Level 1: Toad Village
Treasure
1 crystal
1 clear gem
42 boxes
Time Trials
1:03:00 - Sapphire Artefact
0:57:50 - Gold Artefact
0:44:03 - Platinum Artefact
This first level acts as a gentle introduction to ease you into the massive
adventure ahead, and is an ideal opportunity to try out Crash's repertoire
of moves.
There isn't a great of threat from any early adversaries, so move slowly and
ensure that you smash each and every crate you come across. You'll soon
come across bounce boxes, so practise jumping between them to retrieve
every ounce of fruit.
Use your spin attack on the relatively harmless goats (no... don't try riding
them!). There is an Aku Aku box a short way into the level: this provides
you with one protective hit, so enemies won't be able to kill you first time
round. Shame on you if you do get hit on this level, but accidents will
happen!
The crystal is located halfway through the level, so be sure to walk into it.
There are a couple of swordsmen situated nearby. To kill them, wait until
they heave their swords out of the ground and swing them full circle - when
they are shoved back into the ground, it's safe to spin into them. Next up is
the bonus level (a huge platform with a '?' on it). Hop on and you'll be
whisked off to a secret place stashed with hidden boxes and bonus fruit At
the bottom of the screen it'll tell you exactly how many crates are to be
found in this area, so make sure you've got them all before leaving.
When you get to the end of the main level, you'll see a translucent box that
will either have a number telling you how many boxes you missed in the
level, or it will disappear and turn into a clear gem before your very eyes. If
so, a job well done; if not, then you'll have to try harder at finding all of
those boxes.
Level 2: Under Pressure
Treasure
1 crystal
1 clear gem
92 boxes
Time Trials
1:46:00 - Sapphire Artefact
1:17:90 - Gold Artefact
1:10:50 - Platinum
Wayhey! A brand new Crash Bandicoot theme... underwater diving! As
you would imagine, this watery level throws up a whole new physics
system to simulate the slowness of swimming through underwater caves
and reefs. Don't worry about the little critter running out of air, though - his
oxygen tank is full of life-gas.
Take a few brief moments to get used to the underwater controls: the 5
button will give him a quick burst of speed by flapping his flippers, and you
can still use the spin attack to kill the less harmful underwater baddies.
The small fish pose no threat whatsoever, but watch out for the sharks
because they'll eat you if you get too close (although a spin attack should
dispose of them). Other hazards to be wary of include mines and puffer fish
which cause Crash to become bloated if he touches them (hint: kill them
when they're small and not when they're puffed up). The mines are
attached to chains and cannot be spun into. They also track your
movements so avoid them at all costs.
The first real hazards are the large electrified rotating discs. Swim carefully
around them (if you're saving seconds on the time trial, you can duck down
the chute before it narrows the gap if you're quick enough!). When you
descend through the tube below it, watch out for the large eels that pounce
from the caves. Shortly afterwards, you'll come to the jet-sub. This is a
very handy device to have because it fires torpedoes that'll clear any
enemy
from your path, as well as coral that conceals hidden boxes. It also acts as
a shield to protect you from one enemy hit - if you take a hit, you lose the
sub, but you'll lose it before long anyway when you come to the next
narrow tube. Don't worry, you'll get another jet-sub shortly afterwards.
The rest of the level consists of stuff you'll have already tackled, so make
haste to the exit and be sure to smash all of the boxes along the way.
Level 3: Orient Express
Treasures
1 Crystal
1 Clear Gem
51 Boxes
Time Trials
0:41:00 - Sapphire Artefact
0:27:80 - Gold Artefact
0:18:10 - Platinum Artefact
Crash... meet your sister Coco. You'll be playing as her for the first time in
the game for this level, and what a white-knuckle ride it is too!
You're not alone as Coco, though - you've got Pura the tiger to help you,
and you'll have to hop on Pura and ride through the level at breakneck
speed... so hold on! When on Pura, you can control his movements by
steering him left and right, making him jump, and even injecting a bit of
pace into his run. You'll have to be very quick to smash all of the boxes as
it requires quick zigzag movements and plenty of jumping. The safest way
to conquer the level is to follow the paths of fruit, but occasionally you'll
have to break away and go chasing hard-to-reach boxes that are off the
beaten track.
There are plenty of hazards as well, including soldiers, water-bearers,
dragons, and barrels - all can be easily avoided provided you spot them in
time. The dragons, for example, follow two set patterns: there'll either
swoop high or swoop low - the high ones you simply run under, and the
low ones need to be jumped.
When playing for the boxes, make sure you look out for the checkpoint
boxes which will save all of the boxes you've smashed up until that point.
At three points throughout the level, you'll see little men popping out of trap
doors. If you run over these trap doors, they will propel you up to a higher
level where sometimes more boxes can be found. The correct trap-door
order is to skip the first, run over the second, and then skip the third - this
way you'll not miss a box
When competing for the Artefacts in Time Trial mode, you have to hold
down n button to engage Pura's run. Things get a lot hotter when you're
bounding through at this pace, so watch yourself!
Level 4: Bone Yard
Treasure
1 Crystal
2 Clear Gems
66 Boxes
Time Trials
1:45:00 - Sapphire Artefact
1:40:20 - Gold Artefact
1:21:00 - Platinum Artefact
Anybody who's played Crash Bandicoot 2 will recall those taxing levels
where you were pursued by a giant bear and had to run out of the screen
avoiding any additional pitfalls that cropped up along the way. They were
tough, but not quite as tough as this cookie! This level starts off in a similar
style, except this time there is a huge triceratops dinosaur that relentlessly
chases you through the level. Things to avoid include mini volcanoes, lava
pits, and ledges that must be jumped. There are pterodactyls which must
be dodged, and weeds that can either be jumped over or spun through.
When you reach the second checkpoint, the format of the level will change
and you'll go onto a brief side-scrolling section. Collect the Aku Aku mask
and detonate the 'TNT' boxes, then carry on going. The level now switches
to an upwards-scrolling one.
Shortly after the perspective changes, you'll notice a red wire frame of a
jewel. Don't worry about this for now, but when you acquire the Red Gem
later on, be sure to revisit this level and you'll be able to use this Red Gem
Platform as a means of getting to the second Clear Gem situated on this
level. For now, though, just concentrate on breaking all of the boxes to get
the first Clear Gem, and grab the Crystal while you're about it. Whilst
traipsing through the murky sludge, watch out for the enemies that glide up
to you with just their heads poking out. When they get close they will
pounce, so use your spin attack to vanquish them.
