kill. Instead,
 knock him out with a gas arrow and close the door behind you. With a little
 luck, he will not have raised much of a fuss and the Hammer guards are still
 unaware that you aren?t really a novice. Explore his room, and grab the key
 off his back table and the hammer on the small shrine. Then carefully go back
 out into the hallway and to the left. Run back up the staircase to the top floor.

 Return to the Reliquary, and this time, go out the door near the artifacts.
 Continue going through the doors ahead of you until you reach a locked door.
 The key you stole from the priest?s room is a master key and will open
 everything in the entire temple. When there are no guards nearby, open the
 door and go in, closing it behind you. Use the key on the chest here, which will
 contain a scroll. Reading the scroll will tell you what you must do to get the
 Talismans.

 In short, you must find and flip five hidden switches that are dispersed around
 the temple. One is in the old kitchen, another in the Inquisitor?s torture
 chamber, the third in the garden, the fourth in the graveyard, and the fifth in
 the Reliquary. It?s time to go flip some switches.

 The Old Kitchen and the Inquisitor?s Room
 Get back to the large staircase and take it down. Return to the hallway
 outside the priest?s room, but pass it by, continuing all the way to the end of
 the hall. Take the first corridor to the left and take the staircase here all the
 way down to the storage room.

 Now sit and wait. A guard is patrolling the hallway outside this room, walking
 counterclockwise. Wait for him to pass, then walk out into the hall. Follow him
 from a safe distance, and keep going around the corners behind him.
 Eventually, you?ll see a door on your left leading into the central area of this
 hall. When the guard turns the next corner, open the door with the key and go
 in, closing it behind you.

 This is the old kitchen, which is currently being converted into a treasure
 room. Open the three chests and get all the coins from the floor. Look around
 the broken wall and hit the switch on the back wall. With the switch flipped,
 go back to the door and return to the hallway, but be careful that the guard
 doesn?t spot you leaving.

 Go around the hallway again, staying behind the guard. On the opposite side
 of the hall is a doorway to your right. Head in, being as quiet as possible. The
 Inquisitor is currently asleep on his bed, and if you stay on the carpet, he
 won?t wake up. Go across the room and into the torture chamber.

 Look right and walk over to the rack. On the wall behind it is the second
 switch. Flip it, then walk past the iron maiden and take the corridor to the
 right. This leads down into the crypt area. Down in the crypt are two guards.
 You should be able to snag a couple of urns here without getting caught, and a
 little exploration will reveal a staircase up. This leads back to the storage
 rooms around the old kitchen. Head up, and take a look around for another
 staircase leading back up.

 The Garden and the Graveyard
 >From the stairs, return to the main hallway and get back to the large
 staircase. Go through one of the two openings across from the staircase and
 head to the right. Don?t worry about being accosted by the Hammers here
 because this is a place where you?re allowed to be. However, you want to
 make sure that you are alone here when you flip the switch. When no one is in
 the garden with you, walk to the wall across from the entrance and turn right.
 Move behind the trees and look up. The switch you want is above you, under
 the eaves. Flip it, then return inside.

 Walk straight through the training rooms here all the way to the other side.
 This is the Hammers? graveyard. Walk in, and follow the path. Go all the way
 to the back. Again, you?re allowed to be here, although you can?t get too
 close to the two tombs in the back. When the coast is clear, enter the second
 tomb from the back and look up. The fourth switch is here. Flip it, and on your
 way out, get the five urns from the tombs as long as it?s safe. Return to the
 large staircase and go back to the top floor.

 The Reliquary
 Go back to the Reliquary. A guard is standing here, but he won?t take notice
 of what you?re doing. Make sure that you and this stationary guard are the
 only ones in the room, and walk over to the pedestal on the right. The fifth and
 final switch is on the back of this pedestal with a skull on it.

 Flipping this final switch should reward you with an odd noise that indicates
 that all of the switches have been flipped. The way to the Talismans is now
 clear. Return to the large staircase and go down.

 Nabbing the Talismans
 Go back to the stairs that lead down to the basement, but this time take the
 corridor to the side and follow it all the way around. At the back, there is an
 opening to the outside. Step through, and you?ll be in a large chamber holding
 the Talismans on the far side.

