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Advices, recommendations for Dance Dance Revolution, platform PC

THE COMPLETE DANCE DANCE REVOLUTION SERIES FAQ
Covering Dance Dance Revolution, Dance Dance Revolution 2nd MIX, Dance Dance
         Revolution 2nd ReMIX, Dance Dance Revolution 2nd MIX Dreamcast ver.,
         Dancing Stage (UK version), Dance Dance Revolution 3rd MIX
Version 0.1
Written by GurtyGurt (gurtygurt64@yahoo.com)
Last Updated: 31 May 2000
You can find my homepage at: http://www.emutech.net

Contents:
_____________________________________________________________________________

 0.0 Introduction
         0.1 FAQ History
 1.0 Quick Guide
 2.0 Arcade Operation
         2.1 Using your Memory Card on 3rd MIX Arcade
 3.0 Console Operation (PSX and DC)
 4.0 Physics, Ergonomics and General DDR Advice
 5.0 Step/Scoring Guide
 6.0 Performance Guide
 7.0 Myths, Legends and Trivia (as well as questions)
 8.0 GameShark/Action Replay/Caetla Codes
         8.1 Normal Codes
 9.0 Outroduction
         9.1 About the Author
         9.2 Links
         9.3 Credits
         9.4 Disclaimer
         9.5 Future Versions


_____________________________________________________________________________



0 . 0   I n t r o d u c t i o n
_______________________________


Welcome to my Dance Dance Revolution FAQ! This FAQ covered the entire DDR
series of games. I started this FAQ quite simply because it's my favourite
game of all time! I usually play games for 2 weeks tops. Gran Turismo 2
lasted for 1 week. Zelda 64 lasted for 6 days. DDR games, especially 2nd
ReMIX, has lasted 8 months and counting! (My old favourite game was the old
Commodore 64 game, Monty on the Run, in case you wondered.) There's a few
DDR FAQs around, and most contain gameplay/menu information. Some contain
some stepping information. I think one contained a few performance hints.
While getting good at DDR is something best done by yourself in my opinion
(I had no such FAQs to turn to!) this FAQ will point you in the right
direction. For more information on this, see section 4.0.

This FAQ is based on the contents of my DDR page at www.emutech.net/ddr/.
If you require screenshots for the techniques part or something else,
you'll find some nice pics of He-Man figures playing DDR in an imitation
arcade machine there. It's funny anyway. :) (my save data is there too.
Wanna see 3rd MIX Arcade save data out of curiosity?)

If you have something to contribute, don't hesitate to email me! This
includes DDR sites. If you email me edit data, I'll post it on my own
site if you so wish.



0.1 FAQ History
---------------

v0.1  > The first version. (31 May 2000)
      > Since the PSX version of 3rd MIX comes out tomorrow, I expect
        there will be a small update within a fortnight.



1 . 0   Q u i c k   g u i d e
_____________________________


Dance Dance Revolution is a Dancing simulation, sort of. Unlike Bust-a-Groove
or even the old 8-bit breakdancing games of the early-mid 80s, Dance Dance
Revolution requires you to play with your feet. A 1½ minute long series of
arrows scrolls up the screen in time with some music. The arrows point in
the 4 principle directions - up, down, left, right. When these arrows get
near to the top they go under some greyed out arrows - this is the moment
you step on the corresponding arrow button on the pad below you. Depending
on your timing, you can score 'Perfect!', 'Great!', 'Good!', 'Boo!' and
'Miss!'. You can score combos by getting 'Perfect!' and 'Great!' steps in
succession - getting one of the others breaks this combo. An energy bar is
located up the top of the screen. Getting 'Perfect!' or 'Great!' increases
this, getting 'Boo!' or 'Miss!' decreases it. If it empties, you lose. At
the end you are given a rating based on your stepping accuracy. An E is
a fail. D is almost a fail. C is an average score. B is a good score. A
means you made one or two mistakes and got a lot of great steps, or made
several mistakes but generally got perfects. S means you missed one or two
steps. SS means you got all perfect/great steps. This scoring system changes
slightly in 3rd MIX - SS and S both mean you got all greats and perfects,
however if you got mostly perfects you get an SS as opposed to an S for
too many great steps. An A means you missed one or more steps.



2 . 0   A r c a d e   O p e r a t i o n
_______________________________________


The arcade machines feature 4 arrows to step on per side, 2 selection buttons
per side, and a start button as standard. This type of setup is featured in
the US, Europe and World versions of DDR (such as Dancing Stage, the Europe/
World version). Some of the Japanese cabinets also feature memory card slots
(such as 3rd MIX) - you can insert PSX memory cards in here and save your
data. Also, DDR Solo and DDR Solo 2000 feature a single platform to dance on
and have 6 arrows instead of 4 - they feature 2 upward diagonal arrows. The
basic operation is as follows: You insert your coin. Use the selection buttons
to input any codes desired (more on those later). Press the start button.
On Japanese versions of the game, select a game mode using the selection
buttons and the start button. Then, on all versions, select your song using
the selection buttons and the start button. Codes must be entered using
the arrows if you wish to use them. On most DDR machines in the US, Europe
and Australasia, you get 3-5 songs per game (this is preset by the operator),
and the game will not end instantly if your energy bar is fully depleted.
On most Japanese versions of the game, you -do- end the game instantly upon
losing all your energy unless if someone else is playing. The game costs
the same to play as most sit-down or special cabinet games (Sega Rally 2
and so forth).

2.1 Using Your Memory Card on 3rd MIX Arcade
--------------------------------------------

If you have access to a 3rd MIX machine and you own 2nd ReMIX, you will
want to bring your memory card with you when you play it. You can save
your scores to it, for one. Also, using 2nd ReMIX, you can create Nonstop
mode data for 3rd MIX in the Non-Stop Order menu on 2nd ReMIX. (see the
GameShark code section for some extra info on this!) Also, if you save edit
data in _2nd ReMIX format_, you can use that on the arcade version if you
play in 2nd MIX mode. Also, if you have paint data, it finally has a use -
press both selection buttons and start, and hold them down when the
game loads from the memory card. You can press the selection button/s in
the game to change the arrows to the ones you set if you do this. The
memory card has no further use. When inserting the card, watch the bottom
left corner - it should say 'INSERTED' then 'READY' in white text if the
slot works and the memory card is not corrupt. It will also indicate if you
have removed it. Do not remove then insert the memory card too quick or the
game will not register it. After you have saved the data to the card
(it will say in english 'Now SAVING to Memory Card' down the bottom, I
believe), another screen entirely in Japanese comes up - this is just
reminding you to remove the card before you leave the game. Oh, one last
thing - DDR 3rd MIX does NOT save your Nonstop mode records. Bummer. At
least it saves 2nd and 3rd MIX data, as well as SSR...



3 . 0   C o n s o l e   O p e r a t i o n
_________________________________________


All console versions are played via a plastic mat roughly of the same size as
the arcade version's platform pad. These weigh quite a bit besides being
completely foldable, and will cost a fair amount in postage. The game is
essentially operated in the same way, however there are no selection arrows
and the start button is located on the mat. Also, all codes are entered via
a special popup menu which appears if you push Select/the Konami button,
which is located on the top left of the mat. The Menus are straightforward.
Also note in the controller settings, in one menu ('Dance Play Settings' I
think) it has the options 'Controller 1' and 'Controller 2' which can be
toggled off. These do NOT disable the controllers themselves - just the
X, O, triangle and square buttons. This may be of immense help to ameteur
DDR players.



