Passages for Oracle of Seasons, platform GAMEBOY

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Passages for Oracle of Seasons, platform GAMEBOY

__________   T   H   E      L   E   G   E   N   D     O   F
 /\         \    _________  ____       _________   _________
 \ \_____    \  /\    ____\/\   \     /\    __  \ /\    ___ \
  \/_____/   /  \ \   \___/\ \   \    \ \  \   \  \ \   \  \ \
        /   /    \ \   \___ \ \   \    \ \  \   \  \ \   \__\ \
       /   /_____ \ \    __\ \ \   \    \ \  \   \  \ \   ___  \
      /\         \ \ \   \_/__\ \   \____\ \  \__/  /\ \  \_/\  \
      \ \_________\ \ \_______\\ \________\ \______/  \ \__\\ \__\
       \/_________/  \/_______/ \/________/\/_____/    \/__/ \/__/
                  -= O R A C L E   O F   S E A S O N S =-

,----------------------------------------------------------------------.
|         FAQ/Walkthrough  || Version 1.1 || January 23, 2003          |
|----------------------------------------------------------------------|
|            by Michael Gonzalez (Coffee) < mike@yeayea.com >          |
|                  http://www.geocities.com/coffeefaqs                 |
'----------------------------------------------------------------------'

   IMPORTANT NOTE:
      This FAQ only covers Oracle of Seasons as a standalone game. It
   does not cover Oracle of Ages, or the linked-game continued from
   Oracle of Ages. I'd really like to get all that info done
   eventually though. Hmm...maybe after an Oracle of Ages FAQ though ;)

Contents:
   1) Story
   2) Walkthrough
         - The 1st Essence: Fertile Soil
         - The 2nd Essence: Gift of Time
         - The 3rd Essence: Bright Sun
         - The 4th Essence: Soothing Rain
         - The 5th Essence: Nurturing Warmth
         - The 6th Essence: Blowing Wind
         - The 7th Essence: Seed of Life
         - The 8th Essence: Changing Seasons
         - Onox's Castle
   3) Boss strategies
   4) Side-quests
         - The Trading Sequence
         - Item Upgrades
         - Four Golden Beasts
   5) Heart Piece Locations
   6) Gasha seeds/Soft soil
   7) Rings
   8) Items
   9) Cool stuff
   10) Frequently Asked Questions
   11) Credits & Info


Version 1.1 (01/23/2003):
- Completed info in ring section
- Added question to FAQ

Version 1.0 (01/13/2003):
- It's taken forever, but the walkthrough it finally done
- Gasha, item, boss, & heart piece sections are done
- Four golden beasts
- Frequently Asked Questions
- Some more cool stuff

Version 0.8 (12/09/2002):
- Walkthrough is now up to the Explorer's Crypt
- More bosses and mini-bosses added
- New rings section
- New items section

Version 0.7 (11/23/2002):
- First released version


,----------------------------------------------------------------------.
| 1) STORY                                                             |
'----------------------------------------------------------------------'


[NOTE: This is the same story found in the instruction booklet. It
doesn't say much about how this game fits into the whole Zelda
continuity, if such a thing even exists anymore. I honestly don't know
and don't even care anymore.]


One day in Hyrule, a strange force drew Link deep within Hyrule castle,
where he found the Triforce resting, glittering brilliantly as it
awaited him. "Link... Link... Accept the quest of the Triforce!"

Suddenly, Link was enveloped in a *shaft* of light, and the next moment,
he vanished.

When Link awoke, he found himself in a forest he had never seen.
Confused, he looked around blankly at the unfamiliar surroundings. He
heard pleasant music and laughing voices echoing from deep within the
woods. Link followed the inviting voices until he came upon a traveling
troupe of actors. He was immediately struck by the beauty of a young
woman who was dancing about in circles. When the girl noticed Link, she
smiled brightly and called to him.

"Welcome to Holodrum. I am Din, the dancer," she said with glee. "Would
you like to dance with me? Don't be shy. It will be more fun if we dance
together." She took him by the hand, and he reluctantly began to dance.
Unfortunately, this blissful moment did not last long. The sky suddenly
went dark, and there was a loud crash of thunder, followed by a
resounding, thunderous voice.

"I've found you, Din! You can't deceive me by disguising yourself as a
dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of
Seasons!"

Then a great tornado dropped from the sky and drew near Din, as if to
engulf her.

"Help me, Link!" she cried.

Link was blown back by the tornado as he struggled against its awesome
force, and Din was swept away in the wind...

And then strange things began to happen throughout the land.
When Onox carried off the Oracle of Seasons from the land of Holodrum,
the seasons fell into chaos and the land was deprived of the bountiful
gifts of nature. Life was slowly being drained from the land, and all
living things began to wither.

And so Onox set in motion his plan to gather the power from the
withering land and create a world of total darkness. Will Link be able
to rescue Din from the hand of evil, the General of Darkness? Such is
the quest Link must undertake.


,----------------------------------------------------------------------.
| 2) WALKTHROUGH                                                       |
'----------------------------------------------------------------------'


[IMPORTANT NOTE: This walkthrough was designed for players who are NOT
continuing their quest from the Oracle of Ages game. If you are
continuing the quest from Ages, some parts of the game will be slightly
different, but for the most part the instructions in this walkthrough
will still apply.]


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE FIRST ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                           -- THE BEGINNING --


"Accept our quest, hero!"

When you first gain control of you character, go right and meet this
"jovial troupe of performers". First talk to Din, the girl dancing on
top of the tree stump. Apparently, Din found you lying unconscious in
the woods and rescued you. Then talk to the other 5 performers. After
you've talked to everybody, talk to Din one more time. After a cute
dance, Din notices a triangle mark on the back of your hand. It's a
special mark that means you are a hero with a special fate. Blah,
blah...enter cliché story...

Suddenly, everything turns dark and lightning bolts rain down,
destroying the camp. "Ha ha ha.. I've found you, Din, Oracle of
Seasons!" the voice of Onox, General of Darkness, proclaims. A
whirlwind appears, sweeping everyone away and capturing Din. Onox
imprisons Din, the Oracle of Seasons, and buries the Temple of Seasons,
the temple which houses the Season spirits! Seasons thrown into chaos!
Nature gone wild! Cats and dogs living together!

When you awaken, Impa is at your side. She reveals that she is actually
the nurse of Hyrule's Princess Zelda. She was instructed to bring Din,
the Oracle of Seasons, to Hyrule. But she is injured and cannot continue
her quest, so she gives you the mission to rescue Din and bring order
back to the land of Holodrum. First, you need to report to the Maku Tree
in Horon Village.

The Maku Tree is in east Horon Village. But in order to get you him, you
will need the sword. Go south into Horon Village, then take the path
going left out of the village. Continue to the south. Along the beach
you'll find a cave with roots growing on the walls at the sides of it
(this is NOT the first cave you come across). This is the Hero's cave,
where you'll find your sword. Proceed inside...