There's a bonus level in this next section, so be sure to smash all of the
boxes. Inside the bonus level, when you come to a large pillar of boxes
with a bouncy arrow box on top, slide into them to take out the first
couple, then perform a crouch jump to get on top of the arrow box: this
will give you enough life to enable you to get the two boxes on top of the
steel stack of boxes.
When back in the real world, you'll come across another perspective
change and some boxes that need activating via the switch box, then it's
onto the last dinosaur chase before the end of the level. As you dash to the
finish, be sure to trigger the nitro switch to destroy all the nitro boxes in the
level and enable you to get the Clear Gem for smashing all the boxes!
Level 5: Makin' Waves
Treasure
1 Crystal
1 Clear Gem
37 Boxes
Time Trial
1:08:00 - Sapphire Artefact
0:58:20 - Gold Artefact
0:53:23 - Platinum Artefact
This is the second level in which you step into the pink sneakers of Coco
Bandicoot, and this time you get to thrash around on her nippy jet-ski and
a fantastic 3-D water level. The controls are simple, just hit the
accelerator
and go!
The arrow at the top of the screen will point you in the right direction, so
take heed of where it points and smash all of the boxes along the way. The
route is also marked with various buoys (yellow on the right and red on the
left), so you shouldn't get lost at any point. The real fun comes from the
jumps. At certain points, your path will be littered with these jumps that
can
be glided over and will enable Coco to smash any boxes that are hovering
in the air. If you miss them, simply turn around and have another go. When
gliding through the air after a jump, you can pull back on the D-pad to
perform a midair flip; or by pressing forward, you'll dive into the water
afterwards and sink slightly - this will enable you to grab any extra lives
slightly below the water's surface.
The only obstacles to avoid on this level are floating mines (which explode
on contact), cannonballs that are shot from the stationary pirate ships, and
nasty pirates in boats that'll smash you with their oars.
Boss 1: Tiny Tiger
The first boss you'll meet in the game is this guy... who happens to be a
plaything of Dr Neo Cortex - kind of like a star gladiator if you will.
He will start off attacking you by jumping down from his platform and then
bouncing around the screen in a random fashion. If you constantly stay on
the move, he shouldn't be able to hit you. Eventually he'll stab his pitchfork
into the ground and become temporarily immobilised as he tries to pull it
out. Seize the opportunity and spin into him whilst he is helpless, and this
will take one third of his energy bar away.
After you've struck him once, he'll bound back up to his platform and set a
pack of lions onto you. Stay at the back of the screen and use a
combination of jumping and spin attacks to avoid and kill them. When the
lions have gone, Tiny Tiger will once again jump down from his platform
and try to attack you as before, so repeat the same process another two
times to kill him off completely (watch out though because more lions are
unleashed the second and third times).
Level 6: Gee Wiz
Treasures
1 Crystal
1 Clear Gem
100 Boxes
Time Trials
1:35:00 - Sapphire Artefact
1:22:70 - Gold Artefact
1:05:90 - Platinum Artefact
When you start the level, watch out for the frogs: if they trap you, they'll
kiss you and turn into a hippie prince... urgh!
A short way into the level, you'll be able to use your new Super Charge
Body Slam move for the first time to shatter a stack of reinforced boxes.
You'll also meet the pesky wizards for the first time. These guys shoot
fireballs at you which can either be jumped or spun into - just don't make
contact with them, because if you do, you'll be transformed into a frog...
Bud-Weis-Er!
The bonus level is slightly trickier than previous outings. At one point, you
come to a switch box: ignore this to start with, until you jump out and
smash the lone box hovering in space, then hit the switch to reveal the
large
row of steel boxes above.
The rest of the main level is very straightforward. There are a few
swordsmen to avoid or kill, and right at the end is a nitro switch that'll need
activating if you are to gain the Clear Gem.
Level 7: Hang 'Em High
Treasure
1 Crystal
1 Clear Gem
1 Yellow Gem
96 Boxes
Time Trials
1:24:00 - Sapphire Artefact
0:52:63 - Gold Artefact
0:43:80 - Platinum Artefact
This level starts with Crash having to jump on a series of canopies. Once at
the top, you'll see a vicious swordsman up ahead. Don't even think about
approaching him whilst he is waving his sword at you - instead wait until
he
turns around and starts walking away before either spinning or sliding into
him. Next up is the magician on the magic carpet - he is easy to kill though.
When you've defeated him, use the bounce box to get up to the higher level
and then jump to grab hold of the upper rail. You'll use this to swing like a
monkey over to the far platforms - just watch out for the scorpion though.
The best way to kill it is to slowly edge closer and spin whenever it's near
When you come to the peasant carrying the jug, simply slide into him to get
rid and then bounce on the two further canopies to get across the gap - but
watch out because there is a box concealed high up that you'll need to
bounce high on the second canopy to get.
Before long you'll come to another high railing that you need to swing
across. This is much longer than the first and has more enemies to contend
with. At one point, you'll have to drop off in order to get to the bonus
stage. This stage is quite hard to master. To start with, you'll have to jump
up to obtain high boxes. The most effective way to reach them is to use the
low box as a springboard to get enough height to land on top of the second
lowest box, then simply bounce up them like steps. Towards the end of the
bonus stage, you'll see a wire-frame box that needs filling in. Walk ahead
slightly and you'll see a changer box that alternates between a 'TNT' box
and a normal box - you need to hit it when it's a 'TNT' box in order to
trigger the switch box below it. When done, a bounce box will appear
where the wire-frame was, and you'll be able to use this to get to the
higher
boxes.
When back in the main level, use the bounce box to rain hold of the railing
and then carry on swinging to the end. There are more canopies to jump on
before you come to a nitro box with two normal boxes underneath. Use
your slide to take these out. The canopies that follow have another hidden
box above them, but the rest of the level is dead easy.
Level 8: Hog Ride
Treasure
1 Crystal
1 Clear Gem
13 Boxes
Time Trials
0:45:00 - Sapphire Artefact
0:41:43 - Gold Artefact
0:35:03 - Platinum Artefact
Get ready to race the rednecks in this highly enjoyable motorbike level.
The idea is the race the 'boys' to the finish line and take first place. If you
come first, you'll get the Crystal. You're at a bit of a disadvantage, though,
because they all have cars and can thus run you off the road, but your bike
is slightly faster.
