AUTHOR: George Ison (GARR)
TIPS
*In adventure games, pick up everything you find. It might be
useful later.
*Try combining items in inventory.
*Try everything on a puzzle, even though it seems ridiculous.
*Explore everyplace possible. Draw maps as you explore!
*Get all information possible out of each character you
encounter.
*Sometimes, no matter what you say, you get in trouble.
Choosing the wrong response can even end the game.
*Save before entering a possibly dangerous situation and after
completing a task.
*Save after long cut scenes or movie sequences. If you have to
reload, you don't have to watch the whole thing again.
*Save before talking to major characters so you can alter your
conversation if necessary.
*Early on, after winning a couple thousand at the casino, it's
critical that you purchase a Handheld Fusion Sprayer at General
Outfitters!
After the introductory sequence, you're sitting in a
shuttle on its way to Luna Crysta. The flight attendant
asks if there's anything you need. Select "Have you been
to Luna Crysta?" She says that she downloaded a magazine
into your VDA. After the conversation, left click your
VDA at the left top of the game screen. You view a
video-mail from your sister.
Left click the V mail list, then left click the magazine
listing to see a magazine. Left click each of the four
headlines for a bit of information. After viewing the
contents of the magazine, press the curved arrow near the
bottom of the magazine. A final message remains, from
attorney Millbane. Click the grey attachment in the
letter to view a pre-recorded message.
Left click to the right of the game screen to close the
VDA. Left click on the bag at the upper right of the game
screen. Double left click the photograph to recall your
childhood with your uncle. Close inventory and look at
the seat pocket in front of you. Pick up the laser
scanner pen and put it into your inventory. Put the
cursor over the left edge light bar to turn left. Stop
when you see a woman in a chair.
Left click Kit Ferris to start a conversation and ask
everything. After she leaves, Oliver Whistler will speak
to you. Accept his apology and ask everything. When
Ferris returns, look through the window to your right and
the shuttle arrives at Luna Crysta. If you forgot the
laser pin, the flight attendant gives you one and invites
you out.
When the customs agent asks you for your VDA, hand it
over. After passing the checkpoint, turn to the right
till you see something in the distance on a shelf. Left
click the arrow to move forward. At the video phone SAVE
GAME! This way, you don't use up what little money you
have and you learn lots of things about the station.
Get out your ID card and left click it on the left slot
of the phone. Left click your Inter-Star bank card on the
right slot. Now you can learn the various game locations.
The last two calls are free: "Administration", then
"Liability Disclaimer" or "Claims Office", then
"Complaint Bin." The button labeled P-BK is your personal
contacts. Right now, you don't have enough money for
these calls. Left click off of the phone to close the
display and retrieve your cards.
From the phone, turn left and move forward toward the
colorful display. Turn right and click forward twice down
the hallway. Turn left to the laser saw and click it for
a closeup. Click the red "Maintenance" compartment and
get a copper wire, a blue magnet, and a green magnet. In
inventory, take the wire and click it on the blue magnet.
Place the magnet/wire combination back in the
compartment.
Get away from the view and notice the wire sticking out.
Click below the saw to get out of the closeup. Turn left
and get a small wood plank from the green and red crate.
Turn back to the saw and click the plank on the saw. It
will snap into place. Exit closeup of the saw. Turn right
and move forward. A Cepheid runs past and hides under the
saw.
Tell the guard "No, I didn't" and "Yes I'm sure." The
young boy thanks you. Turn right and move to the wall
posters. Turn left and forward once towards a large metal
door. Turn right and get the wire cutters. Return to the
saw and cut off the wire sticking out. Ignore the warning
and keep turning the machine on till the plank turns into
sawdust (you get this later.)
Face the door, push the right button and enter. Turn
right to the two lift buttons and push the one for
"Administration." (DISC3) On level two, move forward
twice, turn left and move forward into the building (Mr.
Janous' office.) Talk to the receptionist about your
uncle and about an appointment with Janous. The
receptionist is called away.
Move behind the desk and click the security monitor low
down at the far left of the desk. You see someone move
past in the monitor. Click the video phone on top of the
desk. It only requires your ID card. Open your P-BK and
place all the calls. Pre-recorded video messages are
downloaded to your VDA. Turn to the right of the desk and
click on the paper in the basket.
Get out your laser pen and click it on the paper, then
click it on your VDA in the upper left of the screen. The
information is stored in the V note section for future
reference. Leave the office and move forward about 3
times to the Security building on the right. Start to
enter and Kit comes out. Talk to her and select "Me
either" when it comes up.
After the conversation, enter the security office. You're
told that Einar Grice wants to see you. Enter his office
and ask about the death of your uncle. Eventually he
shows you a recording. When you get the chance, ask Grice
about a security pass. Leave the office and eventually
get the pass from the security guard. "Thank him."
