Hints for Harry Potter and the Sorcerer's Stone, platform PC

OnLine Games, Computer Game, Video games

Search Cheats
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Dice Game - Computer Game - Videogame
Cheat codes - Harry Potter and the Sorcerer's Stone cheats - Hints

Hints for Harry Potter and the Sorcerer's Stone, platform PC

Game General Hints

When you have completed flying lesson and attend a different class, go back to the flying lesson.
Go in and catch all the "glowing butterflies". You will get 20 or 25 house points.
Submitted by unknown
----------------------------------------------------------------------------------------------------
How to beet the Devils Snare:
First, you have to put on the aiming mode (triangle). Next, you have to shoot all the tentacles that
turn light green, then a large tentacle will grow out in the middle of the stump. Go to the exact
right spot so the tentacle cantry to hurt you but it can't and after the first whip, shoot a charged
knockback jynxand it will blink red once and keep doing this until it looks drousey,then use the
Incendio spell and the gate will open and it will die.
Submitted by unknown
----------------------------------------------------------------------------------------------------
After you find all the ingredints for snape. Talk to prof. sprout. She will award you 1 house point,
go away and go back and talk to her again she will give you another point.
Submitted by unknown
----------------------------------------------------------------------------------------------------
Dead end carpet
Proceed with "TWO PROF.QUILLS" only when you use harrysuperjump, don’t land on the bridge. Look around
the platform for a tunnel and go into it. When you see a wall open ahead of you, go back out the tunnel
and use harry superjump to get back to the first corridor of the challenge and follow it. Eventually
you should see a carpet leading to the ceiling!
Submitted by marilpichu
----------------------------------------------------------------------------------------------------
TWO Prof. QUILLS
Do the flipendo challenge until you see an odd glow to your left. You should see a bridge. Type in
harrysuperjump and try to land on the bridge. Keep on trying this until you succeed. Then you go to the
right, if you see a spiral on the wall to your right, use flipendo on it. If you don't see the spiral, go
the other way. When you hit the spiral, you should see the bridge move. After that follow the carpet to
your left and jump to prof. Quill. You should see on Prof. Quill walk out of the other and talk to you.
Try talking to both of them and see what happens.
Submitted by marilpichu
----------------------------------------------------------------------------------------------------
Disabling turtles
Hit a turtle with the first spell and he just stops. Hit him with a second spell and he will turn away.
Hit him with a third spell and he will turn up-side-down. Hit him again, when he is up-side-down and he
will be pushed away. Use this to push the turtles to places where they cannot hurt you anymore, such as
in the water or any other place where you yourself would die.
Submitted by unknown
----------------------------------------------------------------------------------------------------
Collect the 11 Gold Cards
After collecting the forty silver cards and opening the locked door on the second floor that requires
the four silver keys, you enter a "mini"- timed challenge to collect the 11 gold cards......when you
finish it, you see all the gold cards displayed on the wall, and discover that the newest one is a
"Harry potter" card.
Submitted by unknown

Search Games for play, download   Play OnLine Games

Cheat

| Game Sites (Links) | E-mail
Copyright © 2005 www.getcheat.com. All Rights Reserved.