Author: Immortals
Contact: immortals_jsrf@hotmail.com
Version: 0.7
Date: 3rd February 2003(Project started late August 2002)
Next Update: Depends on response and what new info becomes available
Please Contact me if you have info for the following:
* Lyrics to songs not already there
* Any other titbits about the game
* Any factual mistakes about the game please point out
* Any points that could be made clearer or were omitted please point out.
* Better Test Run times.
* You want to write/improve a section
Don't Contact me if:
* You are having trouble finishing the game and haven't read both the relevant
section of the FAQ AND section 9 (FAQ about finishing the game). If you still have
problems I will be happy to answer your inquiries. Please put a subject on your
email. It will reduce the chances that I will think it is spam, which I normally
delete without reading.
The COMPLETE JSRF FAQ and WALKTHROUGH
DO NOT REPRODUCE WITHOUT THE EXPRESSED PERMISSION OF THE AUTHOR.
Contents:
1. Intro
2. Review
3. General questions about game
4. Controls
5. Walkthrough
5.1 Zero Beat Graffiti Challenge
5.2 Story of JSRF (Transcript of DJ Professor K)
6. Street Challenges (Thank you Josh Lesnick)
6.1 What are Street Challenges?
6.2 First Things First (the cassettes)
6.3 Grind Combos
6.4 Air Combos
6.5 Tricks
6.6 Points
6.7 Special Challenges
7. Graffiti Souls
8. Characters and how to unlock
9. FAQ about finishing the game
10. Test Runs
11. Vs Mode
12. Secrets/Glitches/Things to Notice
13. Music
13.1 What songs are played when
13.2 Lyrics to selected songs
14. Sites that have permission to use this FAQ
15. Thanks
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1. INTRODUCTION
================
This is my first (and probably last) FAQ so please forgive any formatting problems I
may have (I used Word 2000). Firstly I'd like to thank Josh Lesnick for allowing me
to incorporate his faqs into this one. He has saved me a lot of time. My main
motivation in writing this FAQ was to provide a complete guide to everything JSRF.
At the time of writing there was no such thing. Anyone with any useful information
on this game can email me at the above address (you will of course get full credit
if included). Anybody wanting to write a section for this FAQ can contact me also.
Any suggestions about how I can improve this FAQ are also welcomed. Anyone wanting
to post this FAQ on a website must ASK ME FIRST (and besides, if I agree you'll
always receive the latest version). I regard the theft of intellectual property a
major crime and will take action against anyone who chooses to infringe these laws.
The latest copy of this FAQ can always be found at www.gamefaqs.com
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2. REVIEW
===========
It's an awesome game :)
Graphics - 9/10
It compares extremely favourably with the Dreamcast Version. (In fact it probably
isn't fair to compare the two) A constant 60 fps. Virtually no slowdown. (Slowdown
occurs when you have many characters in the garage - but if you're spending too much
time in the garage you're not playing the game properly!!). No noticeable popup
(draw - in) except in the Skyscraper district. Excellent sharp colourful texturing.
Have a look at 99th St and the moving advertisements. Puuuurdy..... Blurring effects
when boost dashing. Overall extremely well done. I cringe when I think what this
game would have looked like if it were put on the PS2. I think even a GameCube
version would have suffered slightly.
I have to take a point off because of the minor slowdown in garage. Also the
lighting sometimes goes through buildings. Lacks true reflections (when looking at
mirrors you don't see yourself). Sometimes you can stand on platforms which don't
appear to be there. All comparatively minor complaints.
Sound - 8/10
Supports Dolby Digital 5.1 but I don't have the setup. Good soundtrack taken by
itself but not quite as good as the original. Nice mixing of tunes. Would have given
this a 9.5 if they had allowed you insert your own songs.
Gameplay/Control - 9/10
Minor control issues such as getting off rails. Also since controls are camera
sensitive the switching camera can cause unexpected results. After graffiti -ing you
tend to head in a straight line (I don't know whether this is intentional or not)
This can be annoying when trying to shave seconds of your best Test run times.
Lastability/Replayability - 9/10
It will take you about 50 hrs to finish (including obtaining all the characters
etc.) the first time you play it. Once you finish the game Test runs provide a lot
of the depth to the game which most people don't appreciate. It is NOT too easy as
many people have said. It is very easy to pass the game but difficult to master. I'm
still constantly playing the Test Runs and if you can beat most (or some) of my
times and still find it too easy then I take your point. I have to take a mark off
because there is almost no point playing the very easy story mode again (Multiple
difficulty levels next time Sega) and also the Jet Tech is severely flawed and
boring.
My Tilt 10/10
Truly original game. Incredibly under appreciated which is why it deserves it's own
complete FAQ. A better one player experience than Halo (yes I've finished it on
legendary) IMHO. There's something indescribably soothing about holding down the R
trigger button and spray painting :)
OVERALL 9.5
EASILY ONE OF THE BEST GAMES ON THE XBOX. I've played a lot of games on practically
every platform and it angers me when I see the most popular games are unoriginal,
shallow "me-too" games.
Minor things keep it from being perfect. (see below)
Things I would like to have seen improved
* include CUSTOM SOUNDTRACK
*Allow you to pick and choose the songs you wish to play. (In test run for example
you can only pick ONE song - your garage music)
* Instead of Jet Tech replace it with either Jet Graffiti 2 (the skyscraper district
could have had a doozy) or one where you graffiti while the cops are shooting at
you. (Like in Chapter 7 - Shibuya terminal but harder)
* A higher difficulty level for the story mode. It's ridiculously easy. Or maybe a
second difficulty setting
* Decreasing the times for JET in the test runs would have meant that people would
have appreciated the depth and quality of level design.
* Differing characters - There are 24 but there are only about 12 with different
stats and even then they all feel pretty similar
* On the menu screen allow us to go back to the main menu or quit the current task
(especially annoying in test runs)
* Some way to insert your own graffiti (Not make your own)
None of these (except maybe the last) would have been hard to implement
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3. GENERAL QUESTIONS ABOUT GAME
=================================
What is JSRF?
It is a Xbox only game made by Smilebit. It is the sequel (some say remake
depending on whether you follow the story or not) to the Dreamcast only game Jet Set
Radio (Jet Grind Radio in Western countries). It's gameplay deviates quite a bit
from the original (more than let's say Tomb Raider 1 -> Tomb Raider 2)
Does the PAL version of the game support PAL60 mode?
Yes
A dog ate my manual/I have the pack in version. Where can I download the full manual?
Try http://www.xbox.com/au/support/gamemanuals.htm
It's the Pal version but I doubt there's any significant difference. I take no
responsibility however for following directions for manuals not design for your
particular system. There may or may not be a similar manual on the US site.
Does this game support Dolby Digital 5.1?
Yes (but how extensively it is used I don't know since I don't have speakers)
Does this game support Progressive Scan?
Don't know (someone tell me)
Does this game support a Custom CD track?
No
Is this game in production anymore?
No. From anecdotal evidence I suggest that it is quite hard to find in shops
http://xbox.ign.com/articles/363/363327p1.html. Of course this refers to the
standalone version of the game.
Is this game rare/common?
Being a pack-in has effectively increased the supply of this game so it is now quite
easy to find.
http://cube.ign.com/articles/373/373041p1.html
Can I get this game as a pack in?
