1 2 3 4 5 6 7 |
_________________________
-=/ Please Enter '1' Credit \=-
*************************************************************
*** Vagrant Story Walkthrough, Secrets, Hints and Tips ***
*************************************************************
*** Date Created:- Sometime in the year 2000 ***
*** Version:- 3.1 [FINAL] ***
*** Created By:- PhoenixFire ***
*** Edited By:- Richard Carruthers ***
*** e-mail:- -= removed =- ***
*************************************************************
*** Copyright (c) PhoenixFire / Gaming Dome Y2K ***
*************************************************************
*** www.gamingdome.co.uk ***
*** http://gamingdome.zzn.com ***
*** http://www.forumco.com/gamingdome ***
*************************************************************
*** DISCLAIMER ***
Unpublished work (c) PhoenixFire and Gaming Dome, 2000.
This file is for personal/private use only. It can be reproduced
electronically as long as the file isn't changed, this disclaimer, the copyright
notice and my e-mail address appears along with whatever you have used from this
file. This file can not be used to make money and that also means that I,
PhoenixFire, can't make money from it either. This means that it cannot be
used in any magazines in any way or form, printed out and then sold, or used as
a prize etc. This file was created and is owned by PhoenixFire
(phoenixfire@gamingdome.zzn.com). If I find out that anyone has used this file
inappropriately you will be dealt with in my own special way - you have been
warned! This file is owned by PhoenixFire and Gaming Dome.
Vagrant Story is (c) Squaresoft
*** INTRODUCTION ***
Future versions of this file can be found at:-
www.gamingdome.co.uk
www.gamefaqs.com
www.gameadvice.com
www.psxcodez.com
www.game-revolution.com
www.rpgclassic.com
www.fbgames.com
www.neoseeker.com
This file was created using the European PAL version of the game. Therefore
there might be a few things that are slightly different to the NA versions (but
I doubt it). If you need a question about VS answered and you cannot find the
answer here (but please, check the entire FAQ first, most questions can be
answered by reading through the guide) you can contact me via the Gaming Dome
forums. The address for the board is http://www.forumco.com/gamingdome. I have
removed my e-mail address from previous versions in an attempt to cut down the
stupid questions, but still feel free to ask your questions at the GD forums.
VS is a complicated game and this FAQ might be also, but remember this:-
"Real programmers don't document. If it was hard to write, it should be hard
to understand."
*** Version History ***
Version 1.0
Available ONLY at www.gamefaqs.com (in other words it wasn't even available at
Gaming Dome) and contained a few errors.
Version 1.1
Added Lilac Man's e-mail address, and the address for Gaming Dome e-mail and
the Gaming Dome forums, as well as the address for some other sites the FAQ
is available at.
While I was at it I corrected some of my mistakes on the Snowfly Forest map.
Version 2.0
Added stuff about the Hand Of Light in the Ultimate Weapons section.
Added the Sigil item list.
Added in my review of Vagrant Story.
Added more stuff to the credits section.
Added the Author's Note and Editor's note sections.
I began to write the walkthrough.
Version 2.1
Replaced the GD forum addresses with the newer version
Added something to the Author's section at the end of the FAQ.
Version 2.2
Not much...just erm...added a few more addresses for sites where you can get the
FAQ from
Corrected a few rooms in the Temple of Kiltia
Version 3.0
Added the Great Cathedral Guide
Finished off the enemy encyclopedia
Added in a section on various VS discussions
This *should* be the final version, that said if anyone has anything to add,
I will consider adding what they have to offer.
Version 3.1
Removed contact e-mail addresses.
-= Gaming Dome Message =-
Gaming Dome - More Than Just Games
www.gamingdome.co.uk
Gaming Dome is a site made by gamers for gamers.
At Gaming Dome you will find gaming news with the angle that the site staff are
all British. Also, we aim to create a database of cheats and reviews which will
be built with the aid of our visitors.
Do you want to help on GD?
Do you have a DC, GC, XBox, N64, PSX, PS2, PC, GameBoy etc. ?
If you do want to contribute please contact us!
Go to http://gamingdome.zzn.com to get your very own Gaming Dome e-mail address
absolutely free!
Go to http://www.forumco.com/gamingdome and post a message on the Gaming Dome
board about anything you want (within reason).
*** CONTENTS ***
01.0 The Game System
- My Review
- Background Info
- Info needed to play
- Menu Controls
- Ingame Controls
- The Battle System and Controls
02.0 The Maps
03.0 The Walkthrough
- First Play
- The Iron Maiden
- Re-Play
04.0 Magic
- Warlock
- Shaman
- Sorcery
- Enchanter
- Teleportation
05.0 Break Arts
06.0 Battle Abilities
07.0 Risk
08.0 Traps
09.0 Weapons
10.0 The Workshop
11.0 The Creative Process
- Combining Weapons
- Ultimate Weapon Combos
- Creating Weapons
- Finalising The Weapons
- Combining Armour
- Combining Shields
12.0 Items
- Blades
- Grips
- Gems
- Armour (Including Shields)
- Accessories
- Misc.
- Sigils
13.0 The "Score" Option
- The Titles / Ranks
- Riskbreaker Rank
- Encyclopaedia (The Monster List)
14.0 Other Areas Of The Game (i.e. secrets, extras, etc.)
- Evolve OR Die
- The Wines
- Training Dummies
- Game Bugs
15.0 Frequently Asked Questions
16.0 Vagrant Story Discussion
AA.A That Bit At The End
- Credits
- Thankyous
- Author's Note
- Editor's Note
*** 01.0 The Game System ***
Vagrant Story is a complex game. That is why there is this FAQ. And this
section. This section tells you all the controls, background info etc. that
you need to know to play VS.
-= 01.1. My Review =-
I though that as this review is on Gaming Dome it might as well be here in my
Vagrant Story FAQ also.
