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FAQ Version V0.1 Omega Boost Japanese Version Only
Started May 20th By Andrew Dean
"Did you pack extra socks? Yeah... And the family christmas picture.."
This FAQ can ONLY be freely distributed as long as it is done so in ITS ENTIRETY and
is unaltered. This FAQ CANNOT be used commercially or otherwise reprinted or
incorporated into any commercial medium. It is FOR PRIVATE USE ONLY.
PLEASE NOTE: This is the first public release of this FAQ, and it is still not
finished. For example, I haven't got all the ratings or bonus zones yet, so
these sections will appear blank at the moment. Stay tuned for further updates.
TO DO: Find out all AP rankings and time limits + get all zones/levels. Make a
contents table! Some surprises..
=-----------------------=
*1. What Is Omega Boost?*
=-----------------------=
Omega Boost is a Playstation Shoot'em'up created by Polyphony Digital, the
creators of (most notably) Gran Turismo. Omega Boost pushes the Playstation to
its limits as the Hi-res 3d engine throws hundreds of enemy craft and light
sourced explosions at you. The graphics show their Gran Turismo origins with
light reflecting off the Omega Boosts metallic surface and an amusingly
pointless replay mode, but without the restraints of realism seen in Gran
Turismo, Polyphony have gone to town with the amazing effects seen. Playing
Omega Boost is like a non stop light show of light sourced explosions,
missiles, and huge amounts of Polygons being shifted. The speed of the game is
amazing, and I have hardly ever seen the game slow down. On some levels, (i.e
U3) the game is generating literally hundreds of enemies on screen each firing
hundreds of shots at the player, each being destroyed with a light sourced
explosion and a trail of smoke, and each being hit by up to 16 missiles, and
the game never seems to be even troubled by this activity.
As the pilot of the Omega Boost, a huge mech armed with a laser rifle and homing
missiles, you must travel through time to replace a vacuum fuse on an antique
super computer (don't ask...). Oh, and blow the hell out of anything that so
much as looks at you funny.
The game plays like a sort of cross between Afterburner and 3D shoot'em'ups like
Colony Wars or Blast Radius, but with strategies for destroying the bosses
similar to 2D classic R-Type. You blast through space locking on and firing
hundreds of missiles and raking everything with laser fire as you battle
through the waves of fighter aircraft, mechs, giant space stations, robotic
spiders, huge dragon worm things, And Terminator 2-esque blobs of liquid metal.
If you've played Panzer Dragoon then you know what to expect, but Omega Boost
is much more 'hardcore'.
=------------------=
*2. The Omega Boost*
=------------------=
One thing that is essential in standing a chance in this fast and tough game is
a good knowledge of the controls and the weapons of the Omega Boost.
If you don't already have one, buy yourself an analogue pad. Omega Boost is
much more fun and easier to control with the analogue sticks, plus you get the
usual shaky explosions. And besides, you won't be able to play Ape Escape otherwise...
CONTROL TIPS
The 'Scan'
^^^^^^^^^^
By holding down the L1 button you can ensure that you are always facing the
enemy. This is absolutely essential for completing the game and I usually spend
about 80% of the game holding this button down. It lets you turn tighter, and
track enemies, as well as making it easier to see where your going on timeshaft
levels. Master its use ASAP.
On thing you should bear in mind, however, is that you automatically turn
towards the last enemy you shot at, even if they've got missiles fired after
them. This can be a pain on levels like zone 3 where you will most likely be
firing one stream of missiles before immediately locking on the next batch, as
you end up facing the wrong way. To remedy this, try turning in the incoming
enemies direction and pushing the L3 button (left analogue stick) to
immediately do a 180 turn.
Quick Turn
^^^^^^^^^^
As mentioned above, press L3 (push down the left analogue stick) whilst holding
a direction to turn a quick 180.
Weapons
^^^^^^^
Although you only have three weapons in the game it is essential that you know
when and how to use them effectively.
Laser Rifle
The Omega Boosts huge rifle is not really that powerful, but is very effective
against waves of enemies. When your up against huge amounts of enemies it can
be more effective than the homing missiles. A good example of this is the U3
level. You simply can't keep up by firing missiles, but by having a fast
trigger finger you can cut a scathe through the aircraft.
Its also instrumental in the defeat of certain bosses, for example, blowing
pieces off them or doing damage to bosses with missile defenses.
