Passages for Dark Side of the Moon, platform PC

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Cheat codes - Dark Side of the Moon cheats - Passages

Passages for Dark Side of the Moon, platform PC

AUTHOR: George Ison (GARR)

TIPS

*In adventure games, pick up everything you find. It might be
useful later.

*Try combining items in inventory.

*Try everything on a puzzle, even though it seems ridiculous.

*Explore everyplace possible. Draw maps as you explore!

*Get all information possible out of each character you
encounter.

*Sometimes, no matter what you say, you get in trouble.
Choosing the wrong response can even end the game.

*Save before entering a possibly dangerous situation and after
completing a task.

*Save after long cut scenes or movie sequences. If you have to
reload, you don't have to watch the whole thing again.

*Save before talking to major characters so you can alter your
conversation if necessary.

*Early on, after winning a couple thousand at the casino, it's
critical that you purchase a Handheld Fusion Sprayer at General
Outfitters!

      After the introductory sequence, you're sitting in a
      shuttle on its way to Luna Crysta. The flight attendant
      asks if there's anything you need. Select "Have you been
      to Luna Crysta?" She says that she downloaded a magazine
      into your VDA. After the conversation, left click your
      VDA at the left top of the game screen. You view a
      video-mail from your sister.

      Left click the V mail list, then left click the magazine
      listing to see a magazine. Left click each of the four
      headlines for a bit of information. After viewing the
      contents of the magazine, press the curved arrow near the
      bottom of the magazine. A final message remains, from
      attorney Millbane. Click the grey attachment in the
      letter to view a pre-recorded message.

      Left click to the right of the game screen to close the
      VDA. Left click on the bag at the upper right of the game
      screen. Double left click the photograph to recall your
      childhood with your uncle. Close inventory and look at
      the seat pocket in front of you. Pick up the laser
      scanner pen and put it into your inventory. Put the
      cursor over the left edge light bar to turn left. Stop
      when you see a woman in a chair.

      Left click Kit Ferris to start a conversation and ask
      everything. After she leaves, Oliver Whistler will speak
      to you. Accept his apology and ask everything. When
      Ferris returns, look through the window to your right and
      the shuttle arrives at Luna Crysta. If you forgot the
      laser pin, the flight attendant gives you one and invites
      you out.

      When the customs agent asks you for your VDA, hand it
      over. After passing the checkpoint, turn to the right
      till you see something in the distance on a shelf. Left
      click the arrow to move forward. At the video phone SAVE
      GAME! This way, you don't use up what little money you
      have and you learn lots of things about the station.

      Get out your ID card and left click it on the left slot
      of the phone. Left click your Inter-Star bank card on the
      right slot. Now you can learn the various game locations.
      The last two calls are free: "Administration", then
      "Liability Disclaimer" or "Claims Office", then
      "Complaint Bin." The button labeled P-BK is your personal
      contacts. Right now, you don't have enough money for
      these calls. Left click off of the phone to close the
      display and retrieve your cards.

      From the phone, turn left and move forward toward the
      colorful display. Turn right and click forward twice down
      the hallway. Turn left to the laser saw and click it for
      a closeup. Click the red "Maintenance" compartment and
      get a copper wire, a blue magnet, and a green magnet. In
      inventory, take the wire and click it on the blue magnet.
      Place the magnet/wire combination back in the
      compartment.

      Get away from the view and notice the wire sticking out.
      Click below the saw to get out of the closeup. Turn left
      and get a small wood plank from the green and red crate.
      Turn back to the saw and click the plank on the saw. It
      will snap into place. Exit closeup of the saw. Turn right
      and move forward. A Cepheid runs past and hides under the
      saw.

      Tell the guard "No, I didn't" and "Yes I'm sure." The
      young boy thanks you. Turn right and move to the wall
      posters. Turn left and forward once towards a large metal
      door. Turn right and get the wire cutters. Return to the
      saw and cut off the wire sticking out. Ignore the warning
      and keep turning the machine on till the plank turns into
      sawdust (you get this later.)

      Face the door, push the right button and enter. Turn
      right to the two lift buttons and push the one for
      "Administration." (DISC3) On level two, move forward
      twice, turn left and move forward into the building (Mr.
      Janous' office.) Talk to the receptionist about your
      uncle and about an appointment with Janous. The
      receptionist is called away.

      Move behind the desk and click the security monitor low
      down at the far left of the desk. You see someone move
      past in the monitor. Click the video phone on top of the
      desk. It only requires your ID card. Open your P-BK and
      place all the calls. Pre-recorded video messages are
      downloaded to your VDA. Turn to the right of the desk and
      click on the paper in the basket.

      Get out your laser pen and click it on the paper, then
      click it on your VDA in the upper left of the screen. The
      information is stored in the V note section for future
      reference. Leave the office and move forward about 3
      times to the Security building on the right. Start to
      enter and Kit comes out. Talk to her and select "Me
      either" when it comes up.

      After the conversation, enter the security office. You're
      told that Einar Grice wants to see you. Enter his office
      and ask about the death of your uncle. Eventually he
      shows you a recording. When you get the chance, ask Grice
      about a security pass. Leave the office and eventually
      get the pass from the security guard. "Thank him."