When we cleared this level, we did it twice - the first time we
concentrated
on getting all of the boxes at a relatively slow pace, thus learning the twists
and turns of the road. Then the second time we concentrated on coming
first. There are few tips to learn in order to beat the boy racers. The first is
to gain a speed-start by accelerating just as the lights go green, the second
is to ease up on the throttle when tackling the hard turns, and the third is to
obtain a good racing line by staying away from the cars and clinging to the
side of the road when approaching corners.
At certain points, you'll come to speed-boost arrows on the road. When
you run over these, you'll pull a wheelie and go incredibly fast. By learning
the road layouts and turning into the corners well in advance, you can
maintain this additional speed for quite some time, so make full use of it. Be
wary of cop cars blocking the path at certain points, and you'll also need to
use the ramps to obtain boxes and jump gaps in the road.
Level 9: Tomb Time
Treasures
1 Crystal
2 Clear Gems
95 Boxes
Time Trials
1:42:00 - Sapphire Artefact
1:10:00 - Gold Artefact
0:53:90 - Platinum Artefact
Not a particularly tough level, this, but it can throw up a few problems if
you aren't cautious enough. The perils early on include giant cobras and
lizards that jump out of pits. Be on the lookout for the switches on the
ground that open the large stone doors and you'll shortly come to the
deadly tiles. These form a bridge and must be tackled carefully. Basically,
the green tiles are safe to walk on, but the red ones will plunge you to
certain doom - you can walk on them, but just be sure to jump off quickly!
You'll then come to the bonus level. This involves detonating a series of
'TNT' boxes before you come to a stack of boxes with a 'TNT' box close
to the top. Slide into the bottom box to trigger the 'TNT' box. Jump on top
of the stack and jump again over to the steel boxes. Then drop down and
finish the level.
When back in the main level, you'll soon come across a series of monkeys
in jugs, which toss stones at you. Spin into them to smash the jugs and
you'll be left with one solitary quivering chimp. Give him a good spanking
by jumping on him to gain more fruit.
Next up are the dreaded falling blocks. Time your run so that one falls just
before you reach the end and then jump over it and take out the vindictive
swine that's pulling the 'drop' leaver. Beware of the rays of light ahead.
They activate poisonous darts. If you do touch one, jump quickly to avoid
the darts as they fly out of the wall on the left.
Soon after, you come to a split in the path. Don't bother going left just yet -
go right and carry on until the end of the level, facing perils you'll already be
familiar with.
Level 10: Midnight Run
Treasure
1 Crystal
1 Clear Gem
35 Boxes
Time Trials
0:53:00 - Sapphire Artefact
0:38:20 - Gold Artefact
0:18:20 - Platinum Artefact
Time for Crash's sister, Coco Bandicoot, to hop back onto her trusty tiger
sidekick, Pura, for a spot for oriental slap-and-dash mayhem. Use exactly
the same strategies as you did for Orient Express, but be wary of a lot
more obstacles littering your path.
The hardest part is collecting all of the boxes for the Clear Gem award. In
regards to the trap-door men, skip the first one, but hop up on the second.
From here, smash the two boxes at the top and then start running to the
edge of the platform before jumping. With any luck, you should smash the
following two boxes on the way down, then when you hit the ground,
immediately jump again to avoid the dragon. The rest of the level is pretty
manic - be aware of more suspended boxes and you should have too much
trouble.
Boss 2: Dingodile
What a nasty piece of work this freak is! A cross between a dingo and a
crocodile, he also possesses a nasty laser cannon that could do you some
serious damage. The level starts with him assaulting a penguin, but this
little
guy surrenders far too quickly for Dingodile's liking, so when you arrive on
the scene, he senses the challenge and immediately turns his attentions to
you.
He will be protected by three rows of crystals, so don't try attacking him
yet. He will fire a round of short laser blast into the air that will land in the
surrounding area. You can spot where they are going to land by the
shadows on the snow, so avoid them. He will then start blasting through
the
crystals, so keep on the move and get out of the way if he looks like
pointing it at you. He'll keep shooting away, so when you think he has
cleared sufficient enough space in the crystals for you to get through, get in
there and spin into him... then move away quickly.
Dingodile's backpack will explode after he has been attacked, and it'll
blow the remaining crystals away, only to be replaced by another lot. The
process for killing him now is still the same as before, but the second burst
of aerial gunfire consists of two full rotations of the area; and the third, one
rotation of double shots. Avoid these and killing him shouldn't be a
problem
Level 11: Dino Might!
Treasure
1 Crystal
2 Clear Gems
112 Boxes
Time Trials
1:34:00 - Sapphire Artefact
1:21:00 - Gold Artefact
1:03:00 - Platinum Artefact
No sooner has the level started than you get to try out your new Double
Jump power to grab the extra life box from onto top of the steel pillar. A
new enemy crops up next, in the form of a spinning rodent. Wait until it
isn't
spinning, then kill it.
If you collected the Yellow Gem from the secret Hang 'Em High entrance
in the secret warp room, it will appear in this level as a new platform. If you
have it and choose to ride it, you'll be whisked off to the hard route through
the level, whereby you'll be able to obtain the second Clear Gem. If not,
proceed through the normal level and come back to it later (if you do take
the Yellow Gem platform, you'll need to backtrack through the level and
collect the boxes after it drops you back into the main level).
Proceed with jumping the lava pits and killing the spinning rodents, and
eventually you'll come to a curious-looking egg. Crack it open and inside
will be a friendly dinosaur that you'll be able to hitch a ride on. This guy is
fast and can jump very high. He also acts as a shield to protect you from
one enemy hit. But if he gets hit, you'll lose him. You lose him anyway
when the perspective shifts to side-scrolling, so don't fret too much.
Hit the high switch to fill in the steel boxes and then use these as a bridge
to
get the solitary box. Then proceed to the bonus level. This is an easy one
because all you'll need to do is use your Super Charge Body Slam to
break open the reinforced boxes. For the ones over the gap, simply
position yourself next to the edge and perform a Super Charge Body Slam
on the ground next to them: this should do the business.
The main level is rounded off with another dinosaur chase, so use the same
tactics as before to get through it. The only tricky bit is when you need to
perform a Double Jump to smash a high box, but the rest is easy!