Homing missiles
Remember that you can only lock on missiles when you are NOT firing. Resist the
temptation to blast like mad at incoming waves and instead calmly destroy them
with your locked on missiles. A simple rule to bear in mind is that the more
missiles you fire at once the more damage you will do faster to the enemy.
Therefore fire off all 16 rather than small batches of 3 or 4.
When waiting for missiles to hit, always keep firing with your rifle, especially
on bosses.
Viper Boost
The equivalent of a 'smart bomb'. Use it to destroy large numbers of enemies,
or more commonly bosses. You are awarded more viper boost energy after each
level (You start with none on zone 1) and by destroying bosses and other baddies.
you can abort viper boost by pressing the L2 button again, but you will have
wasted too much energy to make this useful.
=---------------------------=
*3. Walkthrough / Boss Guide*
=---------------------------=
!READ THIS FIRST!
Although the walkthrough is quite thorough, its difficult to make a definitive
100% accurate guide to this game as so little information is easily available
on it (after all, its only out in Japan, a major obsticle for someone
who only speaks english). Therefore, I made up all the boss and stage names. I
think most are quite fitting, but I don't expect these to be the real names of
the bad guys. In the future I will also write the differences in hard mode for
each zone (I started doing it, but its a bit patchy).
Guide info
""""" """"
Time Limit: The amount of time to complete the level before you begin to lose
bonus points (less than 100% on ranking screen)
Number of enemies: Simply the number of enemies on the stage. On some stages
this is just an approximate number as more enemies appear until e.g you defeat a
boss enemy, so the number could be potentially infinite.
Mini Boss: Any enemy that arrives with a yellow energy bar at the bottom of
the screen.
Boss Battle: Guess. Yes, that's right.
Destroyable Parts (on bosses): Things you can blow off bosses to make them
easier/look cool.
ZONE 1 - Approach to planet Eta
====== ======================
Time Limit: 2:30
No. enemies: 39
An easy, and slightly dull beginning to the game.
Simply lock on to all the incoming waves and blow them to pieces.
on Normal difficulty they won't even get a single shot off.
MINI BOSS: Asteroid Cannon
Destroyable parts: Rotating Spheres
You have two choices in how to take the cannon out. Either take out all the
rotating spheres and then go for the cannon, or just go for the kill from the
beginning. Taking out the spheres dosen't make the battle much easier, so you
may as well just destroy the cannon.
Either way, boost towards the cannon so you can get as many lock-ons as
possible before the iris opens again. Just as it's about to open fire all
the missiles and get out of the way. On normal difficulty, rake the cannon with
your rifle until it closes again, you should be able to easily avoid the
incoming fire. In hard difficulty you'll have to avoid the cannon as much as
possible, and only wait in front of it when its closed the iris, letting off
all you missiles and avoiding the cannon again, as it constantly follows and fires
at you accurately.
Once it begins to explode, hang back as a load of mechs are waiting in the
explosion. They don't actually do anything, but if you're trying for a perfect
score you'll want to hit them before they try to escape.
*BOSS BATTLE* PLANET ETA ORBITAL REACTOR
""""""""""""""""""""""""""""""""""""""""
Destroyable Parts: 3 Reactor Power Nodes
A very easy boss. head towards the center, and take out formation of fighters.
now simply sit next to one of the three 'points' of the reactor and pump it
with homing missiles. Watch out for the fighters escaping if your going for a
perfect score. In hard mode you'll get attacked from behind by 3 fighters every
now and again, but this is still very easy.
You can blow the 3 points away from the structure if you use your laser, but it
dosen't make things any easier (not that it needs to be).
ZONE 2 - Orbit of Planet Eta
====== ===================
Time Limit: 3:10
No. Enemies: 70-80
Slightly tougher than Zone 1, but still easy.
Lock on and destroy all the incoming fighter waves, easy.
Eventually you'll reach a space shuttle. hit with as many lock-ons as possible
or it will dispense lots of little satelites that are a pain to destroy.
Next up is another 3 shuttles, so make sure you hit them before they can
dispense their load.
MINI BOSS: Planet Eta Orbital Platform
Destroyable Parts: Fuel Tanks, Gun Emplacements, Cargo Cannisters
An easy enemy. Fly round destroying the large cylindrical fuel tanks and
the mech producing cargo cannisters with you rifle and finish the main structure
off with your missiles. Even if you move slowly the guns will miss you, and the
enemy mechs aren't much of a threat (unless you playing in hard mode, natch).