Apparently, in the US they have a Sega Pack with JSRF and SEGAGT 2002 on the one
disc. JSRF is identical to the stand alone version including the Clutch Glitch. Also
available in Europe and Australia (together with Halo/DVD Dongle for RRP A$460 ~ $US
250.
What age group is this game aimed at?
I think the European rating of 11+ is about right. There are some mild cases of
violence (extremely mild - this is a cartoon remember). I think at 11 they know that
they shouldn't graffiti in real life. Also some of the lyrics to the songs are
questionable (but for the most part they are incoherent so ....)
Has this game made an appearance on TV?
It's on the video clip for No Doubts "HellaGood". From memory it shows beat and gum
on Dogenzaka Hill. They are using an Xbox controller but the gaudy green X has been
removed. (perhaps a third party controller)
Will there be another Jet Set Radio game? Will Jet Set Radio Future be put on
another console?
IMHO the answer to first question is maybe and the second question no. Even though
both games were critical successes neither sold particularly well (Although the
chances have improved with the release of the game as a pack in giving the game
wider exposure). A version will also be on GameBoy Advance.
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4. CONTROLS
============
They're there. (In the manual and in the game).
analogue control (left) - movement
analogue control click (left) - the shuffle (also stops you grinding on the ledges
of halfpipe
analogue control (right) - Lets you look around when stationary
analogue control click (right) - N/A
A - Jump
B- Boost Dash (need 10 cans to execute)
X - Tricks / handplant (when at the edge of halfpipe)
Y- Tricks
R trigger - Spraypaint
L trigger - Move camera to forward position
Digital control - N/A (for menus only)
The autospray feature is extremely useful. Not only does it save your right index
from RSI but it helps you complete the test runs in the MINIMUM time. This is
because provided you successfully spraypaint the first part of the tag, if you're
holding down the R trigger then you are guaranteed to spraypaint the next part of
the tag as quickly as possible. Furthermore, if there is no tag to spray and you
hold down the R trigger then it will not spray (Only for about 3 secs however). If
it were not for this time restriction, then the game could do without the R trigger
button (if you are near a tag and have spraypaint it automatically graffiti's for
you). What this means is that if you have a number of separate tags to graffiti in
close proximity then provided you have enough spraycans you should hold the R
trigger. If you miss the first part of a tag however, it takes a little recovery
time and so if you're on a rollercoaster in Sky Dinosaurian square for instance you
will not be able to complete the graffiti as quickly as possible (since you can't go
back for it without a significant time penalty).
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5. WALKTHROUGH
===============
This game is generally considered very easy to finish. Remember there are no time
limits. The map adequately tells you were every graffiti is (press start and the
graffiti tags are represented by the small light orange dots.) Going to the garage
also replenishes your health (but not your cans). Health cans and spray paint cans
reappear 120 seconds after you collect them. For hard to get graffiti souls see the
graffiti soul section. To get from one level to another press start and one of the
trigger buttons to see the map. I recommend that you use JLesnicks spoiler free
walkthrough (a list of objectives) to pass the game since that it all that is
required... but if you're too lazy to figure anything out for yourself then the
walkthrough below should help you.
Note that this walkthrough also contains story spoilers. Any section where I have
written "this is so easy...." and you disagree you can email me and tell me where
you had problems. I have passed the game many times and so find everything in this
game easy:) Additionally what character you choose doesn't really matter. They all
feel pretty similar. Also, if you're running low on energy and you get to a graffiti
stop (a special graffiti tag which allows you to save and change characters) you can
change characters and have all their lifebar!! - How easy is this game?! Save as
often as possible. You can't really get stuck in this game (unless the clutch glitch
in chapter 7 exists)
Secondly I know that people like to 100% a game like this so it will help you to
know that there are cassette tapes in each level. Pick them up ASAP for your street
challenges register. (If you complete a street challenge without having picked up
the cassette first you will not get the corresponding graffiti soul)
Obviously you have to progress through the chapters in order. Additionally the order
in the walkthrough is the quickest way but not the only way of passing the game (I
have passed it in less than 5 hrs)
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CHAPTER 1
Go straight across the bridge and
-Talk to Gum, complete her challenges
The challenges are all self explanatory.
*DOGENZAKA HILL STAGE IS UNLOCKED
-Go to Dogenzaka Hill
-Complete the Graffiti Challenge (4 ss , 3 - s , 4 - m, 4 - lrg , 1- xlrg)
Just spray paint every single tag. If you miss one refer to the map. None of them
are hard. (If someone wants to put a walkthrough in here be my guest. You'll get
credit)
-Find Beat, follow and talk to him a few times
Just pull the right trigger button to talk to him and then jump from building to
building to follow him. It doesn't matter if you fall, just try again.
-Defeat Beat at City Rush
I would get as many cans beforehand so that you get a couple of boost dashes.
Remember cut corners. You should win easily.. but if you don't you can follow my Jet
Rush tactics for this level. NB It is actually possible to go faster than test runs
in this level since you start off with all cans (but in the Test Run modes you start
off with no cans)
-Defeat the Rokkaku Police (10)
The enemies in this game are incredibly easy. You can just knock them down using
your ram move. (Just run forward and he/she will automatically shoulder charge when
near an enemy). You can also boost dash into them. Once they have been knocked down
just spray paint them. If they catch you, you can either boost dash to escape or
just grind the rail.
*SHIBUYA TERMINAL IS UNLOCKED
-Go to Shibuya Terminal
-Complete the Graffiti Challenge (10 - ss , 15 - s , 8 - m, 2 - lrg , 0 - xlrg)
Again no walkthrough needed (but anyone can send one in). All the graffiti are as
marked on the map. They are all on ground floor
-Find Poison Jam, follow and talk to them a few times
You do not have to take the exact same route to talk to them. Just go up to them
and press the right trigger
-Find Combo, complete his challenge
You must follow the exact path otherwise it won't register. Remember near the end
(staircase rail to slow down - either push backwards and/or push the left analogue
trigger button). If you forget the pattern just talk to him again
-Defeat the Rokkaku Police
use the same tactics you did in Dogenzaka Hill
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CHAPTER 2
*CHUO STREET, ROKKAKU-DAI HEIGHTS, AND 99TH STREET ARE UNLOCKED
-Go to Chuo Street, accessible through Shibuya Terminal
-Defeat the Rokkaku Police x2
Defeat the tanks. Spray paint either side of the tank. Then jump up and spray paint
the occupant (who comes out once you spray paint either side of the tank).
Alternatively you can grind the cannon of the tank to get to the occupant. There are
5 tanks.
Next you'll have to defeat Hayashi. Find the set of stairs (it's near the explosion
marked on the map). Go up the stairs and defeat Hayashi by either knocking him down
and spray painting him or knocking him off the ledge.
-Complete the Graffiti Challenge (6 - ss , 3 - s , 7 - m, 6 - lrg , 3 - xlrg)
-Find and talk to Poison Jam and beat them at City Rush
If you have trouble then you can look at the Jet Dash for this level in the Test
Runs section
-Go to Rokkaku-dai Heights, accessible through the Garage
-Objectives in Rokkaku-dai Heights:
-Find Poison Jam, follow and talk to them a few times *NOTE: You must defeat
Poison Jam at Chuo Street before they'll show up here.
-Defeat the Rokkaku Police x3
-Complete the Graffiti Challenge (10 - ss , 9 - s , 3 - m, 6 - lrg , 3 - xlrg)
Firstly note that you must have talked to Poison Jam otherwise they don't knock
down the gate.