Level 12: Deep Trouble
Treasure
1 Crystal
1 Clear Gem
1 Red Gem
88 Boxes
Time Trials
1:47:00 - Sapphire Artefact
1:23:48 - Gold Artefact
1:18:33 - Platinum Artefact
Back to the murky depths once again... but this time Crash starts with a
jet-sub right next to him, so the first part of the level is easy - just keep
shooting everything with your torpedoes. Negotiate the electrified disc like
you did before and watch out for the mine and the eels as you descend into
the chasm.
The next hazard are the rotor blades that create mini whirlpools. If you
swim into these, you'll get sucked in and lose a life. Proceed down the huge
tube, avoiding the puffer fish as you go. Carry on past the next set of
rotors, and then at the end you'll see a construction of steel blocks and
'TNT' boxes with one wire-frame box at the top. Ignore this for now and
swim up through the tight passage. Then at the top, grab hold of the jet-sub
and use it to totally clear the path of obstacles (except for the rotors, you
can't get rid of these - hell... we've tried!). Then when you get to the end of
the level, you'll see a switch box: hit this and then back-track through the
section of level you've just conquered until you return to that strange steel
block construction. The wire-frame box will now be filled in to reveal a
'TNT' box. Hit this and you'll clear yourself a new path through the level.
Be careful when going through here, because there are loads of nitro boxes
littering your path. Navigate through these, though, and you'll not only be
rewarded with the Clear Gem for collecting all of the boxes, but also the
Red Gem for taking the secret path, which will provide you with a new
Red Jewel platform in Level 4 (Bone Yard). Job's a good 'un!
Level 13: High Time
Treasure
1 Crystal
1 Clear Gem
1 Purple Gem
87 Boxes
Time Trials
2:12:00 - Sapphire Artefact
1:04:10 - Gold Artefact
0:56:93 - Platinum Artefact
This is a very similar level to Hang 'Em High, but with a few added twists
to keep you on your toes. The biggest difference, though, is that there are
two different paths to explore, but more about that later.
The first new enemy you'll meet will be instantaneous - a fire-chucker.
These guys poke their heads out of windows and chuck firebombs at you...
charming. Simply time your runs over the fire and you shouldn't have too
much difficulty getting past them. Bounce up on the canopies and magic
carpets, tackling any foes that cross your path, then use the overhead rail
to swing across the large gap. Soon after you'll come to the bonus level,
which is a relatively easy one. Just use your Double Jump to scale the
stacks of high steel blocks, and smashing the actual boxes shouldn't be too
much trouble.
When back in the main level, you'll soon comes across one of two things -
either a wire-frame of a platform, or an actual new platform. The solid
platform will only appear if you get through to this part of the level without
losing a life. Right now it's decision time: do you stay on the beaten track
and carry on smashing all of the boxes, thus getting the Clear Gem? Or
take this new platform to the hard path through the level in order to get the
Purple Gem?
If you carry on through the main level, you'll need to bounce up on the
canopies and then tackle the mad sword-thrower at the top. To get past
him, Double Jump over his swords and then spin into him. The rest is quite
straightforward stuff that you'll have already tackled in similar instances
before.
Level 14: Road Crash
Treasure
1 Crystal
1 Clear Gem
29 Boxes
Time Trial
1:25:00 - Sapphire Artefact
1:20:70 - Gold Artefact
1:17:10 - Platinum Artefact
Another level where Crash gets to hop astride his trusty motorbike and
give the boy racers a good thrashing on a new and longer circuit. Once
again you'll probably need to complete this level twice in order to get the
Clear Gem and the Crystal: once for the boxes and then again,
concentrating on crossing that finishing line first.
The road is fairly twisty and turny, so you'll need to take things slowly in
order to smash all of the boxes. And if you're going for the win, ease off
the gas to make sure you don't leave the road on those tight bends.
Level 15: Double Header
Treasures
1 Crystal
1 Clear Gem
91 Boxes
Time Trials
1:27:00 - Sapphire Artefact
1:13:56 - Gold Artefact
0:59:40 - Platinum Artefact
It's back to the wonderful word of swords and sorcery for Crash, and
there's a brand-new adversary to contend with - a two-headed giant,
wielding a couple of nasty clubs. If Crash gets smacked by this guy, he'll
know he's been spoken to, so the safest bet is to jump past them when
they're not swinging their clubs, or Double Jump onto its head to knock it
down. It is also possible to run along the sides of the scenery if you want to
avoid them altogether (this is a handy hint for making haste in the time
trials).
Later in the level you'll come to a few stacks of boxes with strategically
placed 'TNT' boxes amongst them. For some you'll have to jump and spin
into them to smash the normal boxes (or you can just trigger the 'TNT'
boxes and blow them all away); others you'll have to Double Jump to take
out the box at the top, and then slide to get the lower boxes.
You'll then meet a whole host of familiar adversaries before coming to the
bonus level. For this you'll need to use the spring boxes to smash all of the
high boxes (then perform a Super Charge Body Slam on the spring boxes
to smash them), then when you come to the 'TNT' boxes, Double Jump
over them and then progress a little way to activate the switch box. This
will fill-in the wire-frame boxes next to the 'TNT' stack and enable you to
get them without first blowing up the handy spring box. For the next stack,
you'll have to slide into the box at the bottom, which will start the
countdown on the 'TNT' box. Be quick and jump onto the spring box to
get to the higher boxes and then get away of the way before it blows. Now
leave the bonus level having obtained all 30 boxes.
The rest of the main level consist of more giants, goats, wizards and frogs
so, knowing how to attack them, you shouldn't have too much trouble
getting to the end with that perfect Clear Gem awarded!
Boss 3: N Tropy
This guy is quite easy to defeat, providing you stay alert and on your toes.
He starts by lobbing a fireball at you (watch out because it's a homing
fireball): dodge this and he'll immediately follow up by blasting laser beams
at you. For the first wave, he'll launch one beam from the front, one from
the right, and then one from the left - all of which can be jumped over. He'll
then rearrange the metal tiles in front of you: when he does this, jump on
them to get over to his platform and then spin into him.
When he has been hit, he'll retreat to your platform and start the attack
again. This time he'll chuck two fireballs at you, one high one low, so jump
the first and slide under the second. This time he'll blast two lasers from
the
front, one from the right, and then another from the front.
Attack him as before and for his third and final wave of attack he'll launch
three fireballs (jump the first, slide under the other two) and then one laser
from the left, one from the right, one from the front, and two from the left.
He'll mutter something and then disappear when you spin into him for the
third time.
