***********************************************************************
||============================ ----- ============================||
||============================ HAVEN ============================||
||============================ ----- ============================||
||========================= CALL OF THE KING ========================||
||========================= ---------------- ========================||
||========================= A WALKTHROUGH ========================||
||==================== BY FABLE12 (DAVID ROBBINS) ===================||
||===================================================================||
***********************************************************************
Note: This FAQ was created using the PS2 version of Haven: Call of the
King.
===============
VERSION HISTORY
===============
v 1.0 (01/27/03) - Finished the SECRETS section - complete with
locations and strategies for ALL 8 Rune Towers as
well as ALL 8 Black Diamonds.
v 0.5 (01/23/03) - Completed the FAQ skeleton - all levels and
locations of ALL Silver Keys and Runestones.
Nothing on the Rune Towers yet, but hopefully
that will come soon.
========
CONTENTS
========
I. PURPOSE OF BEING
II. CONTACT INFO & LEGAL SCRIBBLES
III. USING THIS FAQ
Notes on Levels & Silver Keys
IV. THE HUD (HEADS-UP-DISPLAY)
Health
Weapon Power
Antidote Meter
Shield Energy
Orb
Radar Key
V. GAME CONTROLS
Default/Platforming
Special Platforming Moves
Special Energy Attacks
Underwater Controls
Gun Turret
Jet Pack
Speedboat
Bi-Plane
Glider
Quad Racer
Hoverplane
Sun Surfer
VI. VALUABLE ITEMS
Items
Pots
VII. MACHINES & DEVICES
VIII. POWER-UPS
Weapons
Sun Surfer
IX. DA WALKTHROUGH
1. Rock Fall
2. Virescent Village
3. Virescent Mines
4. Seismech Force
5. Monohauler Escape
6. Darkwater Station
7. Darkwater Village
8. Darkwater Lake
9. Darkwater Castle
10. Face The Overlord
11. Quad Challenge
12. Danger Zone
13. Clearwater Bay
14. Cutwater Ferry
15. Isle Of Heroes
16. Find Mount Firash
17. Into Firash Chasm
18. Firash Lives
19. Sylex Cells
20. Fire Flight
21. Exarco Crossing
22. Hatching Ground
23. Cargo Defender
24. Xeno Encounter
25. The Xeno Queen
26. Sun Surfer Rising
27. Search Auria
28. Find The Mountain
29. The Mountain Base
30. Security Breach
31. Shield Disruption
32. Finding Chess
33. Rescue Chess
34. Tracking Catana
35. Refinery Dropzone
36. Lava Core Wastes
37. Finding Vetch
X. SECRETS
Finding Rune Towers
Ship's Warp Display
Black Diamonds
Rune Towers
Rune Tower 1 (FERRA)
Rune Tower 2 (NEQUAM)
Rune Tower 3 (AURIA)
Rune Tower 4 (FERVEN)
Rune Tower 5 (EXARCO)
Rune Tower 6 (FERVEN)
Rune Tower 7 (AURIA)
Rune Tower 8 (FERRA)
Galleries, Extras & Codes
XI. CLOSING
***********************************************************************
*********************** I. PURPOSE OF BEING *************************
***********************************************************************
I wrote this FAQ for Haven to hopefully give gamers out there some help
with the game.
This is my second FAQ. The other FAQ I have written is for "Lord of
the Rings: The Two Towers."
In this FAQ, I tried to document almost every aspect of the game HAVEN.
Hopefully, this will "walk" people through the game. It's kind of a
long FAQ, but I hope that at least in some small way, it will be
helpful to those who use it.
***********************************************************************
**************** II. CONTACT INFO & LEGAL SCRIBBLES ******************
***********************************************************************
My e-mail is
Fable12@hotmail.com
if any of you want to throw me a message. You know, tell me how bad
this is or say it's cool. If you want to help out on updates/revisions
of this FAQ, let me know too.
All names, characters, logos, locations, designs, and everything else
are copyrighted and/or owned by their respective owners (meaning - I
don't own any of those things, nor am I affiliated with any of them).
I, Fable12, made this FAQ for fun, and the FAQ itself is the
only thing I created here and hold copyright to. Copyright David
Robbins 2003.
This FAQ may not be altered in any way shape or form. If you want to
host it on your site, I ask that you please contact me first, and
then I'll probably give you permission to do so. Thanks!
***********************************************************************
************************ III. USING THIS FAQ **************************
***********************************************************************
In this walkthrough, I have tried to document every level of the game
and provide strategies on how to combat each situation or puzzle.
However, the strategies presented in this guide are by no means the
only way to deal with any given situation in the adventure. It just
happens to be the way I did it.
====================
LEVELS & SILVER KEYS
====================
I have written this walkthrough, giving strategies for each level.
For levels with Silver Keys and Runestones, I have also provided
strategies on how to acquire the keys and Runestones at the end of each
level description. I treat the Silver Keys and Runestones as a sort of
"side quest" that does not have to be completed to beat the level.
Because of this, my descriptions on how to get the Silver Keys and
Runestones are written in a way that assumes you have either completed
the level normally or at least have a firm grasp of the level's layout
beforehand.
At the end of each appropriate level description is a section which is
encased and marked "Optional: Silver Keys & Runestone." Here, you
will find tips on how to acquire all the Silver Keys for that level,
open the Rune Pot, and get the Runestone for that level.
You can either play through the level, beat it, and THEN go back to
get the Silver Keys and Runestone, OR you can try to get them as you
play through a level for the first time.
When reading through the normal level descriptions in this guide, you
might notice a marker that looks like this:
***SILVER KEY ALERT!!!***
This marker means that a Silver Key is nearby in that area of the
level. I have included labels with each marker (such as "First Key")
that correspond to the Silver Key descriptions at the end of each
level. When you run across a ***SILVER KEY ALERT!!!*** marker, refer
to the tip under the "Silver Keys & Runstone" section for that level
that corresponds to the key you are looking for to find tips on how to
get that key. Example:
***SILVER KEY ALERT!!!(First Key)***
Under "Optional: Silver Keys & Runestone" look for:
"First: (Insert tips on how to get first Silver Key here.)"
***********************************************************************
******************* IV. THE HUD (HEADS-UP DISPLAY) ********************
***********************************************************************
The HUD appears at most times during the game in the bottom right-hand
corner of the screen. It contains vital information pertinent to Haven
and his adventures, such as statistics on HEALTH, WEAPON POWER, SHIELD
ENERGY, and ANTIDOTE (CATANA) SUPPLY.