Exit security and open your VDA to view a message from
Eliot Neame. Move forward to the railing, turn left and
go forward back into Janous's outer office. The
receptionist is still absent. Take the coffee mug from
the desk. Insert your ID in the phone and press 5. At the
menu, press 5 and Janous escorts you into his office.
Ask him about everything. In the reception area, exit to
outside. Go forward, turn right, forward and down
elevator to the terminal. Return to the saw and collect
the dust with the coffee mug. Go back up the elevator,
forward twice, turn right and go past the security office
and through a blue security field. Continue forward to
next building on your right, General Outfitters.
Start to enter the building and talk to the woman that
comes out. Ask Gilly about everything. After she leaves,
enter General Outfitters then step forward twice more.
Turn right and enter the vacant changing room. The
machine shows not much in stock yet and what is in stock
is too expensive for you. There's clues about what you
eventually need. Turn left and notice writing on the wall
"Alberto is mindless cog 1387."
Exit to the outside catwalk, forward to the rail and turn
right. Move forward till you stop at the broken section
where your uncle blew himself up. Step forward once more
and see a flashback of uncle Jake. Afterwards, a young
Cepheid, Londie, appears. Talk about all options
possible. After that, Oliver Whistler shows up. Talk
about everything.
Afterwards, turn around, step forward once and turn
right. Go forward till you arrive at a pair of elevators.
Press the button and step forward into the elevator. Turn
right and click the button "Casino." (DISC2) When the
elevator stops, go forward till you reach the bar. Click
the holographic bell and talk to the bartender Hunter.
You eventually learn that he acts as a broker for some of
the miners.
He asks if you'd like to take part. Tell him "I think
I'll pass...for now anyway" then "Thanks for the
information." To contact him in the future, dial 44 at a
video phone. Turn slightly right and go forward once to
the window. Turn right and go forward along the wall till
you are against a table. Turn right again and see a
synthesizer that's broken apart.
Step forward, turn left and look down at the synthesizer.
Get the sonic tuner lying on the floor. Turn completely
around and return to the bar. Turn right to see someone
passed out. Take the airgun from his belt. Turn left and
go back up the short steps to the raised area of the bar.
Turn left again and follow the left corridor till you
reach a door on the left marked Gravity Dice.
Turn right and continue once down the corridor to the
Blackjack room and enter. Be quick, the door only stays
open a short time. Step forward and click on Kit to talk.
She barely acknowledges you. After the security guards
leave, talk to Kit again. She asks if you'd like to play.
Tell her "Yeah." Insert your bank card in the slot and
click the plus sign till the display shows 100. Press
"Deal." Regardless of what cards you get, "Stand."
Now increase the bet to 200 and press deal. Another win.
Increase the bet to 400 and press deal. You win again and
Hunter enters to put a stop to the winning. Kit asks if
you'd like to play again. Tell her "Maybe later." SAVE
GAME right here. You will need extra cash for some
expensive items at General Outfitters and you can't rely
on just selling crystals later on. Play some more and if
you win, save as Win 1. If you win again, save as Win 2
and so on. Remember though, in these extra games, you're
relying on your playing skill. If you lose, restore to
your most recent win and try again. After you've won a
couple thousand or so, exit the blackjack room and check
out the Gravity Dice room.
You'll learn that the room is reserved for Alberto the
Claims Agent and he might return later on. Now return to
the barroom. On the raised area, enter the elevator and
press the button for Administration. (DISC3) Once off the
elevator, return to the General Outfitters and enter. Go
to the Purchase Terminal at the far end of the room.
Insert your ID and your bank card. Select "General
Supplies", purchase the Verdu Portable Smelter and drag
it to your inventory.
Close the terminal and turn around. Go forward once, turn
left and enter the changing room. Click the purchase
terminal and insert your ID and bank card. Select
"Accessories" and purchase a pair of High Thermal
Mittens. Drag them to your humanoid figure at the bottom
left and click. You should see the mittens on your hands.
End the purchase session.
Leave General Outfitters through the main door to the
catwalk and move forward to the railing. Turn right and
quick click once to quickly arrive where you met Londie.
Click forward once to get near the broken walkway and
look down. Get out your portable smelter (soldering gun)
and click it on the broken walkway. It should start to
glow.
Put the smelter back in inventory and click on the
walkway again. It should straighten out. Go forward
twice, turn left and get the elevator key and put it in
inventory (simply click objects on the backpack.) The
sign says Vent Keys are magnetic, a clue. Leave this
area, back past General Outfitters, through blue security
barrier and face the Claims Office.
Enter, turn slightly right and click on the Brave Hope
Claims Clerk apparatus on the wall. In a closeup view,
click the "Bin" button. Get out your binder of claims and
put it into the open slot. Talk to the clerk till he says
your claim will take 3 days. After exiting the claims
office, turn right and go down the catwalk to where your
uncle died. Turn left and go back to the elevator.