Level 16: Sphynxinator
Treasures
1 Crystal
2 Clear Gems
105 Boxes
Time Trials
1:42:00 - Sapphire Artefact
1:17:93 - Gold Artefact
0:56:70 - Platinum Artefact
As soon as you start this level, turn around and walk towards the screen.
Here you'll find four easy-to-miss boxes that'll you'll be scratching your
head over if you don't smash them now.
If you go forward, you'll notice that the path splits. With your new Death
Tornado Spin, it is possible to Double Jump and then glide over the huge
gap down the left-hand path - although by going down here, only extra
lives will be rewarded, not extra boxes. Lives aren't in short supply in this
game, so it is probably advisable to carry on down the right-hand path.
Avoid the pits and spikes and before long you'll come to a peasant
wielding a flame thrower. Wait until he is pointing it away from you, then
jump over the pit and spin into him. Next up are a couple of moving
platforms with spikes between, so time your move carefully. You'll soon
come to a set of light beams... these are tricky because there is a nitro box
nearby. Use your Double Jump followed by the Death Tornado Spin to
glide through them and over the poison darts.
Proceed through the level and, after several stacks of boxes (with 'TNT'
boxes amongst them - use the familiar tactics to smash them all), you'll
see
a wire-frame of a Blue Gem platform. Take note of the position and return
to this point when you have the Blue Gem. Next up is a stone-dropper.
Time your run (preferably after the stones have slid over the nitro boxes to
avoid any risk) and take him out, then hop onto the moving platform to be
carried through 'apple alley'... but watch out for the flame-thrower bloke at
the end.
When you come to the bonus level, it gets tricky because there is a lot of
'TNT' around. Double Jump over the first stack, then turn around and slide
into the bottom box before triggering one of the 'TNT' boxes... now swiftly
move on. Jump on top of the 'TNT' boxes shaped like steps and jump up
to smash the high box, then jump away over the gap. Double Jump over
the next two 'TNT' boxes and then smash all of the normal boxes
(including
the extra life box next to the steel blocks). Then go back and detonate the
'TNT' boxes. For the last stack, spin into the two middle boxes and the
strengthened one will fall down to trigger the 'TNT' box. Move away until it
explodes, then perform a Super Charge Body Slam on the strengthened
box to finish the bonus level.
When you return to the main level, you'll soon come to a selection of
stone-throwing potted monkeys. Spin into them all and then bounce on the
last quivering monkey to gain extra fruit. The rest of the level is familiar
territory, but be sure to spin into the green switch box at the end to
detonate all of the nitro boxes and obtain the perfect Clear Gem.
Level 17: Bye Bye Blimps
Treasures
1 Crystal
1 Clear Gem
11 Boxes
Time Trials
1:09:00 - Sapphire Artefact
0:58:40 - Gold Artefact
0:51:50 - Platinum Artefact
After all the interesting levels involving jet-skis and motorbikes, it's time
for
a different direction, and on this level Coco takes to the skis in a World
War I biplane! The idea here is to shoot down seven of Dr Cortex's blimps
that are floating around the area. However, this isn't made easy by the
drone planes that are protecting them.
You'll have to shoot a blimp several times before it sinks, but whilst you're
trying to do that, the enemy planes will try to engage you in a dogfight.
Being rather noble chaps, though, they won't shoot you from behind - only
from the front, so if they do start laying into you, perform a barrel roll and
turn around to evade their fire. They can be shot down easily enough, but
there is a never-ending fleet that will always appear (although only ever
three on-screen at a time), so concentrate on the ones that are near the
blimps.
The Crystal is obtained when you shoot down all the blimps, but there are
also 11 boxes scattered around. These are suspended in the air by
balloons and can be taken out in two ways: by either shooting the balloons
or the boxes (you won't get the fruit if you shoot the balloons though).
Near to the blimps, you'll also find special first-aid boxes (these count as
normal boxes so destroy them all) that will replenish some of your damage
bar if you're in trouble. Now get to it, pilot!
Level 18: Tell No Tales
Treasures
1 Crystal
1 Clear Gem
61 Boxes
Time Trials
1:42:00 - Sapphire Artefact
1:25:63 - Gold Artefact
1:05:23 - Platinum Artefact
After taking down Cortex's blimps, it's back to the high seas for Coco in
action high-octane jet-ski level. Use the same basic strategies as before,
although there are a couple of new adversaries to watch out for. These
include the anchor-swingers that can be avoided by following the swing of
the anchor.
Pay special attention to the groups of islands as there tends to be plenty of
well-hidden boxes clustered around them. Also, towards the end of the
level, you'll be able to break away slightly from the set path and circle one
of the many pirate ships. Behind it you'll find extra boxes, so be sure to go
there if you want that perfect Clear Gem. The rest is very straightforward -
just keep avoiding those mines and boats and you should be okay!
Level 19: Future Frenzy
Treasures
1 Crystal
2 Clear Gems
134 Boxes
Time Trials
2:01:00 - Sapphire Artefact
1:34:00 - Gold Artefact
1:19:63 - Platinum Artefact
If this is what the future looks like, then I think we'll live for now! There are
loads of new obstacles and enemies in this section, so get used to them
because you're going to be seeing rather a lot of them from now on!
The first thing to take note of is that you can't get the Clear Gems just yet,
you can only access them from Level 29. So the first time you go through
this level, don't bother getting anything other than the Crystal.
The first obstacle is the laser. Wait until your path isn't blocked by two
large beams before scurrying past. After the conveyor belts (and more
lasers), you'll come to a strange floating enemy. Basically, this is safe to
attack when it isn't glowing... just don't ask what it is! Smash the
strengthened boxes using your Super Charge Body Slam and then jump
onto the platform at the end.
You'll now be whisked off to a side-scrolling section inhabited by strange
saucermen. These can be jumped on as long as you don't touch the orange
edges - do this and you're frazzled! The disks hovering in the air can only
be jumped on when they're green (and horizontal, obviously!), but be quick
because they'll turn red and tilt before too long. You soon come to a spiky
enemy that is deadly. Wait next to it until the spikes retract, then jump on
its steel casing to kill it. The green spherical pad nearby will put you in a
spin and catapult you into the air. This first one is just a tester; they serve a
purpose later on.
At the end of this first side-scrolling platform is a lift. Walk into it and
you'll
be fired upwards to a new platform. The first few hazards here are familiar,
but you'll soon come to another spherical pad. This time it will carry you
over the huge stack of 'TNT' boxes, so go with it! Shortly after here is the
bonus stage... and what a strange one it is too!