HEALTH
------
On the left portion of the ring on the HUD are five red dots. This is
your health. You begin each level with a default amount of three full
dots. You can increase your life to five dots by collecting hearts.
WEAPON POWER
------------
When Haven acquires different types of weapons, his default weapon (the
Mag-Ball) can be modified into different weapons. Each weapon can only
be used for a certain amount of time. When the Weapon Power Meter
depletes, the Mag-Ball will return to normal.
ANTIDOTE METER
--------------
On the right portion of the ring on the HUD seven green dots. This is
an approximation of the amount of antidote (Catana) Haven is carrying.
The less green dots, the less antidote Haven has. When he has no
Catana, he will be overtaken by his deadly virus.
SHIELD ENERGY
-------------
On the right of the HUD is a wing with filled with a blue color. This
is your Shield Energy meter. When Haven is on foot, he can use his
Shield Energy to deflect enemy fire, perform attacks like Shield
Smashes, and power up different kinds of machinery and energy pads.
When Haven pilots vehicles, and stuff the Shield Energy meter serves
as the "health" gauge of that vehicle. When the Shield Energy meter
is depleted, the vehicle will be destroyed, and that's not cool.
ORB
---
In the middle of the HUD is an "orb" that looks like a screen. In
various situations, it will instruct him on items to collect and how
to operate machinery. In some cases, it will also act as a RADAR.
RADAR KEY
---------
White Dot.....Haven
Red Dot.......Enemy craft/weapon
Blue Dot......Item to collect
Yellow Dot....Key Location
***********************************************************************
************************** V. GAME CONTROLS ***************************
***********************************************************************
===================
DEFAULT/PLATFORMING
===================
Left Analog Stick.....Move Character
Right Analog Stick....Move Camera
L1 Button.............Crouch/Slide
L2 Button.............Center Camera behind Haven
R2 Button.............Center Camera behind Haven
L3 Button.............Enter/Leave "First-Person" View
R3 Button.............Enter/Leave "First-Person" View
Start Button..........Bring up Menu
Square Button (S).....Use Mag-Ball/Weapon
Circle Button (C).....Deploy Energy Shield
X Button (X)..........Jump
Special Platforming Moves
-------------------------
(L1),(X)......................High Jump
(X),(X).......................Double-Jump
(L1) + Left Analog Stick......Slide
Left Analog + (S).............Lunge with Mag-Ball Attack
Special Energy Attacks
----------------------
(X)+(C) (in mid-air)..........Shield Smash
(S),(C) (hold (C))............Power Spin
(L1)+Left Analog Stick + (C)..Shield Slide
(Also makes a crouching shield barrier)
Note: Using Special Moves and Energy Attacks depletes your Shield
Energy. Without Shield Energy, none of these will work.
Underwater Controls
-------------------
(X)...........................Tread/Ascend/Jump Out of Water
Left Analog Stick.............Swim/Dive
Left Analog Stick + (X).......Surface Crawl Stroke
==========
GUN TURRET
==========
Left Analog Stick.............Control Turret/Aim
"UP"...................Aim Down
"DOWN".................Aim Up
"LEFT".................Aim Left
"RIGHT"................Aim Right
(S)...........................Shoot Gun
(C)...........................Dismount Gun (when applicable)
========
JET PACK
========
Left Analog Stick.............Move Character
Right Analog Stick............Move Camera
L2 Button.....................Center Camera behind Haven
R2 Button.....................Center Camera behind Haven
Square Button (S).............Spray Water
(X) Button....................Ascend (Release to Descend)
=========
SPEEDBOAT
=========
Left Analog Stick.............Steer Boat
(X)...........................Accelerate (Release to Decelerate)
========
BI-PLANE
========
Left Analog Stick.............Control Plane
"UP"...................Dive
"DOWN".................Climb
"LEFT".................Turn Left
"RIGHT"................Turn Right
Left Analog Stick.............Look Around
"RIGHT"................Look Right
"LEFT".................Look Left
(L1) Button...................Roll Left
(R1) Button...................Roll Right
(R1) Button...................Air Brake
(X)...........................Speed (Holding button down will speed up)
(S)...........................Shoot
======
GLIDER
======
Left Analog Stick.............Control Plane
"UP"...................Dive
"DOWN".................Climb
"LEFT".................Turn Left
"RIGHT"................Turn Right
(L2) Button...................Look Left
(R2) Button...................Look Right
(X) Button....................Air Brake
==========
QUAD RACER
==========
Left Analog Stick.............Steer Quad
(X)...........................Accelerate
(S)...........................Brake
==========
HOVERPLANE
==========
Left Analog Stick.............Steer Hoverplane
"UP"...................Forward
"DOWN".................Backward
"LEFT".................Turn Left
"RIGHT"................Turn Right
(X)...........................Ascend (Release to Descend)
(C)...........................Land when near a Landing Platform
==========
SUN SURFER
==========
Left Analog Stick.............Steer Sun Surfer
"UP"...................Dive
"DOWN".................Climb
"LEFT".................Turn Left
"RIGHT"................Turn Right
(X)...........................Accelerate
(C)...........................Decelerate
(S)...........................Shoot
***********************************************************************
************************ VI. VALUABLE ITEMS ***************************
***********************************************************************
=====
ITEMS
=====
Hearts: Little red hearts. Collecting these will add one life
point to Haven's Health Meter. He can have up to 5 life
points.
Catana: Little white spears. Vetch has poisoned Haven and the rest
of the slaves. Without this antidote Catana, Haven will be
overtaken by the deadly virus. Collect Catana constantly
to help keep him alive. Haven can carry up to 79 Catana,
but they deplete rather quickly.
Shield
Energy: Little floating blue luminous balls. Collect these to
restore Haven's Shield Energy Meter.
Feathers: They are either Red or Blue. Collect these to complete
various tasks and gain the aid of Talon.
Cogs: Golden circular mechanical items. Collect an adequate
number of cogs to restore or repair certain mechanisms and
complete various tasks.
Shield
Dragon: Look closely at Fire Pots - some have blue flames. Those
that do, contain Shield Dragons. Break the pot and deploy
your Energy Shield to lead the Shield Dragon around. He
will follow. Have the little blue guy break those stubborn
Flaming Pots. A Shield Dragon can also provide light in
those Dark, dingy areas . . . (A Shielded Dragon that gets
too close to a Fire Pot might get sucked into the Fire Pot.