Take the elevator back to the casino level. (DISC2) After
the door opens, step forward to the bar and ring the
bell. When you have the option, tell Hunter "All right,
I'm in." After the conversation, turn around from the bar
and go up the left side of the raised area. Move forward
till you face the Gravity Dice door and enter. You see
Alberto at the gaming table.
Move into the room and pay attention to the spoken
sequence 2867. After Alberto plays two rounds, talk to
him. After conversation, exit back to the bar area and
enter the elevator. Press the button for Administration.
(DISC3) Go past General Outfitters and continue to the
Claims Office and click on the door. At the keypad, press
the sequence of four numbers from the gravity dice game,
then click button E and enter the office.
Go straight forward to a door and get a closeup of the
keypad. Remember the graffiti on the wall in a dressing
room? "Alberto is mindless cog 1387." Punch in those four
numbers and enter the office. Turn slightly right and
move forward. Turn left till you face the Corporate file
cabinet. Look down to see the Inter-office drawer and
open it.
Click on the files to see a memo from Janous about a
crystal strike. Scan it with your laser pen, then click
the pen on your VDA. Turn around and go forward to the
desk. Turn left and click on the large wall panel. Click
the red button and all lights turn green. This unlocks
the file boxes in the previous room. Exit Alberto's
office. Just outside the door, turn right and go forward
to the end of the file boxes. Turn left and look down at
WG-WR.
Open it and look at the contents to find a letter from
Janous about your claim. At the bottom of the page is a
scrawled note about Inter-Office Mail. Scan this page
with your laser pen, then click the pen on your VDA.
Leave this short hallway of boxes and go face the exit
door. Turn left to the Inter-Office Mail box. Click on it
to see an envelope.
Click on the paper sticking out; it's your Proof of
Claim. Drag it to your inventory. Now you see a 5 page
report. Use your laser pen, click page 1, then click the
pen on your VDA. Now put the pen back in inventory. Turn
to page 2, scan it with the pen, then click the pen on
your VDA, then put pen back in inventory. Repeat the
sequence until all five pages have been stored in your
VDA.
Leave Claims and move forward once. Talk to Oliver
Whistler and he eventually gives you an Ore Processing
Pass. Drag it to inventory. After conversation, go
forward to railing, turn right and go to spot where you
repaired the catwalk. Turn left and go to the elevator
you came up in from the casino. Enter the elevator and
press the button for Ore Processing. (DISC1)
Step out of the elevator to turn right. Step forward and
you start down a long stretch till you see a strange door
on the left. Go to the door and turn left. Use the Ore
Processing Pass (from Whistler) on the console and step
through the opened door. Just inside, turn left to the
monitors OPC-A AND OPC-B. Click the lever on the right of
each monitor to lock the doors.
Turn right and move forward twice. Turn left and go
forward three times to a dead end. Get the belt, from the
latch of a crate, drag the belt and click it on your
image at the lower left. You must see the belt around
your waist. There's also a key on the latch. Drag the key
into inventory. Turn to face the direction you came from
and SAVE GAME!
Step forward once and see Oliver Whistler murdered. You
automatically chase a witness and return to the door
control monitors. Quickly re-lock the doors so Grice
can't get to you just yet. Turn right and forward once.
Turn left and forward twice to see a control booth on the
right. Click the control panel directly in front to see a
large display.
Slide open the panel to see a readout for various routing
options of a mine car. At the bottom is a label "Control
Panel" (where you're currently standing.) Follow the
green line to the left side and start up. Click the tiny
switch just below the clamping jaws. Continue along the
green line and click the next tiny switch you come to.
Carefully follow the green line as it loops up, left and
down around the fire. Click the next switch you come to.
Keep following the new green line and press the next
switch. You should come to a rocking dumpster. Continue
on and DON'T press next switch but press the very top
switch above it. Continue past next switch and press the
one following it. The track should be clear to the
right-center pile of stuff. Press the top-right ACTIVATE
button. Exit the panel.
Turn left and click the closed metal gate on your right.
Use your key, from the crate latch, on the lock and step
through the gate to enter the mine car and go for a long
ride to the mine pit. Move forward once and turn left.
Put the double piece of Ore into inventory. Continue
turning left and get another piece of ore for your
inventory. Turn to see a metal fence and SAVE! Be quick
in the next paragraph or you might get stunned. Go to the
fence.
A voice asks for your Proof of Claim, Access all Levels
seal (necklace), and ID. Click each of these on the
mechanism to the right of the gate. Quickly enter the
gate. Go forward to the large metal door. Click the green
button and enter the open door. (DISC4) Move forward once
to see the Cepheid, Londie. After the discussion, take
the Itacha that Londie offers. Itacha allows you to see
and use Rivers of Light.
