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Advices, recommendations for WarCraft 3: The Frozen Throne, platform PC

Warcraft Plot Guide
    			            By  Lord Zero			
   			      (lordzero@icnet.com.ve)
				       Version 1.3
				
*****************************************************************************

Index:

1.- File History
2.- Intro
3.- About this guide.
4.- Timeline.
5.- The History.
6.- Warcraft: Orcs and Humans.
7.- Warcraft II: The Tides of Darkness.
8.- Warcraft II: Beyond the Dark Portal.
9.- Warcraft III: The Reign of Chaos.
10.- Warcraft III: The Frozen Throne.
11.- World of Warcraft.
12.- The adventure that never happened: Warcraft Adventures.
13.- Info about the three books.
14.- The Races.
15.- Miscelleanous Facts About The Storyline.
16.- Frequently Asked Questions.
17.- The Xel'Naga/Titans Theory.
18.- The Colliseum.
19.-Credits.
20.- Legal Stuff.

*****************************************************************************

1.- File History.

- 0.1 A plot guide!!! This is an greedy project for me ^_^. Just started typing
stuff. Ahhh... this is gonna be fun. (11/06/2002, 16:08)
Currently Listening to: Edgecrusher, by Fear Factory.
- 0.2 Wow. I've really advaced a lot! Currently writing the resumen for WC
III... no music though. Soccer game on TV.
- 0.3 Finished the games, the main history... What a lot of stuff to write.
I'm advacing though. I think. Ahem.
Currently listening to: Bright Eyes, by Blind Guardian.
- 0.4 Working on the races section. Damn it's frigging long. (03/28/03, 20:49)
Currently listening to: Someday we'll know, By New Radicals. Ahem.
- 1.0 Done! Well, until now... (03/28/03, 22:06)
Currently Listening to: Head Like a Hole, by The Nine Inch Nails.
- 1.1 Messed up the tiers and added some info about the conection between
Starcraft and Warcraft.
Currently Listening to: Love you to Death, by Type O Negative. Wow.
-1.2 Sort of a rushed version, but since I haven't been able to reply to
the emails I've gotten, i decided to send this half finished version for
now. Hopefully, tommorrow will be ready. Started the Notable Characters
for each race. Added how Sargeras was finally Erradicated. Added who killed
Medivh. Added how Azeroth was rebuilt after the Second Coming of the Legion.
Added how Medivh still had an human and nice side before he was killed.
Added the three books to the history. Added more information about the Tiers.
Aded how the Titans might be related to the Xel'naga. Added more info about
Silvanas Windrunner. Added the info about the Thrall's lost missions in
WC III. Removed the Colliseum. And that's it I think.
Currently Listening to: Temple of your Dreams, Monster Magnet.
1.3 Added A RIDICULOUS ammount of info about BtDP, thanks to a kind soul
who goes by the email >.
Currently listening to: Pool of Tears, American Mcgee's Alice sountrack.
(06/30/03, 21:27)

*****************************************************************************

2.-Introduction.

  Warcraft III: Reign of Chaos, one of the most anticipated sequels ever, is
finally out. Please take into account that you are reading a guide wrote by
a loyal fan, and I know what I'm talking about when that about is Warcraft.

  Warcraft is an epic tale of war, destruction, demons and survival. And as
it is, it has a fairly complicated history. Many characters come and go, and
everything seems to go haywire when something happens. This is especially
true to the last game of the series, WC III, and it seems as it will certainly
wildly shake when World of Warcraft is out, as well as the expansion pack.

  So, I find it interesting to write a plot guide, as many people are surely
confused for not playing the first games, or by not understanding some
of the many plot twists around the whole game. Besides, who doesn't want
to write a plot guide about a game they love?.

  So, proudly, I present you my latest guide yet: Warcraft Plot Guide.

*****************************************************************************

3.- About this Guide.

  This guide looks like heaven on 800x600, though now I use 1024x768. However,
this isn't standard still, so I left it at the above definition. Besides, I'm
too lazy to change all my guides.

  Though I haven't played the expansion for WC II, I reckon it really doesn't
adds much to the storyline, and, as of WC II the storyline hasn't still been
correctly defined. It still has a lot of holes since an expansion pack is
still to be released for WC III.

  THIS IS A PLOT GUIDE. For the purposes of this guide, I don't know how to
play the game, ok? And I don't know what is a huntress rush and stuff. I do
know how to "Mana Burn" an email account if you start annoying me.

  Finally, if something's wrong, don't yell at me. I'm just a fan. Just ask
me nicely what the freak am I talking about and we'll be just fine. Thanx.

*****************************************************************************

4.- Timeline.

MAIN COURSE OF EVENTS: A brief Timeline.

10,000 BP (before portal ^_^) The Burning Legion Tries to invade the world
	   in order to drain the magic from it. They are repelled by a unknown,
	   by the time, race, the Night Elves. The Burning Legion seems to
         remember this defeat and are certainly eager to come back for a
         second round.

	   The first Well of Eternity is Destroyed.

6,000    Quel'talas is founded. The High Elves appear for the first time.

2,800    Arathor is founded, marking the apparition of humans as an
         organized race on the world. Also, around these years the Trolls are
         defeated by the Elves and their kingdoms are reduced to dust,
         situation that keeps true to this day.

1,200    Seven nations are founded, separating Arathor. Lordaeron is one of
         these nations, as well as Stromgarde and Azeroth.

45       Aegwyn The Guardian defeats Sargeras, the leader of the
         Burning Legion. However, Sargeras manages somehow to bond itself
         with Aegwyn.

40       Mannoroth the Destructor, in Draenor makes a pact with Ner'zhul
         the shaman in order to corrupt the shamanistic orcs into a
         bloodlusted horde. They begin to attack the Draenei, another race of
         their world, and crush them quickly.

37       Medivh, son of Aewgwyn, is born.

17-3     Somewhere between these years, Medivh makes contact with Gul'dan
         Warlock of the Horde and Leader of the Shadow Council.

1        The first portal is opened by Medivh, corrupted by the power of
         Sargeras. The Horde enters Azeroth. In Azeroth, the current year is
         583

5 AP     The Horde invades Azeroth definitely. Medivh is killed on his
         tower in Azeroth and is killed by Aduin Lothar (This is somehow
         unclear about WHO in fact kills Medivh, but is *almost* uninteresting
         due to the fact that Medivh stays alive anyway).

         While the Horde is able to beat the Humans and takes over Azeroth,
         Blackhand, the Warchief of the horde is killed by one of his own
         Generals, Orgrim Doomhamer, who claims he is the new leader of the
         Horde. Gul'dan is powerless to beat Doomhammer due to being weakened
         because of being inside Medivh's mind when he died.

         The King of Azeroth is killed.

         Lothar rallies their people towards Lordaeron.

6        The Human Alliance is formed, with King Llane from Azeroth as its
         leader. Humans, High Elves and Dwarves join forces to beat the
         Orcish Horde. The Trolls from Quel' Talas, the Goblins and the
         Ogres from Draenor join the Horde for various reasons.

         During this year, the Horde is defeated and the Dark Portal is
         destroyed.

         Lothar is killed by DoomHammer during the Blackrock Spire siege.

	   Durotan is killed by Rend and Maim.

7        The Orc internments camps are created.

8        Ner'zhul, an Orc Shaman, reopens the portal, and sends raiding
         parties to find certain artifacts to open multiple portals from
         Draenor to Azeroth. In response, the Humans send their armies thru
         the portal and attack their world. Ner'zhul succedes in opening
         more portals, but he is unable to use them.