Just break it with your Energy Shield to get him back.)
Hero
Stones: Yellow Triangular Stones (tip points up) found on Isle of
Heroes. Haven must collect these to prove his worth so he
can talk to the Elder Wiseman.
Silver
Keys: Big, well, Silver Keys (hard to miss). Some levels have
these. Collect enough of these, and Haven will get to open
those locked Rune Pots. These help you get Runestones.
Runestones: Certain levels have Rune Pots that hold Runestones. There
are 12 Runestones in the game. Collect Silver Keys to open
Rune Pots and gather the Runestones to unlock great
secrets.
====
POTS
====
Good
----
Standard Pots: Your basic beige-colored pot. You'll see enough of
these to know what they are.
Weapon Pots: Look like Standard Pots, but with no lid. Strike one
and a Weapon Power-up will appear.
Energy Pots: Purple pots with blue energy inside. Hop inside these
to recharge Haven's Shield Energy. Also, while inside,
press (C) to launch Haven into the air. However,
launching Haven will deplete all his Shield Energy.
Hint Pots: Green Pots. Strike one, and it will send valuable
information and hints to Haven's HUD.
Shield Dragon
Pots: Looks like a Fire Pot, but look closer at it because it
has a blue hue in its flame. Break it with your Energy
Shield to get a Shield Dragon.
Smoke Pots: Yellow Pots. Strike it to release a thick cloud of fog
that will distract enemies and allow Haven to go
through an area undetected for a limited time.
Rune Pots: Blue pots with yellow designs and wing-like ornaments on
the lid. These hold Runestones and are sometimes hard
to get to. Collect enough Silver Keys to open these bad
boys and get the Runestone inside.
Bad
---
Spiky Pots: These look like Standard Pots, except they have, well,
spikes. Don't touch them - they hurt! You can destroy
them with different sorts of Weapon Power-ups.
Blinking Pots: These wire-frame pots blink. Strike one and other wire-
frame pots around the area will "fill in" and become
solid. The new pots could be helpful or hurtful - it's
hard to tell until you strike the Blinking Pot.
Shielded Pots: Okay, these aren't really bad pots. They're just hard
to open. They look like Standard Pots with a white
shield coating around them. They usually contain tasty
goodies. Break them with Shield Smashes to obtain their
contents, but doing so will completely deplete your
Shield Energy.
Fire Pots: These pots are red. Some hop around and others just
have a flame coming out of the top. Either way, they
hurt when you strike them. Avoid getting hurt and break
them with your Energy Shield.
Flaming Pots: These guys look like Standard Pots, but they are
engulfed in orange flames. Don't touch the flames,
unless you like barbecuing your fingers. They usually
have some sort of goodie in them. The only way these
guys can be opened is with a Shield Dragon.
Really Bad
----------
Bomb Pots: These are red and look like Fire Pots. But if you get
too close, they will light. If you stick around them,
they will explode and hit you. Not cool. Deploy your
Energy Shield to survive the blast.
Green Acid
Pots: These are red pots that spew green ooze. Don't get
close to them because they will explode and hit you.
Shield yourself with your Energy Shield.
Pot Bots: These guys are nasty. They look like Standard Pots, but
when you get close, they transform into robots and start
attacking you. Get away as fast as you can!
***********************************************************************
********************* VII. MACHINES & DEVICES *************************
***********************************************************************
Power Sticks: Silver Rods with yellow tops. These hold energy and
activate various devices. Stand next to one to use your
Shield Energy to charge one. Strike one to transfer
energy from the Power Stick to your Shield Energy Meter.
Magrider: Blue energy tracks that, when charged, serve as
transportation devices. After Haven steps on the air
wave device next to the Magrider, his Mag-Ball can
attach to Magriders, and he can glide along.
Energy
Spinner: Green devices that look like crystals with metal casing.
Hit the Spinner with your Mag-Ball and it will begin to
generate Shield Energy.
Spheri Shield: When Haven steps on a Spheri Shield Pad, he will be
engulfed by a silver Energy Ball that will protect him
in extreme situations. However, the Spheri Shield
depletes Shield Energy quickly, so continuously stock up
on Shield Energy to keep it functional.
Glass Shield: When Haven steps on the proper pad, his body will become
transparent and will be protected momentarily from enemy
fire. Collect Shield Energy constantly to keep it
functional, otherwise, it will deplete Haven's Shield
Energy.
Mag-Ball
Grind: Purple energy tracks above that, when charged, allow
Haven to attach his Mag-Ball to it and ride for great
distances. You can also steer Haven on these (somewhat).
You will have to steer sometimes, because Haven will
fall if you run off the track.
Obelisks: These look like fancy cocoons that hang from sticks.
Bring the right amount of feathers to these to call
Talon for assistance.
Talon: Haven's mechanical bird friend. Call him with Obelisks.
Talon will assist you in a variety of ways if you do.
***********************************************************************
************************** VIII. POWER-UPS ****************************
***********************************************************************
=======
WEAPONS
=======
Laser Shot (Yellow): Basic projectile
Rapid Fire (Blue): Uninterrupted shot
Ricochet Cannon (Green): Shot bounces off walls
Five-way Shot (Purple): Fires a spread of projectiles at enemies
Plasma Shot (Purple): Really big. Really loud. Really painful.
Flash Light
(Light Blue): Not a weapon, but lights up dark areas for a
certain amount of time.
==========
SUN SURFER
==========
Double Shot: Gives you twin cannons on the Sun Surfer
Plasma Torpedoes: Disable shield generators and do triple the damage of
normal shots.
Hull Shield: Offers ten seconds of protection by converting Energy
into a shield.
Arial Mines: Not helpful to you at all. They will damage your
surfer. They look like power-ups from a distance, so
be careful.
AND NOW . . .
***********************************************************************
************************* IX. DA WALKTHROUGH **************************
***********************************************************************
HAVEN: CALL OF THE KING is split into levels which offer differing
types of gameplay. I have tried to log each level and document it
according to its gameplay type.