Once you get to the 2nd graffiti stop use the familiar (grind pole - jump - grind
billboard - fall on wire) tactic to advance.
At the place where you beat Hayashi and co. use the less familiar (grind pole - jump
- billboard grind - jump - grind pole - jump) tactic to advance
-Go to 99th Street, accessible through the Garage
-Objectives in 99th Street:
-Defeat the Rokkaku Police x2
Grind up the arm of the cherry picker and spray !! There will be police in both the
lit section and unlit section
-Complete the Graffiti Challenge (11 - ss , 12 - s , 7 - m, 3 - lrg , 1 - xlrg)
There are 3 sections in this area. The main section, the lit area and the unlit
area. In the main area grind the black wire leading from the handrail to get on the
pink wire which contains 3 tags. In the unlit area there are 4 police. Grinding the
two ground level billboards will get you to all but 1 tag. You have to use the
familiar (grind wire - jump - grind billboard - fall on wire) tactic to get it. In
the lit area, any one of the 3 ground level billboard will get you to the rooftop.
Once there use the (grind wire - jump - grind billboard - fall on wire) tactic.
-Find Rapid99, talk to them *NOTE: You must complete all the Graffiti
Challenges of Chuo St, Rokkaku- dai Heights, and 99th Street before they'll
show up.
-Defeat Rapid99 in Flag Battle *NOTE: You must have at least 25 Graffiti
souls before they will agree to challenge you.
Some tips in Flag Battle - Firstly, there are 5 flags. You must collect MORE than
any of your three opponents. (Ties aren't good enough). Therefore 3 flags will
definitely win you the battle. 2 flags may win you the battle (If each of your
opponents gets one).
Secondly, the placement of each flag is entirely predictable so if you're too lazy
to chase after the 2nd flag for instance just go to the place where you know the
third flag is going to appear. In general the flag battle flags are in the same
place they are for the Jet Flag battle so feel free to use the tactics described
there. (Strangely in this case the position of the 4th flag is in a different place.
It is right under the dragon.)
Lastly, when you use boost dash you may want to aim at your opponent. There is a
fair chance they will be knocked out of the race. (note that this can be a
disadvantage because if you only have 2 opponents you MUST collect three flags to
win)
Exit this level by jumping on the dragon (The straight one with its tail on the ground)
------------------------------------------------------------------------------
CHAPTER 3
*THE TOKYO UNDERGROUND SEWAGE FACILITY IS UNLOCKED
-Go to the Tokyo Underground Sewage Facility, accessible through Rokkaku-dai
Heights
Left of the garage pipe entrance there is a metal gateway. Go through that and head
left.
-Objectives in the Tokyo Underground Sewage Facility:
-Complete Garam's challenges
-Tag all the door switches
Remember this level is very linear. There really is only one way up. It forks in
places but it's quite easy to get around. Use Halfpipe to get over 4 grates. Then
use halfpipe to get up to platform. Tag Switch 1. Use halfpipe to get over the next
4 grates. Grind handrail and use halfpipe to get to next platform. Tag Switch 2. Go
obvious way to graffiti stop 2. Tag switch 3. The main route is forward but we'll go
left and down stairs into the chamber with lots of water. Make your way to switch 4.
Make your way back (or just fall in the water) and go to the right "spiral chamber"
and tag switch 5. Go back to graffiti stop 2 and go forward into half pipe (ignore
chamber on right) Tag switch 6. Make your way through tunnels with blue/brown piping
until you reach switch 7. More tunnels and blue/brown piping leads to graffiti stop
3. Go down stairs, turn around and go under them. Grind the next blue rail you see.
Tag switch 8. Go back to the base of the stairs and grind the other nearby blue
pipe. Tag switch 9. Exit through the hole (you'll note that you won't be near the
graffiti stop 3 which is why we had to do it in this order) Eventually you'll reach
hole with pipe spiralling down leading to switch 10
*THE BOTTOM POINT OF THE SEWAGE FACILITY IS UNLOCKED
-Go to the Bottom Point of the Sewage Facility
-Objectives in the Bottom Point of the Sewage Facility:
-Find Poison Jam
-Defeat Poison Jam at Graffiti Tag
First tag battle for this game. This is laughably easy. Anyone who has played the
first game will agree. This level has three chambers. Follow Poison Jam and they
will eventually fall down the chambers (one in each chamber). Fall down the first
chamber. Collect the cans. Tag Poison Jams back by pressing and holding the right
trigger button. This is extremely easy. Remember that you run faster than them and
can cut corners. 30? cans defeats them
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CHAPTER 4
*HIKAGE STREET, KIBOGAOKA HILL, AND THE SKYSCRAPER DISTRICT AND PHARAOH PARK
ARE UNLOCKED
-Go to Hikage Street, accessible through Shibuya Terminal
-Objectives in Hikage Street:
-Defeat the Rokkaku Police x3
Two set of police (You can use the standard methods to beat them) and Hayashi. To
beat Hayashi grind up a leg of the machine reasonably slowly. Just hold R to spray
paint. Remember that every time you successfully spray paint a part of the machine
the position of the legs change so be aware of that. You may want to try to jump off
one of the legs if you are finding a certain part of the machine difficult to
graffiti. Avoid the bombs by jumping over them. It's a long way down.
-Complete the Graffiti Challenge (7 - ss , 7 - s , 9 - m, 4 - lrg , 2 - xlrg)
-Go to Kibogaoka Hill, accessible through the Tokyo Underground Sewage
Facility
-Objectives in Kibogaoka Hill:
-Defeat the Rokkaku Police
Grind the lines or jump anywhere near them. The second set of Helicopters are half
way across the level.
-Complete the Graffiti Challenge (3 - ss , 8 - s , 2 - m, 4 - lrg , 4 - xlrg)
There are many caves in this level. For this graffiti challenge you do not have to
go into any of those caves. Some people have difficulty getting the tags on the LHS
of the 1st area. At the beginning where there appears to be 2 telegraph poles there
is actually a 3rd one (behind the left one). Grind that.
-Go to the Skyscraper District and Pharaoh Park, accessible through 99th
Street
-Objectives in the Skyscraper District and Pharaoh Park:
-Defeat the Rokkaku Police x2
-Complete the Graffiti Challenge (1 - ss , 3 - s , 4 - m, 6 - lrg , 2 - xlrg)
Since so many people get frustrated at this part here is an explicit walkthrough for
this level
We will get the obvious tags first. From the graffiti stop go down to the main area
(with the spinning circular disc). On the way graffiti the small tag on top of the
pyramid. Once you get to the circular disc there are five obvious tags (ss, 2 x S ,
M , XLRG). Graffiti those. Now head back to the graffiti stop (NB people who have
experimented may have noticed that you can get on the circular disc and jump off to
grind a crane arm. This is both difficult and pointless IMHO. There are easier ways
to do this). There should be 10 tags left. (11 shown on the map because one is a
graffiti stop). Look at the map . We will now get the bottom two tags. Face the
road (while on the graffiti stop). You will see two parallel blue lines. Grind the
right line and jump to the satellite dish. From there jump to the left Satellite
dish. Keep jumping from dish to dish until you get to the top of the building.