                            -- HERO'S CAVE --


Hero's cave? This place is so insultingly simple, with the music so
dorky... the name Dork's Cave is more fitting. Nevertheless, here's the
walkthrough, though I doubt anyone will ever need it. If you do, you're
either using the walkthrough from the beginning or you're a hopeless
retard, I'm sorry.

There are enemies in here, but until you get a sword you can't do a
thing about them... so just do your best to avoid them. In the first
room, go right. Push the block in the next room to open the doors, then
head up to the next room.

Push aside the block and follow the narrow winding path. Be wary of the
places where the floor is cracked...if you stand there for too long, the
floor will crumble and you'll get hurt. If that ever happens and there's
a hole blocking your path, just exit and reenter the room. When you get
to two blocks, push the left one down and the right one to the side.
Continue to the next room.

Step on the switch at the far side of this room (careful to avoid the
enemies), then open the chest that appears to get a small key. Now
retrace your steps two rooms back to the room with the block in the
middle. Push the block to open the doors, but this time go south. Then
go through the locked door at the right. Step on the switch the open the
door, then continue.

Climb the steps and claim your reward: The WOODEN SWORD! This truly is a
sign of courage! You are transported out of the Hero's Cave...


                           -- THE MAKU TREE --


Now that you've got the sword, it's time to visit the Maku Tree. Head
north to Horon Village, then follow the path right to the Maku Tree
Gate. The sign says "Show courage to gain passage". The sword is a sign
of courage, right? Use the sword on the gate to do your little courage
dance and open up the gate. Proceed to the Maku Tree...

A sleepy fellow, the Maku Tree is. Hit the snot bubble coming out from
his nose to wake him up. He tells you some important stuff, the
fundamentals of the game's story. The General of Darkness, Onox, has
casted a shadow barrier over the Northern Peak. You need to find the
EIGHT ESSENCES OF NATURE to break this shadow barrier and save Din.

He gives you the "GNARLED KEY", the key to the Gnarled Root Dungeon,
which is your next destination.

But first, you may want to check out the neat stuff in Horon Village:
- You can go to Bipin and Blossom's house to name their baby
- If you have money, buy bombs and/or the wooden shield from the shop
- Get interesting information by talking to the villagers
- Learn the game basics by talking to the wise Know-It-All Birds

If you're all done taking care of business in Horon Village, it's time
to begin your quest for the first essence of nature. Exit Horon Village
through the north. Keep going north... When you see a bridge over water,
cut the bushes with your sword and cross it. There's a rock with a
keyhole in it! Stick your key in there to reveal the Gnarled Root
Dungeon. Proceed...


                        -- GNARLED ROOT DUNGEON --


From the first room, go straight up to the next room. The door slams
shut behind you. In fact, your surrounded by shut doors. Push the
upper-right block to open them, then go right. Defeat all the enemies
here, then pick up the key that drops down. Return to the previous room,
then use the key to go through the locked door a the left. Once more,
defeat all the enemies. A chest appears containing the dungeon map
(press select to use it). Now go up to the next room.

Hop onto the mine cart. In the room that the mine cart brings you to,
go up the steps and right. Inside the treasure chest you'll find the
dungeon compass (used to find keys and treasure chests, though it's
quite useless if you're going to use this walkthrough). Hit the switch
with your sword so that the lever is at the left (this alters the course
of the mine cart).

Return to the mine cart and hop in. If the lever is at the left, the
mine cart will take you to a new room. See the treasure chest you
passed? Go one screen back and open it for 10 bombs. Go up the steps,
then down the steps at the right. Step on the switch, then open the
chest that appears to get a small key. Return up the steps, then go one
screen left. There's a crack here in the north wall. Use a bomb on it
to open up a passage, then go through.

This room is dangerous, full of switchblades, so be careful. Make your
way through this room, then go through the locked door at the top. Now
it's time to meet the mini-boss: the Twin Minotaurs. Every dungeon has
a mini-boss and a final boss. See the bosses section (right after the
walkthrough) for details. After you defeat them, a portal appears
providing easy transportation to the entrance.

From the room where the mini-boss was, go left. Push aside the block at
the left corner of the diamond, then go down the stairway. Here's a cute
little side-scrolling basement. Go down the ladder, then climb the
ladder at the right. Pick up the bag...this is the SEED SACHEL (with 20
EMBER SEEDS). Ember seeds are used for burning stuff and lighting fires.
Return to the previous room. Now push the block at the bottom-left of
the left block...push it down. Then go to the room at the right. Enter
the portal...

Use the Ember seeds to light the torches at the left. Remember this as
a general rule of any Zelda game: If a torch is unlit, light it. Enter
the door that opens. Defeat all the enemies, then open the chest to find
the Boss Key. This is the key required to get to the dungeon's final
boss. Return to the previous room. Go down (defeat the enemies), then
right, then push the block at the upper-right and go right again. Use
the ember seeds on the torches and go up to the next room.

Be very very careful to avoid the hands here. If one of them gets you,
it will transport you to the entrance of the dungeon (ouch!). There's a
chest in this room with a ring. Go one screen right using the top-most
path..then enter the door that requires the Boss Key.

Hey, we're at the final boss already! Wasn't that quick? So, the
dungeon's final boss: Aquamentus. Once again, visit the boss section for
all the juicy details. When he's been disposed of collect the heart
container and go into the room at the left.

It's the first Essence of Nature: The FERTILE SOIL! Seeds scattered
across bountiful lands are nourished in this Fertile Soil! You now have
the first essence of nature, still 7 more to go. You are transported out
of the Gnarled Root Dungeon...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE SECOND ESSENCE >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                             -- MEET MAPLE --


After exiting the Gnarled Root Dungeon and going to the next screen, you
will meet Maple, a witch that flies around the screen. Maple is the
"Great Witch Syrup's apprentice". Every once in a while she'll come
along and bump into you, causing both of your stuff to fall all over the
place, then it's a race for you to collect the stuff! Get as much as you
can, and hopefully these meetings will work to your advantage. You'll be
meeting her every once in a while from now on.


                          -- GOING TO SUBROSIA --


Return to Horon Village. In the right side of the city, there are two
saplings blocking the path. Walk up to them and the sleeping prophet,
Sokra will awaken and tell you some worthless BS. When he's done
talking, use Ember seeds to burn down the saplings, then continue going
right.

Go north-east in this area and you'll run into Rosa, a strange looking
creature wearing a robe with a ribbon on its head. She's a member of the
Subrosians, a race that lives in the mysterious underworld of Subrosia.
She says that a temple fell into Subrosia, and she must return there in
secret, without being seen... (hint, hint...)

Follow her north, but do NOT let her see you. Always stay on the
opposite side of the tree from her. If she see's you, she'll run away.
Be careful on the third screen...she'll leave the screen for a second
then come back. In the final screen, you see her disappear into the
bushes. Hack down the bushes to uncover a vortex, then enter it to reach
the world of Subrosia.