=======================================================================
---------------------------- 1. ROCK FALL -----------------------------
=======================================================================
LEVEL TYPE: PLATFORMING
==========
OBJECTIVES
==========
Escape the collapsing mine
-----------------------------------------------------------------------
Lord Vetch and the Overlord talk about The Voice and mention something
about the slave named "Haven" - how there has been some trouble
regarding him. Then, the scene cuts to Haven in his home. He's
building a mechanical bird. He calls it Talon. Haven is late for
work, so he heads off to the mines. There, he finds his friend Chess.
She is being hassled by some guard. The henchman notices Haven is
watching, so he turns and fires his laser at Haven. But, he misses,
instead taking out a chunk of the wall. And now the mine starts to
collapse. Get out - before Haven is crushed!
----------------
THE GREAT ESCAPE
----------------
Note: You must run at the screen, so you will have a limited amount of
time to see what is ahead. If you miss Catana - don't worry
about going back to get it, or the rocks will flatten you.
While running at the screen:
Drift left to pick up some Catana and avoid the pit on the right.
Next is a chasm that stretches across your path. You must double-
jump (X,X) over the chasm.
Note: When double-jumping, you can make Haven jump farther by waiting
briefly between pressing (X). For example: (X...X)
Ahead is another chasm. Double-jump over that one too.
Note: Sometimes, Haven may not fully complete a jump. If he is close
enough to the ledge, he will automatically grab on to the ledge.
Just hold "forward" on the left Analog stick to make him flip up
to safe ground.
Now, drift to the right to avoid a large crate with a giant emerald.
Pick up more Catana if you want and drift left to avoid the oncoming
pit.
Straight ahead is another chasm. Double-jump over it. Now, be
careful because you don't want to run straight into another pit in
front of you. Dash quickly to your right and around it.
Run between the two metal towers and get ready to do another double-
jump over the chasm coming up. Next, drift to your left to avoid the
pit. Keep running to come to another chasm. Double-jump it. Now,
quickly dash left and dodge the pit on the right. You'll come to
another chasm. Double-jump that one too. (But, while you're jumping
here, guide Haven over to the right because there is another pit on
the left, and it comes quickly.) Dash right, around the pit.
Haven will trip and fall. But lucky for you, you completed the level!
=======================================================================
------------------------ 2. VIRESCENT VILLAGE -------------------------
=======================================================================
LEVEL TYPE: PLATFORMING
==========
OBJECTIVES
==========
Use a MagRider to reach a Cog
Grind over the river to reach a Cog
Shoot the pots in the Practice Zone to obtain a Cog
Collect 3 Cogs and activate the lift into the mines
Optional: Silver Keys & Runestone
-----------------------------------------------------------------------
Haven is nursed back to health by the helpful Dr. Spong. Haven wants
to find Chess. He decides to look for her. You begin the level
outside Haven's House.
----------------
GRIND OVER RIVER
----------------
Ahead of you is a group of people and two guards. Run over to them and
use your Mag-Ball to knock out the guards. Keep running until you come
to a Mag-Ball Grind (big purple thing) that stretches across the river.
Jump on the platform and ride the grind across the river to find a Cog.
-------------
PRACTICE ZONE
-------------
After getting the first Cog, run to your left until you reach the
village square. There, you'll see a well, some people, and a guard or
two. Take out the guards with your Mag-Ball and run to the well.
From the well, you can go four different directions. Assuming you
have come from the direction of the Mag Grind and have just entered
the square, face the rock wall with the lamppost. Take the left path
and run into the "Practice Zone." Here, you can practice shooting
various weapons in "First-Person" view.
In the Practice Zone, you'll find an Energy Pot (with Catana and a
Heart), a green Hint Pot, a Laser Shot power-up, and a Blinking Pot.
Above all of this floats a Cog. To get it, run to the Laser Shot
Power-up and pick it up. Now, switch to "First-Person" view (L3).
Up on the ledge, you'll notice many pots of varying types. To the
left of these pots are many floating mines. Shoot all of the pots on
the ledge AND the floating mines. Once you've done all this, the Cog
will descend from the heavens, allowing you to pick it up and put it
in your pocket.
Note: Various weapon power-ups deplete quickly. This yellow Laser
Shot is no different. However, it reappears in the same spot
frequently. If you stand right where the power-up reappears,
your Weapon Power Meter will refill constantly. Also, if you
want different types of ammo, walk over to the Blinking Pot and
strike it. Two pots will appear - one with a Rapid Fire Cannon
(Blue), and the other with a Ricochet Cannon (Green).
-----------------
MAG-RIDER & A COG
-----------------
Run back to the well in the village square so that you are facing in
the direction of the river. Take a right and run past the Fire Pots
next to the building on your right. Go out to the river to find an
Energy Pot with a Heart above it. Climb in and launch Haven (C) to
get it if you want. Continuing further into the area, you will find
a Power Stick. Next to it is the Mag-Rider and a Hint Pot. The Mag-
Rider doesn't work yet. You must charge the nearby Power Stick first.
Farther down is a big rock with little balls of blue Shield Energy
floating around it. Collect these to charge your Shield Energy Meter
(if you have to). Run back to the Power Stick and stand next to it
to charge it. When it's fully charged, it will shoot energy into the
Mag-Rider and the Mag-Rider will rise. Step on to the purple
platform with the air waves, and it will launch Haven up to the
Mag-Rider. This will take you around the area and drop you at a
platform with a Cog!
-----------------
ACTIVATE THE LIFT
-----------------
With all three Cogs, dash back to the well in the village square.
Face the rock wall with the lamppost. This time, instead of taking
a left and heading into the Practice Zone, take the other path to
the right. You'll pass 3 Standard Pots. Make your way down the
path past a few guards. (These guys drop a Silver Key - more on
that below . . .) Watch out for the Fire Pots and Acid Pots.
You will come to a brown rocky area with some boxes. This is the
entrance to the mines. Run past the boxes, and you'll soon come to
a wooden boardwalk with a pot surrounded by Catana. Go to the end
of the boardwalk to find the lift. But it doesn't work yet. See
that big machine to your left? Walk up to it and press the square
(S) button to install the Cogs.
--------
THE LIFT
--------
The lift works now, so get on and prepare for a ride because the view
changes and Haven rides the lift directly at the screen. But you have
to guide him safely through this area so he can reach the mines. On
the lift, Haven can still move and jump to avoid oncoming obstacles.
And, boy, it's a good thing he can - because if he gets hit, it hurts!