*BOSS BATTLE* ALPHA BOOST
"""""""""""""""""""""""""
Destroyable Points: NONE
This boss likes nothing more than to hit you in head on collisions. When he
charges you get some lock-ons, but most importantly, GET OUT OF THE WAY!
although it dosen't do that much damage you will be knocked out of control
giving him time to charge you again. Just keep hitting him and avoiding its
charge attacks and its easy.
ZONE 3 - Planet Eta, Upper Atmosphere
====== ============================
Time Limit:
No. Enemies: 91
One of my favourite levels.
Start blasting with your rifle as soon as the zone starts to take out all the
fighters. Try to hit all the incoming planes with clean lock-ons, so you don't
have to turn round, as otherwise you'll get overwhelmed by planes and have no
chance of taking them all out.
When you fight the strange mechs watch out below you, as when you've taken one
of them out a whole squadron of fighter planes will sneak past underneath the
battle. You must be quick to take them out.
MINI BOSS: Missile Mech
Destroyable parts: NONE
In many ways this enemy is similar to the Alpha Boost from the previous level,
in that it simply flies around colliding with you and firing missiles.
Hit it hard to begin with so that you have done as much damage as possible
before he starts firing missiles. The missiles are reasonably easy to avoid and
don't do much damage, but their sheer volume means that you'll have to take
evasive action. Keep turning and hitting him with missiles and victory is
assured.
*BOSS BATTLE* STEALTH BOMBER
""""""""""""""""""""""""""""
Destroyable Points: Fuel pods, Wing tips, Missile launchers, Cockpit
Not too difficult, as long as you keep on the move.
move about to avoid the flak from the AA-Guns, and when it starts using its
red lasers on you, fly underneath it so they can't hit you. Usually this makes
it drop bombs on you, so next avoid them and keep pummelling its underside.
When it starts getting low on health it often uses yellow homing missiles which
do a fair bit of damage, so beware.
If you do this boss right and keep moving and hiding, then it's easy to
never get hit.
ZONE 4 - Planet Eta, Surface
====== ===================
Time Limit:
No. Enemies: 50
An initially tough level, but with some practice not too bad.
Watch out for the spiders dropping from above. Either boost out of their way or
'scan' at them and let off some missiles. If one grabs you quickly blast in its
general direction or you'll suffer rapid damage.
After several waves of spiders you'll see several mounds of earth moving
towards you. These 'Rat Catchers' wait until they're almost apon you before
leaping up and biting you. You should be able to 'scan' and take them out as
they leave the ground, but if there's several of them than get close before
boosting and then spin round to blast them.
MINI BOSS: Robo-Octopus
Destroyable Parts: NONE
The important thing to bear in mind here is the bosses dangerous 'tentacle'
which if it catches you does damage as well as stopping you from moving.
The solution to this is to simply get close and keep circling it. If you get a
tight enough angle you can get loads of lock-ons and the tentacle can't 'lasoo'
you. The rifle seems particularly effective on this enemy.
MINI BOSS: Sand Worm
Is it just me or does this enemy look suspiciously like the massive worms from
classic Amiga game 'Awesome'? Anyway, this is an easy enemy to kill. Wait for
it to attack then scan round and waste it with missiles and finish off its tail
with laser fire. Simple.
*BOSS BATTLE* WALKER
""""""""""""""""""""
Destroyable Parts: NONE
An annoying battle. immediately fire off your missiles and get behind the
walker. This stops it using its large cannons on you. Keep firing and soon
it'll use its yellow homing missiles on you. Avoid these and keep pounding.
Next it will use tracking energy beams. Move straight up or down to avoid
these - any other direction and they'll hit you. When the boss is nearly dead
it starts flying back and forth into the fog. Stay high to avoid the incoming
mortars and dodge the incoming cannon fire. Get as many lock-ons as possible,
and bear in mind you can sometimes lock on to it even when it flies away.
ZONE 5 - Timeshaft
====== =========
Time Limit:
No. Enemies: 63
A difficult level that will test your ability to pilot the Omega Boost. Using
the 'scan' button (L1) always lines you up facing dead ahead. Use this to see
whats up ahead in the obstacle section.
Lock on all the limpet guns and blow them away, but be prepared for dodging the
pipes. Stay on guard for the occasional back attack and the narrow tunnel
afterwards.
