Passages for Bad Tucker in Double Trouble, platform PC

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Passages for Bad Tucker in Double Trouble, platform PC

BAD TUCKER IN DOUBLE TROUBLE


                          "Bud Tucker In Double Trouble" solve by Darksheer
                          -------------------------------------------------

                          PART ONE

                          You begin in hotel room. Before you do anything
                          else examine matchbox you have. Open drawer and get a
                          book out of it. Get safety pin, soap and band aid
                          from the basin. Use soap on window, open window
                          and leave through window. Talk with baker and
                          pick up blue thing and records. Go to the street.
                          Go left. Talk with Dave DIY Man. Talk with Vera
                          the bouncer to find out he will let you in with
                          a tie (you need pretty much talking with him to
                          find this out...). Now go to the Shifty Spiv and
                          talkk with him - find out he's got ties and offer
                          him an exchange (he will ask you for a sticky bun).
                          Now enter the baker's shop and use matches with
                          smoke alarm (its on the ceiling). Now go to the
                          place where baker was earlier and enter kitchen.
                          Pick up a sticky bun, deliver it to the Shifty
                          Spiv and go to Vera and hand him a tie. When inside,
                          talk with bartender and no matter what you say you
                          will end up talking with Lola. After finding out
                          some things you will get arrested. In the slammer
                          pick up a bucket and use it with a leaking pipe.
                          When the bucket is full of water use it on Pansy.
                          Talk with him and eventually you will ask him to
                          help you escape the slammer and he will open a
                          passage for you. You will end up at the mall.
                          Go to the Information booth. Talk with Mary Putty
                          and brain. Exit. Talk with Del E. Gate. Enter
                          Plugs store and talk with shopkeeper. Now go into
                          music shop, use record player to shut it down and
                          talk to Dr7. Sell him your record for... 1 coin.
                          Now go to the Plugs and use coin on photo machine
                          to make photos. Now go to the Dentist' office and
                          talk with dentist. Grab pliers here. Exit. Go to
                          the Fish shop. Talk with the shopkeeper about your
                          entering the guild (it may take you awhile checking
                          all the dialogue tree for the right pattern. You
                          will end with a net. Exit and enter cafe. Talk with
                          the McD*****'s boy. Use net with burger chute to
                          catch a burger. Exit and travel to park. Pick up a
                          newspaper, read it. Talk with Royston and give him
                          a burger. He will invite you into his palace. Pick
                          up a lobster pot here and talk with Royston. Exit.
                          Back at the park use band aid on hole in the hose.
                          Use pliers with standing pipe. Talk with worm. Pick
                          up a teabag lying at the pedestal of the monument.
                          Now head to the museum. Talk with the newspaper
                          reader and pick up a string from him. Combine string
                          and safety pin in your inventory. Enter museum. Pick
                          up roller skates, use them with curator and get a
                          raincoat. Now return to the information booth and ask
                          brain about the location of the docks. Go there. Pick
                          up a chainsaw fish here and back to the park and use
                          it with the branch of the tree to saw it. Pick up
                          branch and use it with hook&string in your inventory.
                          Now go back to Docks and talk with the guard. Use
                          ladder to descend to the boat. Talk with sailor. Ask
                          him about security card and about joining him. You
                          will have almost everything he needs, besides your
                          raincoat and fishing rod. Go back to the park and ask
                          worm to make you a favor. Travel to the Dave the DIY
                          man and ask him to paint your raincoat in yellow.
                          Return to sailor and talk with him. He will give you
                          the security card so you can finally enter the ware-
                          house. Here the Part One ends.

                          PART TWO

                          Talk with Professor until he uses his shooting watch.
                          Now go into air vent. Crawl left. Go right. Go to the
                          far docks. Use watch with brass key in the water.
                          Pick up key. Unlock wardrobe and pick up dancing dug
                          and a pink thingy. Exit screen. Go right and into the
                          'strange door'. Here pick up a bottle of hot water.
                          Exit. Go right. Talk with technicians. Now return to
                          the air vent and crawl all the way to the right.
                          Examine memo. Enter walkway to the left. Use dancing
                          dug with Beryl and pick up a key. Unlock a door to
                          Professor. Go to the south. Enter kitchen. Use pink
                          thingy with painting (its on the hidden wall to the
                          right of the dumbwaiter). Quickly use bottle of hot
                          water on the jug. Pick up a radio here and open it
                          to get batteries. Now return to the room where tech-
                          nicians are and pick up a cassette tape (it is lying
                          near the machine with levers). Proceed to the left
                          into the next room. Move painting. Unlock safe with
                          a key, open safe and pick up a false nose. Now go to
                          the oxygen tank (its in the screen where you can see
                          a submarine in the distance). Use empty bottle with
                          it to inflate. Use inflated bottle with submarine to
                          get there. Enter hatch. Go left. Use button to stop
                          the key. Pick up a key. Exit. Go into officer's room
                          and read a post-it on the noticeboard (its hard to
                          spot but you need it) - you will learn a password:
                          "BIG YELLOW PANTS". Pick up a cassette player here.
                          Combine it with tape and batteries in your inventory.
                          Exit cabin and go right. Use computer and enter the
                          password. Now go back to upper deck and walk back to
                          the docks. Enter the room where you saw drunk men
                          sleeping and use cassette player with sleeping man.
                          Now go back to the kitchen and use key (the one you
                          got from submarine) with washing machine. Now go
                          to the screen with a stopped train (via vent) and
                          use key with train driver. Now look at the wall in
                          the place where the train was earlier and grab a
                          keycard. Now return to processor and you will end
                          this part.