Okay, the lift will start moving once you get on. First thing, this
is a pipe spraying water on the left. Move as far to the right as
you can to avoid it. Then, rocks start to fall (and will continue to
fall). Try to dodge them, but also stay to the right because flames
pass through the left side of the lift.
Next, quickly run to the left to avoid another pipe and water. Right
after this, flames pass through the center of the lift, move to the
right side of the lift to avoid them and a water pipe spraying from
the left. After this, quickly run to the left side of the lift to
avoid more flames.
Stay to the left because a water pipe passes on the right. After
this, the lift will start swinging. It breaks and careens into the
mines. You survived, but what will you do hanging from that cliff?
|---------------------------------------------------------------------|
|OPTIONAL - SILVER KEYS & RUNESTONE |
|---------------------------------------------------------------------|
| |
| Silver Keys |
| |
| First: From Haven's house, run forward to the group of people. |
| There is a giant rock on your right. Behind that rock is |
| a Shielded Pot. Do a Shield Smash on the pot to break it |
| and find a Silver Key. |
| |
| Second: Grind across the river to the rest of the village. Go to |
| the well in the village square and face the rock wall |
| with the lamppost. Now, go down the path to the right |
| (toward the mines). In this area, there will be about |
| three guards. Knock them all out, and the last one will |
| drop a Silver Key! |
| |
| Third: Now, head back to the fountain in the village square. |
| Face in the direction of the river. Now, on your right, |
| there will be an overhang with 3 Fire Pots and a Shield |
| Dragon Pot. Behind these pots is a Shielded Pot. First, |
| break the 3 Fire Pots and the Shield Dragon Pot to get to |
| the Shielded Pot. Use a Shield Smash to break the |
| Shielded Pot and find another Silver Key. |
| |
| Note: You'll probably have to recharge your Shield Energy after |
| breaking the first 4 pots and before you break the Shield |
| Pot - remember you need at least SOME Shield Energy to break |
| a Shielded Pot. |
| |
| Fourth: Now, head back down to the river where the Mag-Ball Grind |
| is. You can leave the Shield Dragon where he is for now. |
| On your way back to the Mag-Ball Grind, you'll see an |
| octagonal silver cage. Near that (by the building) is a |
| blinking pot is a Blinking Pot. Strike the Blinking Pot. |
| Now, turn right and head around the building back into |
| the village square to find three Flaming Pots under an |
| overhang and behind some boxes. |
| |
| Note: Before striking the Blinking Pot, the Flaming Pot in the |
| center was just a wire frame and therefore inaccessible. |
| |
| Now, pick up the Shielded Dragon from where you left |
| him. Deploy your Energy Shield to have the Dragon |
| follow you. Return to the three Flaming Pots. Have the |
| Dragon break them. In the middle one, you'll find a |
| Silver Key. |
| |
| Fifth: Now, lead the Shield Dragon over to that cage by the |
| river. The little guy will go inside, and the cage will |
| start to hover. Jump on it. The Silver Key you want is |
| floating a few feet away over the river. Deploy your |
| Energy Shield again (if it's not already out) and point |
| Haven toward the river and the key. The Shield Dragon |
| will want to follow your Energy Shield and therefore will |
| guide the cage closer to the floating to the floating |
| key. When you're close enough to it, jump up and grab |
| the Silver Key. Be careful not to fall in the river, |
| though. |
| |
|---------------------------------------------------------------------|
| Opening the Rune Pot |
| |
| |
| From the floating cage, move it as close to the other shore (the |
| one with Haven's house) as you can. Then, double-jump over to the |
| shore and head to Haven's house. From there, take a right and run |
| to the Mag-Ball Grinder made of wooden pylons. Step on the |
| platform and ride the Grinder. |
| |
| Note: In order to successfully make it to the Rune Pot, you must |
| steer Haven on the Mag-Ball Grinder. Otherwise, he will |
| fall off. It might take a couple of tries, but keep at it! |
| |
| The Mag-Ball Grinder will drop you off on a platform just before |
| the Rune Pot. You must double-jump to get to the Rune Pot. Press |
| the square (S) button to open the Rune Pot and grab the Runestone. |
|---------------------------------------------------------------------|
=======================================================================
------------------------ 3. VIRESCENT MINES ---------------------------
=======================================================================
LEVEL TYPE: PLATFORMING
==========
OBJECTIVES
==========
Find the 2 Cogs to Operate the Hand Cart
Find the Reactor and destroy the 4 Fuel Cells
Make your way to the Seismech III Mineral Mining Zone
Optional: Silver Keys & Runestone
-----------------------------------------------------------------------
Haven is still hanging from the grate on the cliff.
--------------------
2 COGS & A HAND CART
--------------------
***SILVER KEY ALERT!!!(First Key)***
First: Pick up the Catana and Heart as Haven is hanging from the
grate. Then, inch over to the right edge of the grate and
press (X) to drop down to the grate below. (Don't hit the
Fire Pots on your way down.)
When you land, run to the right, off the grate. Ahead of you
will be 4 Catana in a straight line. Pick them up and head in
the direction of the two Fire Pots. Double-jump to get the
Heart between the Fire Pots. Next to these Fire Pots are 4
rocks in the lava that periodically submerge. Jump to each
rock when it appears to make it across the lava.
Note: When the first rock appears, wait for the second to appear.
Then, quickly jump to the first rock and diagonally to the
second. Then, jump diagonally right to the third rock. Quickly
jump left to the fourth rock and then ahead to the fifth rock.
After that, jump straight to the other side. You must move
quickly from rock to rock before each submerges.
When you make it to the other shore, turn to the right, avoid
the Acid Pots, and run along the path until you come to a lava
fall (like a waterfall, only with lava)and some wire frame
pots. Stop there and look right. A giant rock will
periodically emerge from the lava fall and wait. When the
rock emerges and pauses under the Catana, double-jump to it
and then double-jump straight across the river of lava to the
other shore.
Upon landing on the other shore, you will notice a Cog
surrounded by Fire Pots. Jump into the middle of the Fire
Pots and jump out to get the Cog. DON'T use your Mag-Ball or
you'll get hurt!
Second: Next run on down the path. You will come to a platform that
raises high into the air and some giant turbines. Turn right
at the turbines and run along the lava's edge, past a miner,
to find a Cog!
Hand
Cart: Now, return to the giant raising platform. When it comes down
to ground level, step on and ride it up. Now, jump on to the
tops of the turbines. Keep jumping forward across more
turbines and platforms until you come to a platform with a
Hint Pot. On the corner of this platform, you'll find the
Hand Cart. Step in and follow the button sequence to operate
the cart and pull yourself to the next platform above.