4 . 0   P h y s i c s ,   E r g o n o m i c s   a n d   G e n e r a l
        D D R   A d v i c e
_____________________________________________________________________


First of all, the arcade version and the console versions require different
tactics. The mat is touch sensitive and the platform in the arcade is
pressure sensitive! Secondly, your main enemies in DDR are physics and
endurance. Sometimes it's physically impossible to reach the next step if
your position is wrong. Sometimes you have to balance your weight in a jump
so that you land with a certain foot first. And so on. Endurance is important
because if you wear out, there is a chance you could collapse if you are in
ill health. If you've just had flu, give yourself 5 days to recover. If
you have food poisoning, don't play! After suffering 95% or so loss of my
vision, getting heavy breathing, overheating and almost collapsing, I should
know. Also note that in the arcade, you have another enemy to contend with:
Blisters. It is VERY common to get blisters since you wear shoes and socks
usually. If you play for extremely long periods (5+ hours), these WILL burst.
It doesn't even take that long sometimes...beware of blood blisters! I
personally suggest that you live with 'em. They don't hurt that much. Think
of them as proof of your endurance. But if you REALLY find them painful or
ugly...wear thick, smooth socks. The less friction, the less blistering.
Also the best shoes to wear are definately sandshoes or sneakers. You need
thin-feeling shoes. I recommend having ones with minimal tread, myself, but
a lot of people hurt themselves like this. A compromise might be to get some
smart business type black leather shoes with no fancy treads but plenty of
grip. Boots don't work - they have so much cushioning in their soles, that
you wear yourself out far too quickly in an effort to actually make the steps!
One problem with the console versions is that the mat slips. Most people
don't want to ruin their floor by sticking the mats down. If you really hate
it, get some rubber foam grip from your local kitchen needs shop or some
cheap 2 dollar shop if they sell it. But it doesn't really matter. If it
slides...step lighter. In fact, step lightly as you can and if you're doing
hard songs, take small steps. Bigger steps wear you out and it's a lot
harder.



5 . 0   S t e p / S c o r i n g   G u i d e
___________________________________________


This information was written down when I was learning each song. Therefore,
it's very accurate and the advice is given in the easiest terms possible.
It's exactly what I did to beat the songs! This guide will help you if you
are new to the game, if you're struggling in the game...or you simply
want better scores.


5.1 DDR, Dancing Stage and 2nd MIX songs
----------------------------------------

AM-3P
Basic:   The steps are in time with specific beats and there's little rhythm
         to this song. Difficult for beginners. You won't be able to do it
         until you have very good foot co-ordination and timing. Once you've
         beaten other stuff such as Paranoia, you probably won't have any
         difficulty at all with this.
Another: -empty-
Maniac:  Practice will make perfect for those struggling to pass the first
         part. "It looks hard but once you get your timing right you'll be
         fine." - that was my original comment about it when I took the above
         record screenshot. Note I hadn't DONE it yet :P The technique is...
         start with left foot on down, right foot on right. When the steps
         start, step to the left facing left and back facing left. So you're
         essentially jogging the steps facing left. Turn right when needed to.
         Switch sides when needed to. That's how you do it - this is the time
         to learn how to flow with the steps! The old pivot foot trick just
         doesn't work on this! (this seems easier to do in the arcade)

BOOM BOOM DOLLAR
Basic:   The easiest technique on the alternating left and right sections is
         to put one foot on each pad, and stomp (lightly - you don't want to
         break anything!) - trying to jump with one foot landing in the
         middle and the other foot on the nearest side also works, although
         you are a lot more likely to over/underjump and mess up your
         co-ordination. Stick with the stomp.
Another: There's a few multisteps - all in sets of three. This holds no
         suprises. Do this before you think of doing it on Maniac, though!
Maniac:  Many of these multisteps join together. Towards the end you're doing
         about 16 multisteps at once! But, probably the arrows leading up to
         them are harder for you (patterns like D, D+L, D, rest, D, D+R, D) -
         in this case, it's best to just jump on both pads needed to press
         several times. You don't lose points or anything, so why not try it?
         If you want to learn how to do the 16 multistep patterns on maniac
         mode...go to the arcade if you can! Everyone does it! Or...
         basically, right foot goes on up or down, left foot goes on left or
         right.

BUTTERFLY
Normal
Basic:   -empty-
Hard
Basic:   Appearances can be deceiving. On the main parts which require
         depressing both L and R pads at once, use the same technique as
         Boom Boom Dollar, that is, stand with one foot on each pad, TAP the
         corresponding pad, and to press both, HOP onto both pads, do NOT
         try to do a larger jump. It's a waste of energy and will lapse your
         concentration. During the 2 sections which go (D, R, D, R, D, L,
         D, L)/(L, D, R, D, L, D, R, D) it is best to use whichever foot you
         use most as the pivot foot on the corresponding pad (ie I'm left
         handed/footed, so I use the left pad as the pivot) - attempting
         anything else before this is mastered is pointless. Later on, you
         might find it easier just to move from the left side to the right
         side when it's the right time.
Another: This varies slightly with U/D steps as well followed by the typical
         L/R steps. Sounds harder than it is.
Maniac:  This should pose absolutely no problem (shame) and is similar to
         the Basic mode steps rather than the Another mode steps.

HAVE YOU NEVER BEEN MELLOW
Basic:   In the second half, it's best to stand with your left foot on the
         left pad and operate from that side for the first sequence, then
         exchange your pivot foot to the right foot (in the middle or right
         pad) for the second sequence. On the (L, U, R, D, L) sequences,
         simply press the left pad with your left foot, the next 3 pads
         with your right foot, then switch the pivot foot to the right foot
         (on the down pad) and press the left pad with your left foot. This
         song is easy and I did it on my first go (and I chose this first)
         however most people I witness can't do this first time. You don't
         really need help with this anyway, you need practice!
Another: More of the same. The steps are pretty much continuous, but slow!
         You really don't need to do this.
Maniac:  Regular triple steps and one or two tricky bits. But relatively
         easy.

HERO
Basic:   Probably the hardest song involving jumping/hopping on basic level.
         You won't succeed until you have good jumping coordination and
         until the arrows register in your head in time for you to do the
         jumps (harder than it sounds). Note that the hard part in the
         middle is also probably the hardest part in Paranoia 190 Dirty Mix
         - at least the first half, so MEMORIZE IT! You won't be able to on
         Paranoia 190 for a long time!
Another: Pretty easy. Basically, it's a toned down version of the Maniac
         version.
Maniac:  This one is pretty hard! Just in case you can't figure it out
         yourself, treat the jumps like normal jumps but land with one foot
         first. This will take a while to be comprehendable...

I BELIEVE IN MIRACLES
Basic:   Relatively easy for those who are at this song difficulty level,
         however confusion may be inflicted by the steps towards the end.
         This means you're memorizing the steps. You'll have to learn to
         read them as they come about now. Otherwise make a mad steppin
         craze type manouver and you'll probably make it by a stroke of
         luck.
Another: -empty-
Maniac:  This is ranked 'Exhorbitant' - and is probably the easiest
         (*cough!*) dance ranked this. The steps at the end on Maniac mode
         are 1/4 beat steps! They go in time with the music...if you don't
         realise this, you could VERY easily lose!