         Draenor is destroyed.

9-24    Thrall joins the history and succedes in freeing his fellow orcs.
        (See below for a note about this)

24      Thrall begins his quest to the west due to a mysterious prophet
        suggesting it.

        Ner'zhul is resurrected as a Lich, the Lich King. He begins his
        attacks to Azeroth using a plague which turns its victims to the
        Undead.

        Quel'Talas is destroyed.

        The Human cities are destroyed and the Prince Arthas of Lordaeron
        falls victim to the Undead, joining them. Archimonde enters
        Lordaeron.

        Dalaran is destroyed.

        King Terenas, Muradin Bronzebeard and Uther lightbringer are killed
        by Arthas.

        Grom Hellscream joins again the pact with Mannoroth the Destructor.

        Cenarious is killed by Grom Hellscream.

        Orcs and Humans joins forces for the first time as Jaina Proudmoore,
        daughter of the Admiral Proudmoore, and Thrall save Grom.

        Grom Hellscream dies but takes Mannoroth down with him, breaking
        the pact definitely with the Burning Legion.

        Tichondrious is killed by Illidian Stormrage.

        Illidian Stormrage leaves the forest forever.

        The Druids Night Elves awaken from their sleep. The Night elves
        being their offensive against the Undead but fail and have to
        retreat to the World Tree. With the Joined forces of Humans,
        Orcs and Night Elves, Malfurion Stormrage and Tyrande Whisperwind
        manage to beat Archimonde.

NOTE: The complete storyline for Thrall is on a book, named "Thrall's Tale:
Lord of the Clans". Furthermore, there was a game that was never released
named Warcraft Adventures, which featured this history. Check the games
section for more information about it.

  Of course this isn't a definitive order of events, there have to be a lot
more to the found about the universe of Warcraft.

*****************************************************************************

5.- THE HISTORY
 ___________
|           |
| THE START |
|___________|

  The history of Warcraft goes as far as when the world was created. Many
milleniums ago, the Titan, a group of Metal-Skinned powerful gods, traveled
around the Great Dark Beyond (the outer space)(duh), giving life to the
planets they found. Their plans was to create order out of chaos, with life.

  The Titans had a elite sect of Titans named the Pantheon. They decided the
actions, and they decided the rules.

The only danger, though great, was the Twisting Nether, a dimension of twisted
and chaotic magics, which held captive every demon and evil being in existence.
They were struggling to escape, and finally, they succeded.

  Sargeras, at the time the greatest warrior out of the almighty Titans, was sent
to find these demons and slay them for good. For many centuries and millenias,
he fought. He eventually began to fell victim to the dark energies of the most
powerful races he killed, the Eredar and the Nathrezim, not dying or failing,
but desperating and feeling confused that hate and anger had met his once
pure mind. He began to feel as if the Titans were responsible for his doom.

  On its rage, he released the Eredar and the Nathrezim, allied with them,
and fleed.

  During these days, Sargeras choose two helpers among the Eredar. Kil'Jaeden
the Deceiver, and Archimonde the Defiler.

  And now, his rage has been consuming worlds ever since...
 __________
|          |
| THE PACT |
|__________|

  The Burning Legion's invasion of the earth was repeled by the Night Elves,
an ancient and powerful race. Obviously, this wasn't forgot, and he
vowed to attack once again. Details of this war belong to the Night
Elves own history.

  Sargeras was eventually killed about 9,955 years later by Aegwyn, the Guardian
of the world, and buried in a particular place no one but she knew. It's said
that this tomb contains unknown power. Part of this unknown power was bound to
Aegwyn.
(See below for another notes)

  Three years later, Medivh, the son of Aegwyn and a key character, was born.
Aegwyn gave him her own power, locking it within himself only to awaken when
he was sixteen years old. This happened, but when it was released, Medivh
was corrupted by Sargeras Power.

  In the distant world of Draenor, the orc warlock Ner'zhul met a Pit Lord
named Manorroth the Destroyer, and signed a pact for power exchanging their service.
The Horde, once a shamanistic and quiet culture, became a group of bloodlusted
and demented orcs. The Orcs procedeed to attack their fellow Dreanei, quickly
killing all of them.

  With their only enemy extincted, the Horde began to break apart.
 _____________
|             |
| THE CONTACT |
|_____________|

  During all this time, a powerful warlock known as Gul'dan, the most powerful orc
warlock ever, rose above the other magicians, eventually drawing attention from
no one else than Kil'jaeden the Deceiver. As his pupil, he began working into the
Twisting Nether, gaining ever more knowledge.

  When the Horde was tethering over the brink of destruction, he stood and formed
the Shadow Council, a group of Warlocks who kept the Horde together under the
promise of new lands to conquer. He found a puppet, the young Blackhand, to serve
as the new Warchief of the Horde.

  One time, he found all of his companions and even his master Kil'Jaeden, deeply
disturbed because someone had tried to contact them, but not him. Confused by
the fact that even Kil'Jaeded was afraid of this power, he sought to find it.

  He did, and the power had a name: Medivh. Medivh eventually found Gul'dan, and
they both offered their treaths. Medivh offered their lands in exchange of the
total anihilation of Azeroth, the only kingdom he thought to stand on his way.

  Medivh has been so corrupt that he was even able to defeat his own mother.
He began costructing a portal for the Orcs to pass, and he allowed them to invade
Azeroth.

  Most importantly, he also offered Gul'dan the location of the Tomb of Sargeras.
 _______________
|               |
| THE FIRST WAR |
|_______________|

  The Horde invaded Azeroth, but their first attacks were futile. Their first big
attack to Stormwind Keep was a disaster. Failed miserably. But they decided to keep
on fighting during five long years.

  During all this time, several things happened. Blackhand's daughter allied herself
with the Ogres who also came from Draenor but simply attacked everyone. Blackhand,
in exchange, killed her.

  King Llane was assassinated by Garona, the Half Orc, and the personal assassin
of Gul'Dan.

 Medivh was eventually killed by Lothar (see below), a knight from Azeroth.
During his death, Gul'dan tried to steal the location of the Tomb Of Sargeras from
his mind, but when he died, Gul'dan fell to a catatonic sleep for weeks because of
the mental backslash caused by being inside his mind at the moment of his death.

 When he woke up, he found out that Blackhand was killed by Orgrim Doomhammer, and
he seized his throne. Orgrim suddenly attacked Gul'dan's outpost, and captured him,
finding the location of the Shadow Council thanks to capturing Garona and torturing
her about it.

  Orgrim was decided to kill him, but he offered the creation of an army of undead
spellcasters if he leaved him alive. Orgrim accepted, and Gul'dan set off to create
it.

  Finally, Doomhammer attacked Stormwind and killed the Human opposition, forcing
Lord Lothar to rally his people to Lordaeron in seek of help.
 ________________
|                |
| THE SECOND WAR |
|________________|

  Lord Aduin Lothar fleed to the lands of Lordaeron seeking help. King Terenas
receives and protect him, and, under the menace of the Horde, he decides to form
a new offensive named the Alliance.

  Alterac, Stromgarde, Lordaeron, Azeroth and several other nations joined this
movement to defend against humans. The High Elves from Quel'Talas also join, as
well as the dwarves and gnomes from Khaz Modan. A formidable tandem against the
onslaught.