                              -- SUBROSIA --


First thing to do here is get the boomerang. From the vortex, go down
the stairs at the LEFT. Follow the path until you find a stairway, then
go inside to find the "Subrosian Dance Hall". Talk to the guy there and
volunteer to dance with them. This dance is a super-simplified Parappa
the Rapper. The dance master in the center does 3 dance moves, and you
need to mimic him by pressing right ("doo"), left ("dah"), or A ("dee").
The sequences gradually get faster. Make a mistake and you're kicked out
of the dance hall. But get 9 sequences correct and you're the proud
owner of a new BOOMERANG! You can continue playing to get other prizes
such as Gasha seeds, ore chunks, or the strange flute.

When you have the boomerang, make your way back to the screen with the
vortex. Now go down the right steps. Continue south to a small Subrosian
Village, then head east to find... the Temple of the Seasons!

As you enter, an ominous voice welcomes you. Continue going straight
north until you enter the temple. Keep going north on the path. When you
get to a room with a platform in the middle, stand on the platform. The
powers of the seasons combine to give you the ROD OF SEASONS! This is a
very important item that allows you to control the seasons.

Go out of the temple, then head for the south-east corner and enter the
tower of winter (the top of the tower is blue). Use the boomerang to hit
the orb and create a bridge. Head up the stairs and follow the path
until you reach a statue of a goddess. When you approach, your rod will
be given the power of the SPIRIT OF WINTER. Your rod now has the power
to change the season to winter! Use it while standing upon a tree stump.
In winter, water freezes and snow piles up.

When you exit the tower, you'll hear the Maku Tree speaking to you. He
says that the next essence is in the woods in the east, which is your
next destination. Exit the temple. Return to the vortex that you used to
get into Subrosia to go back to the overworld.


                        -- TO THE SNAKE'S REMAINS --


When you go right, Sokra the wandering prophet appears. He gives you
advice about how to use the Rod of Seasons. Try it out! Stand on top of
the tree stump and use it to change the season to winter. At this point
that's all it can do... (you'll get the other seasons later on).

When you've changed the season to winter, the pond will be frozen to
ice. Go right across the frozen pond, then 2 screens north, then 2
screens right. Hop onto the tree stump and use the Ron of Seasons to
change the season to winter. Climp the steps, then go right. Enter the
house here by dropping down into the chimney. The girl inside, expecting
Santa, gives you the SHOVEL. Go outside.

Use the shovel to clear the snow. Go south 3 screens, then left. Use the
tree stump to change the season to winter. Continue left 1 screen, then
take the right path north. Clear away some snow (with the shovel) and go
right. Take these MYSTERY SEEDS, they will be slightly useful later on.
Sprinkle them on owl statues (like the one beside the tree) to recieve a
hint.

Go north, then 1 screen left to find the entrance to the second dungeon
of the game: Snake's Remains.


                            -- SNAKE'S REMAINS --


The first room is dark, but don't bother lighting the torches yet. Just
go into the room at the left. There's a chest there, with a grand
treasure of 5 rupees. Oh joy. Just head north to the next room. Kill the
four snakes and grab the small key that drops down. Backtrack to the
first room.

Light the two torches to open the door, then go north. Careful here, the
torches throw fireballs at you. Go to the room at the right. The blocks
there would form a square if it wasn't for that one out-of-place block.
Push the block right to make everything line up and a chest appear
containing the dungeon compass. Return to the previous room, then go up.

Hmmm...the blocks in this room form an arrow. Bomb the section of wall
that the arrow points to and you will reveal a passage to a secret room
filled with rupees! The total worth of all the treasure is over 200
rupees. 234 rupees, to be exact! Return to the room with the big arrow.
Then go north through the locked door.

The enemies here can't be defeated by normal hits from your sword.
You'll need to hit them with the sword to push them into the pits.
Defeat both of them to open the door, then go through it.

Now defeat the enemies at the left side of the room by throwing bombs
over the hole (alternatively, you can simply reach over the hole with
your sword). Inside the chest that appears, you will find the POWER
BRACELET. The Power Bracelet is a very useful item to pick up pots.
Go left to the previous room.

Try out your shiny new Power Bracelet here. Toss aside the pots to get
to the chest, then open it for the dungeon map. Now go south to the room
with the big arrow, then go right. Once again a stubborn block is out of
place and ruining the symmetry for everyone. Push the block at the right
to the right then go through the door that opens.

Watch out! Huge switchblades patrol this room. They follow a fixed path,
so figure out their pattern and move only when it's safe. Open the
easily visible chest to get a small key. Make your way across the room,
then go through the passageway at the bottom right.

With the help of the Power Bracelet, you can push aside the huge rollers
in this room (careful though, they roll back). Make your way to the
bottom-right corner of the room and take the stairway... to a ledge
outside! Open the chest for a Gasha seed. Then go left and down into
another stairway. Cut away the bushes and go north.

This room is filled with blocks, some of which are cracked. The cracked
blocks can be destroyed with a bomb. You need to get the the chest in
the center that contains a small key...but you'll need to be quick
because the chest disappears about 25 seconds after you enter the room!
To go faster, put the bomb in your hand already before you even reach
the block so it will be ready to blow up soon after you drop it. If you
run out of bombs and need to start over, buy some from the Deku Scrub in
the previous room (10 bombs for 30 rupees). After getting the small key,
retrace your steps all the way back to the room with the giant
switchblades. Now go right. Use a bomb to destroy the cracked blocks,
then go down into the stairway.

In the side-scrolling basement, get really close to the edge of the
ledge to make the thwomp-type enemy come crashing down. When he's below
you, drop on top of him and proceed left. To get past the four smaller
guys, simply walk under them quickly. Go up the ladder at the left.

Push the roller aside to make your way through this room (the chest
there has 10 rupees in it). In the next screen, it's a little more
difficult because of the cracked floors. Don't do anything stupid like
stand on a cracked floor for more than a second. Toss aside the pot to
clear your path, then go into the locked door at the bottom-right.

Mini-boss time! Players of Link's Awakening will be familiar with this
guy: Facade. See the bosses section below for details (right after the
walkthrough). When you're done fooling around with him, go right 2
rooms.

Use your last key on the keyhole block. Go right to the next room. Make
your way past the switchblades and the snakes and go down to the next
room. A lot of moving platforms here... it may be a bit tricky, but ride
all on the platforms to make your way to the floor at the right side of
the room. Then go up the steps north... and open the chest to finally
get the boss key. Hop off the ledge, then go left 2 rooms.

Toss aside the pots at the bottom part, then use a bomb to blow open the
cracked portion of the wall. Enter the passage... Careful now, the torch
at the center spits fireballs at you. Toss bombs at the cute little
bunnies to kill them (poor guys...). After killing the cute little
bunny rabbits, go right.

The lights on the circle at the center should indicate *counter
clockwise*, so that when you step on it it will bring you to the lower
part. Go south. Ride over the 3 moving platforms, then toss aside the
pot and enter the boss door at the right.

The final boss of this dungeon is Dodongo. Yep, that's Dodongo. I can't
believe Ninteno let Capcom do that to such a classic Zelda boss. Dodongo
is just butt ugly in this game. Anyway, after you've defeated him go
south to claim your prize...