On the obstacle section with the round blade things, move in a clockwise
direction from the top to bottom, then quickly begin moving back
counterclockwise for the change in direction to get through undamaged.
MINI BOSS: Timeshaft portal
Destroyable parts: Laser Probes
Speed is the key here as the more damage you can do before the lasers appear
the better. As long as you keep firing maximum lock-ons then you should destroy
the lasers as soon as they appear. Next the boss begins moving backwards and
forwards cutting you with its laser. A bit of good judgement will get you through
Unscathed, and a few good missiles will finish off the boss.
*BOSS BATTLE* ROBOTIC SPIDER
""""""""""""""""""""""""""""
Destroyable Parts: Leg Armour
A straight forward but potentially difficult battle. Theres no real strategy,
so keep moving back and forth shooting as much as possible.
The red lasers are easily avoided by moving in a circular direction, and the
powerful yellow lasers can be avoided by keeping to the centre. Watch out for
when the boss begins to curl up - it'll use its extremely powerful laser, just
keep to one side and its easily avoided. Occasionally the boss fires rings of
energy that take up the outside of the tunnel, making them easy to avoid, but
the fact they appear suddenly and the way the boss can often fire several rings
in succession is something to beware of.
ZONE 6 - Approach to Alpha Core / Metal Eta
====== ==================================
Time Limit:
No. Enemies: 81
Now things begin to get difficult.
The waves of enemies come thick and fast, so be ready to destroy them. Watch
out for attacks coming from the side, and the mechs that attack.
When the fleet appears you have two options, either take out each escort
carefully, or if you want a quick completion time, try using the viper boost,
to destroy all of them. Then prepare for..
MINI BOSS: Heavy Cruiser
Destroyable parts: Gun Emplacements, Missile Ports
This is one boss where simply being on the move is not even remotely going to
be enough to see you through. After you destroy the last of the escort ships the
cruiser fires a huge blast of energy disrupting its energy shield. Now you can
do damage to it. get as many lock-ons as you can whilst its still inactive,
then start blasting at the ship. Move to the top or bottom of the ship and
avoid the sides at all costs (If you approach the sides the missile ports will
fire an endless stream of homing missiles). This way only the guns can hit you.
Quickly get to work hitting the guns with your rifle until the whole
side is clear. The cruiser will most likely still have half of its energy bar
left, but as its now a sitting duck you can easily destroy it with your rifle
or targetting the missile ports with your own missiles.
Once it disappears get ready to move - FAST! Otherwise it appears behind you
and blasts you with energy causing serious damage (remember the intro?) .
*BOSS BATTLE* MECHA WORM
""""""""""""""""""""""""
Destroyable Parts: Body Segments
This can be one of the toughest bosses in the game. The idea is to destroy all
the segments of the worms body before destroying its head. This would be easy
if it weren't for the fact the boss does ridiculous damage when it hits you.
To begin with as it approaches, keep out of its way, and at the last minute get
as many lock-ons as possible before letting rip with your missiles.
The boss constantly turns round trying to get a bead on you. When it does this
don't bother attacking, concentrate on keeping out of the way, or it WILL hit
you. Keep back and only attack when the worm is facing away to minimise damage.
When you eventually destroy the tail the boss goes mad firing randomly. Use
this to your advantage and fly by hitting it with 2 or 3 missiles before
boosting out of the way and turning back for more.
ZONE 7 - Alpha Core / Eta Surface
====== ========================
Time Limit:
No. Enemies: 43
A useful thing to remember here is that the huge APC transports can be
destroyed before they drop off the squad of robots. Hit them with all your
lock-ons to take them out before they get a chance to make trouble.
The fighters are easy to take out, but make sure you get two lock-ons. And get
out of the way!
eventually you'll reach..
MINI BOSS: Moto-Angle Grinder :)
This strange boss is quite easy as long as you keep moving. Circle round the
boss firing and launching missiles and you can kill it without any damage.
Otherwise avoid its laser beam, and pay particular attention to the missiles it
launches.
Just when you thought it was all over..
MINI BOSS: Wheel Mech (x2)
The wheels now transform into giant robots !?
Hover in front of one of them as it 'transforms' and hit it with two complete
sets of lock-ons to kill it.
Get a distance away from the other one and get as many lock-ons as possible to
easily dispatch it. Just be careful to stay above the laser beam.