 If you?re carrying the hammer from the priest?s room, when you step onto
 the platform, a bridge will appear from the opposite side of the room. Walk
 across and enter the cell on the left. Flip the switch here to open the bars
 leading to the Talismans. Enter this cell now.


 There they are, the Talismans of Earth and Air. Read the Wallbuilder?s
 Prayer to disable the force field around them and get ready to run.
 You?ll notice that the Talismans have a strange glow around them. This force
 field will strip away your health if it is active when you attempt to pick up
 either Talisman. To get rid of the force field, stand in the cell with the
 Talismans and read the Wallbuilder?s Prayer that you nabbed at the start of
 the mission. This counters the spell but will also set off the alarm. All of that
 sneaking has gotten you this far, but you?ll now have to run for the exit.

 Escaping
 Go back across the bridge and out into the hallway. Take a left and follow the
 hall around. The guards are on full alert at this point, so there may be a few of
 them in the halls ahead of you. Run through and get to the large staircase. Run
 up and go to the left.

 Get out to the balcony and jump over the wall onto the low roof below. From
 here, drop down to the streets, and the mission will end.

 Return to the Cathedral
 Getting The Eye
 Use the four Talismans on the appropriate statues around the doorway and go
 in. Turn right and go through the door, then through the other door in this small
 room. Move forward into the long, narrow room and pick the lock on the door
 to the right. Get the loot from inside and return to the entrance to the
 cathedral. Avoid the double doors to your right and open the door across from
 you. Again, go through the other door in this room and into the long, narrow
 room beyond. Pick the lock on the door to the left and get the loot. Return to
 the long room and walk to the door on your left. Prepare your flash bombs and
 get ready to move.


 Place the proper Talisman with each statue to open the doors to the
 cathedral.
 Open the door and sneak in. There are three or four zombies and three haunts
 in this room. Creep forward to the haunt in the center of the room and get his
 attention. Hopefully, you?ll also attract the attention of the other two haunts
 and most of the zombies. When they get close, use three flash bombs to wipe
 them out. When your vision returns, run up to the altar (The Eye is floating
 about 15 feet above you) and go through the door on the right.

 Get the water arrow off the fountain and the holy water from the corner. Get
 a vial of holy water ready and arm your water arrows. Open the door back to
 the main altar area and look around. Quickly dispatch any undead with holy
 water arrows. From the room with the fountain, walk past the altar and open
 the door on the other side. Run in, past the apparition and open the door. Go
 up the stairs, all the way and open the door at the top.

 Open the door on the right and walk out across the beam. Follow the beams
 and rooms here, getting any loot and opening all the chests that you find. Keep
 going across the beams until you come to a locked door. Pick the lock and
 move in carefully, grabbing the loot and the fire arrows from the table. Then
 walk back out on the beam and drop down to the platform below.

 Pick the lock to the door and enter the room. Walk out onto the balcony to
 your left and you?ll see The Eye at your level. You must now jump over to the
 top of the hammer pedestal and take The Eye. When you have it, drop down
 to the bottom floor.

 The Spirit of Murus
 You have The Eye now, and a look at your map will show you that you must
 get out the back of the cathedral to find the cloister gate. Go through the door
 that led to the stairs to the top floor of the temple. This time, though, you
 aren?t going to take these stairs. Inside the door, turn right and run directly
 past the apparition. Open the door and enter the garden.

 In front of you is a spirit that looks somewhat different from the normal
 apparition. This is the spirit of Murus. He will welcome you to the area and
 will offer to help you if you help him. Walk past him and take the first right.
 Drop down the broken staircase to the ground below.

 Murus will appear down here. He?ll tell you that if you want his help in
 leaving, you must help him as well. To start, you must locate his rosary, which
 is somewhere in St. Yora?s. Take the left path from Murus and walk up the
 staircase.

 Inside St. Yora?s
 Open the door into St. Yora?s and walk in. Turn right and head up the
 staircase. Walk forward and get to the large sarcophagus. Snag the water
 arrows, then go through the hole in the wall. Be very careful now because
 there are a couple of active zombies up here. Walk through this small
 chamber to the door. Open it, and head right through the next door and out
 into the hallway. Turn left and walk around the hallway to the first doorway
 on the right. Duck inside and walk to the back room. Open the chest to get
 Murus? rosary.