It's the second Essence of Nature: The GIFT OF TIME! Seeds sprout as
seasons change with the Gift of Time! You now have two of the eight
Essences of Nature. You are transported out of the Snake's Remains...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE THIRD ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                       -- LOTS OF VARIOUS STUFF --


After coming out of Snake's Remains, toss aside the stone and go left.
Go up and change the season to winter, then go southwest to Horon
Village.

Exit Horon Village through the north. Continue north-east until you find
two rocks blocking the path. Previously, these rocks prevented you from
going further. But now that you have the power glove, simply throw them
aside and continue north 2 screens.

Get the SCENT SEEDS from the tree. Scent seeds attract monsters, and
will be of little real use in this game. Anyway, go right, then down a
screen to find Blaino's Gym.

Inside, Blaino offers to fight with you for 10 rupees. Accept his
challenge and the fight is on! The objective here is to push him out of
the ring (no items allowed, just fists). His punches don't really hurt
you in terms of hearts. Just run up to him and let your fists fly like
crazy. When you win the fight, you'll get RICKY'S GLOVES. That's what
we're here for. Leave Blaino's Gym (and don't forget to re-equip your
items).

From Blaino's Gym, go up, left, down, left, up, left, left, then up.
Here's Ricky the kangaroo, and he wants his gloves. In exchange for the
gloves, he will give you a ride to Spool Swamp. In addition, if you
didn't get the strange flute from either the Subrosian Dance Hall or
Horon Shop, he will give you Ricky's Flute and be your animal buddy from
now on.

Hop into his pouch and head south. He has the ability to jump over small
holes...simply hop over them! Continue on the path south and around
until you get to a tall ledge. Ricky can leap up there without breaking
a sweat. Go one screen up and you'll have to part ways with Ricky.
Continue north. When you get to a sign with directions, go left.

Hit the tree with your sword for some PEGASUS SEEDS. Like the Pegasus
Boots of previous Zelda games, the Pegasus Seeds allow you to move
quickly (I still miss the boots though...). Go south and follow the path
around until you find a little house, the Floodgate Keeper's House.

The guy inside says he 'lost' the key to open the swamp floodgates.
The moron...hit the lever at the bottom-right to drain the water.
There's the key! Get it and go outside. Go into the stairway at the
right.

Use your new Pegasus Boots, err, Seeds to hit the switch and cross the
bridge quickly and go left. Push some stones and toss some rocks to
reach the stairway, then go down into it... Follow the path around the
water, then go up the stairway at the end. Make your way through this
room and up another stairway to find yourself back above ground.

Go two screens down, then right. Use the Floodgate Key on the little
keyhole here and... the floodgates open! Spool Swamp is now drained of
deep water. Go around to where you'll find Sokra, the wandering prophet,
dozing off. If you talk to him he'll give you some guiding advice: It's
time to return to Subrosia for another Power of the Seasons! Drop down
the ledge beside him, then go three screens south.

Now there are three possibilities depending on which flute you have:

1) If you have Ricky's Flute: Go one screen left and use flute to call
   Ricky. With him, you can jump up the ledge. Go around and south. With
   Ricky's super tornado punch, destroy the bushes and continue south
   over the holes. Continue on the path and enter the vortex to
   Subrosia.

2) If you bought the mysterious flute from the Horon Village shop: Go
   left and up, where you'll find poor Moosh being attacked. When the
   monsters see you they'll run off. Talk to Moosh -- and the monsters
   come back! Kill them all and talk to Moosh again. Your flute is now
   Moosh's flute, and Moosh is your animal buddy. Riding him, go down
   and right. Use Moosh to fly over the holes. Now go down, right, left
   (at the lower path), left, up (at the right path). Remove the rock
   and enter the vortex to Subrosia.

3) If you got the mysterious flute from the Subrosia Dance Hall: Go
   right and up, where poor Dimitri is surrounded by monsters. Talk to
   the one wearing green and pay him whatever he asks for (a total of 80
   rupees). He'll be satisfied, and the monsters will leave Dimitri
   alone. Talk to him... your flute is now Dimitri's flute, and Dimitri
   is your animal buddy. Ride on him and go south 3 screens. You'll get
   off of him because he wants you to try picking him up. No need for
   that... in fact, no need to get back on him. Go left at the lower
   path (be careful for very dangerous enemies here). Follow the path to
   the vortex to Subrosia.


                              -- SUBROSIA --


From the vortex, go one screen left and south. The helpful Subrosian
tells you that you can find 'Star-Shaped Ore' in the sands around here.
That's exactly what you're looking for, so get your shovel and start
digging! Dig all around the beach... this will take a while...

When you finally find the Star-Shaped Ore, go north to the village.
Enter the tent conveniently labelled "Market". In the Subrosian Market,
trade the Star-Shaped Ore for the ribbon. Now go south and return to the
beach.

At the south-east part of the beach, you'll find a Subrosian with a
yellow robe and a key. This is Rosa, and she'll follow you around in
exchange for that nice ribbon. She's useful because her key can open up
any lock here in Subrosia. "Let's go look in that Temple," she says.
Sigh...does it get any easier than this?

First, go north and enter the cave with the locked door. Go through the
cave and out the other side. Now the doors are unlocked and you can
easily travel between the north and south parts of the village. Now go
right to the Temple of Seasons. The north-west tower of the temple is
the tower of summer, which requires a key to get inside! Enter...

Toss away these rocks to get to the stairway. Follow the path up... and
up... until you reach the goddess statue. When you approach, your rod
will be given the power of the SPIRIT OF SUMMER. Your rod now has the
power to change the season to summer! In summer, vines grow tall and
creeks dry up.

Exit the temple. Return to the village, then go through the cave again
to the southern part. Then use the south vortex to return to Spool
Swamp.


                             -- SPOOL SWAMP --


Now go to the north-west corner of Spool Swamp (with the help of your
animal buddy, if necessary). You'll come upon a cave on a high part of
a wall that you can't get up to. Go south from there and use the tree
stump to change the season to summer. Now go north and there will be
vines so you can climb up and enter the next dungeon, the Poison Moth's
Lair...


                          -- POISON MOTH'S LAIR --


Go straight north through the first room. In the next room, bump into
the spikey enemies with the shield to flip them over, then finish them
off with the sword. Go up to the next room, then go 3 rooms to the
right.

Watch out here! Blue hands appear and try to grab you, and if they get
you you'll be brought back to the dungeon entrance! I suggest killing
them first to get them out of your way. There's a button in this room
that opens the door, but the button doesn't stay down. Use a pot from
the right side of the room...push it over the button to keep it down,
then go south through the door. Go left, then south again.

Push the rollers to get through this room and to the chest. Inside it is
a small key. Push the block at the right side of the room to get out.
Trace your steps back to the stairway, then go up it.