-= MY REVIEW =-
As you may have gathered we here at GD don't spend any money on the site, don't
gain money and most importantly of all have to buy our own games so we can make
this site. This is why I was slightly annoyed when I walked into my locals
games shop (Who will remain un-named) to find that I couldn't get a copy of
Vagrant Story. I was told, "Come back in a few days". Fine, I thought. A few
days is good. The next day I was getting bored and decided to go and see if I
could get VS. They had a copy all right. As soon as I had handed over the
dummy case for the game they had to remove the only copy of VS in the store from
the Top 10 chart so I could by it. I got home, sat down watched the intro and
thought, "How do you fight?", as I was getting attacked, "Better read the
manual"
What IS Vagrant Story? The simple explanation would be that it is the brand new
game from the creators of the Final Fantasy series. At this point you think of
the other games that have been made by Square - Ehrgeiz and Chocobo Racing for
example. Does this mean that as it isn't Final Fantasy it is gonna be bad? Well,
for a change it doesn't. Anyway, back to the point. Vagrant Story is a cross
between and RPG and an action game. This new breed has created this wonderful
game. Fans who just like RPG's might not like this as it involves lots of
combat and bosses before you get a bit more of the story, but those who like
action games might find that there is too much story in it for their liking.
The intro to this game is, to put it simply, amazing AND different. No other
game I have played has an intro like this. This has the best intro of any game
I own. You turn on your PlayStation and after the Square logo is some FMV.
FMV you think, very nice. There is, however, no more FMV after this point in
the game. Instead the games graphics engine provides all the cut-scenes
(like Metal Gear Solid). Another reason why the intro stands out is that when
you select New Game from the main screen you are taken to the cut-scene and
then you are taken into two battles before the game even starts.
Vagrant Story is set in an imaginary world in the town of Lea Monde. You
control a Riskbreaker called Ashley Riot. Riskbreakers work alone and the
chances of one coming out of a mission alive are slim. So off Ashley goes into
Lea Monde, on his own, after a mad man with magical powers. Not to forget
Ashley's own mysterious past, which brings him help and hindrance throughout the
game.
The battle system. Get used to it, you're gonna need it a lot when your playing
this game. Unlike the Final Fantasy games it isn't turned based. Instead you
choose a weapon, whether it be sword, axe, dagger etc. and the type of that
weapon, whether it be Blunt, Piercing or Edge. Having giving yourself a weapon
you can open up the targeting sphere after entering the battle mode. Once in
the targeting sphere you can attack anything within the green sphere. You can
attack things like the enemies and crates to help you solve some of the puzzles
that are in your way. When you have access to Chain Abilities you can have
"chains" of attacks going on, in theory, forever. To chain an attack you press
one of the attack buttons at the point the weapon hits the enemy. You also have
available to you Defence Abilities that you can use when you are being attacked.
Apart from this you get the standard (ish) set of magic spells (Or should that
be Magick?). The individual weapons have their own special moves called Break
Arts (Limit Breaks of sorts).
Inside the city of Lea Monde are workshops. In the workshops you can create
your own weapons and pieces of armour. You do this by piecing together blades
and grips (for weapons) and combining pieces or armour to create new armour.
You can also create new blades by combining two blades. When you do this, the
characteristics of the two blades are combined creating one "Ultimate" blade.
When you have finished making your weapons you can give them names (or more to
the point you have to). This means you could create weapons called...Masamune,
Braver or Fire Saber (If you wanted).
After every boss there is an "End of level screen". This screen displays your
current score, how much of the map you have seen and your Riskbreaker rank.
Apart from this you can improve your stats by pressing circle to be given a
special bonus. Oh, yeah. Did I mention that when you finish the game you can
start again with the same weapons and armour you finished with? Yup, that's
right. One of Chrono Trigger's best features has been brought into Square's
new masterpiece.
So, is this game any good? Well, actually, yes it is. The story is brilliant;
the graphics are perfect and run really smoothly, the music adds to the
atmosphere of the game and makes it complete. The only down side is, if you
don't like both RPGs and action games your probably not going to like this too
much.
Graphics: - 10 out of 10
I don't believe this. These graphics are amazing and better than FF8. The
PlayStation cannot get better graphics. I await to be proved wrong....
Gameplay: - 8 out of 10
A good game but the RPG/Action game could be improved here and there.
Lifespan: - 9 out of 10, Be careful.
Rush it and you will lose all the depth and could get bored easily. Take it
step by step. Then again, I'm addicted to it.
Overall: - 9 out of 10
A brilliant game, with some very minor problems here and there. Go and get this
today if you don't live in Canada. If you do live in Canada complain to the
government about the French/English thing and then buy the game.
-= 01.2. Background Info =-
The manor of Duke Bardorba of Valendia Kingdom was captured by a religious cult
known as Mullenkamp. A few innocent people were murdered, but the news of the
incident was kept quiet. Sydney Losstarot, the leader of Mullenkamp, has not
been seen since the event, although there were several sightings of a Dragon
as the manor went up in flames.
Luckily the Duke was away during the seizure of the manor, but one-week later
an unknown person took the Dukes life. Suspected of this murder is Riskbreaker
Ashley Riot of the Valendia Knights of Peace (VKP). He disappeared shortly
after the Duke was murdered.
During the week between the capture of the manor and the murder of the Duke,
Ashley Riot made a peculiar visit to the town of Lea Monde.
What happened during his week in the mysterious city?
Did he kill the Duke?
You play as Ashley Riot...You play the crucial week and see for yourself
what happened.
-= 01.3. Info Needed To Play (And Understand the FAQ =-
-= Key =-
X = X Button DP = Damage Points EXP = Experience
T = Triangle Button PP = Phantom Points ORD = Original Stats of item
O = Circle Button L1 = L1 Button EQP = Current Stats of item
S = Square Button L2 = L2 Button STR = Strength
L = Left R1 = R1 Button AGL = Agility
R = Right R2 = R2 Button INT = Intelligence
U = Up HP = Hit Points
D = Down MP = Magic Points
-= Screen Displays =-
On the game screen you will see various different things. These tell you
everything you need to know - where you are, what doors can be opened, and how
healthy you are.
In the top left corner of the screen you will see something like this:-
+----------------------------------
|
| HP 250·250 MP 92·92 HP - Shows how many HP you can have and what
| ------------- ------------- your health is currently like.
| ------------- MP - Shows how many MP you can have and what
| RISK 100 your MP is currently like.
| RISK - What your concentration is like. Bar
is in percentages.