The icons in the background will give you hints as to what powers you'll
need to use, but it involves loads of Double Jumps and Death Tornado
Spins. The hardest part is right at the end when you'll have to jump high to
smash the extra life box before going into a spin and keeping it going
through three more boxes and to the finish. Talk about hard on the fingers!
Shortly after the bonus level, there is a series of lasers that will need to be
slid under before you come to another lift. When you start the next
platform, you'll shortly come to another spherical pad. This time it will carry
you over a large gap with boxes above it. The rest of the level is
straightforward. There is a green switch at the end that'll detonate the
nitros, but this won't be enough to enable you to get the perfect Clear Gem
just yet!
Level 20: Tomb Wader
Treasures
1 Crystal
1 Clear Gem
1 Blue Gem
88 Boxes
Time Trials
2:44:00 - Sapphire Artefact
1:45:03 - Gold Artefact
1:24:00 - Platinum Artefact
Ah... we like Naughty Dog (developers of Crash), taking the mickey out of
a certain game featuring a certain female heroine, hence the title of this
level. As it happens, though, this is one of the hardest levels in the game,
and so pays perfect homage to the great Ms Croft we think.
It would appear that the plumbing has gone to pot in this tomb, and as a
result the caverns are constantly filling up with water, which isn't good
because Crash can't swim and will drown if covered with wet stuff. Hmm.
First off all, spin into the wheel to open the large stone door and you'll see
the first problematic puddle. Simply wait for the water level to lower before
smashing the two boxes and scurrying up the steps. There is a mummy up
ahead, but he has a spiky case so it's probably best to avoid him. The next
stretch of water is slightly harder. Detonate the two 'TNT' boxes and then
jump onto the steel boxes as the water level rises. When it lowers, dash to
the other side. Up the steps will be a checkpoint guarded by some bloke
with a shield. Slide into him to knock him out of the way, then go and visit
the bonus level.
This is a tricky one. Walk to the edge of the steel blocks and jump over
and smash the lower box, then jump back and trigger the switch box to
form a bridge. Proceed along smashing the various boxes, then you'll come
to a series of wire-frames with boxes underneath. Jump along and smash
all the boxes, then Double Jump back over the gap and hit the switch box.
This will turn the wire-frames into nitro boxes, so Double Jump and then
spin over then to get to the end. The 'TNT' box will ignite the nitro boxes,
allowing you to get all 25.
Back in the main level, the next pool is easy to get past, but the next
slightly
harder. Smash the boxes and then slide into the bloke with the shield
before jumping onto the steel block stack to avoid the water that will no
doubt be lapping at your heels by now. Jump across to the floating
platform and then jump up to smash the box above. A short way on you'll
see either a wire-frame platform or a new platform, depending on whether
or not you've lost a life on the level yet. This will take you to the hard path
through the level, so it may be wise to continue going and grab the perfect
Clear Gem before returning at another time. The last set of water tunnels
are the hardest because they're filled with pitfalls. The first is the bloke
with
the shield. Move away from the nitros before sliding into him, then jump
back and hit the switch box above the floating platform, as this will trigger
a
stack of steel blocks later on in the tunnel. The next tunnel will also need to
be taken in stages as it's very long - don't worry, though, the floating
platforms will help you through it. The end is now in sight.
Boss 4: Dr N Gin
This is a boss with a difference. For starters, you'll fight it as Coco instead
of Crash, and it's another fantastic flying level. Basically you'll face Dr N
Gin's large battle robot housed snugly in a small spaceship armed with
laser
cannons.
You must attack this metal contraption in stages, taking out all its
armaments. These will flash yellow and are quite easy to detect - they'll be
the bits firing at you! There are four missile ports and two machine guns to
take out first of all. Concentrate on the missile ports as these tend to be
vulnerable a majority of the time. Make sure you shoot all the missiles
flying
out, otherwise they'll cause you substantial damage. When the robot brings
up its machine guns, get in several shots before retreating to avoid its
heavy
gunfire (simply duck to the bottom and move to the other side of the
screen). Then rise back up and get a couple more blasts in before the guns
go down. Keep concentrating your fire on the missile ports and gradually
they will all drop off. When all of the missile ports and the guns have been
destroyed, concentrate all your attention on the small circular section in its
belly. This is quite hard to hit because it is so small and the robot is
constantly moving.
When this has blown, N Gin will retreat and house himself in a flying
spaceship which is again heavily armed. Take out the missile ports as
before, then when it fires out polygon-shaped missiles, avoid them as they
get closer because they have quite a large blast radius. He is harder to
defeat in this form, but if you're careful and shoot all the missiles before
they harm you, you should be able to destroy him.
Level 21: Gone Tomorrow
Treasures
1 Crystal
2 Clear Gems
89 Boxes
Time Trials
2:05:00 - Sapphire Artefact
1:25:60 - Gold Artefact
1:02:10 - Platinum Artefact
Before you get serious about this level, it's not worth going for all the
boxes
unless you have obtained the Green Gem from Level 23 (Flaming Passion),
because you'll need to use this as a platform to get all the boxes and the
second Clear Gem.
When you start this level, use your newly acquired Fruit Bazooka to shoot
the first three enemies. Then you'll come to a very large missile cannon. It
will fire three blasts (one right, one left, one right) before swivelling over
and producing a green target. When it does, jump and spin into it. Kill the
next set of enemies with your Fruit Bazooka and then repeat the process
on the second missile cannon. After the set of laser beams ahead, you'll
see
some wire-frame blocks: ignore these for now and then proceed ahead to
the switch box. Hit this and you'll see two more appear ahead (both either
side of the walkway). Use your Fruit Bazooka to take these out and then
go back to the original wire-frames that will have now turned into boxes.
You'll no doubt notice that there is one wire-frame box left above the
bounce box. Ignore this for now (you'll have to come back to it later), but
don't smash that bounce box just yet.
Just ahead is a platform that'll take you away to the side-scrolling section
of
this level. Keep using your Fruit Bazooka to take out the enemies and
before long you'll come to the bonus level. Once in here, detonate the
'TNT' box to trigger the switch box below. Do the same on the nitro box
ahead, then shoot the next one that's high up. The rest of the level is easy.
Back in the main level, there isn't much left to trouble you as long as you
take things steady. At the end of this platform, there'll be another platform
that'll take you back to a front-scrolling perspective. Apart from the large
missile launcher on the conveyor belt, getting to the end should be simple...
but you'll be back for the real challenge later on!