Push the block away and go north. Kill the Moldorms here to make the
chest appear, then get the bombs inside. The top part of this room has
some unusual tiling... put two and two together and you'll get the
picture: Put a bomb in the center of those tiles and you'll blow open a
passage in the wall. Inside, open the chest for the dungeon map. Now go
two rooms south.

Push the second block from the right down to get inside. Now push the
*third* block from the bottom to the left, and push the second block
down. Go left to the next screen...

This is a tricky puzzle: You need to make the statues at the bottom look
like the statues at the top. It took me a while to figure this one out.
For easy reference, see the little ascii illustrations below. First of
all, push the 2nd and 4th statues down (see fig. 1). Then push the
leftmost red statue to the right (see fig. 2). Push the one under it to
the right (see fig. 3). Then push the left red statue down into place
(see fig. 4). Now its easy to see how this will work out...push the gray
statues into place (see fig. 5) and the door will open. Go left.

     1:  [G]   [R]   [G][R]              4:  [G]         [G]
           [G]   [R]                            [G]   [R][R][R]

     2:  [G]      [R][G][R]              5:
            [G]   [R]                        [G][G][G][R][R][R]

     3:  [G]      [R][G]
            [G]      [R][R]

Go left through the next two rooms, then north. Go north through the
locked door. You need to kill the enemies here while avoiding the
dangerous switchblade. The enemies mirror your every move. After killing
them all, a chest will appear containing... ROC'S FEATHER! Now you
finally have the power to jump. Go south to the previous room. Equip
Roc's Feather and use it to jump to the moving platform. Get off at the
left side and fall into the hole there. You'll fall down to the first
floor. Go down the stairway.

Do NOT use the moving platform at the bottom of the screen here. Jump
on the stone platforms in the air and go right. Jump onto the lower
platform and ride it to the right, then use the next platform and right
it to the left. Jump onto the ladders, then go up the ladder at the
right of the screen.

Jump onto the blue trampoline to bounce up to the second floor (and
press down to land on the floor). Open the chest to get the compass.
Fall back to the first floor. Now push the trampoline to the other
purple tile, south-east of the owl statue. Use it to jump up to another
part of the second floor. Go right.

Another tricky room with rollers...this time there are spikes to make
your life more difficult. Equip Roc's Feather and the Power Bracelet,
you'll need both. Push the first roller 2 spaces right, then jump north
over the spikes. Get it? Do this two more times to get across the room,
then go right. Down the stairway...

Push the trampoline onto the orange tile at the right side of the room.
Jump on it to reach the second floor, where you'll find a chest with the
small key. Drop back to the first floor then go down the stairs.

Get across by jumping on the platforms. The second jump is quite far,
and it helps to use the Pegasus seeds. At the next screen, keep up the
jumping to get across, then climb up the ladder at the left.

Use the moving platform to cross the gap (with a jump at the end to
reach the floor). Go right, down (use the jar on the button again), and
left. Jump *over* the button (don't hit it) and enter the locked door
at the left.

Mini-boss time! This one's name is Calamareye. *yawn*...see the boss
section for details. When you're done with them, go up the stairs at the
bottom-right corner. Go 2 rooms left along the path. There's a little
piece of floor that sticks off the ledge here...just try walking off of
it and you'll jump to the other side. Drop into the hole at the end.

Be careful with the giant switchblade patrolling the area! To get to the
chest, push the fourth block from the top, then jump over the gap.
Inside the chest is the boss key. Move the block at the bottom and jump
right, off the ledge. Go right, then down and into the portal. Go up the
stairs (at the bottom right corner) and go left, then jump up to the
other ledge. Follow the path and you'll reach the big door. You know
what's coming next...

This final boss of Poison Moth's Lair is, quite appropriately, a poison
moth named Mothula. The juicy details about this guy are availible in
the boss section. After the fight, collect the heart piece, then go down
the stairs. Go north and...

It's the third Essence of Nature: The BRIGHT SUN! Young shoots grow
quickly under the warm rays of the Bright Sun! There are five more
Essences of Nature for you to find. You are transported out of the
Poison Moth's Liar...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE FOURTH ESSENCE >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                         -- TO THE SUNKEN CITY --


Our next destination is the Sunken City in the east. Somewhere in North
Horon, you'll find a hollow log behind a hole. Jump over the hole, and
go north through the hollow log.

Once again, the walkthrough splits into 3 possibilities depending on
what animal you have:

1) DIMITRI. Go right. Use Dimitri's Flute to call Dimitri, then ride
   east through the Natzu River. Go 3 screens right, 1 screen up, then
   right again. Climb onto the land at the right. You need to pick
   Dimitri up, throw him over the hole, then get back on him at the
   other side. Now go down and right to the Sunken City.

2) MOOSH. Hit the red switch with the sword to extend the bridge. Go
   right. Fly north over the holes and go up, right, down, right, up,
   right, and right. Fly over the gap and go down and right to the
   Sunken City.

3) RICKY. Hit the red switch with the sword to extend the bridge. Go
   north. Call Ricky with the flute, then use him to jump up the ledge.
   Follow the path east... Use Ricky's hurricane punch (hold and release
   A) to destroy the bushes, then jump over the hole. Continue in the
   general direction of east until you get to the Sunken City.


                          -- THE SUNKEN CITY --


The whole city is flooded, but you can stand on the shallow water. Jump
over the deep water, then go south. Follow the path of the shallow water
around until you get to a tree. Hit the tree to get some GALE SEEDS.
These wonderful seeds instantly transport you to any of 5 points in
Holodrum: The Sunken City, Woods of Winter, Horon Village, North Horon,
or Spool Swamp. How delightfully convenient!

Go back in the direction you came. If Dimitri is NOT your animal buddy,
you will see Dimitri being attacked! Talk to the kid in the middle...
he will give you Dimitri in exchange for all your bombs.

Ride Dimitri north. Good Dimitri will remind you that he can go up
waterfalls. Swim up the waterfall, then swim up the waterfall at the
left. Inside the cave, leave Dimitri on the land at the right (he can't
cross bridges). Push the statues so that they all form a square and you
can stand in the center of them. Stand in the center and do the spin
attack (hold the button for a second, then release) hitting all four
statues. If you hit them all, stairs will form at the right allowing you
to get to the chest containing the MASTER'S PLAQUE. Jump off the ledge,
hop on Dimitri, and get out of here.

Go down the waterfall, then go up the waterfall at the right. The guy
here calls himself the 'Master Diver'. Because you proved yourself by
getting the Master's Plaque, he gives you the flippers. Now you can swim
in deep water! You won't be needing Dimitri anymore (unless you need to
go up the waterfall again). Leave the cave and go down both waterfalls.

Go left to the screen with Ingo's House (there's a sign outside it that
reads "Vases wanted! Ingo, collector"). On this screen, swim to the
place full of rocks and dive down (press B) to find a secret underwater
diving spot! Make your way through the tunnel, avoiding the fish, and
you will emerge in Mt. Cucco.

Climb up the vines and go north, then go right, north, and climb the
steps. Fall down the ledge and into yet another vortex to Subrosia.