IF YOU WERE HERE
Basic:   Relatively incomplex for most of the song, however the last bit is
         an absolute killer for people who try to memorise what to do.
         DON'T try. You have to just see the steps and react naturally. In
         the end...it's easy!
Another: -empty-
Maniac:  Not THAT hard. Not that easy, either. Learn the patterns.

KEEP ON MOVIN'
Basic:   Pretty easy. This is more or less a training dance, so there's no
         tips I can give for Basic mode.
Another: -empty-
Maniac: -empty-

LOVE
Basic:   Not too tough. Once you know all the manouvers, which are pretty
         simple, you're going to breeze through this.
Another: -empty-
Maniac:  Along with Tubthumping, probably the easiest song in Maniac mode in
         2nd ReMIX!

LOVE THIS FEELIN'
Basic:   Very hard and very unique - about 20 seconds into the song, the
         speed increases from very slow to very fast. The dance is mostly
         composed of triple and double multisteps. The steps at the start
         aren't all in time with the music. On the part which goes ('Love
         This Feelin'', *boom-cha*), on the *boom-cha* sound effect thing,
         there is an up folowed by a down step which is a half-beat - stand
         with one foot on down as well so you don't have to quickly step
         over!
Another: This song is roughly just as hard as Basic mode, however its
         probably easier than Paranoia in Maniac mode.
Maniac:  Fairly hard, but once you get into the swing of it...it's no harder
         than Another mode. Do them both at the same time if you can!

MAKE IT BETTER
Basic:   Lots of diagonal jumping, but it's straightforward - it's from the
         top corner to the bottom corner of the same side for that sequence.
         Most people who are at this skill level should make it by.
Another: -empty-
Maniac:  The sequences at the end are nuts! I recommend just jumping through
         the whole part.

MAKE IT BETTER ~SO REAL MIX~
Basic:   Sounds the same, trickier jumping. lots of rapid tapping (LOOK WELL
         AHEAD! There are a lot of places you can get caught out and the
         taps aren't that complex!), and there is now tricker jumping (ie,
         U+L, U+D, D+R) - make sure you recognise what's happening first,
         because it's very easy to slip and lose on these parts.
Another: -empty-
Maniac:  The last few seconds the most challenging part and will probably be
         their downfall if their is one. (and there probably will be one).
         I don't have any advice for this!

MY FIRE
Basic:   Practice is the best way to beat this. Once again, HOP on the
         L+R/U+D bits. It'll take practise to get you to switch to perfect
         vertical switchovers. Toe tapping may seem hard, however I've
         found that when I'm nervous I'm a lot more prone to not lifting
         my foot off the pad properly and thus not tapping, only
         raising/lowering the heel end of my foot. Build your confidence
         with practise taps. You may want to practice something like Put
         Your Faith in Me (Jazz Mix) which has multistep taps (in other
         words, taps on 2 or 3 different pads). It doesn't matter if you
         don't - I didn't.
Another: -empty-
Maniac:  Sadly, the steps change drastically and are too easy - like
         most DDR songs from the original game. No need for advice here.

PARANOIA
Basic:   No tips, however if you find yourself doing rapid toe taps or
         shuffles awkwardly in other songs, try this - after a round, you
         will lose (unless you're not reading this to learn :P) but at the
         very least you'll be a lot more confident. However, as hard as it
         looks, it's not impossible - once you have good co-ordination, it
         will become a lot easier. On basic mode, it's easiest to stand on
         the left side during the rapid steps towards the final quarter or
         so of the song.
Another: Much the same as Basic mode, so give it a try if you beat it on
         Basic. This doesn't mean it's the same difficulty - it's much
         harder!
Maniac:  A formidable challenge! Especially in the arcade! In Dancing
         Stage, Paranoia on Maniac mode is the hardest song in the game,
         probably (including AM-3P Maniac). My advice? Don't use the old
         turning sideways trick for left/down/right or right/down/left or
         similar triple steps. Flick your right/left foot!

PARANOIA ~DIRTY MIX~
Basic:   This is mostly a megamix of other 2nd mix/2nd remix songs,
         stepwise. And it's faster than all of them, too. Well, probably
         all of them. This is harder than Paranoia and Paranoia Clean Mix.
         The only tip here is to practice all the other songs first, and
         that the hard part in the middle before the Boom Boom Dollar
         shuffle bit is from Hero - practice that, because it's slower and
         easier. Making sure you jump steadily is important here as much as
         making sure you jump on the right buttons because you may land in
         a position where you can't possibly jump onto the next set of
         buttons!
Another: Watch out for the rapid step part near the end! If you aren't ready
         you'll flop!
Maniac:  Yowch! No advice here! It all depends on your skill!

PARANOIA ~CLEAN MIX~
Basic:   Harder than Paranoia, easier than Paranoia Dirty Mix (in my
         opinion). You'll probably have more luck with this than with 190.
         Probably the most active one of them all because it requires a fair
         bit of hopping/jumping, and opens up with one (and very quickly,
         too - make sure you're ready because this is the second fastest
         starting song!). In the middle or so there is a part on all modes
         that goes (U-L-U, L-D-L, D-R-D, R-U-R) or something like that.
         The only way you can possibly get all these steps right is by
         TURNING AWAY from the screen. At least face away for the 3rd part
          of it then turn around for the last - or you won't pull it off.
Another: Throws a few new jumps and triple steps, but otherwise, the same
         as Basic.
Maniac:  I call this the KO'er because if you haven't done it before...it
         could easily KO you. One of the few songs which has almost knocked
         me out (when I was in full health). So get to it!

PUT YOUR FAITH IN ME
Basic:   This is essentially an introduction to your typical triple steps and
         diagonal jumps. I've given instructions on triple steps for Put
         Your Faith in Me ~Jazz Mix~ - if that's where you're stuck, look
         there. otherwise, my advice is practice, practice, PRACTICE! You
         WILL get the feel for it and it WILL be possible in the end. If
         you're REALLY stuck...do couple mode. It halves the difficulty,
         pretty much. But frankly...you won't get any better doing that!
Another: Pretty much the same. Nothing exactly spectacular...
Maniac:  -empty-

PUT YOUR FAITH IN ME ~JAZZ MIX~
Basic:   This is fairly complex. The best way to get the (U-L-R, U-R-D)
         parts is to put your right foot on the U, quickly switch your
         left foot to L, then pivot with the left foot and depress the R
         button with your right foot. However, this presents you with a
         problem - you can either (a) tap the remaining sequence using your
         left foot as pivot, pressing buttons with your right foot ONLY
         (can be hard), or (b) turn 45° left and press your right foot on
         U, turn another 45° left and press your left foot on R, then turn
         a final 45° left and press your right foot on D. Perhaps (c) left
         foot U, right foot R, left foot D might work for you however this
         leaves you stumbling and unlikely to get the next few moves right.
         This problem will one day be seen as absolutely no challenge at
         all. Once again, practice!
Another: -empty-
Maniac: -empty-

TRIP MACHINE
Basic:   The easiest of the three Trip Machines. Easier than Paranoia, too.
         Sort of a poor man's Paranoia - hence it's the default last song
         on Normal mode. Most of the steps go in time with the music and
         the rest follow strict patterns. Learn them.
Another: Relatively the same, except the harder sequences start earlier. The
         middle part is comprised completely of fast spins.
Maniac:  Harder yet even earlier! But still pretty easy. The middle part is
         comprised of spins followed by tricky three steps in the opposite
         direction!