Level 22: Orange Asphalt
Treasures
1 Crystal
1 Clear Gem
20 Boxes
Time Trials
1:36:00 - Sapphire Artefact
1:31:30 - Gold Artefact
1:21:80 - Platinum Artefact
This is the last of Crash's motorbike shenanigans for now (not counting the
hidden level of course!), and what a way to sign off. This level is longer and
much harder than before, so stay focused and watch out for the opposition
- it's a lot sneakier than before, and will stop at nothing to ram you off the
track.
Beware of the fuzz, because on this level the police cars move backwards
and forwards in a bid to kill your speed. Basically, when you see them in
the distance, steer into them because the chances are that they will have
moved out of the way by the time you actually get to them. Alternatively,
you can stick to the sides of the road and scoot straight past them.
There are plenty of speed boosts to run over, so try and hit as many as you
can to stay ahead of the other racers. With practice you should be able to
complete it relatively easily.
Level 23: Flaming Passion
Treasures
1 Crystal
1 Clear Gem
1 Green Gem
75 Boxes
Time Trials
1:43:00 - Sapphire Artefact
1:13:10 - Gold Artefact
0:59:40 - Platinum Artefact
It's back to that hostile Mediterranean town again, except this time it's in
the dead of night. The first new enemies encountered are the hostile
natives
that throw firebombs out of the windows. Using your Fruit Bazooka, you
can take out these before they lob the fire... which is dead handy.
Many of the forthcoming problems you've seen and done before, but
remember, a good tip for the time trials concerns the head-on double set of
magic carpets. Instead of jumping on one and waiting for it to rotate
around to the other side, wait until they are both straight ahead, then
quickly jump from one to the other and then onto the other side - very
time-saving!
Before too long you'll come to the bonus level. Armed with the Fruit
Bazooka, this is pretty easy: all you have to do is stand well clear and then
shoot the various nitro boxes. Towards the end, you'll come to a row of
bounce boxes. Use these to smash the boxes above, then jump back to the
platform on the left. From here, shoot the first two bounce boxes with your
Fruit Bazooka, then jump across and shoot the other three. The rest is
easy.
Back in the main level, there are very few problems if you're using your
weapon. The only real thing to look out for is the hidden box near the end.
Basically, as you make the last of the canopy bounces, there'll be a box
hidden above the wooden platform that's used as a target for the nearby
fire-lobber. Take them out beforehand then Double Jump to get the box.
You should now get the perfect Clear Gem.
Level 24: Mad Bombers
Treasures
1 Crystal
1 Clear Gem
11 Boxes
Time Trials
2:08:00 - Sapphire Artefact
1:55:20 - Gold Artefact
1:38:13 - Platinum Artefact
Back to the skies again, except this time it's Crash's turn to do a spot of
dogfighting! The targets here are five bomber planes, and all of them must
be shot down in order for you to get the Crystal. These are much harder to
blast than the blimps because they have two engines that must be taken
out
- there's one on either side. They are quite small, so pinpoint accuracy is
required.
Use the same strategies as before to avoid and destroy the drone planes,
and when you're down to your last target, concentrate on shooting all of
the boxes before finishing up. You should be able to get all the treasure
when you leave this level.
Level 25: Bug Light
Treasures
1 Crystal
2 Clear Gems
120 Boxes
Time Trials
1:49:00 - Sapphire Artefact
1:34:83 - Gold Artefact
1:12:96 - Platinum Artefact
This is a very nasty level if you don't like the dark, because it isn't the
sunniest of surroundings. To get the second Clear Gem on this level, you'll
first need to have obtained all five Coloured Gems (you'll see why later!).
It starts off easily with a few pits to jump and enemies to kill (remember, if
in doubt, use your Fruit Bazooka, it's what it's there for!), but after the set
of red collapsing tiles, you'll be cast into pitch blackness, with only a firefly
for light. You'll need to speed things up now because these little guys don't
hang around for long. As you run through the level, all kinds of foes will
pop up and attempt to stop you in your tracks, so dispose of them as you
did in previous levels. Before long, if you've got the Blue Gem, you'll see a
Blue Gem platform. But unless you have all of the Coloured Gems, resist
the temptation to jump on it - if you do, you'll be stranded later on and
have to return to the warp room. So ignore it for now and continue on your
merry way. Just after the Blue Gem platform, you'll find a stack of Aku
Aku boxes: smash these to become invincible and then just run straight
through everything. Your invincibility should take you safely through to the
bonus level.
Now this is the hardest of the lot, because you'll need to rely on the
fireflies
for light. The best tactic is to jump over the fly and then smash as many
boxes as you can using what little light you have. Remember, you can still
aim your Fruit Bazooka and target boxes in the dark, so scan the entire
area and clear as many boxes as you can before going back and picking up
the fly. You'll find that you can pretty much get all the boxes with practice,
then just use the fly to guide you through to the end.
Back in the main level, carry on through the rays of light and grab the
Crystal. Then it's just a mad dash to the exit, avoiding the pits and various
creatures.
Final Boss: Dr N Cortex
At last, the final confrontation! This is Crash's big chance to prevent the
dastardly duo of Cortex and Uka Uka from taking over the world. This is
by far the hardest boss of the lot to defeat, but won't it be worth it just to
wipe that toothy smile off Cortex's face?
When you start the level, Aku Aku and Uka Uka will be locked in a
psyche-out type scenario. Their concentration is so intense that a vast
beam of light will stretch across the screen as they rotate. This must be
avoided at all costs by either jumping over it or running around it. All the
time, watch out for Cortex, who will toss missiles at you. After a while, he
will start lobbing mines down. This is your cue to prepare for attack. When
he drops the mines, the forcefield surrounding his plane will disappear, so
jump over the mines and spin into him when he's vulnerable. This will
knock him off his plane, so when he's sat spaced out on the ground, keep
spinning into him until you knock him down the hole in the centre of the
level.
This is the first part complete. Uka Uka will now drag him back from the
depths and the whole process will start again. This time though, Aku Aku
and Uka Uka will be locked in mortal combat. As a result, they will dance
around the screen locked in a vicious scrum, so stay at the back of the
screen and move left or right to avoid them. Again, when Cortex lobs the
mines, jump over them and spin into him to knock him down the hole.