      Exit security and open your VDA to view a message from
      Eliot Neame. Move forward to the railing, turn left and
      go forward back into Janous's outer office. The
      receptionist is still absent. Take the coffee mug from
      the desk. Insert your ID in the phone and press 5. At the
      menu, press 5 and Janous escorts you into his office.

      Ask him about everything. In the reception area, exit to
      outside. Go forward, turn right, forward and down
      elevator to the terminal. Return to the saw and collect
      the dust with the coffee mug. Go back up the elevator,
      forward twice, turn right and go past the security office
      and through a blue security field. Continue forward to
      next building on your right, General Outfitters.

      Start to enter the building and talk to the woman that
      comes out. Ask Gilly about everything. After she leaves,
      enter General Outfitters then step forward twice more.
      Turn right and enter the vacant changing room. The
      machine shows not much in stock yet and what is in stock
      is too expensive for you. There's clues about what you
      eventually need. Turn left and notice writing on the wall
      "Alberto is mindless cog 1387."

      Exit to the outside catwalk, forward to the rail and turn
      right. Move forward till you stop at the broken section
      where your uncle blew himself up. Step forward once more
      and see a flashback of uncle Jake. Afterwards, a young
      Cepheid, Londie, appears. Talk about all options
      possible. After that, Oliver Whistler shows up. Talk
      about everything.

      Afterwards, turn around, step forward once and turn
      right. Go forward till you arrive at a pair of elevators.
      Press the button and step forward into the elevator. Turn
      right and click the button "Casino." (DISC2) When the
      elevator stops, go forward till you reach the bar. Click
      the holographic bell and talk to the bartender Hunter.
      You eventually learn that he acts as a broker for some of
      the miners.

      He asks if you'd like to take part. Tell him "I think
      I'll pass...for now anyway" then "Thanks for the
      information." To contact him in the future, dial 44 at a
      video phone. Turn slightly right and go forward once to
      the window. Turn right and go forward along the wall till
      you are against a table. Turn right again and see a
      synthesizer that's broken apart.

      Step forward, turn left and look down at the synthesizer.
      Get the sonic tuner lying on the floor. Turn completely
      around and return to the bar. Turn right to see someone
      passed out. Take the airgun from his belt. Turn left and
      go back up the short steps to the raised area of the bar.
      Turn left again and follow the left corridor till you
      reach a door on the left marked Gravity Dice.

      Turn right and continue once down the corridor to the
      Blackjack room and enter. Be quick, the door only stays
      open a short time. Step forward and click on Kit to talk.
      She barely acknowledges you. After the security guards
      leave, talk to Kit again. She asks if you'd like to play.
      Tell her "Yeah." Insert your bank card in the slot and
      click the plus sign till the display shows 100. Press
      "Deal." Regardless of what cards you get, "Stand."

      Now increase the bet to 200 and press deal. Another win.
      Increase the bet to 400 and press deal. You win again and
      Hunter enters to put a stop to the winning. Kit asks if
      you'd like to play again. Tell her "Maybe later." SAVE
      GAME right here. You will need extra cash for some
      expensive items at General Outfitters and you can't rely
      on just selling crystals later on. Play some more and if
      you win, save as Win 1. If you win again, save as Win 2
      and so on. Remember though, in these extra games, you're
      relying on your playing skill. If you lose, restore to
      your most recent win and try again. After you've won a
      couple thousand or so, exit the blackjack room and check
      out the Gravity Dice room.

      You'll learn that the room is reserved for Alberto the
      Claims Agent and he might return later on. Now return to
      the barroom. On the raised area, enter the elevator and
      press the button for Administration. (DISC3) Once off the
      elevator, return to the General Outfitters and enter. Go
      to the Purchase Terminal at the far end of the room.
      Insert your ID and your bank card. Select "General
      Supplies", purchase the Verdu Portable Smelter and drag
      it to your inventory.

      Close the terminal and turn around. Go forward once, turn
      left and enter the changing room. Click the purchase
      terminal and insert your ID and bank card. Select
      "Accessories" and purchase a pair of High Thermal
      Mittens. Drag them to your humanoid figure at the bottom
      left and click. You should see the mittens on your hands.
      End the purchase session.

      Leave General Outfitters through the main door to the
      catwalk and move forward to the railing. Turn right and
      quick click once to quickly arrive where you met Londie.
      Click forward once to get near the broken walkway and
      look down. Get out your portable smelter (soldering gun)
      and click it on the broken walkway. It should start to
      glow.

      Put the smelter back in inventory and click on the
      walkway again. It should straighten out. Go forward
      twice, turn left and get the elevator key and put it in
      inventory (simply click objects on the backpack.) The
      sign says Vent Keys are magnetic, a clue. Leave this
      area, back past General Outfitters, through blue security
      barrier and face the Claims Office.

      Enter, turn slightly right and click on the Brave Hope
      Claims Clerk apparatus on the wall. In a closeup view,
      click the "Bin" button. Get out your binder of claims and
      put it into the open slot. Talk to the clerk till he says
      your claim will take 3 days. After exiting the claims
      office, turn right and go down the catwalk to where your
      uncle died. Turn left and go back to the elevator.

