3 Skulls of Toltecks (PC Gaming Addiction: http://surf.to/pcga)
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*** Walkthrough
- Move Buck (the dead man). Talk to Friar Bacon (about everything). Get the
pickaxe. Get the pickaxe again to get pick & picket. Use the picket with
Friar Bacon. Pick up his cassock. Use the donkey. Select the left arrow. Talk
with the French army soldier. Return back to canyon and use the donkey to
select the right arrow now and get to Big Town.
- Enter thz door. Look into wooden bucket and you get a screw. Go up the
ladder. Move the P-sign and go downstairs to collect it. Exit the house. Go
left to the well. Talk with the man, who fell into well. Go to Big Town
Station (BTS). Enter it and talk to the telegraphist. Look at the
teleprinter. Exit the BTS. Go left. Open a box near entrance to General Store
Look into the box, you get some logs. Enter the local jail. Talk with
Mortimer Pettyboom. Exit the jail and go to the saloon. Talk to layabout.
- To enter the saloon, you need to tell him you learnt in the same school
with him and tell him that that M.Pettyboom was the 'super-sucker' in your
school. Then he should let you in. Once inside talk to sheriff and barman
(you will need to get an empty whisky bottle from latter). Once you got it,
examine it to see the location of the whisky plant. Talk with thug. Go
upstairs and open right door. Talk with the dancer, you need her to tell you
where her girlfriend keeps her money. Look into the keyhole of the left door.
Exit the saloon.
- Talk to the young lady about guy called Dickson, when she begins to ask
about his appearance use the following pattern of responses: C, E, B, D.
Then talk to old lady on the rocking chair. Go to the General Store and tell
the shopkeeper that his mother calls him. He will leave and you can get some
things: sugar, biscuits, cigars, coffee and carrots. Return to the stable.
Give a carrot to your donkey and pick up the hat from donkey's head then. Go
to the church and talk to the parish. Open the door to the right and try to
pick up a ticket on the table.
- Go to jail again, tell him that a coffee maker doesnt belong to jail and he
will let you pick it up (tell him because it belongs to saloon when he asks
why he should do it). Now use the coffee on the coffee pot. Go to the
entrance to BTS and use the water tank with the coffee maker. Use the screw
on the trolley. Now go to the bank (a door near jail's door).
- Talk to the cashier and loan some money from him. Try to open bank account.
Now ride back to the monastery and buy tobacco light from French soldier. Now
go back to the BTS and use the trolley, you can drive to following locations:
waterfall, Indian village, Fort and a cemetary. When you have visited one of
these locations you can get there clicking on the 'map' icon at the bottom of
the screen and choosing a location to go to. Drive to cemetary. Pick up a
rope. Talk to the parrot. Give it the biscuits and pick the parrot up after
you do. Use the pick with the picket and then the pickaxe on the plot of land
the one which is the 'most fertile' when you examine it. Look furrows. Now
leave and drive to Indian village.
- Pick up the knife. Enter the closest tent via the rip on its side. Pick up
the bottles (you get a magic cloud). Pick up the candle and exit the tent
then. Talk to the apache near totem pole. Then talk to the apache, guarding
the meeting in the leftmost tent, he will ask you to bring him an item. Now
drive to 'Forest' location on map. There pick up the fabric, hanging on the
tree (twice). Use the knife on the gum on other tree. Enter the cabin. Pick
up the fishing rod. Talk with Tom about whisky ingredients. Exit the cabin.
Use the fishing rod with the river to get a horn. Drive to Fort Apache now.
- Talk with the engine driver. Enter the fort. Talk to Lieutinant. Open
the kitchen door and then the cupboard. Pick up the tabasco. Open the trap
door on the roof. Use the fishing rod on the trap door to fetch some dynamite
Talk to the look-out guard to learn which musical instrument needs to be
played in order to lower the flag (answer:bugle). So use horn and pick up the
lowered flag. Now look at the window in the center of the fort and talk to
Colonel Leconte. Next time you look in window give him a flag. Exit the fort.
- Now drive to the Indian village. Give the chewing gum to the apache,
guarding the meeting. Go inside. Agree to smoke a pipe of peace. When it will
be your turn just use tobacco light with pipe. After the scene, enter the
other tent, the one you weren't before (in the distance). Look into the
basket and pick up a box of matches. Return to the tent where you have smoken
a pipe of peace and look into cauldron, you will get barley seeds. Now go
back to the fort and enter the colonel's room. Move the barrel to kick it to
your trolley. Pick up the french uniform and a sponge. Use the sponge on the
alarm above the door to the left. Go to the fort's jail and talk with the
sleepy jailer. Exit the jail and enter a laundry which is run by a Chinese.
Talk with him and give him french uniform for cleaning. Pick up a bowl of
rice here and reenter laundry to collect the clean uniform. Examine the
uniform to find a key in the pocket. Go to the colonel's room and unlock the
door with a key you have found. Examine the safe. Go to the kitchen and use
the logs on the oven. Use the matches on the oven, the coffee maker on the
hotplate and finally pick up the coffee maker. Use the rice on the empty bowl
on another hotplate. Now head to monastery.