*BOSS BATTLE* ALPHA BOOST (2)
"""""""""""""""""""""""""""""
Destroyable Parts: NONE
Similar to your previous encounter, but this time he's learnt some new tricks.
Avoid the laser fire and head-on collisions as before, but be on alert for when
he starts spinning round opening fire. Keep above the oncoming lasers and you
have a perfect opportunity to hit him with missiles. After a while of flying
around and spinning the boss will start using his strange 'karate lasers'. Keep
moving and dodging to avoid the lasers and yyou should be able to finish him
off... Now he uses his own Viper Boost! This WILL kill you, so as soon as he
starts looking like he's about to explode then start boodting away from him and
don't stop till he's dead. If you want an alternative method of killing him,
try using your own viper boost as he powers up...
Zone 8 - Alpha Core Internal
====== ===================
Time Limit:
No. Enemies: 2
The game takes a dramatic change from now on. Instead of hundreds of small
enemies you have to fight a series of difficult boss enemies, so don't use up
any boost power too soon.
This level is pretty special, as it features an actual time limit. Fail to
destroy the Alpha Core in 2 minutes, and your history (Actually, the game
dosen't make it clear quite why there is a time limit, or why you die when it
runs out).
MINI BOSS: Alpha Core Sentinel
Destroyable Parts: Head, limbs
Fly away from the boss and try to stay at middle distance away, so you can get
as many lock-ons as possible. Only fire when you have at least half your
missiles locked on, or you'll never do enough damage to destroy the boss.
When the boss starts to split up, head round to it's back and blast away at the
pyramid thing. This does a huge amount of damage, but when the boss joins back
together it regains some energy. Keep firing missiles and avoiding its fire
when it starts moving around. Then when it stops and splits apart go for the
pyramid again to finish it off.
After the explosive interlude its time to face:
*BOSS BATTLE* ALPHA CORE
""""""""""""""""""""""""
Destroyable Parts: Tentacles (Hard Mode)
This is incredibly easy. Your only enemy is how much time you have left from the
previous fight. As soon as the boss appears, boost towards the core so you can
lock on and smother it with missiles. 10 seconds later, its all over.
ZONE 9 - Timeshaft / Alpha Core
====== ======================
Time Limit:
No. Enemies: 3
The final level, and predictably, the hardest (And also, in my opinion, blessed
with the best music).
MINI BOSS: Alpha Core
Destroyable parts: Orbitals
The second this level starts, begin firing a constant stream of laser fire dead
center. This will hit the Alpha Core as soon as it appears, and if you've got a
fast trigger finger you can do more than half damage to it before the battle
even begins. Once the orbitals appear STOP FIRING! You must understand the
'rules' for the battle. You can only harm the Alpha Core by using your rifle.
You CANNOT use your missiles as this will simply rebound back at you. However,
the orbitals can ONLY be destroyed by missiles, and any damage done to them or
the Core with you laser will reflect back at you. Therefore, you must use you
missiles to destroy the orbitals, and THEN shoot the Alpha Core again.
When the Core generates the orbitals, move in an anticlockwise motion to get as
many lock-ons as possible and destroy all the orbitals. Once you've done this
you have about five seconds to do damage before the orbitals re-generate.
Then you must destroy the orbitals again, etc. When you've destroyed the
orbitals once, the Core starts firing energy waves at you making it even more
difficult (Now you probably appreciate why you should try to hit it hard at the
beginning..).
If you find this part difficult it is possible to cheat... See Section 3:
cheats how to make this battle easy (especially in hard mode).
Eventually you'll take it out and the core disappears for yet another battle..
MINI BOSS: Alpha Core Dragon
Destroyable Parts: Armoured segments
Just as the music gets going it gets drowned out by gunfire..
Take immediate evasive action to avoid the dragons constant strafing.
You must destroy each section of armour on the dragons body before taking on
the head. The back sections fire lasers and a couple fire missiles.
Stay on the opposite side of the tunnel to the dragon to avoid its missiles,
and lock-on your own missiles. If you find yourself being brought along side the
dragon when there is still armour behind you, try using the brake button to
get back behind the tail and do some pounding.
Once all the segments are destroyed, you'll move up to the head.
Dodge past the glowing spheres on the dragons head and move like crazy to avoid
the incoming fire. Once again, you can only damage the Alpha Core by using you
rifle. When its safe blast like crazy at the core, but watch out for the dragon
moving you back. If this happens, dodge the spheres again and get ready for
more blasting.