In the bottom right corner of the screen is the map of the room you are
currently in. Red dots show where you have come from, blue dots show doors
leading to new areas, white dots show doors and a padlock shows locked doors.
In the bottom left of the screen in the limb gauge. The shows how healthy
different parts of Ashley are.
-= Menu Options =-
Battle Abilities
When you have selected his option from the menu you will be shown a number
with PT following it. That is the amount of kills you have to get before you
can attain the next ability.
Status
From this screen you can see how healthy Ashley is, how much MP he has and
what his RISK is. You can also see this about the enemies and their
affinities if you cast analyze on them. If you don't you will
just see the enemy with ??? where the stats would normally go.
Options
Timing Display - Turns the "!" visible when doing chains On or Off.
Weapon Status - Displays any change to weapon status in the bottom left
corner of the screen when turned on.
Armour Status - As above but for armour.
-= 1.4. Menu Controls =-
O = Execute commands
X = Cancel
S = Not Used
T = Exit Menu screen
L1 = Switch menu
Switch characters
L2 = Not Used
R1 = Switch menu
Switch characters
R2 = Not Used
-= 1.5. InGame Controls =-
U = Move and grip
Climb
D = Change view in the Free-Look Mode
R = Go Right
L = Go Left
SELECT = Zoom In, Zoom Out.
START = Enter Free-Look, Skip video or cut scene.
O = Execute command
Enter battle mode
X = Cancel
Open doors and chests
Move cubes
End free look
S = Jump
T = Enter Menu
L1 = Rotate map anticlockwise
L2 = Shortcut Menu
R1 = Rotate map clockwise
R2 = Walk, when using D-Pad or Analogue sticks
-= 01.6. The Battle System and Controls =-
U = Move
L = Select Target
R = Select Target
D = Change view in Free-Look
O = Execute command
Open and close targeting sphere
X = Cancel
Open doors and treasure chests
Close targeting Sphere
Switch to Normal Mode
End Free-Look
S = Jump
T = Display main menu
L1 = Rotate anticlockwise
L2 = Shortcut Menu
R1 = Rotate map clockwise
R2 = Walk when using D-Pad or analogue stick.
*** 02.0 Maps ***
Below is a rough (and I do mean rough) map of the different areas in Vagrant
Story. It is not yet finished as I have yet to go through a second time. If
you feel you are able to add to these maps please send me a scanned picture of
the areas you are wanting to add or send them to me in a zipped text file like
the maps below. I have also missed off quite a few doors locked with Sigils,
latches, one way mechanisms and keys etc.. I am hoping to sort this out ASAP.
I would appreciate if someone would be able to tell me where these doors are so
I can add them to this file sooner than I would be able to otherwise.
-= Key =-
* - Save Point
Cont - Container
W/S - Workshop
C OR C. - Chest
Latch - Door is on a latch
1 Way - It's a One Way Door
? Sigil - Locked with the specified sigil
? Key - Locked with the Specified key
RI - Locked with the Rood Inverse
-= The Map List =-
Here is a list of the maps in the order that they can be seen both in the game
and in the FAQ.
- Wine Cellar - Great Cathedral L3 - City Walls West
- Catacombs - Great Cathedral L4 - City Walls South
- Sanctum - Forgotten Pathway - City Walls East
- Abandoned Mines B1 - Escapeway - City Walls North
- Abandoned Mines B2 - Iron Maiden B1 - Snowfly Forest
- Limestone Quarry - Iron Maiden B2 - Snowfly Forest East
- Temple Of Kiltia - Iron Maiden B3 - Town Centre West
- Great Cathedral B1 - Undercity West - Town Centre South
- Great Cathedral L1 - Undercity East - Town Centre East
- Great Cathedral L2 - The Keep
-= The Wine Cellar =-
_______
| |
START Chamomile Sigil __| |__
GAME | _____ | BOSS |
_____ __ ________ __ __ ________ | _____ _____ | | |__ CHEST __|
| | |* | | | | | | | | | | |_____| | | EXIT
|_____| |__| * |__| |__| | |_____| |_____| |_______| |
| Cont |__| |________| To Catacombs
_______ | | ____ W
| | | | | C. | S + N
| | | | |____| E ______
| | |________| __ / \
| | ______ __| |__ ______ ______ ______ ___ / BOSS \
| | | | | | | | | | | | |*C | | C. |
|_______| |______| |________| |______| |______| |______| |___| | |
| \ /
Later on locked \______/
with Stock Sigil
-= Catacombs =-
_______
To Wine Cellar ____ | C |
EXIT | C. | _| __|
__ |____| | |
| \ Cont ______ |______|
| * \ ______ ______ | | ____ _____
\ | | | | | | | | |_ _| |
\__| |______| |______| | | | _| |_ |
|______| |____| |_____|
___ __
W / | | |
S + N / / | |
E / / |__|
/ /
/ / __
/ / | |
| | ___ | |
_______ | C| | | |__|
| \ |___| |___|
| \ ________ __ ______
| \ _______ | | | \ | | ___
| | | | | | _| \_____ | | |W/S| Cont.