Graffiti the M tag. Look in the direction of the crane . You will see a L tag. Go
there and graffiti. 8 left... Make your way back to the graffiti stop. We will now
get the tag in the bottom left corner (of your map). Again from the graffiti stop
facing the road take the right blue line and jump on the Satellite Dish. This time
however jump to the right Satellite Dish. Keep jumping from dish to dish until you
reach the brown metal arm, grind this and jump off, graffiti the two tags here
(M,L). 6 left... Jump back to the graffiti stop yet again. This time we'll take the
left blue line. (As you can see the left line is the pathway to 60-70% of the
level). Jump from ramp to ramp until you reach a billboard which you can grind &
jump to the top of another building. From the top of this building you can go three
places, 1) back down via the "Rokkaku Bear" ramp ii) to railway tracks (which lead
to other levels later on) iii) Up blue plumbing pipe. We take the third option.
Graffiti the M tag. 5 left... Note that this is where we meet both Poison Jam and
Zero Beat. Jump to the next building (the one with all the cans). From here we
take the right path. Get the large tag on top of the next building (by grinding the
blue pipe). Jump down and head up ramp. Keep going forward until you reach another
M tag (actually a graffiti stop) From here we head right. Jump over t the next
building and use the ramp to get to the top of the next building where there is a
large tag. graffiti this and head back to the graffiti stop you just created. This
time we'll go left (on the map). Keep heading in this direction until you get to
the building with a cross of spraypaints. Look at the map. There is on right, left
and forward. You should be able to figure it out from here (get the right and left
ones first).
-Find the Immortals *NOTE: You must complete all the Graffiti Challenges at
Hikage Street, Kibogaoka Hill, and the Skyscraper District before the
Immortals will show up.
-Defeat the Immortals at Graffiti Tag
Not a real graffiti tag challenge. They give up after you spray paint them a couple
of times
*HIGHWAY ZERO IS UNLOCKED
-Go to Highway Zero
-Defeat the Immortals at Graffiti Tag
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CHAPTER 5
-Objectives at the Future Site of the Rokkaku Expo Stadium:
-Practice RollerBall with Jazz
Just go one round of the circuit
-Defeat the Doom Riders at RollerBall
Talk to the Noise Tanks to initiate this.
Beating your opponents in rollerball is extremely easy. Just beat your opponents to
the ball and outrun them for one lap. Don't bother passing the ball to your
team-mate (Jazz). Gain speed by grinding off the billboards and grinding of the
edges of halfpipes and rails. You should win by a country mile (regardless of
opponent)
-Defeat the Immortals at RollerBall
-Defeat Love Shockers at RollerBall
-Defeat the Rokkaku Police (BUG MACHINE)
Grind up it's legs. The only way it can harm you is by dropping a bomb. (Touching
the machine doesn't harm you) The bomb disperses in concentric circles. You can jump
over these circles. You must also spray paint the body by going underneath the
machine (as it is in bomb dropping mode) and then jumping and spraying. There's
plenty of spray paint and health cans around the place.
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CHAPTER 6
*THE FUTURE SITE OF THE ROKKAKU EXPO STADIUM IS UNLOCKED
-Destroy 190 Noise Tanks. You can find them in these areas:
-Dogenzaka Hill (102 in this area)
-Shibuya Terminal (71)
-Chuo Street (84)
-Rokkaku-dai Heights (69)
-99th Street (85)
Don't bother about the NT on top of the chimney in Rokkau-dai Heights. For those
who are interested it is possible to get him (but why bother). You must grind the
chimney slowly and have a backward upright stance. Stances are related to tricks
which as far as I know are random. There is also an element of luck . On a side
note, you can't complete any of the graffiti soul challenges while destroying the
noise tanks but you can collect graffiti souls. (Strange don't you think?).
-Go to the Skyscraper District and Pharaoh Park and talk to Poison Jam
*SKY DINOSAURIAN SQUARE IS UNLOCKED
-Go to Sky Dinosaurian Square
-Defeat the Noise Tanks at Graffiti Tag
this one can be quite tricky. Just stay on the red line and graffiti. There are pit
stops for the Noise Tanks on one of the skyscrapers and at the beginning and you
will have to chase them back on the main red line. If they start tagging your back
just jump or slow down to a stop. (you can actually die this way but it's quite
difficult even if you try)
------------------------------------------------------------------------------
CHAPTER 7
-Talk to Clutch in the Garage *NOTE: You'll need at least 40 Graffiti Souls
for him
Clutch Glitch- To avoid this glitch, note that Clutch's appearance is 100%
predictable. He starts off at Kibogaoka Hill (near the beginning graffiti stop) and
stays there for about 90 secs. He then moves to the skyscraper district and stays
under the gate for about 2 mins. Finally he goes to Chuo street (near the headless
dinosaur) and stays there for over 3 minutes. The pattern then repeats. It doesn't
matter what you do, he still follows this pattern. If you look at the spot where he
is supposed to appear (when he's supposed to appear) you'll see that Clutch just
pops onto the screen!! He doesn't skate in. So in summary just wait in one of the 3
places until he decides to appear right in front of you. (People only get this
glitch if they start to repaint the graffiti tags and ignore what DJ Professor K has
to say)
-Find Clutch in the area given by Professor K and talk to him. The area
alternates between these areas:
-Kibogaoka Hill
-The Skyscraper District and Pharaoh Park
-Chuo Street
-Go to 99th Street, Defeat the Immortals at Graffiti Tag (you can also do this in
Chapter 8)
*THE FORTIFIED RESIDENTIAL ZONE IS UNLOCKED
-Go to the Fortified Residential Zone, accessible through the Tokyo
Underground Sewage Facility
-Objectives in the Fortified Residential Zone:
-Tag the Blue Switches
4 on ground floor 1 each in "section" 1 - 4
-Tag the Red Switches and the Golden Rhinos that get in your way.
You're suppose to tag 16 switches but I only count 11. I think some of them are
"false". don't worry. Following below will get you pass this part in quick time.
1st floor now open. Go up spiral staircase - #1. Down straight staircase - jump - up
spiral staircase #2. Defeat bad guys #3,#4,#5
You are now on level 2. There are four exits. A left straight staircase (short), a
middle spiralling staircase (only used to get to level's 4 and higher), a right
straight (longer) staircase and a ladder. Take the left staircase. #6. Go down
staircase and FALL to green area. There is a switch in this area #7. Make your way
back up to level 2 (graffiti stop). This time take the right staircase #8. go
obvious route. Before grinding up straight stairs take out #9 on level 3. Up stairs
to #10. Leads to #11 (jump after spiral staircase)
-Find Yoyo, talk to him
Take spiralling staircase from level 2 (near the graffiti stop). From there go up
another staircase. You now have access to a new part of the level which wasn't
available to you before you tagged the red switches. From here it will probably take
you 30 mins or so to get to Yoyo. (The first time you play it).
Don't bother looking at the map. There is only one way to go. Go pass the barbed
wire fence. You must also go past the "rooftop things" (falling platforms) that
fall down. To progress pass the falling platform puzzle you fall down with the
falling platforms to the level just above ground floor (not the floor with the tyres
but one level up) Jump the gaps and keep going right. There will be a series of
these. You'll pass the third graffiti stop and eventually get to Yoyo.
-Defeat the Golden Rhinos
Just use the ramps and collect spray paint to spray. This is easy.