SP-TRIP MACHINE JUNGLE MIX and
TRIP MACHINE LUV MIX
Basic:   Two of the hardest songs. These two will probably be the last ones
         you do on each difficulty level, with exception to Paranoia 190
         possibly. Jungle Mix is most likely to thwart you out of the two.
Another: -empty-
Maniac: -empty-

TUBTHUMPING
Basic:   Very slow paced and an ideal place to learn toe taps on. Typical
         mistakes include not getting the last bit
         (right-down-down-down-horizontal jump).
Another: Cross between Basic and Maniac mode.
Maniac:  This or Love will probably be the first tune you complete on Maniac
         level. If you're using DDR 2nd ReMIX, anyway. Lots of triple steps
         and a fairly hard part at the end. Probably the first Maniac song
         you'll SS, too.


5.2 3rd MIX Songs
-----------------

AFRONOVA
Basic:   -empty-
Another: This song has a lot of jumping. It's also THE fastest DDR song to
         date. Don't pick this song thinking it'll be an easy alternative
         to Paranoia - it WON'T be. On the second half, there is several
         triple steps. Make sure you don't put yourself in a position where
         you will use up valuable time recovering (ie facing away from the
         platform to the left or something). This will break your combo.
         The steps halfway and at the end go with the music. The jumping
         part near the start is repeated identically 4 times.
SSR:     -empty-

BOOM BOOM DOLLAR ~K.O.G.G 3 MIX~
Basic:   At the start, the steps mimic the original Boom Boom Dollar.
         They get harder towards the middle. Still, it's all single steps
         up until this point - and isn't this song a 5 footer? This features
         nothing spectacular except the bit at the end, which is completely
         made of up arrows (in time with the guy saying ("GO!") mostly,
         however a few are just echoing the parts where he says ("GO GO GO!")
         . Don't look away - I did and I found the pattern wasn't as I
         remembered it. And I remember patterns VERY well!
Another: The first part mimics Boom Boom Dollar on Another mode slightly.
         Most of the song is easy, but the last bit is potentially lethal!
         Make a mistake as simple as facing the wrong direction - and you
         will lose! This is made entirely of rapid steps. VERY hard due
         to the speed. You cannot stand facing forward and do this without
         breaking your combo and giving yourself plenty of blisters, not
         to mention exhausting yourself (but it IS possible). I recommend
         facing right and basically run onto the steps. Look at the
         screen though, of course!
SSR:     I believe this is easier on SSR mode than it is on Another mode,
         myself! The start mimics Boom Boom Dollar on Maniac mode, pretty
         much. It differs, but not much. This is pretty typical of a SSR
         8 foot song. At the end, you're moving around a lot less and
         you won't need to turn around until the end. Face whichever
         direction you please for this one!

BUTTERFLY ~UPSWING MIX~
Basic:   Firstly, notice this RESEMBLES the original Butterfly, step wise...
         but is also way different. Essentially, if you can handle the pace
         AND you can do Butterfly, you will pass this one - as long as you
         don't foolishly try to do all the stunts you did on Butterfly.
         You can do the dual 180ø Jump trick on the second half, second
         part. But that is all.
Another: -empty-
SSR:     Once again, appearances can be deceiving! 8 feet may seem harder on
         SSR mode than it did on Maniac...but all the steps in this song go
         in time with the words. A good introduction to 8 foot songs, and
         it is VERY impressive to an audience, too ;P

CAPTAIN JACK ~GRANDALE MIX~
Basic:   Fast but not furious. Those who find DDR difficult will not do too
         well in this song, but those who have gotten this far pretty quick
         should have no trouble here. No diagonal jumps. But it's not
         that fun, to be honest...
Another: Now we're talking! This is pretty much the same as SSR mode but
         there's only half steps...no 1/4 steps. The beginning is in time
         with the background music. The ("Left right left!") parts are
         all made of 5 steps. The ("Left go right go pick up the step go
         left go right go left!") parts are all half steps, of course.
         They're also easier than they look. The rest is pretty much
         easy to pick up.
SSR:     Nasty! I haven't beat this myself yet (excluding on DC with the
         control pad. But who counts that?)...but anyway...note at the start,
         the last 2 notes on each of the parts are followed by a 1/4 step.
         Flick it with your other foot (it's hard to describe the motion!)
         The ("Left go right go pick up the step go left go right go left!")
         parts are half steps, however on the ("the step go") part...that's
         a triple 1/4 step. It is NOT ("pick up the"). Also just after those
         two sequences, the words ("We are") are also double 1/4 steps. The
         rest is all the same stuff you'd have done on Exhorbitant - however
         this is NOT that simple!


DAM DARIAM
Basic:   Slightly similar to Love in DDR 2nd MIX, however harder still
         because it has a few diagonal jumps. Mostly spaced single steps,
         linked single steps, spins followed by jumps, spaced out jumps -
         the same type of thing as Love. But there's also horizontal jumps
         (2 of them) followed by diagonal downward jumps (2 again) which
         occur twice in the song. Also note this song is faster than Love.
Another: A few jumps, including diagonal ones, followed by triple steps.
         Some parts have steps which follow the words. ("How, can-I-look-in-
         your-eyes, when-I-feel-I-could-die...") Know the song and you
         can't go wrong. I'm only saying that cos' it rhymes, but if you
         know the song, it's a lot easier.
SSR:     Most people exclaim a swear word when they see these steps on
         a website. Pretty simple really - the starting steps are in time
         with the background music. The rapid step part may look confusing,
         but spell it out and it's a lot simpler - (U-R-D-U-L-D-U-R-D-U-L-D)
         and so on. See? Not confusing at all. If you are ready for this
         skill level, this isn't that hard if you don't assume things.
         Beware of the steps right near the end. They seem to be in time
         with NOTHING! Not the music, not the words, not the beat!

FLASHDANCE (WHAT A FEELING)
Basic:   Pretty bland. No half steps. No diagonal jumps. No vertical jumps.
         Fairly continuous and pretty fast. There's about 6 spins if you
         can find them - if you have a keen eye, you should find them as they
         all begin with up arrows.
Another: The first part has steps which are alternating left and right. They
         SORT OF go in time with the music. This is fairly easy and once
         again, if you've played 2nd ReMIX to death, you won't find any
         new challenge in this - but you will find enjoyment.
SSR:     -empty-

GET UP AND DANCE
Basic:   The next easiest after Xanadu. Thank god beginners have a song
         to do after Xanadu which isn't as hard as Boom Boom Dollar seemed
         to be after Have You Never Been Mellow! ('nuff said)
Another: Repeats the 'harder' sections from Basic mode, adds a few half
         steps later on in the song. Still follows the basic left-down-right-
         down pattern, even with the half steps. A good song to learn half
         steps on, in my opinion.
SSR:     This song may be slow, but the steps here are all constant half
         steps. There's some 1/4 steps right after the start sequence. Then
         it's all half steps. Slow ones. In an easy pattern. In the parts
         which go ("Groovin', groovin', groovin', to the funky beat"),
         note there's 4 1/4 steps right before it which basically go with
         the stuff the drummer does in the background of the music. It's
         actually easier than it looks! And very fun! Just be sure the jumps
         at the end don't spoil your combo like they always do mine...