Note: The Hand Cart button sequence is different every time you use
the cart.
-----------
THE REACTOR
-----------
When the Hand Cart reaches the desired destination, quickly jump out
of the cart to the platform. Jump to the next platform to find a
Blinking Pot. Strike it to get 2 pots with Hearts and 6 Bomb Pots
that block your path. Run up to the Bomb Pots to light them, then
get away quickly to and watch them explode.
Ahead of you are two moving grates - going back and forth. Just step
on the first one and double-jump to the next platform. On this
platform is another Hint Pot and a Shield Dragon Pot. Break the
Shield Dragon Pot with your Energy Shield (recharge it if you want to
with the nearby Energy). Deploy your Energy Shield and carefully step
to one of the two moving grates when they come your way - the Dragon
will follow. Ride the grate until you can step on the next grate and
ride it to the next platform.
Note: I don't recommend jumping here while trying to keep your Energy
Shield open. You might end up doing a Shield Smash, which will
send you down into the scorching lava below!
***SILVER KEY ALERT!!!(Second Key)***
On the last platform, you'll find 3 Flaming Pots. Have the Dragon
break them all to find 2 Hearts and Catana. Now, double-jump to the
cliff ahead. You can leave the Shield Dragon on the platform.
Next, run into the cave to find some robots digging. They spew
boulders everywhere. You can either wait for them to stop (which
they periodically do), or you can just deploy your Energy Shield and
run straight on through.
Up ahead is a "Light" Power-up and a room where it gets dark. Pick
up the "Light" Power-up. In the room, you'll notice a gun that
rotates. If it spots you, it will fire - and that's not something
you want, so wait for it to rotate past you. Then, run through the
room to the other side (basically straight, but taking the left path).
Be sure to avoid the pit in the middle of the room. Enter a tunnel
with huge gray spinning machines. Pick up the "Light" Power-up so
you can see, and run through the tunnel, avoiding the machines.
***SILVER KEY ALERT!!!(Third & Fourth Keys)***
You will come to some stairs that lead to the Reactor Room. Run up
the stairs and go left around the corner of the structure to find a
pot with a Heart and a Ricochet Cannon (green) Power-up. Pick it up
and take out the guards that come at you. Keep running around the
structure until you come to some stairs and a giant circular gate.
Jump through the gate and up to the incased space where the Reactor
awaits, avoiding the lava below. The Reactor is a giant red tube.
Around it are the 4 smaller red Fuel Cells. Use your Mag-Ball to
destroy the Fuel Cells. A gear will then shoot off of the Reactor,
blowing out a portion of the fence.
------------------
TO THE MINING ZONE
------------------
It appears the gear also knocked a metal grate walkway down,
creating a new path for Haven. Run up the walkway. In the tunnel
ahead, there'll be some guards - look out. Now, here you can either
go straight ahead, or take a right and run through the water.
Either way, you'll end up in the same spot. There is a guard in
the water, though.
So, moving forward, make your way to another room with metal grating.
You'll find a Blinking Pot next to the entrance. On the right,
after walking through the door is a Heart. Don't hit the Blinking
Pot, or you'll get an Acid Pot and 4 Bomb Pots to deal with. Walk
along the metal grate pathway and on to the wooden bridge.
The bridge will collapse, and Haven will be forced to swim. Here's
a reminder on the Underwater Controls:
Underwater Controls
-------------------
(X)...........................Tread/Ascend/Jump Out of Water
Left Analog Stick.............Swim/Dive
Left Analog Stick + (X).......Surface Crawl Stroke
From where you land in the water, have Haven do a Surface Crawl
Stroke to the left where two platforms are resting at water level.
Jump on to the first platform and then jump up to the second to
find a Heart and some Shield Energy. From there, look around;
you'll see another platform not far away with a Power Stick and
a Mag Rider. Jump toward the Power Stick platform and swim to it.
Surface, and jump on to it.
When you get to the platform with the Power Stick, you'll see a
Hint Pot, which will tell you to use the Mag Rider to get back
to the bridge. Well, you have to charge the Mag Rider first, so
step over to the Power Stick and use your Shield Energy to charge
it. When it's fully charged, the Mag Rider will lift off. Step
on the purple pad with the airwaves to get to the other section
of the bridge.
From the bridge, run up the rocky path, collecting the Shield
Energy. When you get to the top of the path, you will see a Laser
Shot (yellow) Power-up and a giant teslacoil device zapping energy
across the path. Wait for the energy to momentarily cease, then
dash through the open area to the pot ahead. It has a Heart.
***SILVER KEY ALERT!!!(Fifth Key)***
On the right is a giant tunnel infested with floating robot bugs.
Run through the tunnel, shooting them down. Deploy your Energy
Shield, if you must, to make it through unscathed.
Coming out of the tunnel, you'll notice a HUGE chasm and some rock
towers spaced evenly apart. You must jump your way across each rock
tower to make it safely to the other side.
Note: The rock towers will start to crumble once you land on them, so
you must jump quickly to each rock tower unless you want to
tumble into the depths. I'm guessing you don't, so move quickly
here using double-jumps.
Once you make it safely across the chasm, to the other side, there is
a hole. Drop into it. It's not over yet, so get ready . . .
---------
LAVA RUSH
---------
Okay, you'll drop down to a tunnel, and Haven will have to run at the
screen - and do it FAST because lava is rushing behind him to swallow
him up!
While running at the screen, weave right then left around two Fire
Pots. Then, run in the center of the path to avoid two more Fire
Pots. Drift around another and get back in the center to weave
between two Standard Pots.
Then, you'll come to a metal car that obstructs your path - jump over
it. And don't forget to double-jump over three more Fire Pots that
stretch across your path. Ahead is another row of Fire Pots - well,
double-jump over those too.
Run on ahead and weave left, then right around two Fire Pots. Jump
over a row of three Standard Pots. Pick up some Shield Energy in
the center of the path. Deploy your Energy Shield and run straight
through the row of Fire Pots ahead.
Next, head to the right, then cut left a quick left through some
boxes. Weave right once more to get around another box. After this,
stay to the right to avoid a Fire Pot. Run past a box and cut left
to avoid a Fire Pot. Cut right to get around a box. Jump over a
bar - look out for the Fire Pots in the center. Then jump over
another bar.