      Take the elevator back to the casino level. (DISC2) After
      the door opens, step forward to the bar and ring the
      bell. When you have the option, tell Hunter "All right,
      I'm in." After the conversation, turn around from the bar
      and go up the left side of the raised area. Move forward
      till you face the Gravity Dice door and enter. You see
      Alberto at the gaming table.

      Move into the room and pay attention to the spoken
      sequence 2867. After Alberto plays two rounds, talk to
      him. After conversation, exit back to the bar area and
      enter the elevator. Press the button for Administration.
      (DISC3) Go past General Outfitters and continue to the
      Claims Office and click on the door. At the keypad, press
      the sequence of four numbers from the gravity dice game,
      then click button E and enter the office.

      Go straight forward to a door and get a closeup of the
      keypad. Remember the graffiti on the wall in a dressing
      room? "Alberto is mindless cog 1387." Punch in those four
      numbers and enter the office. Turn slightly right and
      move forward. Turn left till you face the Corporate file
      cabinet. Look down to see the Inter-office drawer and
      open it.

      Click on the files to see a memo from Janous about a
      crystal strike. Scan it with your laser pen, then click
      the pen on your VDA. Turn around and go forward to the
      desk. Turn left and click on the large wall panel. Click
      the red button and all lights turn green. This unlocks
      the file boxes in the previous room. Exit Alberto's
      office. Just outside the door, turn right and go forward
      to the end of the file boxes. Turn left and look down at
      WG-WR.

      Open it and look at the contents to find a letter from
      Janous about your claim. At the bottom of the page is a
      scrawled note about Inter-Office Mail. Scan this page
      with your laser pen, then click the pen on your VDA.
      Leave this short hallway of boxes and go face the exit
      door. Turn left to the Inter-Office Mail box. Click on it
      to see an envelope.

      Click on the paper sticking out; it's your Proof of
      Claim. Drag it to your inventory. Now you see a 5 page
      report. Use your laser pen, click page 1, then click the
      pen on your VDA. Now put the pen back in inventory. Turn
      to page 2, scan it with the pen, then click the pen on
      your VDA, then put pen back in inventory. Repeat the
      sequence until all five pages have been stored in your
      VDA.

      Leave Claims and move forward once. Talk to Oliver
      Whistler and he eventually gives you an Ore Processing
      Pass. Drag it to inventory. After conversation, go
      forward to railing, turn right and go to spot where you
      repaired the catwalk. Turn left and go to the elevator
      you came up in from the casino. Enter the elevator and
      press the button for Ore Processing. (DISC1)

      Step out of the elevator to turn right. Step forward and
      you start down a long stretch till you see a strange door
      on the left. Go to the door and turn left. Use the Ore
      Processing Pass (from Whistler) on the console and step
      through the opened door. Just inside, turn left to the
      monitors OPC-A AND OPC-B. Click the lever on the right of
      each monitor to lock the doors.

      Turn right and move forward twice. Turn left and go
      forward three times to a dead end. Get the belt, from the
      latch of a crate, drag the belt and click it on your
      image at the lower left. You must see the belt around
      your waist. There's also a key on the latch. Drag the key
      into inventory. Turn to face the direction you came from
      and SAVE GAME!

      Step forward once and see Oliver Whistler murdered. You
      automatically chase a witness and return to the door
      control monitors. Quickly re-lock the doors so Grice
      can't get to you just yet. Turn right and forward once.
      Turn left and forward twice to see a control booth on the
      right. Click the control panel directly in front to see a
      large display.

      Slide open the panel to see a readout for various routing
      options of a mine car. At the bottom is a label "Control
      Panel" (where you're currently standing.) Follow the
      green line to the left side and start up. Click the tiny
      switch just below the clamping jaws. Continue along the
      green line and click the next tiny switch you come to.

      Carefully follow the green line as it loops up, left and
      down around the fire. Click the next switch you come to.
      Keep following the new green line and press the next
      switch. You should come to a rocking dumpster. Continue
      on and DON'T press next switch but press the very top
      switch above it. Continue past next switch and press the
      one following it. The track should be clear to the
      right-center pile of stuff. Press the top-right ACTIVATE
      button. Exit the panel.

      Turn left and click the closed metal gate on your right.
      Use your key, from the crate latch, on the lock and step
      through the gate to enter the mine car and go for a long
      ride to the mine pit. Move forward once and turn left.
      Put the double piece of Ore into inventory. Continue
      turning left and get another piece of ore for your
      inventory. Turn to see a metal fence and SAVE! Be quick
      in the next paragraph or you might get stunned. Go to the
      fence.

      A voice asks for your Proof of Claim, Access all Levels
      seal (necklace), and ID. Click each of these on the
      mechanism to the right of the gate. Quickly enter the
      gate. Go forward to the large metal door. Click the green
      button and enter the open door. (DISC4) Move forward once
      to see the Cepheid, Londie. After the discussion, take
      the Itacha that Londie offers. Itacha allows you to see
      and use Rivers of Light.

