Press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner
of the screen. Then, enter one of the following codes to activate the
cheat function. Note: Enter [Exclamation point] at the prompt to repeat
the last cheat entered. Enter a [Semi-colon] between codes to
enter multiple codes at the same time.
Cheat: Action:
#export Write out behavior tuning constants to Tuning.txt
#import Read in behavior tuning constants from Tuning.txt
[directory path] Sets the neighborhood directory to the path
all_menus Toggle display of unavailable interactions in
person control menus
allow_inuse Sets whether menu items appear for in use objects
assert Force an assert for testing
auto_level Architecture tools automatically set the level as
needed
auto_reset Toggle automatic object reset feature
autonomy [1-100] Set free thinking level
browser_failsafe Prevent web browser crashes
cam_mode Toggle camera mode
cht [filename] Execute "file.cht" file as a list of cheats
core_dump Dump entire memory to core_dump_[date:time].txt
crash Crash game
debug_social Enable debug flag to show outcome choice dialogs
for social interactions
draw_all_frames off Draw all animation frames disabled
draw_all_frames on Draw all animation frames enabled
draw_floorable off Floorable grid disabled
draw_floorable on Floorable grid enabled
draw_origins Draw colored dots at each person's origin
draw_routes off Selected person's path displayed
draw_routes on Selected person's path hidden
dump_happy Dump selected person's most recent list of scored
interactions to a file
dump_mc Dump selected person's motive contribution curve
to a file
edit_char Create-a-character mode
edit_grass [number] Set grass change value
fam_test [opcount] Run series of random operations on unhoused families
flush Completely flush app to VM file when running Windows NT
grow_grass [0-150] Set grass growth
hist_add Add new family history stat to the current family
history Save family history file
house [house number] Automatically load indicated house, no questions asked
html Toggle web page creation
import [FAM file] Automatically import and load indicated FAM file
interests Display personality and interests
log_animations Log animations in the event log window
log_mask Set event logging mask
lot_size [number] Set lot size
map_edit off Map editor disabled
map_edit on Map editor enabled
memview Show memory view window in debug builds of the game
move_objects on Move any object
music Toggle music
obj_comp Toggle object compression in save file
plugh Say "plugh"
prepare_lot Check and fix required lot objects
preview_anims off Preview animations disabled
preview_anims on Preview animations enabled
quats Toggle quaternion transformations
quit Game quit
rebuild_cp Rebuilds entire control panel/UCP from scratch
refresh_faces Refresh the BMP_ resources for all people whose
IFF files are writable
refresh_textures Rematch dependent textures and regenerate bitmaps for
all user characters
reload_people Total reload of people skeletons, animations,suits
and skins
report_assets Toggle assets report
restore_tut Restore tutorial
rosebud 1000 Simoleons
rotation [0-3] Rotate camera
route_balloons off Routing debug balloons disabled
route_balloons on Routing debug balloons enabled
save Save currently loaded house
set_hour [1-24] Set time of day (unpatched game version)
sim_limit [milliseconds] Set maximum milliseconds to allow simulator
sim_log begin Start sim logging
sim_log end End sim logging
sim_peek Toggle calls to PeekMessage within sim loop
sim_speed [-1000 - 1000] Set game speed
sim_speed [-1000-1000] Set sim speed
sound Toggle sounds
sound_log Toggle sound log window
soundevent Trigger sound event
sweep off Ticks disabled
sweep on Ticks enabled
tile_info Programmer stats
tile_info off Tile information hidden
tile_info on Tile information displayed
tutorial off No tutorial object generation when tutorial house
is loaded
visitor_control Toggle allowing visitors to be controlled using the
keyboard
water_tool Create moat or streams
write_destlist Appends the route destination list to AllRoutes.txt
every time a route is found
write_routes Write out an RTE file every time a route is found
xyzzy Say "xyzzy"
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