  The Horde also summoned help. The Ogres and the Goblins joined out of hatred and
to get a good fight, while the Trolls are forced to join in order to extract revenge
against the Humans and Elves for destroying their kingoms several thousands years
ago. The vicious Gul'dan created the Death Knights, hideous abominations riding
black steeds and wielding necromatic magic.

  Both sides collide, and battle rages on.

  Both sides have inside problems. For one, the Alliance is betrayed by Alterac,
the weakest human nation, who was cooperating with the Horde with information.
While its quickly destroyed, this enrages the humans to beat the Horde.

  The horde affairs are more serious. Gul'dan and Cho'gall, leader of the
Ogres, set out by themselves to find the Tomb or Sargeras, and pretty likely
is that they succeded! Doomhammer doesn't allows this and kills the mage and
the ogre mage, but the demons he released did most of the job.

  This trouble makes it hard for Doomhammer, and the Allied offensive begins gaining
ground. Unable to stop them, the Horde retreats to the Blackrock Spire, where
the final siege is laid on the Orcs. Lord lothar is killed, but Turalyon,
his right hand, keeps the command, and eventually win.

  Finally, they retreat to the Dark Portal, where everything settles, and the
Alliance finally destroys the wretched portal.

 Doomhammers whereabouts were unknown at the time.
 ___________________
|                   |
| BEYOND THE PORTAL |
|___________________|

  A powerful shaman, Ner'zhul, refused to give up. He rebuilt the Dark Portal,
and set off to find several artifacts to build more. His raids succeded, but
the Alliance also decided to jump to Draenor to end with the orcish Horde
for good. Forming an alliance with Deathwing, the Great Black Dragon, and
Gorefiend the Deathknight, the four remaining Clans, the Bleeding Hollow
Clan, the Shattered Hand Clan, the Warsong Clan and the Shadowmoon Clan,
they stage their escape to invade Azeroth once again.

  Ner'zhul found the artifacts and tried to use them, but their powers were
too much for the world of Dreanor, and it was destroyed and ripped apart.
Ner'zhul dissapeared, and only two chieftains escaped: Killrog Deadeye, from
the Bleeding hollow clan, and Grom Hellscream...
 _______________________
|                       |
| THE LORD OF THE CLANS |
|_______________________|

  After all this mess, the Trolls, Goblins and Ogres left the Horde and the Orcs
remaining in Azeroth were captured and held captive in reclusion camps.

  Only Grom Hellscream and his Warsong Clan stayed free.

  As a sequel of the freedom of will of the Orcs, the remaining orcs suffered
an unexplained illness which took away their will to fight. They couldn't
help themselves, and stayed as a lethargic race.

  Also, a baby orc was found by an human soldier during the First War,
and was raised as a gladiator and as a servant. His name was Thrall, and
unknown to him, he was the son of a powerful orc known as Durotan.

  Once he celebrated his 24 years, he escaped his imprisonement to find his
people, whom he had never met. On his travels, he befriended the supersticious
Jungle Trolls, who joined him, and met the legendary Hellscream, who
inspired him, and helped him to find his ways. He learned the shamanistic
culture of his fellow orcs, and eventually found the warchief of the horde,
Orgrim Doomhamer.

  With these three leaders, the Orcs were finally freed of their dream,
and they assaulted the different internments camps in order to free their
fellow orcs. In one of these assaults, Doomhammer was killed. And, in
his place, the young Thrall raised to the throne of Warchief of the
Horde.
 ____________________
|                    |
| THE REIGN OF CHAOS |
|____________________|

  During the eventual madness which followed the fact that the orcs were
running rampant again, the necromancer Ner'zhul, former mentor of Gul'Dan
had started an strange death cult who offered their followers eternal
life. While King Terenas, still ruling Lordaeron nearly 30 years later,
noticed this, nothing seemed to be as troubling as the Horde.

  Azeroth also had a new king, Wyrd, who had made Azeroth a prolific nation
once again. However, the Alliance had broken apart after the second war,
and the human race might be threatened by their hatred enemies.

  However, the orcs didn't had to trouble the Humans. Thrall met a
strange prophet who told him to travel with his people to Kalimdor, and
Thrall agreed. This prophet also contacted King Terenas and was ignored.

  The death cult was something much more sinister, and the Scourge, an
army of undead abominations appeared as a sure sign that Lordaeron was
once again at trouble. A death plague, who killed and turned the dead
bodies to zombies. This was a far more dangerous threat to mankind, and
someone noticed.

  Arthas, the young song of the King, began chasing the responsibles for this
slaughter. He eventually finds out that the real responsibles are the cult
of the dead, and sets to destroy it, maniatically killing the undead. His
mad journey leads him to the frozen lands of Northtrend, where he mets the
legendary Mountain King Dwarf Muradin Bronzebeard, and believes to hear a
voice that the mythical sword Frostmourne is the only thing that can save
his people.

  He eventually betrays his soldiers, destroying the ships and dooming them
all to die in the ice plains of Northtrend. He finds the Frostmourne,
gaining incredible power in exchange to the servitude to the one he sought
to anihilate...

  The Lich King. The new name of the Necromancer Ner'zhul. On his undeath.
 ___________________________________
|                                   |
| THE ARRIVAL OF THE BURNING LEGION |
|___________________________________|

  After this, the necromancer Kel'thuzad is revived as a Lich and indirectly
as the new mentor of the new Death Knight, Arthas. Their objective is
to open the demonic portal which will bring the almighty demon Archimonde to
the world to lead the invasion of the Burning Legion onto the world.

  With the aid of the cunning Dreadlord Tichondrious, the Death Knight is
able to take down the enemies of the scourge and manages to establish the
needed facilities near Dalaran to start the ritual of the arrival.

  This quest ends in the magical city of Dalaran, where the human defenders
try with all their power, but they are powerless to stop the ritual as
Infernals and Felhounds aid the undead armies. The battle is bloody, but
in the end, even if the humans manage to enter the base, the terrorific
demon is summoned and without any effort devastates the Violet City of
Dalaran, taking the powerful Archmage Antonidas with it.

But he didn't knew of the existence of another powerful Archmage still
alive: Jaina Proudmoore.
 ________________________
|                        |
| THE NEW LAND: KALIMDOR |
|________________________|

  During their travels, the Orcs are trapped in the Maelstrom and their
ships are badly damaged. They are forced to land on a lost volcanic island,
where they meet a band of Jungle Trolls led by Sun'jil, a Witch Doctor.
They inform him of a band of Humans hunting them, and he fights them
only to fall victim of a cult of Murlocs who worship a Naga Sea Witch.
The Orcs and the Trolls manage to escape before the Island sinks,
with the farewell coming from the mouth of a cursin Witch.

  The Orcs have reached Kalimdor and befriended the hulking Tauren, an
ancient race of powerful minotaurs. They search for a place to settle in,
and suddenly know the reality of the Scourge. With the help of the Tauren,
they decide to find a way to destroy them after escaping from a band of
Minotaurs.

  However, tragedy strucks as Grom Hellscreams starts pissing off the Night
Elves by defiling the forest. Then he faces the demi-god Cenarius, the
protector of the forest. On his hatred of this deity, he finds the Pit Lord
Manorroth, and he offers them the power to kill Cenarius. Blinded by rage,
he accepts. And turns all his clan again into the bloodlusted barbarians
they were 30 years before, and kills the protector of the forest, opening
the floodgates for a massive demonic invasion of the Burning Legion.