| | |_______| | | | | | * | |_*_| "Work Of Art"
| / |________| | | |______|
| / |___________| EXIT
|_______/ To Sanctum
Lily Sigil
-= Sanctum =-
______
E | |
N + S _____________ | BOSS |
W | | | | ______ _____ |______|
|__|_______|__| | | |CHEST| ___
________ _____________ |______| |_____| ________ | |
________ | | __| | | | ________ _Latch__ | | |___|
| | | | | | | | | | | | | |_
EXIT | | BOSS | | | *Cont | | | | | | | |
|________| | | |__ | | | |________| |________| | _|
To Town |________| |__|_______|__| __ ________ | |
Centre West | | | | |________|
| |__ |________|
|_____| EXIT
To Catacombs
-= Abandoned Mines B1 =-
___ ____ __ | Fern Sigil
| \ | | | \ | _____
To Town Centre West EXIT | | |BOSS| | |||__ |
|___/ |____| |__/ \__|
__
___ | |
| C | |__|
E |___| __
N + S __ _____ | |
W ____ |* |__ | | __| |
| _| |_ __| |BOSS | |_____|
| | \__\ |_____|
|__| __
Silver Key___ | |
____ |C. | |__|
| C | |___| __
|____| _| |
_______ / |
To City Wall West | | |_____|
| ______ _______ | |Hyacinth Sigil
| | ____| | | |_______|
| |_| |_______| Latch
_ _ | |
| \ _/ /_ __ __ ____ _| |
EXIT | * | | | | | | | | |
| / |_ _| |__| |__| |____| |___|
|_/ \_\ BOSS
___
| C |
|___|
-= Abandoned Mines B2 =-
_____
| __| Undercity West
N |__|
W + E __________
S | |
| BOSS |
|__________| ___
___________ | |
| | |___| Chest
____ __ | * |Iron Key
| __| | C| ____ | |
____ ____ |_| |__| | __| |___________|
| _||_ | _ | | 1 Way ___1 Way
|__| |__| | |_ ____ |_| / \
Town __ | _||__ | ____ /_____\
Centre | | | | | | |BOSS| Undercity
South |__| |_| |_| |____| West
____ _ _ _
|BOSS| | |_ _| |_ _| |
____ | _| |_ _||_ |
|_*__| |_| |_| |_|
____ __ _ _ _
| | _| |_ |_|_ __| | \_/
| C. ||______||____||____| _
|____| |_| | |
_ | |
____ _| |_ ____ ___| |
| C. ||_____||____||_____|
|____|
-= Limestone Quarry =-
_____ ________ ___
Temple Of | | | | | | N
Kiltia |_____| |__ __| |___| CHEST W + E
Silver Key |__| S
__
| |
|__|
_____ __ Silver Key
| | ______ _| |_ _____ ___
|CHEST| |_ _| |______| |_ _| |___| Chest
|_____| |__| |_| Gold Key
_____ _
| | / \
To Temple |_____| ___ /___\
Of Kiltia __ | | ___
____ | |_ |___| _| |_ _______
|EXIT| | * _| | __| |_______| |____ |
|____| |__| |_|__| _(EX)_ |__| (EX) - EXIT To Undercity West
____ ____ ______ \ / _______
|BOSS| \ / | | \ / | |
|____| \__/ | | \_/ | |
__ __ |______| _______ |_______|
| |___ __| | ____ | | ____
|______| |_____| / \ | BOSS. | / \
/______\ |_______| /______\
__ __ __ _____
| |___ _|* |_ __| |__ | |
|______| |______| |________| |Chest|
|_____|
-= Temple Of Kiltia =-
__________________ ______
| | Silver Key | | Town Centre
|___________ | | __ ___| |___ East
_______ _____ | | |__| |__ | BOSS | _________EXIT
EXIT |* Cont.| | | |______| | | | | | |
| |_______| |_____| |__ __| | | |_________|
| ___ |__| |___ ___|
Limestone | | ________ | |
Quarry | |__________ | BOSS | |______|
| | | CHEST. |
|______________| | | W
EXIT |________| S + N
Limestone Quarry E
Silver Key
-= Great Cathedral B1 (GCB1) =-
_______
| BOSS. |
|_______|
___________ __ __
| | | |______| | W
| BOSS. | | BOSS | S + N
| | | ______ | E
|___________| |__| |__|
_______ _____________ _______
| | | | | |
|_______| | | |_______|
EXIT |_____________| EXIT
GCL1 EXIT GCL1
GCL1
-= Great Cathedral L1 (GCL1) =-
GCL2 _____
EXIT_____ | | W
| | |_____| S + N
________ |_____| ____ ____ E
| Cont * | _____________ ____ | | | |
| | | | __| |__ | | | |____
| | | | | BOSS | | | | \
| | | | |__ __| | | | ____/
| | |_____________| |____| | | | |
|________| EXIT _____ |____| |____|
GCB1 | | _____EXIT EXIT
EXITS TO |_____| | | GCL2__|
GCB1, GCL2 EXIT|_____|
Town Centre East GCB1
-= Great Cathedral L2 (GCL2) =-
_____ _____
EXIT | | ___________ | | W
GCL1 | | | | | | S + N
|_____| | | |_____| E
|___________|
___ ____________________ ___
/ | _____ | | | \
/ | ________ __| |__ | | | \
| | | | | | | | | |
| EXIT| | | | | | | | |
| GCL3| |________| |__ __| | | | |
\ | |_____| | | | /
\___| _____ ____________ |____________________| |___/
EXIT | | | | _____ EXIT
GCL1 | | | | | | GCL1
|_____| |____________| | |
|_____| EXITS TO :- GCL1, GCL3
-= Great Cathedral L3 (GCL3) =-
_________
| | W
| | S + N
| | E
|_________|
____ _______________________________ ____
/ | | | |EXIT\
/ EXIT| | | |GCL4 \
/ GCL2| | | | \
| | | | | |
| | | | | |
| | | | | |
| | | | | |
\ | | | | /
\ | | | | /
\____| |_______________________________| |____/
_________
| |
| |
EXIT | |
GCL1 |_________|
-= Great Cathedral L4 (GCL4) =-
GCL3
EXIT _____
/ \ W
/ \ S + N
/ \ E
| |
| *. |
| |
\ /
\ /
\_____/ EXIT
Final Battle
-= Forgotten Pathway =-
____ E
| C. | N + S
|____| W
__ _________
| |_ | | _____ Gold Key
| _| | BOSS | | | EXIT
|__| | | |_____| The Keep
____ |_________|
| C. |
|____|
-= Escapeway =-
______
| | EXIT
| __| To Undercity West
| |
|___|
___
| |
| |__ ______
| | | | E
|______| |__ | N + S
| | W
|___|
Silver Key ___ _______
___| |__ | | ______
EXIT | | | | | |
To |___ __| | | |__ |
Undercity \ \ |_______| | |
West \____\ |___|
______ Gold Key ______
| C. | | C. |
| | | |
|______| |______|
-= Iron Maiden B1 =-
Right then. My theory (It's probably wrong but I'm gonna tell you it anyway) is
that the team who worked on Vagrant Story are fans of Metal Music, and in
particular "Iron Maiden". I mean the rooms have names that could only come from
Metal bands or songs, and there is a room in Iron Maiden B3 called "The Iron
Maiden". Now unless I am very much mistaken (as I usually am) this is the name
of a song on Iron Maiden's Debut album "Iron Maiden". Anyway, back to the maps.