      After Londie leaves, turn right and step twice toward the
      green barrels. Turn left and forward once. When you stop,
      turn slowly to see half of a tool and add it to
      inventory. Turn back to your original direction. Forward
      once and turn right to a Video phone. This one uses ore
      samples as payment. Insert your ID and Bank Card into the
      phone.

      Press the open button. Put your double piece of ore in
      the open slot and click Close. Now click Send. Press 4
      (casino) then press 4 (manager.) Your bank account just
      increased. You can cash in the single piece of ore.
      Careful and don't mistakenly use your Itacha. From the
      phone, turn left and forward once. Turn left, press the
      red button and enter the elevator.

      Turn right, press red button and ride to new floor. Step
      out, turn right and forward once. Drag another half of a
      tool, to the half you already have in inventory, to
      create a Rock Filet. Put in into inventory. Turn around,
      re-enter the elevator and press the red button. Step out
      of the elevator and turn right. Move forward 3 times and
      turn right. Move forward 5 times to a dead end, turn left
      and press the large red button.

      Enter and go down the hallway of marked doors to the end.
      At the door "Level A", press red button on left side of
      door and enter elevator. Turn right and press down arrow.
      (DISC5) After the elevator stops, turn right and press
      down arrow again to continue to Level C. Step forward
      twice and you start walking down a long crooked corridor
      and arrive at an old rusty door.

      Open the door and go through. Go to the metal shed and
      enter the busted door. Turn left and look down to see an
      object. Get a closeup of the Compressed Air Cartridge and
      drag it to inventory. Turn right till you see a cot with
      a shirt hanging on the edge. Click the shirt for a
      closeup, then drag it to inventory. Get a closeup of the
      uncovered object; a body lamp. The bulb is broken. Drag
      and click the lamp on your figure at the lower left, to
      wear the lamp.

      Exit the shed and turn right to another corridor. Beside
      the corridor is a crystal formation on the wall. Approach
      it then turn right to the crystals. Use the Rock Filet
      tool to pull out a chunk of crystal you can sell. Turn
      till you see an image of a dark sunflower on the wall.
      There's a crevice below but it's too dark and your lamp
      is busted. Turn right and enter the corridor.

      You stop at a ladder down. Go forward to climb down. Turn
      around to another crystal growth and add a chunk to
      inventory. Go back up the ladder and you automatically
      put it in inventory. Go back to the elevator and hit the
      up arrow two separate times to reach Level A. Go forward
      once to exit the elevator. Drag Londie's Itacha to the
      face of your figure at the lower left. A brief
      psychidelic vision indicates that you ate the correct
      substance.

      Turn slightly left to see a glowing sliver of light; a
      River of Light transporter. Step through and arrive
      facing a vague wall. Turn left and forward twice. Turn
      right and climb the ladder. Turn left til you see 4 light
      panels. Notice the thick cable overhead running to the
      light panels. Click on your mag-belt to remove it, and
      click it on the cable.

      Turn around til you see a thick brown pipe. In inventory,
      select the Compressed Air Canister and click it on the
      Air Gun. Get the loaded air gun and click it on the thick
      brown pipe. You'll swing backwards along the cable. On
      the other side, turn left and move forward once. There's
      another cable overhead. Throw your mag-belt over the
      cable, turn around and face the color banded pipes.

      Click the air gun on the colorful pipes and slide to the
      other side. Turn around to see a maintenance vent. Use
      your large green magnet, from the saw, to open the vent
      and enter. The vent closes behind you. Click forward once
      to start descending. At the lower level, go forward once
      again to arrive at an intersection. Turn left, forward
      and use the green magnet to open another grate. Go
      forward into Mr. Janous's office.

      Turn right until you see a picture on a shelf in front of
      a gold colored diamond pattern. Go forward to the wall.
      Turn right and click the handle on the filing cabinet.
      Click the files to pick them up. The first is "Miners'
      Death." Open it and scan each page with the laser pen.
      Now open the Grice report and scan the 4 pages. Click the
      pen on your VDA to transfer both the documents' pages.
      Turn around, go to the desk and pick up the red Personal
      ID of Janous. You can use this card for free access to
      phones and purchase items at General Outfitters. If you
      have Janous's fingerprints on an extra pair of gloves.

      Turn right from the desk and approach the file drawer.
      Turn slightly right and go to the vent. Turn around to
      see lots of blue drapes on the other side of the room. Go
      through the drapes to a closed cabinet. Open it and get
      the Ratmat Extract. Go back, straight to the vent and
      enter. Go forward again to the intersection. Turn left
      and go forward to a fan behind some bars.

      Turn left and forward once. Turn left and forward once
      again. Turn right and forward to a grate. Go through into
      Grice's office. Click his desk to move behind it. Look
      down and open the middle drawer. Click the large document
      about creating a Roar Two drug. Scan it with your laser
      pin and click the pen on your VDA. Get a closeup of the
      small document, use laser pen on it then click the pen on
      your VDA. Look back up.

      Look right at the bank of monitors and click the bottom
      right monitor to see two guards drag a Cepheid corpse
      away. Turn left from the monitors and go forward through
      the open doorway. Go forward again and turn right. Go
      forward and turn left. Go forward and left again. There's
      photos on a desk. Click each one till you see scribbled
      writing referring to MIRU.