                             -- SUBROSIA --


Now just jump over the lava and-- hey! Two Subrosians come along and
take your Roc's Feather! In exchange you got the Fool's Ore. It's not a
fair trade at all... this will not do... get your feather back! Go left
and enter the house. Inside you'll find the two Subrosians, scheming to
bury your feather. "Make sure no one sees us".

Just like following Rosa in the Woods of Winter, you'll need to follow
these guys without being seen. It's tougher this time since there's two
of them you'll need to look out for. Exit the house and follow the
Subrosians. Hide behind the trees and rocks so that they don't see you.
If one of them does, you'll need to start all over again from the house.

Eventually, you'll see them bury your treasure. Dig inside the red
square to recover your Roc's Feather and return the Fool's Ore. Return
to the village.

In the southeastern corner (one screen right of the vortex you used to
get here), jump over the lava and enter the stairway. Cross the first
screen by jumping on the moving platforms. Collect the Gasha seed in the
next screen, then go up the ladder.

Well, you find yourself right in front of the Tower of Spring in the
temple! Go inside. Jump over the lava and go up the stairway... up...
until you reach the godess statue. When you approach, your rod will be
given the power of the SPIRIT OF SPRING. Your rod now has the power to
change the season to spring! Rock-hard buds bloom in spring. It is a
season of discovery.

Exit the temple. Make your way back through the cave. Go back into the
vortex that you used to get here... and you'll return to Mt. Cucco...


                             -- MT. CUCCO --


From the vortex, jump off the ledge. Let's try out your new ability...
use the tree stump to change the season to spring. Go one screen right,
where you'll find Moosh. He wants Spring Bananas, and it's your duty to
get them for him (regardless of whether Moosh is your animal buddy or
not).

Since it's spring, the rock flowers are soft and pink. Chop then down
and go north. With the Power Bracelet, pick up the blue cucco and
rapidly tap the A button to fly. The cucco will bring you to the high
ledge. Go north and enter the cave. Do a lot of jumping on the tiny
platforms to get around to the stairs, then go up them. Take the SPRING
BANANAS from the ledge, then drop down the ledges to Moosh. For bringing
him a Spring Banana, he'll give you a ride. Hop on!

Ride Mooch left until you reach a wintery place (this is now Goron
Mountain), then go north. Use Moosh's hovering thing (jump and rapidly
tap the A button in the air) to get over the pits and reach the key.
This is the DRAGON KEY...but where's the keyhole? Return over the pits
and down the the previous screen.

Go right until you get to the tree stump in Mt. Cucco, then use it to
change the season to spring. Go three screens left, then use the flower
to get to the higher ledge. Now go right until you get to another tree
stump. Use it to change the season to winter, then go 2 screens left.
Climb up the steps, follow the path over the snow, then enter the cave
at the right.

Make your way through this rather straight-forward cave. When you emerge
at the top, there's another one of those flying cuccos. Grab on to it,
then tap the buttons rapidly to fly to the other side. And there you
find...a keyhole! Use the key there and the waterfall will drain,
revealing the entrance to the next dungeon. Fall off the ledge at the
left.

Change the season back to summer to make vines grow, and then you can
finally enter the game's fourth dungeon: The Dancing Dragon Dungeon.


                       -- DANCING DRAGON DUNGEON --


From the first room, swim through the water and go north to the next
room. Move away some of the blocks here and open the chest to get 10
bombs. Now jump into the minecart and ride it away... do *not* hit the
switch yet! Let it carry you north to the next room. At the right side
of the room there's a cracked wall. Use a bomb on it and go through.

In this room there are nine pots and eight buttons. With the Power
Glove, throw away two of them (the second one being the pot at the
center). Push the remaining seven pots onto seven of the buttons around
the room. Then step on the final button to get a small key. Return to
the previous room.

Hop into the minecart. Hit the switch so that the lever points left,
and you will be carried to the left room. At the left side of this room,
push the statue over the button to hold the door open, then go north to
the next room. At the top-left corner of this room, push aside some
blocks and go down the stairway.

Get through the maze-like room...then go right through another maze-like
room. Open the chest for the dungeon map. Return to the previous room
and go down the stairway at the bottom-left corner. Get through the
first screen of the side-scrolling place by jumping on the platforms.
The next screen is pretty tough... the platforms disappear and are
replaced by new ones every second. Get past that and go up the ladder at
the right.

Light the torch so you can see the path. Go quickly, before the light
burns out (but even if it does, you can still barely make out the path).
Open the chest for another small key. Trace your steps all the way back
to the room with the minecart. Hop into the minecart and ride north.
When you're dropped off, jump right back in again, and hit the lever so
that the minecart brings you to the right. Go down and you'll be at the
entrance room of the dungeon. Now go right through the locked door.

Jump right over the spikes. Bomb the crack at the right side of the
room, then go inside. Push the block at the right (after defeating all
the enemies in the room) to make a chest appear. Inside it is the
dungeon compass. Return left, then go up to the next room.

Dive underwater (press B) to get past the rollers in this room. In the
next room, be careful when jumping over the small platform because
they're cracked and will collapse if you stand there for more than a
second. Hop into the minecart and let it bring you right. When it drops
you off, jump back in. Hit the lever on the way so that it faces left
and the minecart brings you on the left path. Defeat all the enemies in
the room to make a key drop down... you'll need to dive underwater to
collect the key. Jump into the minecart and let it bring you right.

Use the key on the keyhole block, then continue right. Defeat all the
enemies to make steps appear. As the owl statue tells you, "Greater
speed gives greater distance". So use the Pegasus Seeds with the Roc's
Feather so you can left jump over the gap. Follow the path left, jumping
over two more similar gaps. Go down the stairway to the 1st floor.

Go down the steps, push away a block, then hop into another minecart.
Open the chest in the room you stop in to get a small key. Go down...
Jump over the spikes here and go south into the next room, where you'll
face a rather difficult mini-boss. It's Agahnim from the SNES Zelda!
See the boss section for details. After defeating him, go south.

Hop into another minecart... and go south to the next room when it drops
you off. You can simply avoid all the enemies here, just hurry left
through the locked door. Push the statue left over the button... this
makes the chest appear AND it triggers the floor to start collapsing
starting from the bottom-right. So hurry up to the chest before the
floor completely collapses (Pegasus seeds would help, though they aren't
required). Inside the chest is this dungeon's treasure: The SLINGSHOT!
This is a great weapon/tool for shooting seeds. Drop off the ledge, then
return to the minecart. Ride the minecart back, then go two rooms north
(past the mini-boss room and the spiky room).

Hop onto this minecart again. In the room that it goes through, there
are three unlit torches. Use your new slingshot here to shoot ember
seeds at all 3 torches, lighting them. When they're all lit, a chest
will appear in the southern part. When the minecart drops you off, ride
it back then go south to the spike-filled room. Make your way to the
right side of the room, then go up the steps and follow the path to the
chest to get the small key. Return to the spike-filled room and go 2
rooms south.