  Once Thrall knows, he attempts to make Grom come back to his senses, but
he is deep within a fort, surrounded by demons and his damned clan. He then
meets the young Archmage Jaina Proudmoore, who offers her help. While most
orcs are still angry at the humans and the humans feel the same, these two
charismatic leaders are much more wise and Thrall and Jaina join forces.

  The plan is to capture Grom with a soul sphere and bring him back with
Jaina to help him. After a cataclismic battle, they succedd in bringing
him back alive.

  Thrall and Grom set out to a canyon looking for Manorroth. They engage
the powerful demon in battle, and he defeats Thrall with ease. However,
the more experienced Grom is able to take him down at the cost of his
life. When he awakens, Thrall finds his old friend dead, and decides
to get revenge no matter the cost.
 ________________
|                |
| THE WOLRD TREE |
|________________|

  Meanwhile, the ancient Night Elves set out in a journey to awaken the Druids
in order to strenghten the defense of the forest. Tyrande Whisperwind notices
the demon invasion, and decides to wake them up.

  The battles are hard, and while the undead tries to kill the Druids before
they awake, they fail, and the reclusive druids of the talon are back to
fighting.

  The hope of the defenders of the Ashenvale forest are high up when they
finally awake the most powerful druid, Malfurion Stormrage, who suggest to
look for the Druids of the Claw, who sleep in their bear forms deep in the
mountains. When tyrande and Malfurion enter the caves, Malfurion notices
this is the place where his damned brother is captive, Illidian Stormrage.
Tyrande and Malfurion argue wheter his help would be needed or not, and
Tyrande decides to go on her own to free him as she thinks any help could
be useful, but Malfurion negates the necessity as his sinner brother is the
last one he would ask help to.

  Malfurion Stormrage uses the Horn of Cenarius and manages to wake the
Druids of the Claw. Tyrande, on her own, manages to free the Demon Hunter,
Illidian. The two brothers face each other for the first time in ten thousand
years, and Malfurion despises him. Illidian sets off his own.

  Illidian soon meets the Death Knight Arthas, who challenges him to a fight.
Realizing they are not going anywhere, the Death Knight proposes him to
destroy the Skull of Gul'dan, which would help his master, and disrupt the
demonic invasion. Illidian agrees out of desperation for his brother's bless.
He faces Tichondrous, and fails, but he then assumes his demon form which has
been hidden from his control, and becomes much more powerful than Tichondrous,
beating him in battle against him and his Infernals. Malfurion, even more
irritated now, banishes him from the forest even though he was fighting for
good.

  Finally, Malfurion and Tyrande (against her will), decide to join a truce
between Orcs, Humans and Night Elves, and join forces to stop Archimonde from
reaching the world tree. Malfurion has a plan, and the fight ensues.

  At the foot of the World Tree, three bases are set. The Humans, though brave,
are no match for the overwhelming power of the Burning Legion. Jaina Proudmoore
falls on this battle, but her spirit lives on to taunt the powerful Archimonde.

  The Orcs, a more volatile and aggressive race, give a match, but again the
Burning Legion combines number with power, and fall. Thrall's spirit leaves
the battlefield, his mission accomplished and his life not lost.

  Finally, the Night Elves fight with all their might to stop the invasion of
the World Tree, and fail, but the plan of Malfurion works, and the ancient spirits
of the World Tree, prepared to defend their place, kill Archimonde as he reaches
the tree. The Night elves have gave their inmortality away, but have saved
the world.

And the world rests in peace for the moment...

*****************************************************************************

6.- WARCRAFT: ORCS AND HUMANS (1994).

  WC I starts right after the first war has begun and the first invasion begins.
Both campaigns, Orcs and Humans, are parallel and pretty much true. Mostly,
or most of the events in WC I are supposed to ocurr except the destruction
of the Blackrock spire.

  The order of events in WC I are, for the most part, irrevelant. Both campaigns
seem to actually happen in the oficial storyline, but the Orc Campaign is
certainly pointless.

  The subplots of Warcraft I include Blackhand's daughter Griselda and the
rescue of Aduin Lothar are quite useless and seem to add nothing to the
history, probably added only to fill in more dungeon scenarios. However,
the pursuit and killing of Medivh (though it happens without Lothar) and
the rescue of Garona are very real parts of the history and are needed.

  For the purposes of the game, the First War is as long as five years,
and ends with the partial victory of the Orcs after killing the King and
destroying Stormwind Keep.

  Warcraft I also mentions quite a few towns, but none of them are actually
appear anywhere else in the series, and includes an strange tileset which
is very similar to Dreanor ¬_¬, but can also be interpreted as a wasteland.

  Points to be noted: The daemons summoned from the Warlocks are not actual
demons thought their resemblance with the Doom Guards from WC III is
certainly striking. They are much weaker (storyline wise, not gameplay wise.
Daemons are without a doubt the most destructive things ever created)

  Gameplay wise, this is the only game which presented normal units which had
the purpose of summoning several kinds units. This was probably scrapped in
WC II since the pace of game is so much faster and the game could be
easily destroyed by hundreds of spiders or scorpions.

  Also, WC featured some NPCs never seen again, the Fire Elemental.

*****************************************************************************

7.- WARCRAFT II: THE TIDES OF DARKNESS(1996).

  WC II begins right away when the first game is over, Stormwind is taken, and
King Llane killed. Sir Aduin Lothar rallies his people towards Lordaeron,
looking for help and unknown to him putting the whole world in danger.

  The Alliance is then formed by seven powerful human nations, the aid of elves,
gryphons and dwarves, while the bloothirsty Horde is joined by trolls, ogres,
goblins and dragons.

  Warcraft II history greatly is tied to the different nations-clans which join
the Alliance and the Horde. Check the appropiate section for descriptions.

  Again, is kinda obvious most of Warcraft II actually happened in the official
storyline, though there are some strange inconsistences during the history,
such as the fact that the ogres are still with the horde even after the Twilight's
Clan is exterminated by their orcish "allies" ^_^, but there are some important
and interesting official moments:

	- Gul'dan actually manages to find the Tomb of Sargeras, but is killed by
	the demons he released during its opening. Torn apart, the rest of the
	Stormreaver Clan is obliterated by the Blackrock Clan. It's interesting to
	note that the Daemons flying over the location where Cho'Gall and Gul'dan
	are hiding are either a)out to get him or b)making a severe inconsistence
	in the game, plot-wise ^_^. It can also be argued that the Daemons made a
	pact with Gul'Dan, but this is certainly stupid, since the Daemons are
	supposing to be serving Archimonde or Kil'Jaeden, then again, they can
	be rebels.

	- Doomhammer engages Lothar in battle and kills him. This is not clearly
	shown in the game since Doomhammer has no sprite. Dammit.

	- The first portal, created by Medivh, is destroyed.

	- Zul'Jin is probably still alive. Pointless but true. He was captured
	but rescued and joined the Horde.

	- Alterac is destroyed by the Alliance after betraying it.

	- Khaz Modan is devastated but is recovered from the hands of the Orcish
	Horde a few years laters.

	- The Portal is destroyed by Khadgar, Medivh's former pupil.

	- Turalyon, Lothar's first litenaut, is the one who leads with fellow
	allies to the victory over the Blackrock Spire.

  Obviously, to this point everyone ought to understand that this game is
probably a huge mess of conflicting storylines, as it's nearly impossible
to note each and every point of the campaign since most of it seems to
be either a)contradicting the other campaign or b)having no point in the
storyline.