After Londie leaves, turn right and step twice toward the
green barrels. Turn left and forward once. When you stop,
turn slowly to see half of a tool and add it to
inventory. Turn back to your original direction. Forward
once and turn right to a Video phone. This one uses ore
samples as payment. Insert your ID and Bank Card into the
phone.
Press the open button. Put your double piece of ore in
the open slot and click Close. Now click Send. Press 4
(casino) then press 4 (manager.) Your bank account just
increased. You can cash in the single piece of ore.
Careful and don't mistakenly use your Itacha. From the
phone, turn left and forward once. Turn left, press the
red button and enter the elevator.
Turn right, press red button and ride to new floor. Step
out, turn right and forward once. Drag another half of a
tool, to the half you already have in inventory, to
create a Rock Filet. Put in into inventory. Turn around,
re-enter the elevator and press the red button. Step out
of the elevator and turn right. Move forward 3 times and
turn right. Move forward 5 times to a dead end, turn left
and press the large red button.
Enter and go down the hallway of marked doors to the end.
At the door "Level A", press red button on left side of
door and enter elevator. Turn right and press down arrow.
(DISC5) After the elevator stops, turn right and press
down arrow again to continue to Level C. Step forward
twice and you start walking down a long crooked corridor
and arrive at an old rusty door.
Open the door and go through. Go to the metal shed and
enter the busted door. Turn left and look down to see an
object. Get a closeup of the Compressed Air Cartridge and
drag it to inventory. Turn right till you see a cot with
a shirt hanging on the edge. Click the shirt for a
closeup, then drag it to inventory. Get a closeup of the
uncovered object; a body lamp. The bulb is broken. Drag
and click the lamp on your figure at the lower left, to
wear the lamp.
Exit the shed and turn right to another corridor. Beside
the corridor is a crystal formation on the wall. Approach
it then turn right to the crystals. Use the Rock Filet
tool to pull out a chunk of crystal you can sell. Turn
till you see an image of a dark sunflower on the wall.
There's a crevice below but it's too dark and your lamp
is busted. Turn right and enter the corridor.
You stop at a ladder down. Go forward to climb down. Turn
around to another crystal growth and add a chunk to
inventory. Go back up the ladder and you automatically
put it in inventory. Go back to the elevator and hit the
up arrow two separate times to reach Level A. Go forward
once to exit the elevator. Drag Londie's Itacha to the
face of your figure at the lower left. A brief
psychidelic vision indicates that you ate the correct
substance.
Turn slightly left to see a glowing sliver of light; a
River of Light transporter. Step through and arrive
facing a vague wall. Turn left and forward twice. Turn
right and climb the ladder. Turn left til you see 4 light
panels. Notice the thick cable overhead running to the
light panels. Click on your mag-belt to remove it, and
click it on the cable.
Turn around til you see a thick brown pipe. In inventory,
select the Compressed Air Canister and click it on the
Air Gun. Get the loaded air gun and click it on the thick
brown pipe. You'll swing backwards along the cable. On
the other side, turn left and move forward once. There's
another cable overhead. Throw your mag-belt over the
cable, turn around and face the color banded pipes.
Click the air gun on the colorful pipes and slide to the
other side. Turn around to see a maintenance vent. Use
your large green magnet, from the saw, to open the vent
and enter. The vent closes behind you. Click forward once
to start descending. At the lower level, go forward once
again to arrive at an intersection. Turn left, forward
and use the green magnet to open another grate. Go
forward into Mr. Janous's office.
Turn right until you see a picture on a shelf in front of
a gold colored diamond pattern. Go forward to the wall.
Turn right and click the handle on the filing cabinet.
Click the files to pick them up. The first is "Miners'
Death." Open it and scan each page with the laser pen.
Now open the Grice report and scan the 4 pages. Click the
pen on your VDA to transfer both the documents' pages.
Turn around, go to the desk and pick up the red Personal
ID of Janous. You can use this card for free access to
phones and purchase items at General Outfitters. If you
have Janous's fingerprints on an extra pair of gloves.
Turn right from the desk and approach the file drawer.
Turn slightly right and go to the vent. Turn around to
see lots of blue drapes on the other side of the room. Go
through the drapes to a closed cabinet. Open it and get
the Ratmat Extract. Go back, straight to the vent and
enter. Go forward again to the intersection. Turn left
and go forward to a fan behind some bars.
Turn left and forward once. Turn left and forward once
again. Turn right and forward to a grate. Go through into
Grice's office. Click his desk to move behind it. Look
down and open the middle drawer. Click the large document
about creating a Roar Two drug. Scan it with your laser
pin and click the pen on your VDA. Get a closeup of the
small document, use laser pen on it then click the pen on
your VDA. Look back up.
Look right at the bank of monitors and click the bottom
right monitor to see two guards drag a Cepheid corpse
away. Turn left from the monitors and go forward through
the open doorway. Go forward again and turn right. Go
forward and turn left. Go forward and left again. There's
photos on a desk. Click each one till you see scribbled
writing referring to MIRU.