Hop into the minecart again... while you ride the minecart through the
next room, use your slingshot to hit the 2 levers at the right. Make
them both face left, so that you take the rightmost path. When it drops
you off, go north and right. With the help of the pegasus seeds, jump
over the gaps to make your way to the keyhole block. Go north through it
and to the next room.

The boss key is here, and its underwater. Dive underwater in the right
'puddle' of the center area to get it. Trace your steps back to the
minecart, then ride it back. In the room where it takes you, there's a
switchblade at the bottom-left. Push one of the blocks down so that you
trap the switchblade. Then use the slingshot to hit the lever at the
bottom-right (make sure it faces left). Ride in the minecart (*again*)
and it will bring you to a new area.

There are 3 Wizzrobes in this room that appear at random locations. Kill
all 3 of them to open the door, then continue north. In the next room,
there's a statue with an eye that rotates and shoots a laserbeam at you
when it sees you. Be careful about him...that laser hurts. Hurry through
the room and through the keyhole block. Down the stairway...

Use the slingshot to shoot ember seeds across the gap and at the unlit
torches at the right. This extends the bridge so you can cross it and
go to the next room... then just go north. Ride the quick moving
platform around the room (careful to avoid the Keese)... and get off in
front of the boss door at the top-right. You know what you're in for
next. Behind that door is...

Gohma! The final boss of the Dancing Dragon Dungeon is another classic
Zelda boss. For details, why don't you go pay a visit to the boss
section? It's a pretty hard battle, in my opinion. It's a good thing
Capcom developed this game, if Nintendo did it they would soften up the
bosses for us. I like hard bosses like this bitch we have right here.
Strong and deadly. Reminds me of the old days... Ahem, after beating
Gohma, go right.

It's the fourth Essence of Nature: The SOOTHING RAIN! Bathed in drops of
Soothing Rain, shoots grow into saplings! You now have half of the eight
Essences of Nature. You are transported out of the Dancing Dragon
Dungeon...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE FIFTH ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Your next task is to get the Spirit of Autumn. Use a warp seed to
teleport to Horon Village. Exit Horon Village through the north exit.
Continue north until you get to a sign that points you to Eyeglass Lake.
Then go right, south 2 screens, then right again. Climb on the island
and enter the vortex, once again, to Subrosia...


                             -- SUBROSIA --


From the vortex, go south. Climb down the steps, then continue following
the path south. Keep going through the Lava Lake. You'll need to do a
lot of delicate jumping to get by here. If you fall into the lava you
lose half a heart and you're tansported to the point where you entered
the screen. At the end of this long path you'll find something peculiar
on the ground... pull it out with the Power Bracelet. It's a BOMB
FLOWER! Now trace your steps back through the lava lake.

When you get to the screen with the 'Sign-loving Subrosian's Home', go
left. Jump over the lava, go left, then north. Toss away the rock, then
use Roc's Feather with the Pegasus Seeds to get over the gap. You're now
in familiar terrirory... make your way to the Temple of Seasons in the
north-east.

At the north-east part of the temple, jump over the lava and you'll meet
a fellow with a bandana on his head. He needs your bomb flower to clear
away the rocks. When the rocks are cleared, enter the tower.

Jump over the lava in the first room, then go up the stairway... and
up... until you reach the goddess statue. When you approach, your rod
will be given the power of the SPIRIT OF AUTUMN. Your rod now has the
power to change the season to autumn! In autumn, pits are filled with
autumn leaves and mushrooms are ripe for picking!

Excellent, you now have the powers of all four seasons. Exit the temple.
Return to the south-eastern part of Subrosia and use the vortex there to
return to where you came from.


                           -- EYEGLASS LAKE --


When you get back to the overworld, go two screens north. Ahh... a tree
stump! Try out your new power here: change the season to autumn. Go
north, then right. The mushrooms here can now be removes because it's
autumn. Get rid of them, then enter this scary looking cave. The
Unicorn's Cave.


                        -- THE UNICORN'S CAVE --


From the first room, go to the room at the left, then go two rooms
north. Kill all the enemies here... the guys with some kind of hard
plating on them have to be attacked at the soft backside. After killing
all the enemies, go left through the door that just opened.

This room is tough, I know. The floor is constantly moving, pushing you
towards the pit. So make your way across the floor very carefully. It
gets especially difficult when the path isn't against the wall! Open the
chest and get the compass. Then make your way back to the entrance (or
more practically, you can fall down so that you reappear at the
entrance). Return to the previous room. Go south, then swim two rooms
right through the water.

Hop onto the *left* minecart. As it brings you along through the next
room, hit the lever to the left of the tracks so that the lever points
left. The tracks will change and the minecart brings you straight north.
Go up the steps, then follow the path around and right. Push the lonely
block here to make a big metal ball fall down. You'll learn more about
that big metal ball leter, but for now return to the minecart and ride
it back.

Now ride in the *right* minecart. As it brings you through the next
room, hit the lever so that it points left and the minecart brings you
straight north. Open the chest to get a small key, then ride the
minecart back south. Jump back into the same minecart, and hit the lever
again to make it point right. The tracks change and you'll be brought
right. When it drops you off, go down the stairway.

Jump to get past the fireballs in the first screen. In the next screen,
get close to the edge to make the Thwomp come crashing down, then jump
on top of him. Do the same thing with the next Thwomp, then go up the
ladder at the left.

Go right. Defeat all the enemies in this room. The mummy-type enemies
take a lot of hits before dying. When all the enemies are dead, a chest
appears containing the dungeon map. Get it and go two rooms left. Climb
up the steps, go north, then drop off the ledge. Get past all the
monsters and go through the locked door at the left.

Open the chest and you will recieve... the MAGNETIC GLOVES! "Their
magnetic might attracts and repels. Press the button to reverse
polarity". I cannot overemphasize the coolness of this item. Try it out
on the big metal ball in this room. Because it has a letter "N" on it,
its polarity is north. When your glove's polarity is south, it will be
pulled towards you; When your glove's polarity is north, it will be
pushed away. Try it out: Using south polarity, get the metal ball and
put it on the button in this room to hold the door open. Go to the
previous room.

Go south, push the blocks away (push the left and right blocks down, and
the center block to the side), then go right and down the stairs again.
Use bombs to destroy the cracked blocks here. Take the path left to the
next screen. Jump to avoid the attacks from the statues. When the moving
platform approaches, jump on it. Use the moving platforms to get across,
then climb up the ladder at the left.

There are two statues in this room. The one at the left mirrors the
movements of the one at the right. Push the right statue 4 spaces down,
2 spaces right, then 1 space up. The left statue will mirror the
movements and land on the button, holding the door open. Go south.

Follow the path to the left room. Open the chest here for a sweet 100
rupees. "I bet you're thrilled!". I still miss the sarcastic remarks of
Link's Awakening ("You got 10 rupees. Oh joy!"). Anyway, go north. Kill
all the enemies here to make the door open. Go left. Kill the four
statues here one by one and *remember* the order in which you kill them.
When they're all gone, four chests appear. Open the chests in the order
that you killed the statues (so if you killed the upper-right one 1st,
1st open the chest at the upper-right). The 1st chest has 1 rupee (...),
the 2nd chest has 10 bombs, the 3rd has 4 ember seeds, and the 4th has
a small key! Go right and south. Move away the metal ball, then go south
3 more rooms.