IN THE NAVY '99 ~XXL DISASTER MIX~
Basic:   If you've done this in DDR 2nd ReMIX on PSX, good news: The steps
         are easier! The rating is still the same, as it was definately
         overrated before. 4 feet - pah! It was worth at least 5! Anyway,
         most of the half steps are gone. This leaves ONE problem - the
         ("We want you! We want you!") parts. They aren't (U-D-U, U-D-U) or
         (D-U-D, D-U-D)...they're (U-D-U, D-U-D) or (D-U-D, U-D-U)! So don't
         reposition yourself after the first triple steps! Those ARE the
         only triple steps now, anyway...oh yeah. Dreamcast 2nd MIX owners,
         the steps you have match the 3rd MIX arcade steps. All of them.
Another: This is a painful lesson for students of 2nd ReMIX. Wonder where
         those triple steps went to? Many of them ended up here. So did
         many more. DON'T do the same tricks from 2nd ReMIX - they just
         don't work and you'll lose. Learn from scratch! Otherwise, this
         is pretty straightforward.
SSR:     On the other hand...this is potentially lethal. Notice most of
         the steps are jumps? Then you're not looking properly. They're
         like the steps in Hero on Maniac mode - One arrow followed
         IMMEDIATELY by another 1/4 beat arrow! There's a trick to getting
         these arrows. Basically, jump and land one foot first, but don't
         jump straight up. Jump forward slightly. Swing your arms a bit.
         Keep your momentum going because if you find yourself stopping
         involuntarily, you're screwed. Note I have not yet done this song
         in the arcade ;P

JAM JAM REGGAE ~AMD SWING MIX~
Basic:   -empty-
Another: This is mostly full of diagonal jumps and half-steps. In fact,
         there's a lot of half-step diagonal jumps. The main thing with
         this song is keep your timing right! This is a good training song.
         Utilize it well! Oh...beware when jumping from one diagonal corner
         to the opposite. It's very easy to miss the step on such jumps.
         Even an expert can!
SSR:     First order of business: Put Vivid mode back on! It's basically
         essential until you pass the song once or you'll confuse jumps with
         the umpteen rapid left and right 1/4 steps! Be sure you see and
         identify these VERY early, and what's more, IDENTIFY THE END OF THEM
         TOO! It's easy to screw up coming off them! Also note the patterns
         diagonal jumps go in. Memorize their positions. Read ahead on those
         too. This song is slow, you have no excuse to be careless!

LA SENORITA
Basic:   -empty-
Another: This song is about as unique as a DDR song can get. For the parts
         which have a U/L/R step followed by L-D or R-D, I'm sure it's
         pretty easy to see the best way to do that - the first step is
         easy. The second step is basically a jump with the foot matching
         the side the arrow is on onto that arrow and landing with the
         next foot on the down arrow. VERY fun to do that trick, too.
         Just after the first time you do this, there is some steps which
         seem out of beat - these just go with the music. They're just
         left-right-left, anyway. Remember on the second one you need
         to follow up with a jump. Also, there are two parts which
         require a lot of jumping ("When - she - leaves - you - want to
         fo-llow her anywhere"). If you miss a jump, DON'T STOP! 3rd MIX
         is a lot less forgiving than 2nd MIX.
SSR: -empty-

MR WONDERFUL
Basic:   -empty-
Another: A cross between Basic and SSR mode (how often do you hear that? :P)
         which can be nasty if you forget the patterns.  Pretty much always,
         in the ("Hey, Mister Won-der-ful") sections, you're doing single
         steps. In the part following that, you USUALLY have one step,
         followed by a half-second or so pause (1.5 beats I think), then a
         series of rapid steps. Quite simple.
SSR:     After how brutal Another mode seems at first on this song, you'll
         be disappointed by this. Easy pickings. Follow the same rules as
         above, except the ("Hey, Mister Won-der-ful") sections now all
         require you to step in time with the words. So do the ("Ooh-la-la")
         parts. Basically the whole dance is in time with the words now!

OH NICK PLEASE NOT SO QUICK
Basic:   -empty-
Another: -empty
SSR:     This song does the old DDR 2nd MIX trick, with steps such as
         (U-R-DR) - there's no trick to these. Just be sure you see them
         early. That's the only 'trick' to them. This song requires you to
         be rather pre-emptive and anticipate certain steps...on the parts
         which go ("Nicky!" "*Nicky!*" "Nicky!" "*Nicky!*"), try to use
         as little effort as possible. It's actually easier to get
         the moves that way!

PARANOIA REBIRTH
Basic:   Argh! Assuming you've done Paranoia 180 before...which this is
         most similar to...this is quite different. It's probably the worst
         Paranoia ever. That is...it's the one that sucks the most. Not
         the hardest. On the part which follows the 4 rapid step bits
         on the original Paranoia (this IS a remix), beware! WATCH THE
         STEPS! The music is unpredictable. Unless you've heard it many
         times before, you will not make it. And the rapid steps here have
         nothing in common with the original steps for Paranoia. Even the
         music doesn't match. So KEEP WATCHING THE STEPS! The end bit,
         thankfully, is a bit better - but don't lose your cool.
Another: Suprisingly, this is nothing special. If you can beat other songs
         at the same difficulty level, you can beat this. Also, a LOT more
         predictable than on Basic mode.
SSR:     -empty-

SILENT HILL
Basic:   Another song which is essentially a training song. Since it's two
         feet, it's obviously harder than Xanadu - the steps are pretty
         much constant.
Another: Getting tougher now. Pretty constant stepping with regular jumps
         and a few triple steps, but there IS something which will stump
         people in this! YES! Some rapid step parts go (vertical jump-
         vertical jump-horizontal jump, left, left, left, L-L-vertical jump)
         and I'm pretty sure these are merely in there to break your combos!
         Also, the part immediately before one of these is basically constant
         rapid steps - about 13 of them. If you are ready for this song, you
         will not have any trouble with them.
SSR:     -empty-

THE RACE
Basic:   Fastish, but it's 3 feet and deservedly so. Easier than Boys on
         2nd MIX. PSX owners of 2nd ReMIX will be glad to know that this IS
         the same as their version. There's a few jumps in this, however my
         friends, who can dance at a 3 foot level or so, find this a lot
         easier than Boys. It's also a good song for putting a bit of swing
         into your step, but that's another story.
Another: I actually found this harder after playing 2nd ReMIX. I dunno why.
         The steps seem slightly reminiscant of SP-Trip Machine ~Jungle Mix~
         or, probably even more accurately, Trip Machine ~Luv Mix~. Watch
         the steps. That's my advice for the day.
SSR:     Once again, there's no set pattern for the steps in this song. Be
         ready for anything - there are no specific dirty tricks.