------------------------------------------------------------------------------
CHAPTER 8
-Go to Chuo Street and defeat the Golden Rhinos - Mecha-arm-man
You must get him flat on his face before you can spray him. If he's at a place
where you can't reach him and he shoots his arm at you avoid his arm and then grind
up it. He will then be flat on his face and you can spray him. If he shoots his arm
at ground level just boost dash him to knock him flat on his face and then you can
spray him.
-Go on to Highway Zero and defeat the Golden Rhinos -FireLady (You can defeat
Firelady first but it's probably better to defeat Mecha-arm-man first since the
Highway Zero is nearer to the Skyscraper district)
Remember that you can ram her to knock her over. (Boost Dash not required and
probably shouldn't be used because of the scarcity of cans). Spray her after
knocking her over
-Find Zero Beat in the "Skyscraper District and Pharaoh Park", talk to him
(you must have defeated the golden rhino's in Highway Zero and Chuo St first)
*THE SITE OF THE TOKYO LINE IS UNLOCKED
-Go to the Site of the Tokyo Line
-Objectives in the Site of the Tokyo Line:
-Defeat the Golden Rhinos
It's a train and you must spray paint the LHS and RHS of both trains. I recommend
stocking up on cans so that your can count is maximum before launching an assault.
Don't worry, the train won't go ahead without you. You can try to catch up to the
train by maintaining maximum speed or you can sacrifice ten cans and use a boost
dash. Either way avoid it's two attacks. The minicar which forces one set of tracks
unusable or the electric shock which force one line of the track to become unusable.
*ALL AREAS LOCKED EXCEPT SHIBUYA TERMINAL (Note: The Tokyo Line never becomes
accessible again after this)
-go to Shibuya Terminal
Defeat zero beats. They take the same route all the time.
Defeat A.KU.MU -
Step 1: Make sure you have full (or near full) health and full spray cans. You can
get health cans near the middle and spray cans virtually anywhere. You can ram (not
boost dash) the shadow guys to get more cans
Step 2:
Get up to the platform -
There are three ways you can get up to him. I'll describe one way since IMHO it is
easier than the other 2 ways. Locate the two sets of telegraph poles. The inner left
pole is slightly slanted. Grind up that. Jump to the billboard. Jump off the
billboard etc.... until you reach the stairs and walla!!
Step 3:
Knock him over - Boost dash him when he starts shooting the fireball things (not
when he punches the air).
You will need to do this twice.
Step 4: Even when he stands up now he will still be "spray able" so just collect
enough graffiti and spray. It doesn't really matter if you take some damage. Just
don't die. If you run out of cans or energy just fall (or better still grind and
jump off the stairs and do air tricks so you don't lose any energy.) and pick up
health cans from the bottom
Congratulations... You've finished the game.
------------------------------------------------------------------------------
CHAPTER 9 AND OPTIONAL TASKS
All the tasks listed here are among the tasks not needed to beat the game.
All of these tasks can be done during "Chapter 9," the endless chapter that
takes place after you finish the game. Chapter given in parenthesis denote
the chapter the event becomes available.
-Find the cassettes and complete the street challenges for each stage.
-Find 100 more Graffiti Souls in addition to the 40 you needed to show Clutch.
Of all the souls, you start out with 20, 40 are available from the start in
all the stages, you get 65 total from completing the Street Challenges, and
you get 5 souls each from unlocking Zero Beat, Poison Jam, and The Immortals
-Meet and talk to Rhyth a few times in Rokkaku-dai Heights to unlock her
character. (Chapter 2)
-Find and talk to Boogie at Kibogaoka Hill to unlock her character (Chapter 4)
-Defeat Jazz at City Rush in the Future Site of the Rokkaku Expo Stadium to
unlock her character (Chapter 6)
-Defeat Soda at City Rush in Highway Zero to unlock his character (Chapter 6)
-Defeat Love Shockers at Flag Battle in Hikage Street (Chapter 6)
-Defeat the Doom Riders at City Rush in Dogenzaka Hill (Chapter 6)
-Defeat Cube at City Rush in the Bottom Point of the Sewage Facility
(Chapter 7)
-Tag all the new Police/Zero Beat markers (The markers start as Police
"Caution" signs, then change into Zero Beat graffiti in Chapter 8, then back
into "Caution" signs after beating the game) (Chapter 7)
-Tag the new markers in the Fortified Residential Zone (Chapter 8)
-Play the Test Runs; you'll be allowed to play only on the stages in which
you've completed all the Street Challenges. Get JET rankings to unlock
characters. (Chapter 9)
------------------------------------------------------------------------------
5.1 Zero Beat Graffiti Challenges
In Chapter seven there are no more graffiti challenges to complete. Instead the
Golden Rhino's (and later Zero Beat) graffiti over your graffiti. You can graffiti
over this. This is OPTIONAL and as far as I know doesn't effect anything (such as
uncovering characters). You can do this in Chapter eight or the endless Chapter nine
as well. Two sets of number will be given here. The first set (if given) indicate
the number of tags that you have tagged and that have not been re-tagged by the
police. The second set (or first set if only one is given) indicate the remaining
tags to be graffitied. If only one set of
numbers is given it means that in that level you were not required to complete a
graffiti challenge. I'm not keen on writing a walkthrough for this section. You
should be experts at this part of the game by now.
Dogenzaka hill (0 - SS , 0 - S, 2 - M, 4 - L , 0 - XL)/(11 - SS , 8 - S, 10 - M, 6
- L , 1 - XL)
Shibuya Terminal (5 - SS , 5 - S, 4 - M, 0 - L , 0 - XL)/(7 - SS , 14 - S, 6 - M, 4
- L , 3 - XL)
Chuo St (4 - SS , 2 - S, 1 - M, 3 - L , 1 - XL)/(12 - SS , 10 - S, 7 - M, 5 - L , 3
- XL)
Rokkaku Dai Heights (9 - SS , 7 - S, 1 - M, 1 - L , 0 - XL)/(5 - SS , 13 - S, 3 - M,
10 - L , 4 - XL)
99th St (9 - SS , 9 - S, 5 - M, 3 - L , 0 - XL)/(4 - SS , 13 - S, 10 - M, 7 - L , 4
- XL)
Tokyo Underground Sewage Facility (11 - SS , 6 - S, 5 - M, 2 - L , 0 - XL)
Yes you do have to grind/jump and repeat to get the three graffiti tags and graffiti
soul up the vertical shaft. What makes this hard is that there are grates that get
in the way which cause you not to be able to jump and you fall a little. Try to
execute the jump before you slide onto the grate, that way you'll be making
progress. There are "stopping platforms" at about 40m, 70m and 100m which can also
get in the way but allow you to rest. This part is frustrating (even for someone who
has passed it many times) but just keep at it.
Bottom of the Sewage Facility(4 - SS , 14 - S, 4 - M, 4 - L , 2 - XL)
Hikage St (5 - SS , 10 - S, 7 - M, 4 - L , 1 - XL)/(3 - SS , 4 - S, 7 - M, 4 - L , 5
- XL)
Kibogaoka Hill (3 - SS , 8 - S, 2- M, 3 - L , 1 - XL)/(6 - SS , 7 - S, 11 - M, 6 - L
, 5 - XL)
There are two tags which people find hard to get to. They appear to be located on
the bottom half of the map but in reality the entrance to the cave system it is in
the top half of the map.