      Turn right and approach the far wall. Get the pass key
      hanging from a hook. Turn left and go forward behind the
      main desk. Click the books on the left to see a note
      "Admin. Off. 1117" which is the code to Janous's front
      door. Turn left, go to the large closed cabinet and open
      it. Slightly to the right, get the key from a hook. From
      the cabinet, turn right and go to the cell door.

      Use the purple-gold key card, from the desk, to open the
      cell. Enter and turn left. There's some handcuffs hanging
      on a rod. Get out the small key from Grice's cabinet,
      marked Disolve/Lock. Use it on the cuffs and they should
      disolve. BIG clue. Exit the cell, turn slightly left and
      re-enter Grice's office.

      Behind the desk is a small green monitor just left of a
      large blank one. Get a closeup of the green monitor and
      press the up or down arrows to spell out MIRU. Look in
      the R's for Toni Rich, Customs Official. Click your laser
      pen on the handprint and this time return the pen to
      inventory. Turn around, re-enter the main security room
      and leave through the front door.

      Go forward to the rail and turn right. Go forward twice,
      to General Outfitters and enter. Go forward, turn right
      and enter the vacant changing room. Insert your blue ID
      and Bank card and choose Survival Outwear. Purchase two
      pair of Syn-skin gloves. Exit the changing room, go
      forward once and turn right. Go forward to the purchase
      terminal.

      If you've won extra at Black Jack in addition to selling
      some minerals (at the special phone near the fork lift
      and green barrels), purchase the Rock Cop under Mineral
      Analysis. Also purchase a Handheld Fusion Sprayer. It's
      absolutely critical that you have it.

      In inventory, choose the Smelter (soldering gun) and
      click it on one pair of Syn-skin gloves. They should
      glow. Use your laser pen and click it on the glowing
      gloves. Toni Rich's handprint has been transferred. Exit
      General Outfitters, forward to railing and turn left. Go
      back to security, enter and access the small green
      monitor.

      Look up Janous's handprint and scan it with your laser
      pen. Use same method as before and transfer the print to
      the extra pair of gloves. With Janous's red ID and
      handprint, you can purchase lots of stuff on his tab. For
      now though, exit Security and turn left at the railing.
      The next stop is an intersection. Turn left and enter the
      elevator. Press level 1, Terminal. (DISC2)

      Go forward twice, turn right and go past the laser saw
      till you arrive at a large round door with a green
      handprint. Take off the red mittens and put on the gloves
      with Rich's handprint. Click the handprint and the iris
      door should open. Go forward once and turn left. Click on
      the Customs computer and a monitor will slide in place.
      Click the screen of the monitor.

      Click the handprint. Click the entry "Wright, Jake."
      Click on "MASK", then click on "EXTRACT." Use your laser
      pen and scan the recipe, then transfer it to your VDA.

            If you haven't gotten the sawdust from the laser saw
            yet, it's located on this level.

      You can't go to the mines by elevator, you have to use
      the vent system. Go back past the saw to the posters on
      the wall and turn left. Go to the elevator and to level
      2. (DISC3) Exit the elevator, go forward and turn left to
      face Administration. Get a closeup of the keypad on
      Janous's outer door. Remember the 1117 you found in the
      security office? Enter that and hit E.

      Enter the outer office, forward and enter the main
      office. Turn right and go to the vent. Use large green
      magnet to open the vent and enter. Go forward and turn
      right, forward and turn around. Look up then go up. Use
      the green magnet to get outside to the central power
      grid. Use your Mag-belt on the overhead cable. Turn
      around and use your air gun on the vent to slide.

      Turn right and go forward. Use the belt on this new
      cable, turn around and use the air gun on the colorful
      power grid to slide away. Turn around and go down the
      ladder. Turn right and go forward to the River of Light
      and go through. (DISC4) You're on level A at the elevator
      leading to levels B and C. Turn left from the elevator
      and go forward. Open the door to the Center Pit.

      Be careful; guards are in this area. Turn right and move
      forward twice. You see O'Kale looking around. After he
      leaves, go forward 4 times to some green barrels. Move
      the left one to reveal a light blue crystal. Use your
      Rock Cop to see that this crystal is Founeme, an
      ingredient for the Roar Two drug. Turn left from the
      barrels, forward 3 times and left.

      Enter the Terrace Tunnel elevator and go down. After the
      door opens, exit the elevator and turn left. Go forward
      to a door and enter. Go forward to the gate that's locked
      and turn right. Go through the River of Light. (DISC1)
      You're in the Ore Processing Center. Turn left, go
      forward twice and turn left. There might be a dull blue
      crystal on the green box.

      Your Rock Cop identifies it as Veniris, another
      ingredient for the Roar Two drug. You should now have all
      4 ingredients; Ratmat extract, Synth-lumber sawdust,
      Founeme, and Veniris. Turn right and forward to an
      intersection, turn right, forward once and right. You
      should be facing a rock crusher. Get a closeup of its
      controls. Click the top panel to open it. Put the dull
      blue Veniris (from top of green box) in the compartment.
      When the lid's closed, push CRUSH. Put the mug with
      sawdust in the front compartment and push EXTRACT. Repeat
      the process with the bright blue Founeme (from behind
      left green barrel in Center Pit.)