Surprisingly, the last part of the level is the easiest. The two voodoo
brothers will have parted by now, but they're still itching for a fight and will
lunge at each other. When they do, get out of the way until it is safe to
move around again. Spin into Cortex for the last time and you'll be treated
to the bad ending (or good one if you've completed 100% and defeated
him for the second time).
When the bad ending has run its course, you'll restart back in the warp
room whereby you can get any of the remaining Gems and Artefacts from
the levels.
Level 26: Ski Crazed
Treasures
1 Clear Gem
100 Boxes
Time Trials
1:16:00 - Sapphire Artefact
0:50:50 - Gold Artefact
0:33:30 - Platinum Artefact
This level requires five Artefacts to enter!
The first of the extra levels in the secret warp room once again involves
Coco and a jet-ski. But this time things have hotted up because the action
takes place around a volcanic island and, as a result, the water is filled with
molten lava.
The same tactics apply as before, and thankfully all of the boxes are quite
easy to locate and don't require too much searching to find. However,
there are loads more floating mines to avoid, although these are the only
hazards you'll encounter in these boiling waters. You'll come to a couple of
ramps at one point: each has a box above it so you'll have to go over both
ramps in order to get all the boxes.
Beware when tackling some of the later ramps because there tends to be a
lot of nitro boxes hanging around in the air next to the normal boxes. Also,
when you get near the end, you'll see one ramp located near a cluster of
mines that has a floating green switch box after it. You'll need to gather
enough speed to hit this box because unless you do, you'll find that the exit
is blocked by nitro boxes.
Level 27: Hang 'Em High - Secret Entrance
Treasures
1 Yellow Gem
Time Trials
N/A
This level requires ten Artefacts to enter.
This is the path you'll need to take in order to fetch the Yellow Gem from
the Hang 'Em High level. Use your Fruit Bazooka to take out the enemies
and the nitro boxes, then use the magic carpets to get across the gaps.
There is one tricky bit near the end that requires plenty of Double Jumping
from the canopies in order to clear the floating nitro boxes.
Grab the Yellow Gem at the end and then take the moving platform across
to join the main level. You'll rejoin right next to the exit, so simply walk into
it and complete the entire level.
Level 28: Area 51?
Treasures
2 Clear Gems
24 Boxes
Time Trials
1:53:00 - Sapphire Artefact
1:49:80 - Gold Artefact
1:44:50 - Platinum Artefact
This level requires 15 Artefacts to enter.
It's back onto the motorbike for Crash as he faces a truly perilous stretch
of road in the dead of night. However, there are no other cars to be seen...
so what is Crash up against exactly? The answer to this question is short in
coming (surely you must have guessed anyway from the name of the level,
right?) - it's UFOs!
This is the hardest racing section of the lot, not only because you can
hardly see what's up ahead, but because the flying saucers that you're
racing are extremely fast! Take note of how they move, though: they may
suddenly dart out of the way when they near a pit in the ground, or they
may even rise into the air to avoid any oncoming traffic. This traffic is
speeding police cars, by the way: you'll see their headlights in the distance
and would be well advised to get out of the way to avoid a head-on
collision.
You'll be awarded one Clear Gem for winning the race, and another Clear
Gem for smashing the boxes - but you won't be able to get them both on
the same race, believe us!
Make sure you hit all of the speed arrows to ensure you never fall behind
the pack, and be wary of a group of ramps at the end - failure to hit them
will result in you falling down pits that cover the entire road surface.
Level 29: Future Frenzy - Secret Entrance
Treasures
1 Clear Gem
Time Trials
N/A
This level requires 20 Artefacts to enter.
Entering the Future Frenzy level through this entrance is the only way to
obtain both Clear Gems. One you can collect outright by using this
entrance; the other you get when you smash all of the boxes in this area
and those in the main part of the level.
There is a very difficult high jump to make near the start of this area: run
into it and use your Double Jump and you should just about make it. Use
your Fruit Bazooka to take out the saucermen and the other hazards, plus
any problematic nitro boxes you come across.
When you grab the first Clear Gem and take the platform back to the main
level, the real problems start because you'll have to go left and track right
the way back through the level in order to smash all of the early boxes.
You'll then need to run back and complete the rest of the level in order to
smash every box and obtain the second Clear Gem. Make sure you visit
the bonus level: this is much easier than before, now that you've got your
Fruit Bazooka to take out all of the boxes
Level 30: Rings Of Power
Treasures
2 Clear Gems
33 Boxes
Time Trials
1:20:00 - Sapphire Artefact
1:01:43 - Gold Artefact
0:51:73 - Platinum Artefact
This is a nice enjoyable way of ending the game. It's another flying level,
but without the sharpshooting hostilities of the previous two. Your aim is
simply to fly through all of the rings (30 in total) in sequence. As you fly
through one, the next in the sequence will glow green, so you won't get
lost.
You'll need to complete it a couple of times to get both Clear Gems (you
get one for finishing first ahead of the other planes, and the other for
smashing all of the boxes), because to get all of the boxes, you'll have to
fly
slightly off-course near the start.
Every time you pass through a ring, you'll get a burst of speed that will
propel you towards the next one, but be careful - your plane is harder to
steer when it's going fast. In order to come first and do well in the time
trials, it is possible to barrel-roll through each ring and gain more speed,
but more steering is required when you do this, so only use it on the rings
that are far apart and not the close groups.
When you have completed this level, you should have completed 100% of
Crash Bandicoot 3 (if you haven't, go back to any previous levels and
obtain any Gems and Artefacts that you may have missed). If you have
completed 100%, go back and defeat Dr N Cortex again and you'll see
the good ending.
Level 31: Hot Coco
* How to get there: Go to Level 14 (Road Crash) and start the race as
normal. When racing, keep your eyes peeled, because halfway around the
track you'll see a strange 'Alien Crossing' sign on the left-hand side of the
road. If you ride into this and knock it down, you'll stop and be warped
away to the mysterious Level 31 (Hot Coco).
Treasures
1 Clear Gem
70 Boxes
Time Trials
1:28:30 - Sapphire Artefact
0:58:40 - Gold Artefact
0:46:10 - Platinum Artefact
This top-secret level once again has Coco back on a jet-ski and in volcanic
waters (see Level 26: Ski Crazed). The main difference now, though, is
that there isn't an arrow to point you in the right direction, so you'll be able
to just take your time and jet around at your leisure to smash all of the
boxes. Some are well hidden so be sure to search everywhere. Also, make
sure you keep a mental note of roughly where
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