Oh, you might find the maps a bit confusing but all will become clear when you
have left the Iron Maiden.
N EXIT
W + E _____ To The Keep
S | |
\ /
\_/
_______
| |
| |
|_______| Mandrake Sigil
________ ______ _____ ________
| | | |- | | ---------| |
| ____| |______|- |_____| ---------|____ |
| | _______ | |
|___| | | |___|
| | | | | |
__|_|__ |_______| | |
| BOSS. | ______ ___ ______ | |
| | | C. | ___| |___ | C. | | |
|_______| | | | | | | | |
___ |______| |___ ___| |______| | |
| | |___| | |
| | ___ ______ _|_|_
| |_______ ___| |___ | C. | | |
| |-----| | | | |_____|
|___________|-----|___________| |______| _______
_________ ________ | BOSS. |
| | | | | |
| _____| |_____ | |_______|
| | |__| ___
|___| __ | |
Iron Key_______ _____ __| |__ ____| |
| | | | | | | |
|_____| |CHEST| |________| |________|
Steel Key |_____|
__|_|__
| |
| BOSS. |
|_______|
EXIT
Iron Maiden B2
-= Iron Maiden B2 =-
Okay. This is slightly complicated and you wish there was a save point
handy. Why? Hard enemies and .... warping. That's right, the same type of
warping as found in the Snowfly Forests. That is why I have labelled all the
rooms, and the exits. The labels on the exits show which room you will be
taken to next. I hope this helps. At the Iron Maiden B2 section in the
walkthrough (when it's written) you will find a way of revealing ALL the rooms
in the Iron Maiden B2. Anyway, Let the map commence!
-= The Room Directory =-
1 - The Eunic's Lot 9 - The Shin Vice H - Strangulation
2 - Ordeal By Fire A - The Spider I - Tablillas
3 - The Oven at Neisse B - Lead Sprinkler J - Ordeal By Water
4 - Pressing C - Squassation K - Tongue Slicer
5 - The Mind Burns D - The Strappado L - Brank
6 - The Rack E - Thumbscrews M - Tormentum Insomniae
7 - The Saw F - Pendulem N - EXIT To Iron Maiden B3
8 - The Cold's Bridle G - Dragging < - Looping Door
N START
W + E LEVEL
S +---+
| |
| 1 |
| |
+-2-+
+-E-+ +-F-+
| | +---1---+ | |
+-+ +-+ | | +-+ +-+
L F E | 2 | J G H
+-+ +-+ | | +-+ +-+
| | +---3---+ | |
+-G-+ +-6-+
+-J-+ +-2-+ +-I-+
| | | | | |
+-+ +-+ +-+ +-+ +-+ +-+
D I M < 3 < G H K
+-+ +-+ +-+ +-+ +-+ +-+
| | | | | |
+-H-+ +-4-+ +-J-+
+---3---+
| |
| 4 |
| |
+---5---+
+-A-+ +-4-+ +-L-+
| | | | | |
+-+ +-+ +-+ +-+ +-+ +-+
E D I < 5 < F E D
+-+ +-+ +-+ +-+ +-+ +-+
| | | | | |
+-K-+ +-6-+ +-F-+
+-D-+ +-5-+ +-N-+
| | | | | |
+-+ +-+ +-+ +-+ +-+ +-+
H K J < 6 < I M L
+-+ +-+ +-+ +-+ +-+ +-+
| | | | | |
+-L-+ +-7-+ +-6-+
+---3---+
| |
| 7 |
| |
+---8---+
+-H-+ +-7-+ +-K-+
| | | | | |
+-+ +-+ +-+ +-+ +-+ +-+
K J G < 8 < M L F
+-+ +-+ +-+ +-+ +-+ +-+
| | | | | |
+-I-+ +-9-+ +-E-+
+---8---+
| |
| 9 |
| |
+---A---+
+-9-+
+-----+ | | +-----+
| + +-+ +-+ + |
| C A C A B A B |
| + +-+ +-+ + |
+-----+ | | +-----+
+-D-+
-= Iron Maiden B3 =-
The Keep
EXIT
___
| | _______
| |___ | C. |
_______ / | | |
| C. | / ___| | |
| | | /| | |_______|
| | |/ | |
|_______| |___|
_________
| |
| |
| BOSS. |
| |
|_________|
EXIT
Iron Maiden B2
-= Undercity West =-
_______
| | EXIT
| ___| Town Centre West
| |
|___|
___
| | N
| |__ _______ W + E
| |RI| | S
| __| |___ |
| | | |
|___| |___|
Iron Key ___ ___
| | | |
| | | |
| | | |
| | |___|
|___| ___
Escapeway EXIT | | EXIT
______ ________ ___| | __ Escapeway
| | | | | | | |
| __| |__ __| |_______| | |
|___| |__| | |
EXIT ____ |__|
Town Centre | | _____________
East |BOSS| | | | C |
| | |____| |___|
|____| | |
__ | * |
_____ | | Mines B2|| |
|CHEST| ________ __| |__ ________ |EXIT__________| ________
| | | | | *. | | | | | | | EXIT
|_____| |__ __| |__ __| |__ __| |_____________| |__ __| Town Centre
Iron Key | | | | | | | | East
|__| |__| |__| |__|
__ EXIT __ Mines B2 __ Gold Key
| | Limestone | | EXIT__ | |
| | Quarry | |__ ____ | | | | W/S Godhands
| | | | | | | | | | All Materials
|__| |_____| |_ | | | | | Cont ____
EXIT Silver Key | | | | | | |W/S*|
Snowfly |__| |__| |__| |____|
Forest __ __ __ ___
_____ | | | | | | | |
|CHEST| __| |__ _| |_ _| |__ ___| |
| | | *. || || | | |
|_____| |__ __||______||_______| |_______|
| | Gold Key
|__|
____
| |
|BOSS|
| |
|____|
EXIT
City Walls East
-= Undercity East =-
________ _____
| ___ C.| |__ | N
|_|Exit__| |__| W + E
To Town | | ______ S
Centre | | | |
East |___| | |
_____ |______|
| | ____
| | | |
|_____| | |
_____ | |
| | | |
| | |____|
|_____| EXIT To City Walls North
_____ _ __
|CHEST| _| |_ _| | EXIT To City Walls North