      Finally, use the Ratmat on the mug to get lite blue
      bubbly Roar Two. Pour it into the handheld Fusion
      Sprayer. This stuff is very effective against Rock
      Parasites. Turn right from the crusher and forward once.
      Turn left and forward 3 times. Turn right and go through
      the River of Light. (DISC4) You're back in the Terrace
      Tunnel.

      Turn left, go forward and open the door. Go forward, turn
      left, forward, turn right and enter the Terrace Tunnel
      elevator. Go up and exit the elevator. Turn right,
      forward 3 times, turn right, forward 5 times, turn left.
      Enter the door, go down the hallway and enter the Level A
      elevator. Hit the button to move down once to Level B.
      (DISC5) Exit elevator, then forward once more.

      Turn right and you'll be in front of B1. Turn slightly
      right and click on the door mechanism. Ask Gilly about
      your uncle's claim in addition to the other options. Ask
      her about Body-lamp bulbs and she'll give you two. After
      you have the bulbs and end the talk, click a new bulb on
      the Body-lamp and wear it if you're not already wearing
      it.

      Facing B1, turn right, go to Level B door and enter the
      elevator. Go down once to Level C. Exit the elevator,
      then go forward twice and turn left. Go toward the
      crystal deposits and slightly left to the sunflower
      symbol on the wall. Look down to see something in the
      crevice. Pick up the yellow Itacha first, then the
      Datapac chip.

      Open the top right-hand chip slot on your VDA and insert
      the Datapac chip. Check your mail for a new message from
      Jacob Wright. You find out that you're Jacob's son. After
      the message, look up, turn left, forward once, turn
      slightly right. Make your way back through the twisting
      tunnel to the elevator and go up twice to Level A.
      (DISC4) Exit the elevator, go forward and exit the door
      to the Center Pit.

      Turn right and go forward to the Access Prohibited door
      behind the Green Barrels. Go through the door and the
      lamp illuminates the dark tunnel. Go forward to an
      elevator that's broken. Inside, turn around to the
      control button. Above it is a Sito panel. Use your Sito
      keycard to open the panel. Use the piece of wire (from
      the laser saw) on the control panel.

      Use your wire cutters (looks like rod with hooked blade)
      on the Security Seal chain. Use the chain to complete the
      circuit. Click the button to go down. Move forward once
      toward the machinery on your left. There's a bunch of
      wrecked stuff and blood stains on the wall. In front of
      the wrecked machinery, click on a small compartment to
      open it.

      Get the pair of Cold Boots and put them in inventory.
      They're good for walking on hot surfaces. Turn right and
      go forward 3 times. A Crystal Wolf should appear. Get out
      your Sonic Tuner (from the casino bar-looks like a big
      green flashlight) and click it on the creature. Now go
      forward into a small cavern. The young Cepheid, Londie,
      appears. Talk to him about everything. You'll have to
      sabotage the oxygen generators and that requires a
      special wrench. After talking to Londie, turn slightly
      left, go to the broken generator and take the wrench.

      There's 4 generators to sabotage and it has to be done in
      a certain order: Level 2 Administration, Center Pit,
      Level D Mining Claims, and finally the Test Tunnel. From
      the broken generator turn around (avoid the River of
      Light) keep going forward, return to the elevator and go
      up. Go through the dark tunnel then out to the Center
      Pit.

      Go straight across the area to the Mining Claims door on
      the left. Enter and go through the A corridor to the
      elevator and turn right. If you don't see the River of
      Light, eat more Itacha, then go through it. (DISC3)
      You're now on Level 2. Turn slightly left and approach
      the blue vertical thing. Turn right and click on the
      green control panel for a closeup.

      Use your wrench on the release valve. An alarm will
      sound. Go back through the River of Light you just came
      through. (DISC4) You're back in Level A. Turn left and go
      back through corridor A and through the door to the Pit
      area. Turn right, forward once, turn left. The second
      generator. Use your wrench on the oxygen release valve.
      Now for Level D.

      Turn right, go to the green barrels, turn left and go to
      the River of Light on the right. Go through. (DISC5) Turn
      around and pick up the long white chunk of ore. The Rock
      Cop identifies it as Monosoa, which has powerful focusing
      properties. Keep it! Turn back and go to the generator.
      Use your wrench on the release valve.

      Turn around, go to the elevator and enter. Go up 3 times
      to Level A. (DISC4) Go through the corridor and out to
      the Pit area. Turn right, go to the green barrels and
      turn left. Go past the ore phone and to the end. Turn
      right to the Test Tunnel entrance. Enter and go to the
      gate which is welded shut. Use your smelter gun on the
      gate and go through to the final generator.

      Use your wrench on the release valve. Turn around and go
      back out the tunnel, stopping briefly to look through a
      crack to see the Cepheid workers start their revolt. Now
      for the Terrace Tunnel. Go on out and turn left. The
      Terrace Tunnel elevator is just ahead and on the right.
      Enter it and go down. Exit the elevator, turn left and
      forward through the door.