                          PART THREE

                          You begin at the baker's backyard. Pick up empty
                          pizza box, deflated hopper. Use watch with cellar
                          door to open it. Go in. Pick up bubble gum, crank
                          and a raincoat. Exit. Use crank with platform.
                          Use bubble gum with deflated hopper. Use inflated
                          hopper with skylight. Get newspaper. Exit. Use
                          central tunnel. Pick up oilcan, wrench. Use wrench
                          to unscrew tail rotor. Pick up rotor and a washer.
                          Exit. Use oilcan on fire axe and then pick up fire
                          axe. Use leftmost tunnel. Pick up mobile telephone.
                          Read newspaper. Go up. Talk with Elvis. Descend
                          stairs. Nothing here. Return 2 rooms back and go to
                          the waiting room. Use TV. Turn it on, select ch.3
                          and then use mobile telephone to get a cuckoo clock.
                          Now exit room. Go right - you will get to the cellar
                          via elevator. Return to Professor and invite him in.
                          Talk with professor to get items list. This list is
                          HUGE, so I will describe your further actions sorted
                          by locations. Note: now you can use your map to
                          travel but to get back to professor you need to get
                          to the waiting room via elevator and there click on
                          black portal for him to appear. All items must be
                          personally given to him - after that they will be
                          marked in the list as stroken through.

                          BAKERY (SEEDY STREET)
                          To get baker's frying pan you need pretty much tal-
                          king - you need to drive baker crazy and throw a pan
                          at you.

                          STRIP JOINT (also S.S.)
                          Pick up chalk and matches. Talk with firemen - you
                          can get a pool cue after they drop it.

                          MANHOLE (S.S.)
                          Use a fish from Royston to open the manhole and use
                          peg from docks to get inside the manhole. Once in-
                          side the only thing you can do is pick up a traffic
                          cone and bring it to Royston.

                          PARK
                          Talk with girl - she will ask for a candy to trade
                          for her balloon (for candy see the Plugs! shop).
                          Use chalk from strip joint on weight of the weight-
                          lifter - after this pick up a bird and use it with
                          cuckoo clock. Also pick up weight - it appears to
                          be a bowling ball. Talk with Royston. You need a
                          fish and a pipe from him. He will trade a fish for
                          your raincoat, but since you need a raincoat for
                          another place you better go see Royston after you
                          are done with raincoat. Otherwise you will have to
                          trade raincoat back for an orange ni object (this
                          one is from Dr7 at the mall, I guess). But you
                          need fish in order to get a traffic cone from man-
                          hole and exchange it for pipe with Royston.

                          MUSEUM
                          To get inside use fire axe with closed doors. Then
                          search carefully for a spot called 'nail' - its
                          very hard to miss and is located where the closed
                          doors were. Inside, use glue (you get glue by sol-
                          ving eye's riddle at the Information booth). Pick
                          up skate (not the one in glue, but one still on
                          curator's leg). Pick up hula girl outfits here.

                          DOCKS
                          You can open a box and get an appointment card for
                          dentist. Also use pool cue with shirt and then pick
                          up shirt and a fallen peg.

                          INFORMATION BOOTH (Mall)
                          Talk with eye. Ask for his help. After eye tells
                          you the riddle try to guess. You fail to find the
                          answer. To solve it visit professor and talk with
                          him. Then leave and visit & talk with him again.
                          Finally return to eye and talk with him. You will
                          solve the riddle and get a glue.

                          PLUGS! SHOP (M)
                          Use washer to buy a candy for a girl in the park.
                          Look at ear plugs. Talk with Sparky - you need to
                          trick him to look behind the counter for smthng,
                          when he does quickly grab ear plugs.

                          MUSIC SHOP (M)
                          Inside, use ear plugs and go and talk with Dr7.
                          Finally he will give you a box of junk with an
                          orange ni object and fans's base. Use tail rotor
                          with fan's base to get a wind machine. After that
                          this shop is useless for your quest.

                          DENTIST's (M)
                          To get inside just give an appointment card from
                          docks to Violet. Inside, persuade the hen to join
                          you and grab her.

                          SPY STORE (M)
                          Inside, talk with spy, use raincoat and grab gloves.

                          FINAL
                          Finally use pool cue with skate and with shirt to get
                          a sailboard. Return to professor and give him all the
                          stuff. Check his list to see what you have given him
                          and what you haven't. After you give him everything
                          the outro begins.

                          GAM< O V < R

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