  About the endings: Khagdar destroys the dark portal. It doesn't gets much
farther than that.

  The orcish ending, on the other part, is completely false as King Terenas is
obviously alive and well until WC III.

  The biggest slop in this game is definitely Alexzastra. For crying out loud,
she's SUPPOSED TO BE RED!! And SHE'S GREEN IN THIS GAME, as WELL AS ALL OF
HER OFFSPRINGS!! Why the hell did blizzard changed her into a red dragon in
WC III is beyond me...

*****************************************************************************

8.- WARCRAFT II: BEYOND THE DARK PORTAL.

  Beyond the dark portal is, storyline-wise a cornerstone since it explains
much of the mess the third game is.

  The plot of BTDP is basically Ner'zhul, at the time a normal orcish shaman
decides to open a new portal to send a raiding party to Lordaeron in order
to steal a variety of artifacts from the human world which would empower
him to the point of being able to open more portals to invade the human world
again.

  He succedes, but Draenor is finally destroyed due to the overcharge of
power ripping it apart. Two chieftains and their clans escape, and Ner'zhul
also manages to escape.

  This plot is certainly stupid at the time, since it just seems to be another
intent of the orcs to invade Lordaeron, of course, it isn't as simple as that.
Check WC III for the full history.

  The most important fact storyline-wise thing that happens during this game:

	-Deathwing, a black "rebel" dragon is either killed or he dissapears
	during this game. Blizzard suddenly changed this aspect claiming Deathwing
	to be the Black Dragon who rules over every black dragon and a mortal
	enemy to Alexzastra. This is certainly funny ^_^, especially because
	there are more Great Dragons empowered by the Titans which are nowhere
	to be seen in ages. The only one who's "excused" is the Green Dragon,
	Dragonflight who's supposed to be flying around in the Emerald Dream.
	Kudos to the fixes on the road.

  Thanks to , I have received a good resume for this game.
I'm copying and pasting here, so all credit goes to this selfless kind soul:

Unlike the previous two games, both of Beyond the Dark Portal's campaigns
appear 'official' just parallel each other, so it can be confusing. The clans
that had been left behind by Blackhand on Draenor are led by Ner'Zuhl, along
with Grom Hellscream of the Warsong and Kargoth Bladefist of the Shattered Hand,
then there is you, Ner'Zuhl's chief lieutenant, leader of the Shadowmoon Clan.

Ner'zuhl knows Draenor is dying, but he is tired of playing with the humans on
Azeroth, he wants new lands to conquer. To this end he forms a pact with
Teron Gorefiend, a prominent Death Knight. Without Gul'Dan to keep the Death Knights
in check, they leave the Horde, but Gorefiend brings them back.

Back in Azeroth, most of the clans have been destroyed, save Kilrog Deadeye's clan,
who has hidden from the Alliance and managed to escape the Internment camps. Deadeye
leads his warriors to the remains of the Dark Portal, which is somehow reformed.

Deadeye delivers his report to Ner'zuhl, further driving the shaman of the Horde
to spurning Azeroth. However, before they leave both worlds behind, Ner'zuhl must
retrieve several artifacts from Azeroth. To this end, Shadowmoon, Warsong, and
Shattered Hand invade Azeroth. In retribution, the Alliance sends Azeroth's army to
attack Draenor.

Before Shadowmoon can truly launch it's offensive however, it needs dragons. It forms
a pact with Deathwing to have dragons aid the Horde once again. Note- with the
extermination of the Dragonmaw clan at the end of Tides of Darkness, the horde
supposedly lost all of it's dragons. The Horde also uses Dentarg to keep the ogre-mages
in line.

The alliance along with Alleria, an elven ranger and Danath, a warrior from Stromgarde.
Turalyon also joins the Azerothians, he intends to take retribution for the death of
Lothar. It is important to note that Lothar was not personally killed by Doomhammer.
Doomhammer claimed to want to form an alliance and had Lothar killed in an ambush.
This is depicted in one of the levels of Tides of Darkness. (a fast typer could turn
god mode on and save Lothar though :P)

NOTE FROM LORD ZERO: I did it :) Actually, Doomhammer did killed Lothar on face to face
battle, though the initial proposal could have been a treat. The problem is that Orgrim
does not have a working sprite on WC II. Blizzard retroactively changed this to show
the honor ideal the Orcs were supposed to keep. Back with his resume.

Khadgar himself aids the alliance in Draenor, in an attempt to recover the book of
Medivh. In the end the alliance fails. Ner'zuhl opens up hundreds of portals on Draenor.
He then leads Shadowmoon through one of the portals. They part ways with Teron Gorefiend,
who leads the Death Knights to a world of their own, while the Azerothians have no choice
but to chase after Ner'zuhl, accepting the fact that they'll never see Azeroth again.

In Warcraft III with Ner'zuhl as the apparent head of the Undead Scourge, this certainly
leads to some interesting theories... I was annoyed that part III didn't follow Khadgar and
the rest of the Draenor Expedition Forces. But meh...

Either way, when Shadowmoon left Draenor, they had a chance to claim Warsong and Shattered
Hand from Azeroth, they never did. The Azerothians themselves could have returned home,
but choose to follow Ner'zuhl instead.

Supposedly Kargoth Bladefist is still in Azeroth, just as Grom is, although
he's disappeared in War III. It's of special note that Grom is quite a bit
different in War III then from War II. In War II he was known for his high-pitched
voice and his screaming, part of
the Warsong function, the clans were all named for a specific reason. (In the case
of Shattered Hand and Kargoth, it was because he had only one hand, the other was
a blade.)

At any rate, that is Beyond the Dark Portal in brief, and the story is quite a
bit more relevant to War III then at first glance. It also explains why the Horde
no longer has Death Knights.

Also, without Lothar Kul'Tiras leaves the alliance to go on it's own. Kul'Tiras
is led by Daelin Proudmoore, who is Jaine's father I do believe. The alliance is
broken by War III although everyone still seems to be getting along rather amicably.
I was particularly glad to see the return of orcish raiders in War III (Part 1
had them as wolf riders, good units)

There are probably some other key points but I can't think of anything else
off the top of my head.

*****************************************************************************

9.- WARCRAFT III: REIGN OF CHAOS.

  Reign of Chaos picks up around thirty years after the end of the second war,
that is, after the end of Beyond the Dark Portal.

  The story is centered on a young orc named Thrall, who was picked up by a
human during the second war who raised and educated him. He grew up to be
a fairly wise, intelligent and strong orc, and decides to escape one day,
eager to find his people, eventually finding and joining Grom Hellscream,
another powerful orc chieftain, and setting on a journey to help his fellow
orcs, who are found to be affected by some kind of "social Withdrawn" which
has turned them to a lethargic sleep which has literally stopped their lives.

  The story also follows the story of Prince Arthas, son of King Llane and
heir to the throne of Lordaeron, besides all around interesting guy with
stupid haircut (I had to say it). He's in love with the beautiful daughter
of Admiral Proudmoore, Jaina, but their relationship had to stop due
to their busy schedules. Prince Arthas is a fierce defender of his country,
and will take it to the extreme ways in order to save his people.

  Starring also is the Night Elf princess, Tyrande Whisperwind, who starts
her quest to wake up the druids in order to defend the forest and stop the
menace to come.

  But what is that endangers the existence of the world? The second arrival
of the Burning Legion, the army which Sargeras created ages ago to destroy
and consume all life on the universe.