      Go through the gate to the area where the revolt just
      took place. Turn left and pick up a pair of goggles and
      put them in inventory. Move forward till O'Kale spots
      you. Turn around and exit this tunnel to the outside.
      Turn left, go forward, turn right and enter the Terrace
      Tunnel elevator. Enter and push the up button once. Exit
      and turn right. Go forward to a dead end and turn right.

      Go all the way across the Center Pit area and enter the
      Mining Claims door on the left. Go through corridor A and
      enter the elevator. Go down one level to B. (DISC5) After
      moving forward a few steps, another Crystal Wolf appears.
      Use your Sonic Tuner on it, then go forward to a lava
      pit. Put on your cold boots and go on across. Continue
      forward to a cliff overlooking a long metal building.
      Turn right to see a solid area on the edge of the cliff.
      Use your ladder to climb down. Turn right and go forward.
      On the left, look through the crack in the building to
      see Kit tied up. After viewing the sequence, turn right
      and go forward to the green mineral deposit.

      Turn around and pick up the can opener from the gate.
      You'll rescue Kit later. Go up your ladder and return
      back across the lava pit. You'll receive a page from
      Hunter on your VDA. It instructs you to call him at 44.
      Go on through level B and up the elevator to level A.
      Continue forward through the door to the Center Pit and
      turn right.

      Cross the area to the barrels and turn left. Go forward
      to the phone on the right. Insert your ID and Bank card.
      Press 4-Brave Hope Casino, then 4-Bar. Discuss everything
      with Hunter. Afterwards, turn right, forward twice,
      right, forward 5 times, left. Go through door and
      corridor A. Down elevator once to level B. (DISC5)

      Returning to the cliff over the building, you see O'Kale
      placing a bomb on the door. After O'Kale leaves, turn
      right and SAVE GAME! Use your ladder to climb down. Turn
      right, forward, turn left. Use your can opener on the
      crack and step inside. Use your disolve key on Kit's
      bindings to free her. After she leaves, put the chair in
      inventory and scroll if necessary to see it.

      Exit through the crack and O'Kale attacks you. Hit him
      with the chair. You automatically run up the ladder to
      safety and O'Kale is thrown free but apparently killed by
      falling debris. Finally, go back across the lava, up the
      elevator to level A and out to the Center Pit. Turn right
      and go forward to the Access Prohibited door behind the
      barrels.

      Enter and go to the elevator you fixed earlier. Go down,
      then forward about 6 times to the area where you spoke
      with Londie. Turn around right and enter the River of
      Light. (DISC6) You arrive in a huge underground area and
      the Itacha soon wears off. Turn left and move forward
      down a long winding path to the bottom and a large maze
      cavern.

      Your first destination is an Itacha altar in the extreme
      north west area. It's helpful to consult the map in your
      VDA. You will appear as a tiny red arrow. From the bottom
      of the winding path, go forward, turn left and go forward
      twice. Then go forward through a 4 way intersection. Turn
      right and go forward. You should see some stairs. Turn
      left and go forward to the altar.

      Get the Itacha and eat it. Turn around, go forward to
      exit this area and turn right. Go SW down the long narrow
      area as shown on the map. In the small chamber, turn
      right and enter the River of Light. In the crystal
      chamber, turn right. Go forward and approach a large
      door. Aurlaessa, Queen of the Cepheids, emerges.

      Tell her "I know why Cepheids are working themselves to
      death." Also tell her about the oxygen generators. You
      learn that you must get the spike (tail) of a Scorpicine.
      Go back through the River of Light to the cavern maze.
      After arriving, turn left and SAVE GAME! Continue through
      the narrow area towards the steps and a Scorpicine blocks
      your path. Turn left and hurry up the steps. You have to
      find a leverage device and force a boulder over on the
      Scorpicine below. From the top of stairs, turn right,
      forward, turn left and forward.

      Then turn left and forward twice. Pick up the long piece
      of rock in front of you. Turn around and forward twice,
      turn left and forward. Turn right and forward 3 times,
      turn left and forward twice. Turn left and forward, turn
      right and forward. Look down and to the left to see the
      Scorpicine and a boulder. Use your long piece of rock to
      push the boulder onto the Scorpicine.

      You miss and Londie appears to kill the beast and in turn
      is injured. After Londie dies, take the tail spike. You
      are taken to the Queen's chamber. After Londie's body is
      removed, pick up the package from the platform. Open the
      package with your wire cutters to find a note from Jacob
      and a barrier device. Turn around and leave the chamber
      and back through the River of Light to the Plain of Sand.

      Make your way back through the cavern maze to the winding
      path at the extreme SE area of the map. Go up the path
      and enter the River of Light. (DISC4) Go through the
      abandoned tunnel and up the elevator. Go through the dark
      area and exit the door to go to the Center Pit. Go across
      the area to the Mining Claims door and go through the
      level A hallway.

      Enter the elevator and go down twice to level C. (DISC5)
      Go into Jacob's claim and turn left. go forward to a dead
      end and use your ladder on the rail to climb down. Turn
      around and go forward. Use your Fusion Sprayer of Roar
      Two on the Rock Parasite. Now go forward and approach the
      River of Light, but you can't seem to reach it.