 Turn around and run back through the hallway. Drop down the large crevice
 to the ground floor. Steal the healing potion off the table and run out of the
 room through the exit to the left of where you came down. The door ahead of
 you is where you entered St. Yora?s. Go out the same way and return to the
 last place you spoke with Murus.

 He?s there waiting for you again, and he will congratulate you on recovering
 his rosary. He tells you next that you?ll need a holy symbol. With the number
 of undead creatures running around here and the extent of the desecration,
 the chance of finding a good holy symbol is next to nothing. Murus suggests
 you use the machinery in St. Tennor?s to create a new holy symbol.

 Around St. Tennor?s
 Go through the opening at the bottom of the broken staircase and into the
 cloister area. Make sure there are no undead walking around, and go left. The
 first door on your left is the entrance to St. Tennor?s. Go in, and walk through
 the open doorway to the corridor beyond.

 Turn left in the corridor and follow it around to the room at the end. Inside is
 the machinery that Murus spoke of. Grab the mold on the bottom right from
 the floor; it should look like a hammer. Place it under the machine and pull the
 left lever. This will close the mold and prepare it for use. Then flip the lever on
 the right to pour the molten metal into the mold. When the holy symbol is
 ready, use the left lever again to open the mold and take the holy symbol.

 Go back to the hallway and walk through St. Tennor?s. Take the staircase at
 the end up to the second floor and jump across to the ledge on the other side
 of the room. From here, jump over to the metal chute and slide down to the
 small courtyard outside.

 Take a look at the small shed here. Put a rope arrow into the shed and climb
 up, then mantle to the roof. Get the candle, then crouch and retrieve your rope
 arrow. Then jump back to the chute and climb up. Leave St. Tennor?s by the
 entrance you came in, returning to the cloister area.

 Before going back to Murus, you?ll take a short trip through St. Vale?s. Go
 forward from St. Tennor?s to the corner and open the gate. Walk through and
 turn to the right. The large doors ahead of you are the cloister gates, where
 you?ll be going when you?ve finished helping Murus. Walk around the corner
 and through the door on the left into St. Vale?s.

 Shoot a rope arrow into the balcony on the left and climb up, mantling up to
 the top floor. Walk around the balcony and get the prayer book, then go
 retrieve your rope arrow. Drop back down to the ground floor and leave.
 Return to the broken staircase outside St. Yora?s and speak with Murus
 again.

 Through St. Jenel?s
 Murus will tell you that you have everything you need to do the favor for him,
 and that he will meet you in the graveyard next to his grave. However, to
 finish the mission, you have a couple of things to do in St. Jenel?s first. Go
 back through the archway to the cloister and into the building directly across
 from you.

 Walk forward inside the building and drop down to the basement level. Press
 the button to get the elevator back to the top floor and walk out toward the
 staircase. Don?t take the stairs. Instead, hug the left wall to the overhanging
 balcony. Drop down and open the blue chest here to nab the cemetery key.
 Snag the loot off the table and run past the zombie up the stairs.

 Get back on the elevator and press the button to go to the lower floor. Step off
 the elevator and into the room beyond. Go forward toward the table and take
 a hard left. Pick the lock on the door here and go in, taking the long staircase
 all the way to the observatory at the top. If you read the book on the table,
 you?ll discover that the Hammers have determined that the moon has
 mystical properties. Throw the holy symbol you created into the small pool
 here, then retrieve it. The water in the pool has blessed the holy symbol,
 making it ready for use. Go back down the stairs now and to the elevator.
 Take it to the top floor and leave St. Jenel?s the way you came in.

 The Graveyard
 When you leave St. Jenel?s, take a right and walk to the gate. Open the gate
 and walk through. Ahead of you and slightly to the right, you?ll see the locked
 gates of the cemetery. Use the key on the gates and go through. Arm yourself
 with fire arrows and use a couple on the zombie you find skulking around in
 here. Wander through the graveyard until you find Murus standing by an old
 grave.

 He?ll tell you exactly what to do. You must touch his tombstone with the
 rosary, then place the candle on the stone and read the prayer. Touch the
 gravestone with the blessed holy symbol, and Murus? grave will have been
 blessed. With his soul finally at peace, he can rest easily now.

 Unfortunately, Murus doesn?t have a key to the cloister gate. Instead, he
 gives you a key to the old armory on the top floor of the cathedral. You?ll have
 to go back to

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