Ahead are three pots that cover your path. They are spread out and
go from left to right (you'll see what I mean). Double-jump
diagonally over them. Stay to the left and dash past a couple of
Fire Pots.
Run on ahead to find a similar layout - 3 pots spread out across your
path, going left to right. The one in the middle is a Standard Pot -
the others are Fire Pots. Break the Standard Pot with your Mag-Ball
or jump over it. Ahead is another Standard Pot.
Beyond that is a series of Fire Pots laid out in a wave formation
through the path. Jump over them to the space on the left. Then
jump to the space on the right. Then, back to the space on the left.
And then, jump into the clear.
Note: The lava may start a chain reaction, which will make this trail
of Fire Pots explode. Move quickly and be careful!
Ahead is a row of 3 more Fire Pots - double-jump over them (I see a
pattern . . .). Stay to the side to get around a lone Fire Pot.
Then, double-jump over 3 more Fire Pots. Jump over a metal bar, and
Haven will tumble safely out of the tunnel into a room filled with
lava. But what dangers await him in this inferno?
|---------------------------------------------------------------------|
| OPTIONAL: SILVER KEYS & RUNESTONE |
|---------------------------------------------------------------------|
| |
| Silver Keys |
| |
| First: At the beginning of the level, when Haven is hanging from |
| the grate on the cliff, go left and you will see a guard |
| with a wind blower. He has a key. To beat him, run around|
| to his side or behind him and hit him with your Mag-Ball. |
| Do this about 3 or 4 times and he will eventually drop a |
| Silver Key. |
| |
| Second: After riding the Hand Cart up to the platforms, jump to |
| the platform with the Shield Dragon Pot. Break the Shield |
| Dragon Pot with your Energy Shield (recharge it if you |
| want). Next, with your Energy Shield deployed, ride the |
| moving grates (by stepping on to them - not jumping) over |
| to the final platform with 3 Flaming Pots. (They have 2 |
| Hearts and Catana.) Now, move toward the cliff, and lead |
| the Shield Dragon as close to the edge and right corner of |
| the platform as you can. |
| |
| Now, put away your Energy Shield and jump to the cliff. |
| Quickly deploy your Energy Shield the moment you reach the |
| cliff. Turn and face the platform where the Dragon is. |
| He should fly across the gap to you. |
| |
| Note: This part is rather tough. The Dragon may not follow you |
| on the first try. If this happens, jump back to the |
| platform. Lead the Dragon closer to the edge and corner of |
| the platform. Then, jump back to the cliff and quickly try |
| again. |
| |
| Once the Shield Dragon actually DOES fly over to you, |
| have him break the nearby Flaming Pot to get a Silver Key! |
| |
| Third: In the Reactor Room, knock out all the guards (four, I |
| think) and the last one will drop a Silver Key! |
| |
| Fourth: In that same room (Reactor Room) - as well as the four |
| guards, there are also two shielded guards that shoot at |
| you. Take them both out by running behind each and |
| hitting them with your Mag-Ball or picking up the Ricochet |
| Cannon (green) power-up and shooting them. Either way, |
| the last one to go down will drop a Silver Key! |
| |
| Fifth: In the area with the giant teslacoil, run through to the |
| tunnel with the floating robotic bugs. But instead of |
| going into the tunnel, turn around and look out over the |
| ledge. Walk over to the edge where the second teslacoil |
| is. You will see some iron scaffolding hanging over the |
| water. Beyond that is a platform with a Shielded Pot |
| surrounded by 4 Standard Pots. Double-jump out to the |
| scaffolding and across to the platform with the Shielded |
| Pot. Do a Shield Smash to break the Shielded Pot and get |
| a Silver Key! |
| |
| Now, you'll have to get back to the first section of the |
| bridge to do some backtracking. Here we go. Now, jump |
| back to the scaffolding and then back to the cliff. Turn |
| right and run past both teslacoils and down the rocky path |
| to pick up Shield Energy. With your Shield Energy meter |
| FULLY replenished, run back up the hill to the first |
| teslacoil and take an immediate left to run between the |
| power generator and some scaffolding on the cliff. |
| |
| Looking out across the open space, you'll see more |
| scaffolding. On it is a Power Stick and MagRider. |
| Double-jump out to the scaffolding and charge the Power |
| Stick. Hop on the MagRider to go back to the first |
| section of the bridge. You'll be dropped off at the metal |
| grate walkway (the place where the bridge first collapsed).|
| Get ready to backtrack. |
| |
|---------------------------------------------------------------------|
| Opening the Rune Pot |
| |
| Note: To get to the Rune Pot, you must first collect 5 Feathers |
| (Red) and take them to an Obelisk to call Talon. |
| |
| To get to the Feathers, head to the room with the rotating gun. |
| First, pick up one of the "Light" Power-ups so you can see. Now, |
| there is a wall with boxes in the room. Next to these boxes are |
| two Energy Pots and two Standard Pots. There is a Feather above |
| each Energy Pot. Also, the two Standard Pots have Feathers. |
| |
| Wait for the gun to point away from you. Then run to each Energy |
| Pot by the boxes, launching Haven (C) to get the Feathers. Next, |
| when it is clear, run to each Standard Pot by the boxes and do a |
| Shield Smash on each to get Feathers. |
| |
| Note: If the rotating gun starts shooting at you, you can hide in |
| an Energy Pot or behind the boxes until it stops. |
| |
| Now, the Fifth and final Feather is straight across from the |
| boxes next to another tunnel entrance. Run in that tunnel and |
| jump over the 3 Fire Pots. Keep going to find an Obelisk. With |
| all 5 Feathers, press (S) to call Talon. |
| |
| Talon will pick you up and carry you out. You will have to steer |
| Haven clear of floating mines on the path. |
| |
| First, stay to the left to avoid 2 mines. Then, guide Talon to |
| the center to go between two mines. Watch out for a pipe spewing |
| acid on the right. Then, swing right to avoid a mine. |
| |
| Ahead are five more mines. Go left to avoid the first three. |
| Then go right to slip around the last two. |
| |
| Talon will drop you off on a ledge with a series of five Fire |
| Pots. Run back down the cliff through the five Fire Pots to get |
| to the Rune Pot. Press (S) to open it and get a Runestone! |
| (Whew!) |
|---------------------------------------------------------------------|
=======================================================================
------------------------ 4. SEISMECH FORCE ----------------------------
=======================================================================
LEVEL TYPE: PLATFORMING
==========
OBJECTIVES
==========
Defeat the Seismech III
Get to the Monorail Train
-----------------------------------------------------------------------
After surviving the lava floe, Haven will be deposited in a lava pit.