UPSIDE DOWN
Basic:   This is probably as close as you'll find to Boom Boom Dollar Basic
         mode - it's slightly harder, though. Mostly linked single steps,
         but they're mostly the same direction twice or more. A few
         horizontal jumps, too. Use the old 2nd MIX positioning technique
         and you'll live to play another day.
Another: Mostly this has the same old quadrupled half steps - ie (R-R-D-D)
         followed by one last half step in another direction. There is
         one jump. This is one of those songs you'd love to draw in
         roulette mode if you're going for a combo...because it's incomplex!
         There's nothing which could accidentally suprise you!
SSR:     -empty-

WONDERLAND ~UKS MIX~
Basic:   -empty-
Another: Many of the steps near the start repeat themselves. Utilize this.
         Do something fancy. This is pretty straightforward on Another
         mode. Konami have set out their songs pretty well in 3rd MIX...
SSR:     This can be tricky. There are two ways to do the bit at the start
         with the rapid steps: Use your left foot on down and left and
         your right on up and right. That's what I do. Of course, there's
         the part which goes (U-R-U-R-U-R-U-D) which can be a bit like
         playing Russian Roulette (but I can do it this way). Probably
         the best way is to stand on up with your right foot and use
         your left on everything else. At least until the end of
         that section. Other than this, the half steps in this song are
         pretty linear and won't throw you off guard. It's pretty easy to
         score an A, even.

XANADU
Basic:   Cakewalk. The equivilant of Have You Never Been Mellow in the
         previous versions of DDR. Let me put it this way: I played this
         in 2 player mode in the arcade, and I got an S on the left side
         and a B on the right side. That's right, I played 2 player by
         myself. ACCIDENTALLY THOUGH!
Another: A nice training song. No half steps. Several jumps in obvious
         patterns - most follow a spin. If you're low on songs, try
         this because it's got to be done sometime if you want to get
         a score on everything...
SSR:     Similar to Another mode, however mostly filled with flowing half
         steps. The steps don't really try to trick you into getting messed
         up, so think of this as a warm-up. This should be your first song
         you attempt on SSR mode.



6 . 0   P e r f o r m a n c e   G u i d e
_________________________________________


Some DDR players like to do stunts instead of going for high scores.


1. Basic Positioning and Technique

Beginners need to know two things to speed up their learning process
tenfold: First, always keep one foot on an arrow rather than standing in
the middle. For example, you have your foot on the left. You can tap the
other 3 directions with his right foot. In Have You Never Been mellow, your
right foot would tap up, right, down, then you'd shift weight to the right
foot and tap the left pad with the left foot for the 4 step clockwise spin.
This goes for all dances - only lift the left foot when needed. The next
basic technique is to tap to the beat. Basically, you tap the middle part
with your foot in time with the beat of the song, then step after the beat
which precedes it. Interestingly, This can be incorporated into an actual
dance later on - by 'hopping' with the beat and using your arms, you can
dance at the most basic level this way. It may not sound like much, but
the crowds love it. Learners should not try to do stylish technique until
they're pretty good, though, as it will be costly in overall performance.


2. Have You Never Been Mellow: Learning the spins
(PSX DDR2nd owners should substitute with Let Them Move)

Most of the dance is comprised of very simple steps. The key is to step on
the pad in time with the beat as outlined above - not too early, not too
late. Timing is important. But one major part of Have You Never Been Mellow
is where it goes left (or right), pause, up, down, up, down, up (repeat)...
so here is the technique you'll need...left foot on left if that's your 'key'
foot (see part 1)...step with your right whilst keeping your left foot on
the ground. Try to sway or bob your head, or something to keep with the
beat. Beginners often lose their timing. After you repeat this once, there
is a clockwise spiral step - it goes up, right, down, left (there might be
an up after this, I forget) - once again, tap the first 3 directions with
the right foot and left with your left foot. If you want to be FANCY,
though, and you know this dance well...step right foot on up, left foot
on right, right foot down, left foot left...unfortunately, the downside
is that people who haven't actually played this game too much and haven't
gotten past Paranoia 180 or thereabouts, they will probably get dizzy,
lose timing, and after the first spin, end up missing the buttons totally!
People more fluent at DDR will manage to spin at least twice, though - and
the only dances which require more are Little Bitch and Trip Machine. And
Stomp to my Beat. Oh heck, there's plenty. :)


3. Butterfly: Doing reverse 180° jumps
(PSX DDR2nd owners should substitute with Boys. I guess.)

Butterfly is full of potential spins and jumps. Learn how to do the song
before you try performance stuff. The information is in the scoring
technique guide. When you are ready...read this. In the parts which go
(R, pause, R, JUMP, L, pause, L, JUMP)...try this. Tap right with your
right foot. Lift your foot and do something fancy. Just keep it in the
air until you step the next right step THEN jump 180° so you face away.
Once again. tap your right foot on right and do the fancy stuff again and
do another 180° jump. THEN do the spin you learnt earlier. Remember...start
with right, end with right. Then immediately step left and jump and repeat
from the start. Then when you've done that twice, you have the song
'chorus'. This part goes - U, U, JUMP...then spin anticlockwise with the
right arrow first, ending with down, then step up, then down, then left.
Then do the next 3 steps normally. Then repeat...but when you end with
down this time, step up, then down, then right. Then follow as normal. For
the little ditty in between you can either face left/right and walk it,
or shuffle. At the end of the song, the ditty goes (D, R, D, L, D, R, D,
L, etc) - you can either 'walk' this...or do it like this...left foot down,
right foot right, left foot down, left foot left, right foot down, right
foot right, left foot down, left foot left, right foot down...and so
forth. So you 'shuffle'. It looks great when you're in motion. What I do
is do the 'walk' first...then since the last step is my right foot on the
left arrow...well, I follow the next moves and jump facing forward. Then
I do the shuffle. Then I finish with a 180° jump. That's it!

4. Paranoia: The Knee Press

This is a lot trickier. Basically, my performance dance for this goes like
this: On the third part from the start, I turn around so I tap down facing
forward, then jump and turn around, then tap up, up, blah. The tapping
parts are straightforward - do what's easiest. Swap around your pivot foot
for each side. When you get to the bit where you do U/D and L/R jumps
followed by a series which, for example, might be, U, pause, D, R, L...
jump right then right again so you face away from the screen in the end.
This trick works on Butterfly on Another mode, also. Make sure you turn
right for the first two. On the second two, turn left but do the same thing.
On the rapid stepping part, turn left and step facing to the left. When you
have done the first 2 rapid step bits and it goes to all single steps,
face the middle and prepare to face RIGHT now. Then, do the same 2 rapid
steps and face the middle again. Do the last bit as normal...and get ready
for the finale. Stand on whichever side you feel like standing on, and
on the last seven steps/notes/beats (you know the ones :P), where it goes
(U, L, D, R, U, L, D)...step on U with your LEFT foot. Then L with your right.
D with your left. R with your right. L with your left...then get ready.
Face away from the screen and do not get ready to turn. Stand on the left
arrow with your right foot and drop to the ground, and press down with
your LEFT knee. Tada! The next best thing to a handstand!