Turn right and approach the far wall. Get the pass key
hanging from a hook. Turn left and go forward behind the
main desk. Click the books on the left to see a note
"Admin. Off. 1117" which is the code to Janous's front
door. Turn left, go to the large closed cabinet and open
it. Slightly to the right, get the key from a hook. From
the cabinet, turn right and go to the cell door.
Use the purple-gold key card, from the desk, to open the
cell. Enter and turn left. There's some handcuffs hanging
on a rod. Get out the small key from Grice's cabinet,
marked Disolve/Lock. Use it on the cuffs and they should
disolve. BIG clue. Exit the cell, turn slightly left and
re-enter Grice's office.
Behind the desk is a small green monitor just left of a
large blank one. Get a closeup of the green monitor and
press the up or down arrows to spell out MIRU. Look in
the R's for Toni Rich, Customs Official. Click your laser
pen on the handprint and this time return the pen to
inventory. Turn around, re-enter the main security room
and leave through the front door.
Go forward to the rail and turn right. Go forward twice,
to General Outfitters and enter. Go forward, turn right
and enter the vacant changing room. Insert your blue ID
and Bank card and choose Survival Outwear. Purchase two
pair of Syn-skin gloves. Exit the changing room, go
forward once and turn right. Go forward to the purchase
terminal.
If you've won extra at Black Jack in addition to selling
some minerals (at the special phone near the fork lift
and green barrels), purchase the Rock Cop under Mineral
Analysis. Also purchase a Handheld Fusion Sprayer. It's
absolutely critical that you have it.
In inventory, choose the Smelter (soldering gun) and
click it on one pair of Syn-skin gloves. They should
glow. Use your laser pen and click it on the glowing
gloves. Toni Rich's handprint has been transferred. Exit
General Outfitters, forward to railing and turn left. Go
back to security, enter and access the small green
monitor.
Look up Janous's handprint and scan it with your laser
pen. Use same method as before and transfer the print to
the extra pair of gloves. With Janous's red ID and
handprint, you can purchase lots of stuff on his tab. For
now though, exit Security and turn left at the railing.
The next stop is an intersection. Turn left and enter the
elevator. Press level 1, Terminal. (DISC2)
Go forward twice, turn right and go past the laser saw
till you arrive at a large round door with a green
handprint. Take off the red mittens and put on the gloves
with Rich's handprint. Click the handprint and the iris
door should open. Go forward once and turn left. Click on
the Customs computer and a monitor will slide in place.
Click the screen of the monitor.
Click the handprint. Click the entry "Wright, Jake."
Click on "MASK", then click on "EXTRACT." Use your laser
pen and scan the recipe, then transfer it to your VDA.
If you haven't gotten the sawdust from the laser saw
yet, it's located on this level.
You can't go to the mines by elevator, you have to use
the vent system. Go back past the saw to the posters on
the wall and turn left. Go to the elevator and to level
2. (DISC3) Exit the elevator, go forward and turn left to
face Administration. Get a closeup of the keypad on
Janous's outer door. Remember the 1117 you found in the
security office? Enter that and hit E.
Enter the outer office, forward and enter the main
office. Turn right and go to the vent. Use large green
magnet to open the vent and enter. Go forward and turn
right, forward and turn around. Look up then go up. Use
the green magnet to get outside to the central power
grid. Use your Mag-belt on the overhead cable. Turn
around and use your air gun on the vent to slide.
Turn right and go forward. Use the belt on this new
cable, turn around and use the air gun on the colorful
power grid to slide away. Turn around and go down the
ladder. Turn right and go forward to the River of Light
and go through. (DISC4) You're on level A at the elevator
leading to levels B and C. Turn left from the elevator
and go forward. Open the door to the Center Pit.
Be careful; guards are in this area. Turn right and move
forward twice. You see O'Kale looking around. After he
leaves, go forward 4 times to some green barrels. Move
the left one to reveal a light blue crystal. Use your
Rock Cop to see that this crystal is Founeme, an
ingredient for the Roar Two drug. Turn left from the
barrels, forward 3 times and left.
Enter the Terrace Tunnel elevator and go down. After the
door opens, exit the elevator and turn left. Go forward
to a door and enter. Go forward to the gate that's locked
and turn right. Go through the River of Light. (DISC1)
You're in the Ore Processing Center. Turn left, go
forward twice and turn left. There might be a dull blue
crystal on the green box.
Your Rock Cop identifies it as Veniris, another
ingredient for the Roar Two drug. You should now have all
4 ingredients; Ratmat extract, Synth-lumber sawdust,
Founeme, and Veniris. Turn right and forward to an
intersection, turn right, forward once and right. You
should be facing a rock crusher. Get a closeup of its
controls. Click the top panel to open it. Put the dull
blue Veniris (from top of green box) in the compartment.