      Turn completely around and look for a spot on the right
      wall. Use your Barrier Device on it. Get a closeup of the
      device and click the button "Turn Barrier Off." Turn
      around and go through the River of Light. (DISC6) You're
      in a Kiashae chamber. Move forward to the purple crystal
      formation on your right. Use your can opener to get some
      Kiashae. SAVE GAME!

      You have to open the Kiashae to save Londie's life and
      you have to use the laser saw in the terminal to open the
      mineral. Go back through the River of Light. Straight
      past the wall device, climb the ladder and exit the mine
      to the elevator. Go up to A, exit the elevator and turn
      left. Go through the River of Light and turn left. Go
      forward, turn right and up the ladder.

      Go across the cable with your Mag-belt. Turn left and
      step forward. Go across another cable to the vent. Enter
      the vent and the cover closes behind you. Go forward to
      descend. At the bottom, go forward once to an
      intersection. Turn left, go forward and go through the
      grate into Janous's office. Exit the office to the
      outside. Go forward and turn right to the elevator.

      Enter and go down to the Terminal. (DISC2) Click the
      goggles on your figure at the lower left. Face the saw
      and place the Kiashae on it. In a closeup, push the green
      button to cut open the Kiashae. Place the opened pieces
      into inventory. Now for Aurlaessa's chamber again. Exit
      the Terminal, up the elevator to level 2. Go forward to
      the intersection, turn left and go to Janous's outer door
      (code 1117.) Inside, enter the vent system. Forward to
      stop, turn right, forward to stop. Turn around, look up
      and go up. Exit the grate to the cable system.

      Use your Mag-belt and air gun to get past the central
      power grid and over to the other side. Climb down the
      ladder and to the Oxygen Generator. Enter the River of
      Light to Mining Claims level A. Go through the hallway
      and outside to the Center Pit. Turn right and go to the
      Access Prohibited door behind the green barrels. Enter
      and go through the tunnel and down the elevator.

      Go through the chamber and enter the River of Light.
      (DISC6) You're now in the Plain of Sand area again. Turn
      left and go down the winding path to the cavern maze.
      Consult your map and return to the long narrow passage in
      the north west section. Remember, your position is shown
      as a tiny red arrow. At the end of that long narrow
      passage, enter the River of Light.

      In the crystal chamber, approach the door and turn left
      to see Londie in a crystal coffin. Use your broken
      Kiashae on Londie to heal him. He will hand you a bag of
      Itacha for the Cepheids. Exit the chamber and back
      through the River of Light to the cavern maze. Return to
      the winding path in the extreme south east of the map and
      go up. Go through the thin slanted River of Light.
      (DISC4)

      Go through the long abandoned tunnel, to the
      elevator-through the dark tunnel, and back into the
      Center Pit. Soon you hear an announcement that the Test
      Tunnel has been repaired. Turn right and go all the way
      forward to the green door "Personnel Only" and enter.
      Soon, a mining drone fires a harmless laser that turns
      you back to the door.

      Quickly turn to the drone, get out the long white sliver
      of crystal and click it on the drone to reflect the
      deadly blast back at it. Go forward to the repaired
      Oxygen Generator. Get a closeup and use your wire cutter
      on the exposed Fail-Safe Sensor wire. Now use your wrench
      on the release valve. Turn around and go back out to the
      Center Pit.

      Turn left, go forward and give the bag of Itacha to the
      Cepheids. Now for the Kiashae chamber one last time. Go
      forward once, turn left and enter the River of Light.
      (DISC5) Enter the elevator and go up once to level C. Go
      through Jacob's claim and down the ladder to where the
      River of Light is that leads to the Kiashae chamber.
      You're confronted by Gilly.

      Talk to her about everything and she transforms into
      different characters. You warn the alien that the River
      of Light will kill him but he doesn't believe you. Turn
      around and enter the River of Light. Turn right and go to
      the Kiashae chamber where a ceremony is taking place. The
      Cepheids leave this moon but Londie stays behind. He
      gives you a piece of Kiashae.

      Turn to leave and Grice appears. Give him the Kiashae and
      he drops it. Londie protects you from being shot and
      Grice transforms into an alien. Pick up the Kiashae, from
      the rock to the left, and click it on the alien's chest
      to destroy it. You can reclaim the Kiashae if you want.
      Quickly move through the River of Light, go up the
      elevator to level A and enter that River of Light after
      exiting the elevator. You're back at level 2
      Administration. Go down the catwalk till you reach the
      Terminal elevator on your left. Janous tells you to hold
      the Shuttle.

      Turn left and enter the elevator. Press the button for
      Terminal. On that level, Kit runs down the hall toward
      the Shuttle area. Exit into the Terminal area and make
      your way to the big round door and onto the Shuttle.
      Janous arrives at the Shuttle door. Let him in (he needs
      to be prosecuted.) Watch the end sequence. Click the
      magazine headlines from top to bottom.

      The Credits has some great music!

AUTHOR: George Ison (GARR)

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