The next attack pattern the dragon takes is to hit you with 2 different types
of energy blasts. The purple ones move straight down the center of the tunnel,
and the yellow ones move down the outside of the tunnel. Keep shooting and
moving back and forth to avoid the blasts and it'll soon be over. Or you die
horribly. One or the other.
Phew, Thats it, right?
Not by a long stretch, now its time for:
*BOSS BATTLE* ALPHA CORE FINAL
""""""""""""""""""""""""""""""
Destroyable Parts: NONE
Don't be intimidated by its appearance, this is actually quite an easy boss,
and compared to the last 2 enemies its an absolute pushover.
keep moving and you should easily avoid its shots, as well as hitting it with
all the lock-ons you can. If you have any viper boost power left you may as well use
it up as this is the final battle. (One thing to be wary of is that if you tak
to long, it'll turn into a fireball and do serious damage, so be quick)
Keep moving and blasting and its game complete.
-------------------
*4. Extended Zones*
-------------------
A quick guide to each of the extra levels that can be earned.
I still haven't worked out how they are earned, as even getting perfect scores
dosen't give you them, and when I recorded my ratings on zones that I got
extra stages awarded on I only got ordinary scores (e.g 89 Pts overall). Weird.
I have NO CLUE on how levels are awarded either...
Because of this I have not got every level or zone yet, but i'm close...
Level Select
""""" """"""
The different levels refer to different abilities of the Omega Boost. As you
progress through the game in campaign mode, the level of your mech goes up each
zone. This results in an increase in the maximum number of missile lock-ons, up
to 16.
The level select works on the same way, except for the levels over 9 (e.g
level one starts the zone with 6 lock-ons possible as if the game started at
that level).
The levels over 9 work by giving you new abilites, as listed below:
A. Faster rifle fire rate?
B. ?
C. Faster Omega Boost (Higher frame rate?)
D. Lock-on lasers (Four lasers fire from the Omega Boost each time the trigger
is pressed. They automatically fire at the nearest enemy. Note that you lose
your missiles in this mode.)
E. ?
ZONE U1
==== ==
No. Enemies:
Time Limit:
Objective:
?
ZONE U2 - Mech Battle
==== == ==== ======
No. Enemies: 3
Time Limit:
Objective: You must destroy all mechs as fast as possible.
The Alpha Boost and two new mechs attack. Same as Zone 2 Boss, only with 2
extra enemies.
ZONE U3 - Fighter Cull
==== == ======= ====
No. Enemies: 101
Time Limit:
Objective: Destroy all fighters as quickly as possible.
The level keeps going until all 101 fighters are destroyed. (201 in hard mode).
Try this zone with level D!
ZONE U4 - Worm Surfing..
==== == ==== =========
No. Enemies:
Time Limit:
Objective: Catch the worm, then eliminate all enemies as quickly as possible.
This is by far one of the strangest extra levels. First, wait for the worm to
get over to you and then boost into its head. Hold down the brake button. The
worm should have stopped, so boost into its head again and with some practice you
will appear on top of it, riding it! when riding the worm the controls are the
same as the normal game, but you MUST keep the brake button held down to stay on
the worm. If you let go of brake or press the scan button you fall off, so
don't! Once you're on the worm you get attacked by waves of rat-catchers, so
waste them with missiles to end the stage.
Try doing some stunts, in particular, try boosting and twisting round or using
the L3 button (on the left analogue stick) to do some strange looking quick
turns.
ZONE U5 - Timeshaft Run
======= ========= ===
No. Enemies:
Time Limit:
Objective: Get to the end of the time shaft and collect or destroy all beacons.
ZONE U6 -
==== ==
No. Enemies:
Time Limit:
Objective:
?
ZONE U7 -
==== ==
No. Enemies:
Time Limit:
Objective:
?
ZONE U8 - Alpha Core Battle
==== == ===== ==== ======
No. Enemies: 1
Time Limit:
Objective: Destroy Alpha Core head as quickly as possible.
This isn't really a level, but a demonstration of the cool morphing techniques
possible with the game engine. As you shoot the head it turns from a weird bald
man to a long haired woman, to a strange cow/demon thing. Try watching in
replay mode to make most sense of it.
ZONE U9 - Mech Battle 2
==== == ==== ====== =
No. Enemies: 1
Time Limit:
Objective: Destroy enemy Mech as fast as possible.