| | | |||_ |
|_____| |_____|| |__|
Iron Key_| _____
| |
|BOSS.|
|_____|
______ ___
|CHEST.| ___| |
| | | |
|______| |_______|
-= The Keep =-
____
_________________ |W/S*| Cont E
| | |____| Keane's Crafts N + S
| |_______ W
| |
EXIT * _______|
| CHEST | ___
| To Town Centre | | | Left Side - Azala Sigil
| South | | | Right Side - Tigertail Sigil
|_________________| |___|
___
| |
Schirra Sigil | | Marigold Sigil
T.T - Damascus Golem |___| Time Trial - Damascus Crab
___
| |
Aremone Sigil | | Verbena Sigil
T.T - Earth Dragon |___| Time Trial - Snow Dragon
___
| |
Kalmia Sigil | | Columbine Sigil
Time Trial - Minotaur |___| Time Trial - Dragon
___
| |
Gold Key | | EXIT To Iron Maiden B1
Forgotten Pathway |___|
EXIT To City Walls South
-= City Walls West =-
To Town Centre
West
_______ _______ _______ E
| EXIT | | | | | EXIT N + S
|_______| |_______| |_______| To Abandoned Mines B2 W
-= City Walls South =-
To Town Centre To Town Centre
West South
_______ _______ _______ _______ _______ N
| | | | | EXIT | | | | EXIT | EXIT W + E
|_______| |_______| |_______| |_______| |_______| To Keep S
EXIT
To Snowfly Forest
-= City Walls East =-
To Town Centre To Town Centre W
Snowfly South South S + N
Forest _______ _______ _______ _______ _______ E
East | EXIT | | | | EXIT | | | | | EXIT
|_ RI |_______| |_______| |_______| |_______| |_______| To Undercity West
-= City Walls North =-
W
S + N To Town Centre To Town Centre
E Iron Key_ East East
_______ | _______ _______ _______ _______ _______
EXIT | | | EXIT. | | | | | | EXIT. | | | EXIT
To Undercity |_______| |_______| |_______| |_______| |_______| |_______| To
East | Undercity East
Clematis Sigil
-= Snowfly Forest =-
Okay. The Snowfly Forest. This is a very easy place to get lost in (Due to the
map warping) so you might find this map helpful. Under the Room Directory is a
guide on how to get through the forest easily. This guide however DOES NOT
include a way to reveal ALL of the map. You have to go and work that on your
own at another point in time. The map below has all the different "Rooms"
labelled (as with the Iron Maiden B2). The labels in the exits/entrances of
the rooms say which rooms they lead into.
1 - The Faerie Circle A - Forest River J- Golden Egg Way
2 - The Hunt Begins B - Lamenting To The Moon K- The Woodcutter's Run
3 - Which Way Home C - Running With The Wolves L- The Wolves' Choice
4 - The Birds And The Bees D - You Are The Prey M-Howl Of The Wolf King
5 - Traces Of The Beast E - The Secret Path N- They Also Feed
6 - Fluttering Hope F - Hewn From Nature O- The Hollow Hills
7 - Return To The Land G - The Wood Gate P- The Spirit Trees
8 - The Yellow Wood H - The Giving Trees Q- The Silent Hedges
9 - Where Soft Rains Fell I - The Wounded Boar
+------------------------------------+
| * Cont |
| |
| A |
| |
| |
+--B-----------------| 1 |--------9--+
+-A-+ +-A-+
| | | |
--+ +-- ------- ------+ | | +----P----+
M B L B Q P H P | | 9 | | |
--+ +-- ------- --+ | | | | 7 |
| | | | | | | BOSS. |
+-C-+ +-N-+ +-8-+ +----6----+
+-O-+ +-B-+ +-P-+ +-9-+ +-J-+ +-7-+
| | | | | | | | | | | |
--+ +-- --+ +-- ------+ --+ +-- --+ +-- --+ +-- --+ +--
Q D C D C O C O | 4 N 8 N 8 5 8 5 6 5 6 J
--+ +-- --------- --+ | --+ +-- --+ +-- --+ +-- ---------
| | | | | | | | | |
+-E-+ +-M-+ +-H-+ +-J-+ +-4-+
+-D-+ +-O-+ +-N-+ +-8-+ +-5-+
| | | | | | | | | |
| | --+ +- --+ +-- --+ +-- --+ +--
| E | Q M B B L K L K 4 H 4 N
| | -------- --+ +-- --------- --+ +--
| | | | | |
+-F-+ +-J-+ +-3-+
+---E---+ +-8-+ +-4-+ +-N-+
| | S | | | | | |
| F | E + W --+ +-- --------- --+ +-- --+ +--
| BOSS. | N 6 J I J I 3 I 3 H 3 H P
+---G---+ --+ +-- --------- --+ +-- ---------
| | | |
+--F--+ +-5-+ +-2-+
| |
| G | +-3-+
| * | | |
+-----+ | 2 |
| |
+-1-+
+--2--+
| |
| 1 |
| * |
+START+
To get through the Snowfly forest you need to unblock the path connecting rooms
9 and 8. In order to do this you need to fight the boss at 7 to change the
direction of the wind, therefore unblocking the path. You need to go to these
rooms in this order to get to the end:-
1, 2, 3, 4, 5, 6, 7, 6, 5, 8, 9, A, B, C, D, E, F, G. (Bit obvious really
wasn't it.)
At the boss in room F you don't need to attack Sydney - he's on your side, so
don't attack him as he will cast spells on you to aid you in your battle. Why
he does this is something you are gonna have to find out for yourself.