- Use the coffee maker on the sleeping Mexican. You need to call him an
impostor and ask him about revolutionary hideout whereabouts. Now go to the
cemetary and use the barley seeds with furrows and then use the magic cloud.
Collect the barley. Now go to BTS and use the water tank with the barrel. Use
the sugar with the barrel and then the barley with the barrel. Finally use
the P-sign on the barrel and deliver the barrel to the whisky maker.
- At Indian village, use the empty bottle with the barrel and try to pick up
a golden skull. After movie, go back to the Big Town and give the balloon to
the old lady, she will mend it for you. Go to the church. Use the candle with
the candelabra and then the matches with the candle. Use the parrot on the
confession box. Talk to the parish and ask him to call Friar Anselmo. Then
you can enter Anselmo's room and pick up a ticket. Open the trunk and look
inside, you will get a gun belt. Exit church and go into the bank.
- Use the cassock and talk to the cashier. Try to retrieve the golden skull
from the bank and when you are told the safe is jammed tell him that you will
tell other customers to retrieve their money from the bank. Then put off the
cassock and tell the cashier that you want to retrieve your money because
Anselmo told you to, the cashier will ask you to try unlocking a strong-box.
In the vault use the dynamite with the handle and use matches with the
dynamite. BANG ! Now go to the saloon, go upstairs and use the magic cloud.
Go down and pick up a bucket. Now go to the well and use the bucket with the
well. Use the handle. You will get a golden skull. Examine it to pick a
stethoscope from it. Now go into church, go to belfry (it's in the upper left
corner).
- There click on Dickson's balcony to jump there. Open the right drawer and
look inside (you get a manual). Read it. Exit the room. Open another door.
Pick up the pillows and rip them using a knife (one of them contains a fake
100$ bill). Now go to the canyon and talk to the general. Give him a hat and
the gun belt. Enter the cave (it's just above his head). Pick up the cards.
Exit the cave. Now drive to the waterfall. Climb up and use the rope with the
rock to get to the hidden cave. Click on the bars to discover a hidden
entrance to the monastery. Drive to the fort.
- Enter sergeant's room, it's in the bottom right corner. Talk with the
sergeant and the ladies. Give a bottle to the sergeant. Reenter the room and
tell the ladies that the sergeant is drinking whisky. Then you can pick up a
'Star Of Free Mexico' medallion from a board. Look at it to get a cork-screw.
Use the corkscrew and the tabasco bottle to open it. Now go back to the
general and give him the medal. Also tell him where the hideout is and join
him there. Ask him about his plan and items you need to succeed. Give him the
balloon. Exit the cave. Go to the saloon and talk to sheriff. Ask him to join
the game and tell him you've got dollars. Then use the chair. When the cards
are dealt click on 'OK' and then choose the 'C' option. Use the cards with
the fake bill in your inventory. You will be arrested. Pick up a rock (just
near your leg) and use it on Pettyboom. Pick up the dart from Dickson's ass.
Use the dart on the ring at the ceiling. Go to the town.
- Go to the BTS and the open station door. Try to enter it. Now close/open/
close etc door about 10 times. Keeping the door closed at the end. Next go to
the signal and move the handle. If you did all correctly stationmaster will
die. If not, then try again a trick with door. Enter the station and pick up
a book from the shelves. Look at it. Use the equipment. Exit the door. After
the movie, go to the fort. Talk with the warden about prisoners' malnutrition
and he'll ask you about food. Now go to kitchen and use bottle of tabasco on
the bowl with rice. Exit kitchen and use triangle (just above the door of the
kitchen). This should trick the warden. Now go and unlock the jail door with
the jail key. Talk to Bull about stethoscopes and he'll tell you he could try
unlocking the safe.
- Now go to the patio and talk to the soldiers. This should help Bull to
sneak into the room. Now go to colonel's door and go to the safe. After the
movie, go to saloon and talk with Anselmo & Leconte. Tell them about
general's plan for attack. Tell Anselmo about the hidden cave in the
waterfall and give the uniform to Leconte. Now go to the hideout and go then
to the tower to talk to general. Tell him you have the 2 tasks he gave you
and then go downstairs and just use the fabric to complete the third task.
Now go back to general and tell him you have done everything. After the movie
click 'open door' in the distance.
- Once inside, open the first door on your left and enter. Use the wheel.
Pick up a ball from John Nodoffsky's leg. Go back to the general and use the
rope on the cannon. Move the cannon. Use the ball with the cannon. Move the
cannon. Use the rope on the cannon to get back to general. Again enter
the monastery. Walk a bit to the right and open the most distant door. Enter
it. Open all 4 drawers and go to hose. Use the hose and the tap of barrel. Go
through the window. Use the hose and another window, the one above main
entrance. Use hose on the gunmen and then use matches on the books near them.
Enter the main entrance. Pick up the green book and look at it. Go up the
stairway and use the key on the door. After the movie, move the carpet and
look at the drawing. Go left and move the sun symbol. Now go to the very
right and enter cave.
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