Skyscraper district and Pharaoh Park (0 - SS , 0 - S, 3 - M, 5 - L , 1 - XL)/(1 - SS
, 6 - S, 6 - M, 14 - L , 3 - XL)
General - It's hard to get around this place especially the first time. From the
beginning graffiti stop face the road and you will see two blue rails. These two
rails allow you to go anywhere in the level. I will call the left blue rail and the
corresponding path "Path 1."
Path 1 leads to the railway track on this level. It also eventually leads to the
second graffiti stop on this level. Basically take this road if you want to access
the right half of the map. You can also access the top left part of the map as
well!! So by taking this path you should have access to most of the level.
Path 2/3 - Take the right blue rail. From there Jump onto the satellite dish. There
are now two ways to go. Left and right. I designate the Left path "Path 2" and the
Right path "Path 3"
Path 2 lead to the very bottom right part of the map only and isn't used much
Path 3 on the other hand leads to the tall building near the centre of the map (and
the surrounding buildings). From here you can fall to many buildings.
Path 4- As I said you can access any part of the level using the above 3 paths.
However there is a shortcut to parts of the level.
Go down to the main part of the level. Use the pillars to make your way up to the
rotating disc. Once the rotating disc starts moving upwards and makes it's way to
the top it is possible to jump of the disc and land on the arm of the crane. (This
is very fluky and I rarely use this route!!)
Highway Zero(8 - SS , 10 - S, 7 - M, 5 - L , 3 - XL)
Sky Dinosaurian Square (5 - SS , 10 - S, 7 - M, 2 - L , 5 - XL)
There is a tag which is either not shown or hidden. See Green Line 2 for details
This level consists of a series of roller coaster lines. If you can get on all the
lines then you will be able to spray all the tags. The main line is red and
encircles the whole level. There are 5 terminating green lines which can all be
accessed from the red line. I will now describe all these lines.
Green line 1 - At the beginning don't go onto the main red line. Instead just to the
right of the main red line is a green line. Nothing particularly interesting about
this line. It ends near where it starts and so you can get back on. It has a Xlrg
tag and a small tag which you have to jump off for.
Green line 2 - Just after the second hump to the left there is a green line. It
goes down the back of the Diplococcus's back and ends at a building where the
cassette was. The building also contains many health cans and spray cans. After
riding down the Diplococcus's back there is a theatre on this line. Behind the
screen there is a tag. Either stand in front of the screen and wait for it to
rotate or just walk behind it. (This is the tag which is not shown). There are 5
additional tags ON this line.
Green line 3 - Just after the twisting section of the main red line you can jump
right to access this line. Just before this line terminates you have to transfer to
Green line 4 (otherwise you fall and die)
Green line 4 - Can be accessed from the main line by jumping left just after the
mountain (just after t-rex). There are 3 graffiti tags on line 3 and 4 (combined)
Green line 5 - Just after the theatre on the main line (not the one described above)
there is a green line on the right which circles the cinema complex. There is one on
the line and an XLRG one you have to jump for (on the mini roller coaster system)
Then there is the main red line. It's pretty uninteresting. You can jump at certain
places to shorten this line but for this challenge don't bother. There are 14 tags
directly on this line. And there are two tags visible from this track near the end
to tag. (You have to jump out at the mini roller coaster system)
The Fortified Residential Zone (6 - SS , 15 - S, 15 - M, 8 - L , 3 - XL)
------------------------------------------------------------------------------
5.2 Story of JSRF (DJ Professor K transcript)
Special thanks goes out to William G who transcribed this whole section
SHOW #1 [At the beginning of the game]
Yeah!! This is DJ Professor K,baby, the master of mayhem, you know what I'm sayin' -
bringing you another Tokyo under- grouund pirate radio broadcast from - Jet Set
Radio! I'm gonna bust into your head through your cute lil' ears and blow your minds
with my sexy voice and out-of-sight sounds! Those of you prone to nose bleeds should
keep those tissues handy, suckas!
Tokyo is bein' oppressed by the Rokkaku Group, a mega-enterprise headed by Rokkaku
Gouji. Rokkaku is using his money and influence to mess with every- thing: industry,
society, and even our culture. And he's even got his eyes set on city hall.
Lately, Rokkaku's been shaking down the government passin' that "Rokkaku
Law" crap, and even buying off the police department. This law ain't nothin' but
garbage. It's just some selfish little punk's way of trying to show he's a big man.
Rokkaku and his gang are tryin' to stomp out our culture left and right. They don't
give a rip about our rights; all they care about is profit. And some spineless fools
have already become flunkies in their diabolical scheme. You'd better believe
they're listening in on this broadcast. But even in all this heat, there's a group
of young kids who've been tearin' up the streets - I'm talking about the Rudies.
These kids have set out to bury Tokyo in graffiti. And now they're all wrapped up in
their own little territorial tug-of-wars.
Lately, Tokyo's been on one baaad trip. The attack on the record store in chuo
street, prowlers in Dogenzaka Hill, low-lifes spreading vicious rumors, the
mysterious blackout on 99th street. And who should be following them around but the
Rokkaku Group's watchdog, the Rokkaku Police! With the Rokkaku Expo just around the
corner, the crackdowns are only getting tighter.
My heart ain't pounded like this since my first date and i was so nervous, I forgot
to wear my underwear, baby!
This ain't the time to be sitting arounnd sipping afternoon tea! The game's gonna
start soon and y'all are gonna be the ones making the plays!
SHOW #2 [Upon completion of Shibuya Terminal]
The station both feared and revered by man and RAAAR beast, Jet Set Radio!
Citizens of the underworld, this is your king speaking! So stop what you're
doing and listen up!
Seems tthat Poison Jam's graffiti contains a lethal poison that makes people
laugh themselves to death! They've followed up their performance at Shibuya
Terminal with encores at Chuo Street and in Rokkaku-Dai Heights. Those Poison Jam
punks got as much attitude as they are ugly. And Poison Jam has been heating up the
streets with their rivalry with the queens of 99th Street, Rapid 99! These ladies
hate seafood with a passion, and fight with those fish-faced fools,
Poison Jam, like cats and dogs. If you find them out there on the streets, they
might slip you some information.
And then...there's Hayashi. The Rokkaku police force's own personal version of
hell on earth. Even his own partner is afraid of him, 'cause when he loses it,
there ain't no no tellin' who he'll shoot at! I mean, he's crazy! Check this
out! Just the other day, he freaked out and trashed a patrol car!
And why, may you ask?
Because one of his subordinates went to buy him his favorite mint candy, and
came back with coffee-flavored instead. What's up with this fool?
SHOW #3 [After defeating Rapid 99 in a Flag Battle]
Adding a new dimension to your lifestyle in a stylish and funky way- Jet Set
Radio! The GG's defeated Rapid 99 and forced them to fess up about the
whereabouts of Poison Jam's hideout. And wouldn't you know it, it's in the Tokyo
Underground Sewage Facility. I hear the entrance is in Rokkoku-Dai Heights. The
sewers are a tricky and twisted as my ex-girlfriend, and twice as smelly. Who's
funky, y'all!
Careful not to lose track of of the exit, or you'll be lunch for the Master!
...huh?
You don't know what the Master is? Oh, no hurry. You'll be meeting him soon
enough, whether you like it or not. Well, from what I heard, Poison Jam's got a
boss. And anyone who could organize those fellas has gotta be one mean dude.
Probably loves fish, too.
SHOW #4 [After defeating Poison Jam in Tagger's Tag]
The station that's so smooth, your ears won't know what hit 'em- Jet Set Radio!