Same as boss battle 2, only in a tunnel.
Notice the Gold Omega Boost as in the end of the game.
ZONE V5 - Timeshaft Run 2
==== == ========= === =
No. Enemies: 0
Time Limit:
Objective: Negotiate obstacles and reach the end of the timeshaft as quickly as possible.
Note you can actually stop and even turn round on this difficult level.
=-----------=
*5. Ratings *
=-----------=
Depending on your performance in the game you will be awarded a ranking based
on the AP points you earned by e.g destroying all enemies, or beating the time
limit. It therefore does not necessarily follow that someone who reaches say,
level 7 will have a higher rating than someone who managed to reach level 6.
Remember that like the game Einhander you are only ranked on how well you
performed before you continue. To get the best ranks you really need to be
able to complete the whole game without once continuing.
The rating is the same in normal and hard modes.
(unfinished)
Rank / Rating / AP required
15.Drunkard March
14.Green Decoration
13.Country VIP
12.Model Pilot
11.Pawn Abyss
10.Rook Abyss
9.Queen Abyss 40
8.King Abyss 50
7.Galactic Magician
6.Galactic Warrior
5.Galactic Revolutionry
4.Galactic Maestro
3.Eniac Mania
2.Omega Hades
1.Omega Zeus 95+ ?
How AP Works
""""""""""""
AP is calculated by taking the average of your overall score from each level.
The numbers are added together and then divided by nine.
This even happens if you don't complete the game, so if you get, for example 95
pts overall on zone one, and then died at the start of zone two then the
calculation would be:
95+0+0+0+0+0+0+0+0/9 = 10.5 = 11 AP (Drunkard March)
Then again, if you completed the game then you might get something like:
95+89+92+90+87+90+100+96+100/9 = 93.22 = 93 AP (Omega Hades)
=--------------=
*5. Cheating...*
=--------------=
Although I have yet to find any actual cheats for the game, there is an easy
way to 'take advantage' of the way the tunnel levels work.
On the final stage when fighting the first incarnation of the Alpha Core, boost
towards it and try and get as close as you can. Then move to the side whilst
holding the 'scan' button and you should be able to gradually edge past the
core and end up on the other side of it! Now you can shoot it as much as you
want and nothing can touch you. This is makes it a breeze even in hard mode.
(This can actually be pretty hard to do. Well VERY HARD in hard mode..
But it CAN be done. Practice in the zone play with level C to see that it is
possible. The trick is to make the camera begin to slide down the wall. )
=--------=
*6 Misc. *
=--------=
*.In case you didn't know, pushing the d-pad moves the weird squares that appear
when loading.
*. Its mentioned somewhere, but pressing Start after a zone will save the
flight data to memory for watching in a replay.
That's all for now. Have fun with this great game!
=----------------------------------------=
*7. Credits/Copyright Notice/Thanks/etc..*
=----------------------------------------=
This FAQ was written totally by Andrew Dean. This guide is all my own work and
is simply a compilation of everything I have found. As such it may not
necessarily be accurate, and so does not claim to be 100% correct, although the upmost
measures were taken to be accurate.
FAQ ©1999 Andrew Dean (deano@ravensnest.demon.co.uk)
Omega Boost and Playstation are Copyright of Sony Computer Entertainment International ©1999
Omega Boost is ©1999 Polyphony Digital
All other trademarks (if any) are acknowledged.
This FAQ can be freely distributed AS LONG AS it is done so in ITS ENTIRETY and
is unaltered. This FAQ CANNOT be used commercially or otherwise reprinted or
incorporated into any commercial medium. It is FOR PRIVATE USE ONLY.
CONTACT INFORMATION
^^^^^^^ ^^^^^^^^^^^
Found something amazing in your battles against the Alpha Core that I don't know about?
Then You can send me mail at:
deano@ravensnest.demon.co.uk
Please bear in mind that I cannot afford constant internet access and so may
only be able to check my mail once a week. You will get a reply!
This is my first FAQ so feedback would be appreciated. Whats good, bad or
indifferent? Tell me!
Thanks To:
Polyphony Digital: (predictably) for teaching the old Playstation Dog even more
new tricks. It will be interesting to see if Gran Turismo 2 pushes the
Playstation any further. Or even a possible Omega Boost 2...
Everyone I know: For various reasons. Most of them good.
Natalie: You know why... :)
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