  The plot of Warcraft III is, without a doubt, the most elaborate plot ever
created for any RTS game. While is somewhat similar to the plot of Starcraft
(Alliances, good guy who turns evil, funny and annoying characters) is
however totally original and very unexpected. I especially enjoyed this game.

  A few points to note. Please note that this game is still lacking an expansion
pack which is expected to solve many of the plot holes still out there:

	- Archimonde is killed, this leaves only Kil' Jaeden out there to command
      the Burning Legion. Problem is: The Burning Legion and the Undead are,
	apparently, separated, and probably future enemies.

	- Kel'Thuzad and Arthas whereabouts are unknown at the moment.

	- The Night Elves gave up their inmortality and will age as mortals do.
	Their powers over nature will dissapear in time, as Tyrande notes.

	- Muradin Bronzebeard, Tichondrious, Malganis, Silvana Windrunner, Uther
	Lightbringer, Grom Hellscream, Mannoroth and Antonidas are certainly dead.
	Silvana's currently a Banshee, though.

	- Lordaeron and Dalaran are destroyed. Lordaeron was literally overrun
	while Dalaran was razed by Archimonde after a serious siege laid by the
	Undead.
	
	- Cenarious, the guardian of the forest is dead.

	- Illidian was banished from the forest and is arguably seeking
	vengeance.

	- Lordaeron is lacking an official king... or an official _anything_
	at the moment.
	
	- The Lich King is still alive.

  The dragons are still having fun somewhere else. When are they gonna show
up and why haven't they shown up already is beyond my comprension. Coward
flying lizards.

  The endings: Archimonde is killed. Pretty obvious. Ahem. There is little
more to be commented about it.

THE LOST MISSIONS

  Three missions from the Orcs' Tutorial campaign were removed from the
game prior to their release. These three missions starred Thrall's escape
and his adventures during his travel from Azeroth to Kalimdor.

  During his travel, the Orcs were trapped in the Maelstrom, and their
ships were heavily damaged and they had to hit land on some lost Island were
they meet Sun'jil, a Witch Doctor who befriends Thrall, and after some
small incident with some Sea Witch (presumably a Naga, though the model
used is from a Banshee) and the Murlocs, they escape from the Island.

 The missions were recently released on a Warcraft III Demo Version.

*****************************************************************************

10.- WARCRAFT III: THE FROZEN THRONE.

  Recently announced expansion for Warcraft III, not much info is out about
the storyline, but you can make out the whole thing out of the title,
it's a frigging Frozen Throne.

  There has been a lot of speculation about this game and I prefer not to
touch this matter even with a ten foot pole because the subject is touchy.

But, actually, you know I'm dying to talk about it. Hehe.

*****************************************************************************

11.- WORLD OF WARCRAFT.

  The last game announced in the series, happens four years after The Frozen
Throne. The game will revolve around the races rebuilding their kingdoms.

  Storyline wise, this game will add little of value to the series except what
was left of the world after The Frozen Throne and, thus, I will probably not
add much to the guide once the game is out. I myself am not very excited about
this game (it's a frigging Massively Online RPG and those games always
frustrated me and always will. Ewww.).


*****************************************************************************

12.- The adventure that never happened: WARCRAFT ADVENTURES.

  This game was supposed to be released shortly after Starcraft: Broodwars,
and was mysteriously cancelled, offering a reason months later. It was a
graphic adventure game with cartoon-like graphics where you took control of
no one else than Thrall on his escape and eventually his rescue of the
divided clans. The characters present were Thrall (main character), Durotan
(who in turn we discover that he was killed by Rend and Maim), Grom
Hellscream, Alextrasza (Who would be one bitchy dragon ^_^), Zul'jin, who
would have received some actual storyline, alongside other characters
who never appeared again, like Drek'Thar (an orc), Gazlowe (A goblin)(!),
and Blackmoore (a human), who was the bad guy as it seems.

  A short and interesting movie was included in the Starcraft CD which showed
some footage and ended with a Thrall shouting at Blackmoore "Blackmoore,
Tonight you sleep in HELL!" as he grabbed him.

  The Official Press declaration which Blizzard offered after receiving a
petition to continue work on the game was as follows (And I quote):

  "Blizzard wants to take a minute to respond to the Warcraft Adventures petition
that is circulating on the Internet. First, we want to express our gratitude to the
Warcraft fans that took the time to organize such an effort. We recognize
that the cancellation of Warcraft Adventures has disappointed some of our
customers, and we appreciate that they have shared their opinions with us.

  Secondly, we want let you know that stopping development was not a decision that
was taken lightly. It was a hard call to make, but each of us knows that it
was the right choice. The cancellation was not a business or marketing decision
or even a statement about the adventure genre. The decision centered around
the level of value that we want to give our customers. In essence, it was a
case of stepping up and really proving to ourselves and gamers that we
will not sell out on the quality of our games.

  And finally, we hope that Warcraft fans will consider our track record and
trust our judgement on ending the project. The cancellation of Warcraft
Adventures does not signal the demise of Azeroth. We have every intention
of returning to the Warcraft world because there are still chapters to be
told. We will keep you informed as we announce future Warcraft plans."

  So, Blizzard wasn't happy about the quality of the game and, I wasn't
particullary either (So they noticed about me and cancelled it ^_^),
because a) The Adventure genre would be, while interesting, very
unrelated to the War theme of the games (everything happens on the wars)
and b) the graphics in particular were somewhat dissapointing.

  Most of the storyline about this game was released afterwards on the novel
"Lord Of the Clans".

  Screenshots of the game and some other info can be found on
(www.warcraftiii.net), I don't know if I'm allowed to post a link to
the article but I'll do it anyways:

http://www.warcraftiii.net/articles/warcraftadventures/index.shtml

*****************************************************************************

13.- Info about the three books.

  The Three books (neither of which have I read yet) are part of the real
storyline, and are quite interesting i've heard.

The Last Guardian shows the last days of the Corrupted Medivh and his struggle
to regain control. It's the story of the life and dead of the last Guardian
of the Order of Tristfal until his first death.

The Lord of the Clans is the history of Thrall and his escape from Blackmoore
and his adventures prior to meet the Prophet.

Finally, the Day of the Dragons is the tale of the adventure of Rhonin, a
maverick Mage from Dalaran on his quest to free Alextrasza.

Any info or resume someone might want to write is welcome, though rest
assure I'm on the move to find all three books.

*****************************************************************************

14.- THE RACES.

  All the Races despicted in the game. What a lot of work >_<.

TITANS:

  Insanely powerful beings with skins of metal which spend their time
creating worlds and life.

  They created the earth and empowered the Night Elves when the
world was formed. They also created the Dragons. They also
have an elite sector known as The Pantheon which holds the
leaders of the Titans. One of the most powerful Titans was
Sargeras, before he went insane after being corrupted by the evil races
he fought and became evil.

SARGERAS
Alignment: The Burning Legion, evil.
Age: Unknown.
Whereabouts: Dead.

  One of the most powerful titans ever, Sargeras was a honorable fighter
who lost his sanity after dealing with the corrupting power of the
Nathzerim, or Dreadlords. He liberated the races he imprisoned himself,
and set out to destroy and consume all life throughout the universe
which was created by his kind.

  Sargeras was confronted and killed (At least his physical pressence)
by Aegwyn, Guadian of the Order of Tristfall and Medivh's mother,
but his evil power tainted her soul and eventually her son, which turned
evil when his power manifested.