The GG's have penetrated into the Tokyo Underground Sewage Facility, and crashed
Poison Jam's little sewer party. Their boss, Cube, got away, but it was
obviously Poison Jam who kidnapped the statue. Now why'd they go and do a thing
like that?
Woah! This just in! GG's member, Yoyo, has just dissepeared! No ransom note, no
threatening phone calls, nothin'! I mean, what's goin' on here!
In other news today, the new team, the Noise Tanks, just arrived on the scene
and are flexing some serious muscle! Word is the Noise Tanks are a bunch of
cyborgs! They all got mechanical bodies and whatnot. And the Immortals, who used
to control the skyscraper district, just got their butts handed to them by the
Noise Tanks and had to give up their turf. The Noise Tanks are bringing one
street team after another under their control, and pretty soon, they're gonna be
runnin' wild all over the city. You gotta be a fool to think this ain't got
nothin' to do with Yoyo's little dissepearing act. Rough up those Immortals a
little, and they might help you..."unravel" this mystery!
SHOW #5 [Upon defeating the Immortals at Highway Zero]
The radio show that your parents, the PTA, and the FBI don't want you to hear!
Jet Set Radio!
The GG's fell for the Immortals' trap hook, line, and sinker, baby! The
Immortals sure played it smooth! I mean, who woulda thought that Yoyo would turn
on his friends? Guess maybe they are royalty after all! Ha ha ha ha!
The GG's have been hauled off to the future site of the Rokkaku Expo Stadium,
located just off 99th Street. The members of the Noise Tanks have just jacked
into the power supply of the stadium, which is being built for Rokkaku Expo. I
got a baaaad feeling something wicked's about to go down...
SHOW #6 [After defeating the Doom Riders, the Immortals, and the Love Shockers
at Death Ball]
The station that'll teach you the things your parents and teachers are too
afraid to! Jet Set Radio! Now class, open your books to page 32.
Yoyo's gutsy plans have been messed up by those idiot Rokkaku Police. Has that
back-stabber Yoyo been tryin' to take down the GG's from the get go? The Noise
Tanks look pissed! They musta fried some circuits 'cuz now they're rioting in
the streets! Is there anyone out there who could stop those rampaging machines?
SHOW #7 [After defeating the Noise Tanks at Sky Dinosuarian Square]
Super-bass outer space IN YO FACE bay-bee! Jet Set Radio! We're kickin' it live
even in the furthest reaches of the galaxy! And to all you aliens out there... I
know you plannin' to invade us! Whenever you're ready, just bring it on, suckas!
Yoyo's real identity was nothing but a Noise Tank in disguise. And check this
out- those Noise Tanks were nothing but cyborgs created by Rokakku. It seems
they kidnapped Yoyo and built a fake one to try and destroy the GG's.
And since the Rokkaku Police couldn't take care of the Rudies on their own, the
Rokkaku Group has sent in the Golden Rhinos, their own little secret special
forces, to tear up the streets! The Golden Rhinos are a group of highly-trained
assassins brought together by Rokkaku Gouji, the ringleader of the Rokkaku Group
and Tokyo's current mayor.
Hayashi has been kicked out of his useless police organization. He's gotta be
freakin' out by now!
The Noise Tanks have been wiped out. But now, the gang that got implanted with
Noise Tanks' brain-washing chip is after the GG's. Where in the world could the
real Yoyo be?
Defeat the Golden Rhino goons, and find Yoyo!
SHOW #8 [After rescuing Yoyo from the fortified residential zone]
Jet Set Radio! Whether you're chillin' on your couch or in your coffin, don't
forget to tune us in to keep you company!
The GG's finally found and rescued the real Yoyo! ..uh, I think! He had heard a
rumor on the streets about the Golden Rhinos and tried to find them by himself,
and ended up getting caught.
Now I'm the star at the top of their blacklist because I gave you low down on
them. This is the first time I've been on top since... since... the burping
contest in elementary school! This time I've got nothin' to say except- it's
time to get my running shoes on.
And now, I hear some freak that looks a lot like Beat is showin' his face all
over Tokyo. Even for someone who likes to play a little dress up, ain't that a
bit wierd? He's runnin' around sprayin' some crazy graffiti. Does he any
connection to the Golden Rhinos?
If the Golden Rhinos are allowed to romp through the streets like this, Tokyo is
done for! Somebody stop 'em!
ABDUCTION [After defeat of Golden Rhinos at Chuo Street and Highway Zero]
From the direction of the skyscraper district...Golden Rhino...my signal...is
fading quick... Who the hell are you, sucka?! Argh... help me! Hey! Don't touch
that! Get your hands off- Stop! That's my stuff! Sucka, I'm-I'm warning you!
Agh.. help me! Help me!
ENDING
Coming soon.....
Level Introductions (Thilo Kreibich)
---------------------------------
Dogenzaka Hill
Yo yo yo yo, alright! Let's get this party started! I'll be your audience so let see
what you've got. Someone had stolen the Goddess of the Streets, the statue in
Dogenzaka Hill. I bet the punks who did this are the same who spread those nasty
rumours. Cover Dogenzaka Hill with graffiti and flush out those rumours spreading
scumbags!
Shibuya Terminal
This is Shibuya Terminal, the city's biggest non-stop dance party. Let's hit this
joint and cover up those freaky lookin' graffiti!
Rokkaku - Dai Heights
This is Rokkaku - Dai Heights, an abandoned hill that time forgot. Poison Jam always
prowlin' around here. Bury in graffiti and put the smackdown on Poison Jam!
99th Street
This is 99th Street, the city's hottest nightlife scene, centering around Bendon
Tower. Here's just one play showdown after another 'cause it's where the mafia
kingpins keep their offices. There's been some baaaad stuff going down lately ever
since the mysterious power outage. And Rapid 99 have to made this their home. And
now people, it's time to get 99th Street a new paint job!
Chou Street
This is Chou Street, the heart of Tokyo's entertainment district. Get up there and
bury Poison Jam's nasty graffiti in paint!
The Tokyo Underground Sewage Facility
This is The Tokyo Underground Sewage Facility. And remember, this is Poison Jam's
hideout and I don't think they like strangers up in their house, you know what I'm
sayin'?
The Bottom Point of the Sewage Facility
Smells like Poison Jam, alright? Their hideout should be around here somewhere.
Hikage Street
I'm just out of date. The Love Shockers of Hikage Street are mixing up with the
Noise Tanks and their toys, the Immortals. Let's go and do something with that ugly
Immortals graffiti
Kibogaoka Hill
With the Noise Tanks controlling the Immortals they've manage to spread their turf
all the way I hear. Bury all the Immortals' graffiti in your own paint!
The Skyscraper District and Pharaoh Park
This right here is The Skyscraper District and Pharaoh Park. An open-air garden
built by some rich dude living in Tokyo. And the holy sanctuary of the Immortals. Do
me a favour and give the Immortals' nasty graffiti a face lift
Sky Dinosaurian Square
The roars of the ancient dragon still echo throughout the playground of the heavens,
Sky Dinosaurian Square! Now according the Poison Jam's info, Yoyo is biding his time
up there. Go find him!
The Fortified Residential Zone
Soon, when the timer runs out, this building will go...Kaboom!!! Hahahaha! Fools!
You continue to cling to the sad notions of "camaraderie" and "friendship". And
because of it, your pitiful little lives will end in a grand display of fireworks!