When the lid's closed, push CRUSH. Put the mug with
sawdust in the front compartment and push EXTRACT. Repeat
the process with the bright blue Founeme (from behind
left green barrel in Center Pit.)
Finally, use the Ratmat on the mug to get lite blue
bubbly Roar Two. Pour it into the handheld Fusion
Sprayer. This stuff is very effective against Rock
Parasites. Turn right from the crusher and forward once.
Turn left and forward 3 times. Turn right and go through
the River of Light. (DISC4) You're back in the Terrace
Tunnel.
Turn left, go forward and open the door. Go forward, turn
left, forward, turn right and enter the Terrace Tunnel
elevator. Go up and exit the elevator. Turn right,
forward 3 times, turn right, forward 5 times, turn left.
Enter the door, go down the hallway and enter the Level A
elevator. Hit the button to move down once to Level B.
(DISC5) Exit elevator, then forward once more.
Turn right and you'll be in front of B1. Turn slightly
right and click on the door mechanism. Ask Gilly about
your uncle's claim in addition to the other options. Ask
her about Body-lamp bulbs and she'll give you two. After
you have the bulbs and end the talk, click a new bulb on
the Body-lamp and wear it if you're not already wearing
it.
Facing B1, turn right, go to Level B door and enter the
elevator. Go down once to Level C. Exit the elevator,
then go forward twice and turn left. Go toward the
crystal deposits and slightly left to the sunflower
symbol on the wall. Look down to see something in the
crevice. Pick up the yellow Itacha first, then the
Datapac chip.
Open the top right-hand chip slot on your VDA and insert
the Datapac chip. Check your mail for a new message from
Jacob Wright. You find out that you're Jacob's son. After
the message, look up, turn left, forward once, turn
slightly right. Make your way back through the twisting
tunnel to the elevator and go up twice to Level A.
(DISC4) Exit the elevator, go forward and exit the door
to the Center Pit.
Turn right and go forward to the Access Prohibited door
behind the Green Barrels. Go through the door and the
lamp illuminates the dark tunnel. Go forward to an
elevator that's broken. Inside, turn around to the
control button. Above it is a Sito panel. Use your Sito
keycard to open the panel. Use the piece of wire (from
the laser saw) on the control panel.
Use your wire cutters (looks like rod with hooked blade)
on the Security Seal chain. Use the chain to complete the
circuit. Click the button to go down. Move forward once
toward the machinery on your left. There's a bunch of
wrecked stuff and blood stains on the wall. In front of
the wrecked machinery, click on a small compartment to
open it.
Get the pair of Cold Boots and put them in inventory.
They're good for walking on hot surfaces. Turn right and
go forward 3 times. A Crystal Wolf should appear. Get out
your Sonic Tuner (from the casino bar-looks like a big
green flashlight) and click it on the creature. Now go
forward into a small cavern. The young Cepheid, Londie,
appears. Talk to him about everything. You'll have to
sabotage the oxygen generators and that requires a
special wrench. After talking to Londie, turn slightly
left, go to the broken generator and take the wrench.
There's 4 generators to sabotage and it has to be done in
a certain order: Level 2 Administration, Center Pit,
Level D Mining Claims, and finally the Test Tunnel. From
the broken generator turn around (avoid the River of
Light) keep going forward, return to the elevator and go
up. Go through the dark tunnel then out to the Center
Pit.
Go straight across the area to the Mining Claims door on
the left. Enter and go through the A corridor to the
elevator and turn right. If you don't see the River of
Light, eat more Itacha, then go through it. (DISC3)
You're now on Level 2. Turn slightly left and approach
the blue vertical thing. Turn right and click on the
green control panel for a closeup.
Use your wrench on the release valve. An alarm will
sound. Go back through the River of Light you just came
through. (DISC4) You're back in Level A. Turn left and go
back through corridor A and through the door to the Pit
area. Turn right, forward once, turn left. The second
generator. Use your wrench on the oxygen release valve.
Now for Level D.
Turn right, go to the green barrels, turn left and go to
the River of Light on the right. Go through. (DISC5) Turn
around and pick up the long white chunk of ore. The Rock
Cop identifies it as Monosoa, which has powerful focusing
properties. Keep it! Turn back and go to the generator.
Use your wrench on the release valve.
Turn around, go to the elevator and enter. Go up 3 times
to Level A. (DISC4) Go through the corridor and out to
the Pit area. Turn right, go to the green barrels and
turn left. Go past the ore phone and to the end. Turn
right to the Test Tunnel entrance. Enter and go to the
gate which is welded shut. Use your smelter gun on the
gate and go through to the final generator.
Use your wrench on the release valve. Turn around and go
back out the tunnel, stopping briefly to look through a
crack to see the Cepheid workers start their revolt. Now
for the Terrace Tunnel. Go on out and turn left. The
Terrace Tunnel elevator is just ahead and on the right.