7 . 0   M y t h s,   L e g e n d s   a n d   T r i v i a
        (a s   w e l l   a s   q u e s t i o n s )
______________________________________________________________________


Myths:

* "Japanese people are so good at DDR because of their high energy diets."
  I assure you this is a myth - I'm very good at the game and I don't have
  a high energy diet. In fact, I don't even have anything RESEMBLING a
  high energy diet. I eat fast food and I drink Coke! Also note that
  as long as you're not obese, you can physically do any song in this. I
  have seen tubby people do better than myself even. And I'm skinny!
* "There's a special rank for all perfect steps." Well, this is a myth in
  2nd MIX anyway. 3rd MIX features a SSS score. Don't believe me? Watch the
  rating icon when it's flickering through the various ranks. SSS is in
  there...
* "Emi, one of the female characters in 3rd MIX, isn't a reference to music
  providers Toshiba EMI." Nope, I'm pretty sure it's an actual Japanese name.
  But I'm not Japanese so I could be wrong. So don't shoot me if I am! But
  seriously...when you can play as Captain Jack or something, I might
  believe this. :P

Legends:

* There's a rumor that there's some kind of hackers version of DDR, probably
  2nd ReMIX. It features Chinese or Cantonese songs of some sort. Note a
  similar rumor used to exist for BeatMania...

Trivia:

* The fastest song in all the DDR universe is Afronova, at 200bpm.
* The maximum score attainable technically is 29,4967,2952,94967295. Odds
  are you'd never get a combo long enough, though.
* It's _physically_ possible to get an SS on all songs on Basic mode in
  2nd ReMIX. I have done so without the control pad. This isn't a boast -
  when you first saw Paranoia, did YOU think it was possible to do it
  perfectly?

Questions:

* What IS that little drip shaped thing which appears in the background of
  Hero and has a caption which says 'Eat Me' above it?
* Is Konsent-3, the blue robot guy (the version in 3rd MIX specifically) the
  new Energizer Bunny now he has...err...Duracell's strapped to his back?
  I always thought he looked like a rabbit, anyway...



8 . 0   G a m e S h a r k / A c t i o n   R e p l a y / C a e t  l a
        C o d e s
____________________________________________________________________


Here's the basic codes for people who wish to transfer them directly to
their cheat cart. Simply copy this to your codes file, compile and
transfer it.

"Dance Dance Revolution"
"Required to work!"
D001E160 FFF2
8001E160 0001
D01B6F20 0003
801B6F20 0001
D01B76A8 DE07
801B76A8 DDFE
D01B6414 6424
800101DA 0101
"Edit mode Selection" .off
3001046D 00FF
"Training mode all songs selection" .off
8001047C FFFF
3001047E 00FF
"All songs selection" .off
800103F0 FFFF
"Unlimited bar for Player 1" .off
8008CCFA 03E8
"Unlimited bar for Player 2" .off
8008D5E2 03E8
.end

"DanceDanceRev. 2nd Mix"
"Required to work!"
D00200A6 1040
800200A6 1000
D0020D64 FFF2
80020D64 0001
D01C1BE4 FFF2
801C1BE4 0001
D01C1C7A 0C07
801C1C7A 3002
D01C2936 1040
801C2936 1000
"Infinite Sp P1" .off
8009A986 0500
"Infinite Sp P2" .off
8009B296 0500
"Enable All Modes" .off
80010C0A 0000
300103E1 0000
"Information Mode-Have All Selections" .off
80010C0C 0000
80010C0E 0000
80010C10 0000
80010C12 0000
"Have 3 Secret Songs" .off
300103E0 0000
.end


Also note there are some codes which are not here. I found a wierd FAQ on
a japanese site listing codes and effects. I am unable to translate it,
as I have lost all my Japanese skills over the years. However, I -do-
understand a lot of the informatin. So, I shall rewrite it all here.

The first code is the actual memory address. This is for people who, like
me, wish to edit the data from their PC (ie, experimentation). This is the
best way by far. The second code is untested (if it's there), and it's for
most cheat cart users. It's the code you'd add to your cart if you cannot
input codes via PC Comms Link. Many of the actual values for the codes
are in binary. In short, binary numbers are read from right to left. Their
value is always either 0 or 1 (on or off, yes or no, etc). The values of
the binary number to the left of the current one is double the value of
the current one. 00000001 is 1. 00000010 is 2. 00000011 is 3 - as both are
'on'. In DDR, the value must be set to 0 if you want that feature enabled -
'0000' or '00' would set ALL the flags at that address on. So in laymans
terms - 0 for each code enables everything.

Dance Dance Revolution 2nd ReMIX:

800103E0 - This address affects which songs you have unlocked:
                00000001     Trip Machine ~Luv Mix~
                00000010     Love This Feelin'
                00000100     -nothing-
                00001000     -nothing-
                00010000     Think Ya Better D
                00100000     20, November
                01000000     Keep On Movin'
                10000000     -nothing-

           Some of the -nothing- codes may affect songs which require
           something for them to come up instead of the normal mix (ie
           Put Your Faith in Me/Put Your Faith in Me ~Jazz Mix~)
           Basic cheat cart owners should use this code: 800103E0 0000.
           This code also will cover the below values.

800103E1 - This address affects some of the menu features:
                00000001     Increases the score counter size in Records.
                00000010     Increases the score counter size in Records.
                00000100     Increases the score counter size in Records.
                00001000     Enables Non-Stop Order.
                00010000     ?
                00100000     Enables Non-Stop Revolution.
                01000000     Enables Paint mode.
                10000000     -nothing-

           The first 3 values will increase the size of the score counter
           in Records from hundreds of millions to the quadrillions. Honest.
           I am unsure of what the 5th value does, but it affects Non-Stop
           Revolution.
           Basic cheat cart owners should use this code: 800103E0 0000.
           This code also will cover the previous codes' values.

800103E5 - VERY useful values. These affect 3rd MIX Non-Stop Order data. If
           you have access to a 3rd MIX machine, USE THESE CODES!
                00000001     Enable Basic mode.
                00000010     Enable Another mode.
                00000100     Enable SSR mode.
                00001000     Enable Edit data.
                00010000     Enable Little mode.
                00100000     Enable Hidden mode.
                01000000     Enable Sudden mode.
                10000000     Enable Stealth mode.
800103E6 - Continuing on from the previous values:
                00000001     Enable Mirror mode.
                00000010     Enable Left mode.
                00000100     Enable Right mode.
                00001000     Enable Shuffle mode.
                00010000     -nothing-
                00100000     -nothing-
                01000000     -nothing-
                10000000     -nothing-

           These codes are useless without 3rd MIX and don't enable Stealth
           or Sudden modes to be used on 2nd ReMIX. Usually, you can't set
           actual specific details for Nonstop data on 3rd MIX using Non-Stop
           Order. You can set the song, but it's always on Basic mode with
           nothing else switched on. Using this, you can change EVERYTHING.
           VERY useful!
           Basic cheat cart owners should use these codes:
           800103E4 0000
           800103E6 0000.


There ARE further codes, however these are messier and will require further
time to present. These affect scores and things like that.