-= Snowfly Forest East =-
_______________
________ | |
| | _________ | BOSS |
EXIT | | | | | CHEST. |
| | | |_________| | |
| |________| | |
| |_______________|
|
City Walls East
The room with the boss and the narrow corridor keep looping with each other if
you keep going forward. In order to escape you need to go backwards the way you
came. And to confuse you even more the map is unavailable, it will however
become accessible once you have left the forest.
-= Town Centre West =-
To City Walls South (On Latch)
| __________________
| ____| EXIT To Undercity West
EXIT___________|
| | _____
|__| | | EXIT Undercity West
__ | __| _ RI
| | |__| _| |___ ____ To Sanctum Crimson Key
| |________ _| | | | EXIT___________EXIT To City Walls West
| | | ___| |__ | ___ | |
| _________| |_ | | | | | | * \
|__| |___| | | | _| |___________ \ W
| | | | |__| S + N
___ | | | | Magic Hammer E
To EXIT_| | | | | | ___ Cont ___
Abandoned |__ | | | | |_ | | |WS| | |
Mines B1 ______| * |___ __| | |___| |_ | |* | | |
|______________| |____| |_| |__| | |
_________| |
| /
| ________/
| |
| |
|__|
-= Town Centre South =-
Abandoned Mines B2
__ EXIT
N ______| |____
W + E | |
S ___ |______________|
___ | |_ __ __ ______
__________|___| | | | | | | LATCH
| | |_____|__|__| |__ | EXIT
| |___ ____ | | City Walls
_______ __| | | _|| | East
| | | | |__| | |
| | | _| _________ ___ |___|
______| __| |_____ _____| | | | C |
_EXIT | * | | | |_____ | |___|
| |___ | |___| | |____Mandrake Sigil
City Walls \ / EXIT | |
South \____/ The Keep \_______|
-= Town Centre East =-
_
___ | | EXIT
| \ | | To Undercity
| \______| | East
| ________|
Cont ____ | /
Junction Point |*W/S| |___/
Wood, Leather, Bronze, Iron |____| ___
and Harogene __________ | | __
| | | | |WS| * Cont
| | Latch | | |__| Metal Works
| |__ ___| |___ (Silver and
To Undercity West | | | | Damascus)
EXIT |___ _______| |___________|
_ |_|
__/ /____ _
| | ____ | |
|____ * |____ | \ | |
| | | \ __| |
|_________| |______\______|___*|
EXIT EXIT
To City Walls North
Okay, that is all my map notes up and here. (I did warn you that they would be
rough didn't I?) (Oh, and those maps are my third attempt at putting them in
that style). These notes will get updated EVERY time I finish an area or find
anything that I missed off. If it helps I still have the original copies of
these maps (hand drawn, on paper, badly), so if you think you might find them
easier 2 understand, tell me and I'll scan them and put them online somewhere.
Another future plan for this section is that I will provide the names for ALL of
the rooms. This means that when I write my guide or refer to rooms you will be
able to find them quite easily.
*** 03.0. The Walkthrough ***
*** 03.1. First Play ***
Okay the walkthrough has been started. All other "Version 2" guides will
contain more of the walkthrough. Aren't you lucky? Anyway I decided to start
the walkthrough at the Limestone Quarry as Lilac Man can't be bothered to get
passed that point as he is finding it "too hard", so I though I'd try and speed
him up a little bit. I then finished that and though I had better start from
the beginning of the game. So I did. I have also listed all the room names so
if you get stuck you can just search for the room name and hey presto!..You are
able to get through that room! I have also avoided putting a guide on how to
beat the bosses in the walkthrough, as I though it would be better if I put
those in the encyclopaedia with the enemy descriptions, so this is where you
will be able to find the guide on beating bosses. But enough of my rambling,
here is the walkthrough.
-= The Intro Cut-Scene =-
When you load the game (after the FMV) you get a cut-scene as the intro. Within
this intro are two battles which YOU can take part in. (Clever eh?)
Duke Bardorba's Manor
Nothing but cut-scene here. Press O to continue.
The Manor's Courtyard
A box falls on the floor and you get attacked by two Mullenkamp Soldiers. Kill
them and cut-scene takes over. But notice this. The bodies stay where they
are, but when you get into Lea Monde they disappear due to the power of the
mysterious town....
The Manor's Chapel
You get to fight Sydney's Wyvern. Aren't you lucky? Well, you are actually...
this one is kinda on the weak side.
-= The Wine Cellar =-
What you are wanting to do is get to Lea Monde. But it's not that simple. Well
nothing is in games like this are they? The Wine Cellar is, in reality, a sort
of training course giving you experiece of nearly everything you will meet later
on in the game.
Entrance To Darkness
This is where you start. Nothing here move on out.
Worker's Breakroom
Magic Circle
Chest [Unlocked]:- Tovarisch [B] (Hand Axe, Wooden Grip)
Leather Glove [L]
Buckler [W]
Five Vera Bulbs
Five Cure Bulbs
Hall Of Struggle
Bat
Gyag! Your first enemy that is actually in the game! You can now practice
carrying crates. Remember - you need to be out of the battle mode.
Smokebarrel Stair
There is a door in here locked with the Chamomile Sigil. As you can't open it
go up the stairs which the Crimson Blades went up.
Wine Guild Hall
Crimson Blades
Magic Circle, Container
Once the Blades have been dealt with move over to the container and magic circle
then leave the room by using the cloudstone. The floating panels seem normal to
the average gamer no? Well to the people in Vagrant Story they are everything
BUT normal.
Wine Magnate's Chambers
Bat, Silver Wolf
Once you have killed the enemies follow the wall to avoid the Gust Trap that is
just infront of the exit.
Fine Vintage Vault
1st Time:- Two Crimson Blades
Every other time:- Bats and Wolves
This shouldn't be to hard.
Chamber Of Fear
Bats, Silver Wolf
You walk forward, and an earthquake changes the layout - then the enemies start
to appear in this room. Jump onto the high ledge to get to a treasure room
which is guarded by the Silver Wolf.