Enter it and go down. Exit the elevator, turn left and
forward through the door.
Go through the gate to the area where the revolt just
took place. Turn left and pick up a pair of goggles and
put them in inventory. Move forward till O'Kale spots
you. Turn around and exit this tunnel to the outside.
Turn left, go forward, turn right and enter the Terrace
Tunnel elevator. Enter and push the up button once. Exit
and turn right. Go forward to a dead end and turn right.
Go all the way across the Center Pit area and enter the
Mining Claims door on the left. Go through corridor A and
enter the elevator. Go down one level to B. (DISC5) After
moving forward a few steps, another Crystal Wolf appears.
Use your Sonic Tuner on it, then go forward to a lava
pit. Put on your cold boots and go on across. Continue
forward to a cliff overlooking a long metal building.
Turn right to see a solid area on the edge of the cliff.
Use your ladder to climb down. Turn right and go forward.
On the left, look through the crack in the building to
see Kit tied up. After viewing the sequence, turn right
and go forward to the green mineral deposit.
Turn around and pick up the can opener from the gate.
You'll rescue Kit later. Go up your ladder and return
back across the lava pit. You'll receive a page from
Hunter on your VDA. It instructs you to call him at 44.
Go on through level B and up the elevator to level A.
Continue forward through the door to the Center Pit and
turn right.
Cross the area to the barrels and turn left. Go forward
to the phone on the right. Insert your ID and Bank card.
Press 4-Brave Hope Casino, then 4-Bar. Discuss everything
with Hunter. Afterwards, turn right, forward twice,
right, forward 5 times, left. Go through door and
corridor A. Down elevator once to level B. (DISC5)
Returning to the cliff over the building, you see O'Kale
placing a bomb on the door. After O'Kale leaves, turn
right and SAVE GAME! Use your ladder to climb down. Turn
right, forward, turn left. Use your can opener on the
crack and step inside. Use your disolve key on Kit's
bindings to free her. After she leaves, put the chair in
inventory and scroll if necessary to see it.
Exit through the crack and O'Kale attacks you. Hit him
with the chair. You automatically run up the ladder to
safety and O'Kale is thrown free but apparently killed by
falling debris. Finally, go back across the lava, up the
elevator to level A and out to the Center Pit. Turn right
and go forward to the Access Prohibited door behind the
barrels.
Enter and go to the elevator you fixed earlier. Go down,
then forward about 6 times to the area where you spoke
with Londie. Turn around right and enter the River of
Light. (DISC6) You arrive in a huge underground area and
the Itacha soon wears off. Turn left and move forward
down a long winding path to the bottom and a large maze
cavern.
Your first destination is an Itacha altar in the extreme
north west area. It's helpful to consult the map in your
VDA. You will appear as a tiny red arrow. From the bottom
of the winding path, go forward, turn left and go forward
twice. Then go forward through a 4 way intersection. Turn
right and go forward. You should see some stairs. Turn
left and go forward to the altar.
Get the Itacha and eat it. Turn around, go forward to
exit this area and turn right. Go SW down the long narrow
area as shown on the map. In the small chamber, turn
right and enter the River of Light. In the crystal
chamber, turn right. Go forward and approach a large
door. Aurlaessa, Queen of the Cepheids, emerges.
Tell her "I know why Cepheids are working themselves to
death." Also tell her about the oxygen generators. You
learn that you must get the spike (tail) of a Scorpicine.
Go back through the River of Light to the cavern maze.
After arriving, turn left and SAVE GAME! Continue through
the narrow area towards the steps and a Scorpicine blocks
your path. Turn left and hurry up the steps. You have to
find a leverage device and force a boulder over on the
Scorpicine below. From the top of stairs, turn right,
forward, turn left and forward.
Then turn left and forward twice. Pick up the long piece
of rock in front of you. Turn around and forward twice,
turn left and forward. Turn right and forward 3 times,
turn left and forward twice. Turn left and forward, turn
right and forward. Look down and to the left to see the
Scorpicine and a boulder. Use your long piece of rock to
push the boulder onto the Scorpicine.
You miss and Londie appears to kill the beast and in turn
is injured. After Londie dies, take the tail spike. You
are taken to the Queen's chamber. After Londie's body is
removed, pick up the package from the platform. Open the
package with your wire cutters to find a note from Jacob
and a barrier device. Turn around and leave the chamber
and back through the River of Light to the Plain of Sand.
Make your way back through the cavern maze to the winding
path at the extreme SE area of the map. Go up the path
and enter the River of Light. (DISC4) Go through the
abandoned tunnel and up the elevator. Go through the dark
area and exit the door to go to the Center Pit. Go across
the area to the Mining Claims door and go through the
level A hallway.
Enter the elevator and go down twice to level C. (DISC5)
Go into Jacob's claim and turn left. go forward to a dead
end and use your ladder on the rail to climb down. Turn
around and go forward. Use your Fusion Sprayer of Roar
Two on the Rock Parasite. Now go forward and approach the
River of Light, but you can't seem to reach it.