8.1 Normal Codes
----------------

KEY: < = left selection button, > = right selection button, [] = start,
     L = left arrow, R = right arrow, D = down arrow, U = up arrow

Dance Dance Revolution (US), Dancing Stage (UK) (arcade)
   At title screen:
      To change player models (the dancers appearance), press < OR > while
      you press [].
      To select other modes, press <, > and [] at the same time. Note if
      only one player pushes [] and you pick Couple, Double or Versus, you
      will only be able to play one stage and only one credit will be used.
   On the song selection screen:
      To get Another mode, push D, D, D, L, L, R, R. This only works if you
      do it before selecting the first song - it will not work later.
      This feature is essentially an intermediate difficulty level.
      To get Maniac mode, push D, D, D, R, U, U, L. This only works if you
      do it before selecting the first song - it will not work later.
      This feature is essentially an advanced difficulty level.
      To get Hidden mode, push U, D, U, D, U, D, U, D. This works anytime.
      this makes the arrows disappear halfway up the screen.
      To get Left mode, push L, L, L, L, L, L, L, L. This works anytime.
      This rotates all arrows 90ø to the left.
      To get Right mode, push R, R, R, R, R, R, R, R. This works anytime.
      This rotates all arrows 90ø to the right.
      To get Shuffle mode, push U, D, L, R, D, U, R, L. This works anytime.
      This randomizes the steps, however the number of steps and the time
      at which they occur is the same.
      To get Little mode, push L, D, R, D, L, D, R, D, U. This works anytime.
      This gets rid of all half and 1/4 steps. Also, some jumps appear to
      be eliminated.
      Pushing U, U, U, U cancels all codes except Another/Maniac.

Dance Dance Revolution 3rd MIX (arcade)
   At title screen:
      To play in 2nd MIX mode, push <, <, >, >.
      To play in Step Step Revolution mode, push <, <, <, >, >, >, <, >.
      To play in 3rd MIX mode (default), push <, >, <.
      To select other modes, press < and > at the same time as []. If
      only one player pushes [] and you pick Couple, Double or Versus, you
      will only be able to play one stage and only one credit will be used.
   On the character select screen:
      To get the 2nd MIX characters, push D. Pushing it again brings back the
      3rd MIX characters. Which character you select will change which
      BeatMania song you will have the option of playing (ie Konsent-3 =
      Jam Jam Reggae ~AMD Swing Mix~, Dread Snake = Luv to Me ~AMD Mix~)
   At the song selection screen:
      Pushing D, D increases the difficulty (Another, Maniac (if on 2nd MIX))
      Pushing U, U decreases the difficulty (Basic, Another (if on 2nd MIX))
      To get Hidden mode, push U, D, U, D,. This works at anytime.
      this makes the arrows disappear halfway up the screen. Repeating
      this code changes it to Sudden mode, where the arrows suddenly
      appear 2/3 of the way up the screen. Repeating the code yet again
      changes this to Stealth mode, where the arrows disappear altogether!
      Repeating the code again disables all 3 codes.
      To get Left mode, push L, L, L, L, L, L, L, L. This works anytime.
      This rotates all arrows 90ø to the left.
      To get Right mode, push R, R, R, R, R, R, R, R. This works anytime.
      This rotates all arrows 90ø to the right.
      To get Shuffle mode, push U, D, L, R, D, U, R, L. This works anytime.
      This randomizes the steps, however the number of steps and the time
      at which they occur is the same.
      To get Little mode, push L, D, R, D, L. This works anytime. This gets
      rid of all half and 1/4 steps. Also, some jumps appear to be
      eliminated.
      All of the above codes can be cancelled by repeating them.
      To enable Flat mode, push L, L, L, R, R, R. This changes all arrows
      to a single flashing color, as they appear in 2nd MIX/2nd ReMIX.
      To enable Vivid mode, push L, R, L, L, R, R, L, R. This changes half
      and 1/4 so they flash at a different interval to single steps. This
      is on by default in 3rd MIX and 2nd MIX mode (but not Step Step
      Revolution mode)
      Hold down [] when you have selected a song to see if any edit data is
      stored in the machine itself. Some 2nd MIX songs have this. Much of
      the special edit data found in 2nd MIX songs is in the Dreamcast
      version!
   During the game:
      To disable/enable the lyrics, push []. Lyrics are only shown on some
      3rd MIX songs (and no 2nd MIX songs).
      If you have paint data loaded (see section 2.1), pusing < or >
      will enable/disable your design of arrows.

Dance Dance Revolution (PSX)
   At the title screen:
      To change player models (the dancers appearance), press L OR R while
      you press START.
      To play in versus mode, the second player must join in whilst pushing
      D.

   All other codes must be inputted at the difficulty select screen. Push U
   or select before you input the following:
      To enable Another mode, push U, U, D, D, U, U, D, D.
      To enable Maniac mode, push L, L, R, R, L, L, R, R.
      To enable Double mode, push U, U, D, D, L, R, L, R.
      To enable Mirror mode, push L, R, L, R, L, R, L, R.
      (there is no Shuffle, Little or Hidden mode)
   These codes are only required to be inputted once.

Dance Dance Revolution 2nd ReMIX (PSX), Dance Dance Revolution 2nd MIX (DC)
   All codes are the same as Dance Dance Revolution (US)/Dancing Stage (UK)
   on arcade - to input codes at song select, push select/Konami button.
   They are only required to be inputted once ever. Replace < with L and
   > with R for codes requiring those buttons. The mode select can also be
   activated by pushing both X and O (on the DC _control pad_, X and O are
   A and B, I believe. On the mat they are X and O still). Note you cannot
   enable Vivid mode, Stealth mode or Sudden mode on the Bonus Tracks on
   either version. Sudden mode isn't that great, anyway.






9 . 0   O u t r o d u c t i o n
_______________________________


9.1 About the Author
--------------------

I personally wish for this FAQ to spread far and wide with help from other
DDR players equally, so here's my two cents. I've been playing DDR since
I first found the arcade machine in September when I was on a lunch break
from work. I beat Have You Never Been Mellow on first go, and after feeding
many more coins in, found I couldn't get past Boom Boom Dollar. I tried the
simulators out and practiced the moves, visualising the platform at the
arcade. It worked. Until I got 2nd ReMIX on the PSX, I did this and
managed to get to 5 foot songs or so. One month later or so, I had beaten
Paranoia. 6 months later, and I'd beaten everything. Now, the arcade which
had DDR got rid of it - but got 3rd MIX. I have spent up to $70 playing it
in one day alone (excluding the 5 390ml bottles of coke I drank!). I like
sharing my enjoyment of the game with others and regularly challenge people.
I am training a friend (he sucks right now :P) to get good so we can do
performance stuff together. I also wish to share my knowledge with others.
I never had any place to refer to when I was training - hell, my story is
like a poor man's version of Rocky or something! I dunno. I live in
Australia, if you didn't go to my site and find out. I guess that's enough
info.


9.2 Links
---------

http://www.ddr.sh/ - DDR Stompin' Grounds
An excellent DDR site with clear and conscise information on the whole
series.

http://www.beatgamer.com/ - BeatGamer (formerly www.dancestage.net)
A site covering the whole Bemani series and other rhythm action games.
Also has RealAudio recordings of many DDR songs with the words! The
correct ones at that!

http://www.ddruk.co.uk/ - DDR Worldwide BBS (formerly DDR UK)
A huge message board. Friendly people here, too. Visit it!

http://www.gamers.com/204303/ - Gamers.com DDR section
Lo

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