The Golden Rhinos planted a time bomb somewhere in The Fortified Residential Zone!
First, spray that blue device and stop that timer!
The Site of the Tokyo Line
Hey! Listen up! The Golden Rhinos are here! They're here! Listen up folks, I'm gonna
keep broadcastin' as long as I can! The Golden Rhinos brought in some strange sort
of machine! What is that thing? Shut that damn thing off!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6.STREET CHALLENGES (Josh Lesnick with some modifications by Immortals)
=====================
------------------------------------------------------------------------------
6.1 WHAT ARE STREET CHALLENGES?
Every section of the game, aside from the Garage, Stadium, and Tokyo Line, has
a set of 5 street challenges for you to attempt. When you pass one of them, a
new graffiti soul will appear in the stage. Generally, you get five different
kinds of challenges, and they're ordered like so:
-Grind Combo: While grinding, you must do a certain amount of tricks in a row
with no breaks between them.
-Air Combo: For this you do a certain amount of consecutive tricks while in
midair.
-Tricks: You need to do a certain amount of tricks in a row without any
breaks, and it can include either grind tricks or air tricks, as long as
they're done consecutively.
-Points: You must start a combo, and keep it up until the score (the value in
the upper-left as you do the tricks) reaches the given amount.
-Special Challenge: For most of the stages, the 5th challenge will be a
specific task unique to that stage.
That's the gist of it. Now for the strategy.
------------------------------------------------------------------------------
6.2 FIRST THINGS FIRST (THE CASSETTES)
To get the challenges to even show up for the level, you have to locate and
acquire the cassette for it. It won't register even if you complete the task
if you don't have the cassette. It also won't register during police fights,
flag battle challenges or city rush challenges. Amazingly, it also doesn't register
while you destroy the 190 Noise Tanks in chapter 6.
Here are the locations:
Dogenzaka Hill: It's located in a little pit area near where Beat shows up.
(before the convention area)
Shibuya Terminal: The tape's on the platform above the save point. Grind the
stairway rail near the front of Dogenzaka Hill's entrance around and jump over
to reach it.
Chuo Street: In the area with the dinosaur statue, look for it between his
legs.
Rokkaku-dai Heights: It's in the shack with the two mine tracks.
99th Street: look for it under the central tower.
Tokyo Underground Sewage Facility: After you make it through the entrance,
it's right there in the middle of the island with all the spray cans.
Bottom Point of the Sewage Facility: It's in the corner of the first room.
Don't miss it!
Hikage Street: It's near the overpass area in the western section. Take the
deviating path that comes right before it.
Kibogaoka Hill: In the area with the two long sets of telephone wires, jump
and skate across the bottom-inner left wire all the way to the bottom
platform. The tape is on that platform.
Skyscraper District and Pharaoh Park: In the Pharaoh area, look around for a
safe place to drop down, then when your under the pharaoh, skate towards the
big pit; the tape's on the bottom of it.
Highway Zero: It's hidden amongst the food stands in the area with all the
telephone wires.
Sky Dinosaurian Square: Ride the green rail that goes down the dinosaur's back
to get to it. From the entrance, start off on the red rail, and grind until
you come to a green rail on the left that runs parallel to the red one. This
is the rail that leads to the dinosaur's back. Just keep going and you'll
eventually reach the end of the track. Jump forward into an area full of
spray cans and the tape.
The Fortified Residential Zone: Skate up the "Giant of Metal" in the middle of
the second level to get to where you rescued Yoyo. From there, search the
wall for a gap with a hole to drop down into. Fall into it, and keep falling
down to eventually reach the platform with the tape.
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6.3 GRIND COMBOS
HOW THEY'RE DONE: While grinding, press X or Y to do a trick. Keep pressing
the buttons, and time it right, and you can link the tricks together to form a
combo.
How fast should I press the trick button?
SHORT ANSWER: For Y tricks perform 2 tricks per second. For X tricks perform 2.5
tricks per second (5 tricks every 2 seconds).
This may sound difficult but it really isn't. If you are playing Jet Tech use the
timer up the top to guide you. If you are doing the street challenges just find a
clock with a second hand and press the Y button twice a second. You can also press
the X button twice a second but the ideal timing is slightly faster than this.
Here is a diagram which may help (Use Word for proper alignment)
<----- Increasingly frequent button pressing rate
1 2 3 4 5
|------------|------------|------------|------------|--------------------
Zone 1 - tricks don't register and points don't accumulate. You get an error sound
meaning that you are pressing the button too quickly.
Zone 2 - The ideal speed. Have a look at the demo of the guys grinding in Shibuya
Terminal. This would fall somewhere in Zone 2 (albeit at the faster end of the
scale). The trick finishes somewhere in Zone 2 so if you press the button
IMMEDIATELY after your trick has finished you will be somewhere in this zone.
Zone 3 - tricks don't register and points don't accumulate. You get an error sound.
This time however you want to increase your button pressing rate.
Zone 4 - Points accumulate and tricks register HOWEVER you will have trouble
completing some of the points/grind challenges because you will run out grindable
rails etc. If this sounds like you then significantly increase the speed with which
you press the button to get into zone 2
Zone 5 - Tricks register but points don't accumulate. Way too slow.
The timing is slower for the Y button
The grind combo challenges for all the stages are nothing to be concerned
about. They're pretty low in all the stages, and you can get all of them
while you're in the middle of working on the Trick challenges for each stage.
Dogenzaka Hill: Grind Combo x 10
Shibuya Terminal: Grind Combo x 10
Chuo Street: Grind Combo x 10
Rokkaku-dai Heights: Grind Combo x 10
99th Street: Grind Combo x 15
Tokyo Underground Sewage Facility: Grind Combo x 10
Bottom Point of the Sewage Facility: Grind Combo x 10
Hikage Street: Grind Combo x 20
Kibogaoka Hill: Grind Combo x 20
Skyscraper District and Pharaoh Park: Grind Combo x 20
Highway Zero: Grind Combo x 15
Sky Dinosaurian Square: Grind Combo x 50
The Fortified Residential Zone: Grind Combo x 10
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6.4 AIR COMBOS
HOW THEY'RE DONE: First of all, the initial air trick must be done by either
jumping off a ramp or, in most cases, jumping off a rail while at a high
enough speed. (technically the only requirement is that you need enough speed but
generally you can't obtain this speed on a flat surface) You'll know that you did
this right if you hear your character go "Yeah!" or "All Right!" or something like
that. After one trick has finished press the button again. Significantly slower than
the timing of the grinding tricks.
Needless to say, it's best to find a high point in the level to try these
challenges. Typically, you're going to want to use the X button to do these
Air challenges, since you can link the tricks together faster this way. Also,
keep in mind the first jump counts as one of the tricks. After you do the
specified amount of tricks, you must LAND for the challenge to count.
Dogenzaka Hill: Air Combo x 3
Shibuya Terminal: Air Combo x 3
Chuo Street: Air Combo x 4
Rokkaku-dai Heights: Air Combo x 4
99th Street: Air Combo x 4
Tokyo Underground Sewage Facility: Air Combo x 4
Bottom Point of the Sewage Facility: Air Combo x 4
Hikage Street: Air Combo x 4
Kibogaoka Hill: Air Combo x 4
Skyscraper District and Pharaoh Park: Air Combo x 4
It's easy to just skate off a ramp into oblivion doing tricks,
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