Stand on the yellow tile, face right, then use north polarity to pull
yourself over the gap. Cool, eh? Go north and open the chest to get a
small key. Go back south. Standing at the right of the "S-block" (that's
what I'll call them rom now on) and facing it, use south polarity to
push yourself back over the gap. Very, very cool. Go north, then swim
two rooms to the right.

Jump into the minecart at the left (if you followed the walkthrough from
the beginning, there should only be 1 minecart there). As it brings you
along the tracks, hit the lever so that it points right. The minecart
should bring you to the left. See that spinning "S" thing in the middle
of the room? Use the magnetic gloves with north polarity to pull
yourself to it, then hold the button to let the thing bring you around.
When you're facing the other way, quickly push the button again to
change polarity and push you to the other side! Nifty! Open the chest
for the small key, then use the spinning block again to go back. Jump
into the minecart and let it bring you south.

Go two rooms left, then two rooms north. Go right and follow the path...
then go down the stairs. Make your way through the side-scrolling place
all the way to the leftmost screen, then go up the ladder. Use south
polarity on the S-block to get past the gap. Hop into the minecart at
the left. Open the chest for a small key. If you've been following my
walkthrough from the beginning, that makes 4 keys! Ride the minecart
back, then go through the locked door at the right.

The mini-boss here is some kind of tiger named Syger. And for a
mini-boss, this guy is tough! See the boss section for details. After
defeating him, go north.

Go to the room at the right. Careful to avoid the enemies, hit the
button to open the door, then proceed through it. Watch put for Mr.
Laser Eye, then go left through this room. Defeat all the enemies
here... you can use the magnetic gloves to pull them towards you if you
want... then go through the door at the left.

See the metal ball at the other side of the wall? Stand under it and use
south polarity to pull it towards you, then move left while attracting
it so that it comes closer to you. Then stand on its right side and use
north polarity to push it away into the flames. It should be blocking
the flames at the far left of the room. Go back 4 rooms (go right,
right, south, left).

Go through the locked door at the left. With the magnetic gloves, get
the metal ball and put it on the button to hold the door open. Go north
and you'll find yourself in the room witht he flames. If you followed my
instructions properly, the metal ball should now be blocking the first
line of flames. Use the metal ball like a shield to get past the flames.
Then go north through the metal door... and down the stairs.

Use north polarity to pull yourself toward the higher ledge. Jump onto
the moving platform. It has a conveyer belt going around it, so you
should be constantly pressing right to keep your balance. Go down the
stairs at the left. Get past more of these conveyer moving platforms.
At the end, pull yourself up with north polarity and get the boss key.
Make your way back through the side-scrolling area, then back up the
ladder.

Go south to the flame room. Once again, use the big metal ball like a
shield to protect you as you go past the flames. Go south, then right.
Use the key to get past the keyhole block (if you haven't already done
so), then go down the stairs.

Here's another side-scrolling area where you'll need to do some fancy
stuff with the magnetic gloves. Jump onto the first platform. Pull
yourself up to the S-block, then drop down onto the next platform. Go
left to the next screen. Here, you'll need to look down at the S-block
and use south polarity to push yourself upwards! I must reiterate my
opinion-- the magnetic gloves are the coolest thing ever. Jump left to
the ladder and climb up.

Throw away the pots at the left. Stand where the pots were and look up,
so that you face the S-block. Use north polarity to pull yourself
forward, but stop when your over the next platform. Then face right and
pull yourself over the gap with north polarity. Go north a little bit,
face left, then pull yourself with north polarity so that you're in
front of the boss door. And behind this door, you will find...

The final boss! This one is named Digdogger, and he's a tough little
bastard. For all the yummy details, pay a visit to the boss section
(right after the walkthrough). After he is defeated, collect the heart
piece and go to the north room...

It's the fifth Essence of Nature: The NURTURING WARMTH! Balmy days build
strong saplings with their Nurturing Warmth! Only three Essences of
Nature remain. You are transported out of the Dancing Dragon Dungeon...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< THE SIXTH ESSENCE >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                         -- TREASURE HUNTING --


The Maku Tree tells you that something fishy is going on in the ruins.
The next dungeon, and the next essence of nature, can be found in the
Tarm Ruins. But in order to enter the ruins you must first find four
special treasures scattered in secret locations throughout Holodrum.
Read on...

If you don't already have the Membership Card for the Horon Village
Shop, go to the Subrosian Market and buy it. It's dirt cheap at the
super price of 5 ore chunks.

Go to the Horon Village Shop. Head for the door behind the counter. The
shopkeeper will try to stop you, but he'll let you go through once he
sees your Member's Card he will let you through. Downstairs in the
member's only section there's some neat, and expensive, stuff. Buy the
Treasure Map for 200 rupees.

Now look at your map with the select button. The sparkling points on the
map are points where you'll find the special treasures...

PYRAMID JEWEL:
   This is the sparkling point at the north-east of the map. Climb Mt.
   Cucco to the screen with the entrance to the Dancing Dragon Dungeon.
   Dive in the waters at the top-right corner of the screen and you'll
   find a secret tunnel. Swim through the tunnel to the Pyramid Jewel at
   the end.

SQUARE JEWEL:
   Go to the screen just south of where you find the entrance to the
   Poison Moth's Lair (2nd dungeon). Use the stump to change the season
   to winter. Go right, 4 screens south, right, then 2 more screens
   south. Bomb the cracked portion of the mountain. The chest inside
   contains the Square Jewel.

ROUND JEWEL:
   Go in the waters between North Horon and Holodrum Plain. In the
   southern part, you'll find a cave in a tree. Go inside and talk to
   the strange old man. He gives you the Round Jewel.

X-SHAPED JEWEL:
   Go to the Western Coast, one screen south of the entrance to the
   Hero's Cave. There's an unlit torch in the water. Light it with your
   slingshot (ember seeds). The bridge extends! On the little island,
   the sign reads: "The Black Beast rests here". Uh, huh. The stones
   here are shaped like a question mark. Sprinkle some Mystery Seeds
   on it... and the Black Beast appears! Slay this pathetic wimp to get
   the X-Shaped Jewel. It's good to know Capcom gave this game has a
   sense of humor :P

You may notice that the 4 jewels are the shapes of the buttons on a
Playstation controller. I don't know what kind of statement Capcom is
trying to make by this... but if you have all four treasures, it's time
to head to the next dungeon.


                   -- GETTING TO THE ANCIENT RUINS --


Go to the entrance of the Tarm Ruins. The fastest way to get there is
by using the warp seeds to the Spool Swamp warp point, then going right
and up.

One by one, put the four jewels into their places on the wall. Your
jewels fit perfectly! Once they're all in, the gate opens, allowing you
to proceed north into the Tarm

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