  He was finally killed and banished when Khadgar killed Medivh, at which
time he tried ot manifest his power, but was inmediatly decapitated by
Lothar. Medivh lived on without him.

  The Burning Legion still remains faithfull to his memory and his last
general, Kil'jaeden, is very likely to keep on his unholy mission to
hunt down all life on the universe.


HUMANS:

  Main race in Azeroth, the most advanced technologically and the most
prosperous as it seems. Humans are simple beings which live pacefully
and in groups. Meh. Is hard to write a resume being a human ^_^.

  The Humans history goes back to 2800 years before the first war.
They appeared, formed a society and bassically lived in safety until the
last guardian, Medivh, went insane and opened the portal to Draenor
after making contact with the Orcish Warlock Gul'dan, which unleashes the
first invasion, which beats the humans and makes them retreat to Lordaeron,
where they form a shaky alliance between all the human nations, the Dwarves
and the High Elves.

  Humans have been present in all games, and have eventually allied with
High Elves and Dwarves (From Warcraft II and on). They have faced the
Orcish Horde thrice and was defeated once and victorious once too.

  The humans have been a continuous presence on the game as the "good guys"
and as the first race that oppossed the Orcish invasion. Physically,
they are weak, maybe the weakest race after the elves, but their technology
and their limited magic powers have always been much more advanced and
their bravery they have always been a stone to move.

  The humans have been repressented by the: Peasants, Militia, Knights,
Conjurers, Mages, Footmen, Archers, Paladins, Bandits, Brigands, Enforcers,
Assasin, Enforcer, Bandit Lord.

Notorious humans:

LORD ADUIN LOTHAR
Alliegance: The Alliance, the Brotherhood of the Horse, Good.
Age: Around 60 (at the time of death).
Whereabouts: Dead.

  Lord Aduin Lothar was a hero during the First War and alongside Khagdar
killed Medivh on a raid on his tower. After losing Stormkeep and King
Llane was found dead, he rallied the survivors to Lordaeron, where he asked
for help, and the Alliance was founded.

  On the last and decisive strike on the Blackrock Spire, Lothar and his
Paladins were confronted by Orgrim Doomhammer and his liteunauts on
open ground by the entrance of the Blackrock spire. On one of one battle,
Lothar was killed by Doomhammer.

MEDIVH
Alignment: Good.
Age: Supposed to be dead when he was 42 years old, and apparently
stopped aging. He's actually 61 years old.
Whereabouts: Wandering around the world.

  Medivh is the last Guardian of the order of Tristfall, son of the
legendary Aegwyn, the previous Guardian, and the Conjurer Nielas
Aran. When fighting against Aegwyn, Sargeras the Destroyer managed
to stain her soul, and thus infusing himself with her, eventually
gaining control of her son.

  Medivh opened the first portal, and was killed during the first
War by his own apprentice, Khadgar, but more or less he was freed
from his curse when Lothar beheaded him, at the sight of his
transformation to Sargeras. He was then left to wander one way
or another to prepare for the Second Invasion of the Burning Legion.

  When the Second Invasion was about to start, he warned the young
orc Thrall, who would start a journey to meet the Tauren and then
finally the Oracle, who didn't actually existed, but the orcs and
tauren reached Mount Hyjal where they joined the battle against
the Legion. He tried warning the Humans and most likely the High
Elves, but they didn't paid attention.

Medivh, before he died the first time, had a good side as well
as a corrupted side, and he was constantly struggling to remain
in control. However, Sargeras' side was much more powerful as Medivh
wasn't as experienced, and won over him.

After the war was over he left the forest, but his exact
whereabouts are unknown.

ARTHAS
Alignment: The Alliance (former member), The Knight of the Silver
Hand (Former member), The Undead, evil.
Age: 24.
Whereabouts: Last seen in the Mount Hyjal forest.

  Prince Arthas is the son of King Therenas and current heir to the
throne of Lordaeron. He is a very gifted fighter yet he is quite
cocky and impulsive. When the Second Invasion was about to start,
he decided to chase the Death Plague up to Northtrend, where
he started to go insane, and eventually learned of Frostmourne, a
powerful sword, which he found and, after killing Muradin Bronzebeard,
claimed. The Sword was just a tool for the Lich King to make him submit
to his will.

  He then reportedly went lost into the frozen plains and lost what was
left of his sanity, and became a Death Knight, with barely any
remembrance of his past life. He came back to Lordaeron and killed
his father.

  He was in love with Jaina Proudmoore but their relationship was short
lived as they were living in wildy different life styles.

  He's one of the two suitable (and known) host for the Lich King.

  He has a grudge with Illidian Stormrage which seems to be the spotlight
for the Frozen Throne.

SIR UTHER LIGHTBRINGER
Alignment: Knights of The Silver Hand, the Alliance, good.
Age: 64(At the time of death).
Whereabouts: Dead.

  Uther was the apprentice to Alonsus Faol, the Archbishop who led
the clerics during the first war. However, he decided to also learn
to defend his people, and founded the Knights of The Silver Hand.

  He actively fought in the second war, and taught the ways of the
Paladins to the Young Arthas, and was his tutor.

  Little did he knew that his own favored pupil would be the one to
kill him prior to the Second Invasion.

JAINA PROUDMOORE
Alignment: The Kirin Tor, The Alliance, good.
Age: 23
Whereabouts: Rebuilding Dalaran.

  Jaina is the daughter of Daelin Proudmoore, the ruler of Kul Tiras.
She's a gifted sorceress, and has lived in Dalaran almost all her
life. She led the human forces during the last effort to delay
Archimonde at the summit of Mount Hyjal.

  She survived the Second Invasion.

  She was in love with Prince Arthas but their relationship was short
lived as they were living in wildy different life styles.

  She's called to be the most powerful human magician ever.

ANTONIDAS
Alignment: The Kirin Tor, the Alliance, good.
Age: 71 (At the time of death).
Whereabouts: Dead.

  Antonidas was the head of the Kirin Tor and Jaina's mentor. He's
quite old, so he depends on Jaina to serve as his eyes and ears
in the world.

  He was either killed during the siege in Dalaran by Arthas'
forces, or was killed when Archimonde destroyed Dalaran.

KHADGAR
Alignment: The Alliance, good.
Age: Unknown.
Whereabouts: Unknown.

  Besides being the one who killed Medivh the first time, and destroying
the Dark Portal, not much is known about him.

TURALYON
Alignment: The Alliance, good.
Age: Unknown.
Whereabouts: Unknown.

  Besides rallying the Alliance to destroy Blackrock Spire and the Dark
Portal, not much is known about him.

RHONIN
Alignment: The Alliance, the Kirin Tor, good.
Age: Unknown.
Whereabouts: Unknown.

  Main character of the book "Day of the Dragons", who goes on a quest to
free Alextrasza from the grip of Nekros and the Dragonmaw Clan. He
was a wizard from Dalaran, and afterwards he dissapeared.


ORCS:

  Originary from Draenei, the Orcs were a shamanistic and peaceful race
before Ner'zhul sealed a pact with a demon to grant them a unnatural
strenght in order to get more power. From that moment, the Orcs became
a savage horde which started to wreak havoc across their world.
Not a drop of trust between them and not even partnership. They
only went together to kill.