The Reckoning Room
Silver Wolves, Bat
Chest [Unlocked]:- Seventh Heaven [B] (Gastraph Bow, Simple Bolt]
Reinforced Glove [L]
Vera Root
Cure Root
Labourer's Thirst
Silver Wolf, Bat
To leave the room you need to go through the door which is high up. To do this
get a crate while standing on the central platform and place it directly
infront of the jutting ledge. Jump on top and then jump up to the exit.
The Rich Drown In Wine
Silver Wolf, Bat
Once you enter the room you will see some wolves on the floor directly below
you, all you need to do is jump down and kill them along with whatever else is
in the room. Once you have done this target the pile of crates from within the
Battle System so that you are able to pick one up off the top of the pile.
Once you have done this carry it over to the other high up platform which leads
to the switch. Once you are by the switch, select it and choose to move it.
You now have 2 seconds to jump down and leave the room. When time limits are on
Ashley will walk out the room on his own as long as he is in the doorway. You'll
see what I mean....
Room Of Rotten Grapes
Bat, Silver Wolf (How original)
Crates. Crates. And even more crates. Guess what you have to do here. That's
right you need to place the crates by the platform so that you can reach the
exit.
Blackmarket of Wines
Magic Circle
Chest [Unlocked]:- Cure Potion
Five Cure Bulbs
Once here, save and max out your health and MP - you're about to encounter the
first boss of the game. Once you return to this room after the boss battle you
will see a training dummy with Human Affinity. All I'm gonna say is it's up to
you whether or not you use it, but the workshop is a long way off to restore
your weapons lost Damage Points....
The Gallows
1st Time
BOSS:- Minotaur
Chest [Unlocked]:- Pelta Shield [W]
Three Vera Bulbs
Fifteen Yggdrasil's Tears
Once defeated and you try to leave the room you get access to the Battle
Abilities after some "funky" cut-scene action. Now just assign Defence and
Chain Abilities and you can move on.
2nd Time (Later on when you have the Stock Sigil)
BOSS:- Minotaur Zombie
Prize:- Rune Earrings Accessory
Three Cure Bulbs
Elixir Of Queens
Chest [Chest Key]:- Circle Shield [D] with Titan Malachite Gem
Three Cure Potions
Vera Potion
This is later on in the game when you have acquired the Stock Sigil. When you
enter you will encounter the Minotaur Zombie (who happens to keep re-spawning
after you have killed it)
Room Of Cheap Red Wine
Mandel
After having used the Chamomile Sigil you'll end up here. And you will be
attacked by an undead enemy - the first of the game.
Room Of Cheap White Wine
Zombie, Zombie Fighter, Ghoul
Once in here you get attacked by some unhappy members of the undead. Kill them
and move on. You will get two cure potions for every enemy killed in this room.
The Greedy One's Den
Silver Wolves
Kill and continue
The Hero's Winehall
BOSS:- Dullahan
Chest [Unlocked]:- Rusty Nail [B] (Spear, Spiculum Pole)
Braveheart Gem
Cure Bulb
When you have finished here move on to the Catacombs.
-= Catacombs =-
Now you have got out of the Wine Cellar you need to get out of the Catacombs
before you can enter Lea Monde. The only problem is that the door you need to
leave by is locked with the Lily Sigil.....
Hall Of Sworn Revenge
Magic Circle, Container
You will find a Cure Panel on the left raised step which is opposite the Magic
Circle. This cures any status ailments, restores you HP to full and reduces
your RISK.
Later on you will be able to find a Skeleton Knight Training Dummy in this room.
The Last Blessing
Hellhound
All you need to do here is run through the room. Killing enemies on the way is
SOMETIMES a good idea, but you still have another room to go through before you
can stop the two second time limit.
The Weeping Corridor
Skeleton
Look out for the Freeze Trap that is two squares infront of the exit. Avoid it
by sticking to the wall.
Persecution Hall
Skeleton, Hellhound
Once in the room look to the left and near the ceiling. There is a door. You
can't get to it, can you? Well, all you need to do is solve a little cube
puzzle...Follow the instructions below
- First destroy a crate that is stacked up
- Place the crate on the half step
- Stand on the half step and pick the crate up
- Put the crate on the full step
- Place under door
- Jump up and exit.
Rodent-Ridden Chamber
Skeleton
Chest [Unlocked]:- Pink Squirrel [I] (Goblin Club, Wooden Grip)
Cross Guard Grip
Cuirass
Long Boots
Iocus Gem
Three Mana Roots
Three Cure Bulbs
I'm not going to insult your intelligence by helping you with this. It's simple
and involves using steps....
Shrine To The Martyrs
Skeleton, Hellhound
You will find out shortly that in order to enter this room you need an
earthquake. Well, we'll see what we can do about that shall we? For the moment
go through the other door
The Lamenting Mother
Ghost
Time Trial (30 seconds)
Chest [Unlocked]:- Shandy Gaff [B] (Broad Sword)
Knuckles [B]
Elixir of Queens
Defeat the enemy in 30 seconds and you get a prize, don't defeat you don't get a
prize but whatever happens - you CAN'T die. You will find that the other door
in here is rusted shut. Leave and an earthquake will hit, the floor of The
Lamenting Mother will disappear leaving you to go through the Shrine To The
Martyrs.
Hall Of Dying Hope
Zombie Knight
The door you need to go through first is the one above the wall as it leads to a
treasure room. To get there push the push crate forward and the left so that it
meets the wall. Then get the carry crate place it on top of the push crate and
jump up to the exit.
Bandit's Hideout
Ghost, Bat, Hellhound
Chest [Unlocked]:- Soul Kiss [S] (Scramasax, Swept Hilt)
Targe [B]
Knuckles [B]
Bear Mask [L]
Haeralis Gem
Three Spirit Orisons
Three Eye Of Argons
To get the platform with the chest on, destroy the push crate and move the
rolling cube so that it's against the wall. Then move a push crate under the
the chests ledge. Jump onto it and you can open the chest.
The Bloody Hallway
Cube Puzzle
Drop down the otherside of the central platform. Once here move the lower cube
so that it is directly underneath the higher one. Push the higher cube towards
the door you entered the room. Keep doing this until it drops down. Now using
the step you have just created carry the crates over the gap and stack them up
under the exit so that you can leave the room.
Faith Overcome Fear
Skeleton, Zombi
|