Turn completely around and look for a spot on the right
wall. Use your Barrier Device on it. Get a closeup of the
device and click the button "Turn Barrier Off." Turn
around and go through the River of Light. (DISC6) You're
in a Kiashae chamber. Move forward to the purple crystal
formation on your right. Use your can opener to get some
Kiashae. SAVE GAME!
You have to open the Kiashae to save Londie's life and
you have to use the laser saw in the terminal to open the
mineral. Go back through the River of Light. Straight
past the wall device, climb the ladder and exit the mine
to the elevator. Go up to A, exit the elevator and turn
left. Go through the River of Light and turn left. Go
forward, turn right and up the ladder.
Go across the cable with your Mag-belt. Turn left and
step forward. Go across another cable to the vent. Enter
the vent and the cover closes behind you. Go forward to
descend. At the bottom, go forward once to an
intersection. Turn left, go forward and go through the
grate into Janous's office. Exit the office to the
outside. Go forward and turn right to the elevator.
Enter and go down to the Terminal. (DISC2) Click the
goggles on your figure at the lower left. Face the saw
and place the Kiashae on it. In a closeup, push the green
button to cut open the Kiashae. Place the opened pieces
into inventory. Now for Aurlaessa's chamber again. Exit
the Terminal, up the elevator to level 2. Go forward to
the intersection, turn left and go to Janous's outer door
(code 1117.) Inside, enter the vent system. Forward to
stop, turn right, forward to stop. Turn around, look up
and go up. Exit the grate to the cable system.
Use your Mag-belt and air gun to get past the central
power grid and over to the other side. Climb down the
ladder and to the Oxygen Generator. Enter the River of
Light to Mining Claims level A. Go through the hallway
and outside to the Center Pit. Turn right and go to the
Access Prohibited door behind the green barrels. Enter
and go through the tunnel and down the elevator.
Go through the chamber and enter the River of Light.
(DISC6) You're now in the Plain of Sand area again. Turn
left and go down the winding path to the cavern maze.
Consult your map and return to the long narrow passage in
the north west section. Remember, your position is shown
as a tiny red arrow. At the end of that long narrow
passage, enter the River of Light.
In the crystal chamber, approach the door and turn left
to see Londie in a crystal coffin. Use your broken
Kiashae on Londie to heal him. He will hand you a bag of
Itacha for the Cepheids. Exit the chamber and back
through the River of Light to the cavern maze. Return to
the winding path in the extreme south east of the map and
go up. Go through the thin slanted River of Light.
(DISC4)
Go through the long abandoned tunnel, to the
elevator-through the dark tunnel, and back into the
Center Pit. Soon you hear an announcement that the Test
Tunnel has been repaired. Turn right and go all the way
forward to the green door "Personnel Only" and enter.
Soon, a mining drone fires a harmless laser that turns
you back to the door.
Quickly turn to the drone, get out the long white sliver
of crystal and click it on the drone to reflect the
deadly blast back at it. Go forward to the repaired
Oxygen Generator. Get a closeup and use your wire cutter
on the exposed Fail-Safe Sensor wire. Now use your wrench
on the release valve. Turn around and go back out to the
Center Pit.
Turn left, go forward and give the bag of Itacha to the
Cepheids. Now for the Kiashae chamber one last time. Go
forward once, turn left and enter the River of Light.
(DISC5) Enter the elevator and go up once to level C. Go
through Jacob's claim and down the ladder to where the
River of Light is that leads to the Kiashae chamber.
You're confronted by Gilly.
Talk to her about everything and she transforms into
different characters. You warn the alien that the River
of Light will kill him but he doesn't believe you. Turn
around and enter the River of Light. Turn right and go to
the Kiashae chamber where a ceremony is taking place. The
Cepheids leave this moon but Londie stays behind. He
gives you a piece of Kiashae.
Turn to leave and Grice appears. Give him the Kiashae and
he drops it. Londie protects you from being shot and
Grice transforms into an alien. Pick up the Kiashae, from
the rock to the left, and click it on the alien's chest
to destroy it. You can reclaim the Kiashae if you want.
Quickly move through the River of Light, go up the
elevator to level A and enter that River of Light after
exiting the elevator. You're back at level 2
Administration. Go down the catwalk till you reach the
Terminal elevator on your left. Janous tells you to hold
the Shuttle.
Turn left and enter the elevator. Press the button for
Terminal. On that level, Kit runs down the hall toward
the Shuttle area. Exit into the Terminal area and make
your way to the big round door and onto the Shuttle.
Janous arrives at the Shuttle door. Let him in (he needs
to be prosecuted.) Watch the end sequence. Click the
magazine headlines from top to bottom.
The Credits has some great music!
AUTHOR: George Ison (GARR)
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