  The Orcs are one of the strongest races known. Their strenght and
shamanistic powers are very high and they're known for their
strategic warfare. The Orcs are also known for their once successful
imprisonement of the single most powerful entity in the human world,
the Dragon Queen Alextrasza. They are also hinted to be a very ancient
race, though no clear sign is shown.

  Technically and socially, the orcs are not very developed. For years,
their only motivation was war all around, and thus, their intelligence
and general interest toward technology was limited. Once back into
their original form, they remain highly supersticious and shamanistic
and that might limit their possibilities.

  The orcs have been a pressence for the first two games as the bad
guys, the invaders. On the third game they become suddenly the good
guys thanks to Thrall, the new warchief, who was raised by humans
and raised as an educated warrior.

  The Orcs have been represented by the: Peons, Grunts, Spearmen,
Wolf Riders, Shamans, Warlocks, Blademasters, Wyvern Riders,
Far Seers, Kodo Beasts (the riders).

Notorious Orcs: Gul'dan, Orgrim Doomhammer, Thrall.

GUL'DAN, Destroyer of Dreams
Alignment: Inner Circle, Shadow Council, the Horde, evil.
Age: Unknown (around 70 at the time of death).
Whereabouts: Dead.

  Powerful orcish warlock trained by Kil'Jaeden himself, Gul'dan was
the orc which managed to contact Medivh, and sealed the pact to
open the portals to the human world.

  Gul'dan was obssessed with obtaining infinite power, and at the time
of his death he was very likely the most powerful orcish magician
ever. He created and organized the Horde, and created the Shadow
Council, which controlled the whole war machine. He also was the one
to name Blackhand the Warchief of the Horde.

  After the first war and the death of Blackhand, Orgrim Doomhammer
managed to find the location of the Shadow Council and attacked it.
He defeated the magicians in there and captured Gul'dan, who was
forced to recgonize him as the new Warchief. During the second War,
he went by himself to find the tomb of Sargeras with the back of
Cho'gall and his ogres. He found it, only to be killed by the Demons
there hiding as Orgrim Doomhammer and his Blackrock Clan slaughtered
the rest of his allies.

  Gul'dan was the mastermind behind the creations of the Ogre-magi and
the Death Knights (The first ones at least). His skull was kept deep
in the heart of Mount Hyjal in order to power up the demonic portal
hidden in there.

THRALL, Son of Durotan
Alignment: The Horde, good.
Age: 24
Whereabouts: Ruling the Horde, currently living in Kalimdor.

  Son of Durotan, orc chieftain who was killed by Rend and Maim, who
in turn where the sons of Blackhand, he was found when he was a baby
by a human soldier, and raised as a gladiator and slave. He keeps a
rather strange appreciation to humans, perhaps due to his early life.

  He escaped when he grew up and joined Grom Hellscream, Chieftain of
the Warsong clan, where he learned to be a shaman, and led the free
orcs to free his brethren from the internments camps. During his
raids he met Orgrim Doomhammer, who was living as a hermit, and invited
him to join him. He did, and helped him on his quest. He was killed,
however, during an assault, and Thrall is now wearing his armor and hammer.

  He's a very merciful leader, but is fierce and courageous in battle.
He was chosen for his efferts as the new warchief of the Horde.

  He survived the second Coming, and is currently leading the Orcs to
find a place to settle down and live in peace.

ORGRIM DOOMHAMMER
Alignment: The Horde.
Age: Unknown (around 50-60 at the time of the death).
Whereabouts: Dead.

  Arguably the most powerful orc fighter ever, Orgrim Doomhammer was
one of Blackhand's lietunauts. He turned on him and killed him,
saying it was because he was incompentent as a Warchief. He then took
his place as a Warchief, defeated Gul'dan, and promptly striked
Stormwind, defeated the humans and winning the first War.

  Orgrim Doomhammer then continued his attack on the Human Alliance,
but Gul'dan, who was his former ally, betrayed him. He went after
Gul'dan, but in the meantime, the humans could make up some lost terrain,
and launched an all-out attack at the Blackrock Spire, the core of
the Orcish Horde. On a desperation attack, he took his most trusted
warriors, and attacked the human leader, Aduin Lothar, and his paladins.
He succeded in killing him, but his death was useless as it didn't
seemed to slow down the human advanced, and the Blackrock spire was
destroyed.

  Orgrim then became an hermit for years until he joined Thrall's
crusade, and was killed on a assault on one of the many internments
camps.

  His legendary armor and hammer are being used by Thrall.

GROM HELLSCREAM
Alignment: The Horde, good.
Age: 46 (at the time of death).
Whereabouts: Dead.

  Grom Hellscream was an skilled warrior and the Chieftain of the
Warsong Clan. His was the last surviving functional Clan after the
Second War and one of the Clans which escaped the destruction of
Draenor. He then lived in the shadows, using stealth strikes to try
and free his fellow orcs.

  He was found by Thrall, and under his leadership, Grom managed
to free many orcs. He was, however, under constant pressure by Thrall
to keep his battle lust under control, and he didn't managed to
do it while gathering wood for the Horde, and attacked the Night Elves.
Oppossed by the Demi-God Cenarious, he fell back to the curse which
haunted the Orcs, and killed Cenarious under its influence. He was
rescued by Thrall and Jaina.

  He then joined Thrall to hunt down the Pitlord Mannoroth, who knocked
Thrall unconsciouss. He was then attacked by the more experienced
Grom Hellscream, who managed to mortally wound the demon. He was
killed afterwards due to the massive energy explosion caused by the
demon's death.

  It's hinted that he knew and was probably a friend of Durotan.

BLACKHAND THE DESTROYER
Alignment: The Horde, evil.
Age: Unknown (around 25 at the time of death).
Whereabouts: Dead.

  Blackhand was a lustful orc choosen by Gul'dan to be the Warchief
of the horde. While powerful, intelligent and reckless, he was very
careless, and was killed by his own litenaut Doomhammer prior to the
second assault at Stormwind Keep.

  He had two sons, Rend and Maim, and a daughter, Griselda, who he
killed when she betrayed him and joined a band of Ogres.

DUROTAN
Alignment: The horde, evil.
Age: Unknown.
Whereabouts: Dead.

Thrall's Father. Killed by Rend and Maim though that fact remains
secret to most of the Horde as only Gul'dan, Rend and Maim knew
it and they are all dead. Not that it matters now, of course.

He was the Chieftain for the Frostwolves.

REND AND MAIM
Alignment: The Horde, evil.
Age: Unknown.
Whereabouts: Unknown, very likely to be dead.

  Rend and Maim were Blackhand's sons, who opposed Doomhammer's
reign. They killed Durotan at some point after the destruction
of the Blackrock Spire, and dissapeared shortly thereafter,
very likely killed in the destruction of Draenor.

GARONA
Alignment: The Horde, evil.
Age: Unknown.
Whereabouts: Unknown.

 Garona the Half-orc was Gul'dan's personal assassin. She was the one
who killed King Llane from Azeroth prior to the first War.

  She was capturated by Doomhammer and tortured to extract the
location of the Shadow Council. Her current status is unknown, but there
is a render of a rather attractive (actually just big breated) female orc
by Blizzard rolling around which probably refers to the fact that she's
still alive.

  Either she was killed by Doomhammer or she's still around, since someone
as stealthy as she was is not likely to be around to join Thrall and die
on some siege. Or she's an hermit now. Who knows?

ELVES:

  Elves are divided in two tribes: Night Elves and High Elves.The only
real difference between them is their physical appearance: Night elves
are purple while Hig

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