A giant robot with humungo claws will emerge from the lava. This is
the mean Seismech III.
------------
SEISMECH III
------------
There are platforms that float on the lava. They form a ring around
Seismech III. You must run around the ring (jumping over the lava) to
avoid the giant claws of Seismech III. His claws will crush you if
you're not careful.
Note: Each time his claws try to crush Haven, Seismech III will also
knock the platform into the lava momentarily, so jump out of his
way!
At the ends of some of the platforms are Laser Shot (yellow) power-ups.
Pick these up. Now run around behind Seismech III and aim your weapon
at the disc with the 6 flashing red circles on his back. Fire at it.
When you hit it, there will be some flames, and the Seismech III will
immediately turn around to smoosh you with his claws. Get out of
there - fast!
Now, pick up another Laser Shot (yellow) power-up and repeat the
process. After hitting the disc 4-5 times, the Seismech III will
explode. (Yay!)
---------------
TO THE MONORAIL
---------------
After Seismech III is destroyed, Haven will be facing a metal grate.
Jump to it, run into the new section of the level, and turn right to
find a ramp where giant Emeralds are tumbling down.
You must run up the ramp and make it to the top. Jump up to the ramp,
deploy your Energy Shield and start running up. The Emeralds will
hurt if they hit you, though.
Note: If your Energy Shield is deployed and an Emerald hits you, try
to stay on the ramp by jumping and controlling where Haven
lands. Just don't fall off to the lava below!
When you make it to the top of the ramp, turn left and head through the
passage. Haven will find the train and hitch a ride on the Monohauler!
=======================================================================
----------------------- 5. MONOHAULER ESCAPE --------------------------
=======================================================================
LEVEL TYPE: RAILSHOOTER
==========
OBJECTIVES
==========
Pursue Monorail Train
Destroy incoming enemy spaceships
------------
GUN CONTROLS
------------
Left Analog Stick.............Control Turret/Aim
"UP"...................Aim Down
"DOWN".................Aim Up
"LEFT".................Aim Left
"RIGHT"................Aim Right
(S)...........................Shoot Gun
-----------------------------------------------------------------------
This level really does illustrate the concept of a "Railshooter." I
mean, you're on a monoRAIL with a gun that SHOOTS! Okay, I know, that
sucked . . .
Anyway, Haven will ride the Monohauler out of the mines. He's got a
big gun now!
First off, five missiles will come at you. Shoot them down with one
shot each. You'll ride past some Catana and a Heart.
Then, you'll stop behind the Monorail Train. It will fire at you with
two big guns that launch projectiles. The projectiles look like
crosses.
Note: To destroy a Cross Missile, hit it once, and it will split into
two parts, which will then split into four smaller individual
pieces. You must shoot these down.
Concentrate on the Monorail's two guns. When you destroy the two
guns, the Monorail Train will speed off.
Ahead on your left is a Gun Turret that fires missiles at you. Your
Monohauler will stop at it. The missiles fly high into the air, so
watch out! Take out the missiles with one shot each. You must
destroy the Gun Turret and then your Monohauler will start moving
again. When it does move, a few missiles will come at you from
straight ahead.
Then, the Monohauler will stop at another Gun Turret (on the right).
Again, focus on destroying the Turret, and then the Monohauler will
head forward once more.
When it does, 4 little ships will hover over you and zap you with
energy bolts. Shoot them down.
Next, you'll stop behind the Monorail Train again. Same deal: Two
guns that shoot Cross Missiles. Destroy the guns, and the Monorail
Train will zip off again.
Next, you'll come across 4 more Hover Ships. Also some missiles will
fly at you from straight ahead. And is if this isn't enough, look
out, because your Monohauler will stop at a Gun Turret on the right.
Destroy is. You'll move on to another Gun Turret on the right. Take
that one out too.
After this, you'll be greeted by a wave of missiles and then a wave of
Hover Ships. Then, the Monohauler will pass through a mountain into
Darkwater Station!
=======================================================================
----------------------- 6. DARKWATER STATION --------------------------
=======================================================================
LEVEL TYPE: RAILSHOOTER
==========
OBJECTIVES
==========
Destroy the enemy Monorail Train
------------
GUN CONTROLS
------------
Left Analog Stick.............Control Turret/Aim
"UP"...................Aim Down
"DOWN".................Aim Up
"LEFT".................Aim Left
"RIGHT"................Aim Right
(S)...........................Shoot Gun
-----------------------------------------------------------------------
Haven will catch up to the Monorail Train.
First, there are two gun cannons on the Monorail Train that shoot Cross
Missiles at you. Focus as much as you can on destroying the guns (when
you have the opportunity).
When you destroy the two gun cannons, the Monorail Train will
transform. It will sprout 4 arms that look like giant Warhead
Missiles. Each one of these arms has a gun at the bottom that
launches Cross Missiles.
Note: The more you damage each gun, the more the Monorail Train moves
about.
When you destroy the four Warhead guns, the cockpit of the of the
Monorail train will open up as a fresh target for you to pummel. It's
in the center of the train, and it fires Cross Missiles too.
The train will be galloping around like a wild horse, but just try and
destroy the cockpit as fast as you can, because when you do, the
Monorail Train will be destroyed!
=======================================================================
----------------------- 7. DARKWATER VILLAGE --------------------------
=======================================================================
LEVEL TYPE: PLATFORMING
==========
OBJECTIVES
==========
Collect 5 Blue Feathers from around the village
Call Talon for assistance
Help Villagers by extinguishing the fires
Obtain the Speedboat from the panicking villager
Optional: Silver Keys & Runestone
-----------------
JET PACK CONTROLS
-----------------
Left Analog Stick.............Move Character
Right Analog Stick............Move Camera
L2 Button.....................Center Camera behind Haven
R2 Button.....................Center Camera behind Haven
Square Button (S).............Spray Water
(X) Button....................Ascend (Release to Descend)
-----------------------------------------------------------------------
Remember how Haven destroyed the Monorail Train and it fell of the
cliff? Well, it fell straight into a town. Now all the houses are on
fire. Oooooops . . .
|