___ ______
Ż| | |Ż\ /\ Ż| |Ż /ŻŻŻŻŻŻŻŻŻ\
| | | | / \ | | / /ŻŻŻŻŻŻŻ\ \
| | | | /Ż\ \ | | _/ / \ \
| |-----| | Ż \ \ | | ŻŻŻ ( )- ) )-
| |ŻŻŻŻŻ| | ------\ \ | | / /
| \ | | / /ŻŻŻŻŻŻ\ \ | | /| ______/ /
_| \_ | |_ _/ /_ _\ \_ _| ŻŻŻŻŻŻ | \______ /
ŻŻŻŻŻŻ ŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ
===============================================================================
-----{FAQ/WALKTHROUGH}-{Ver 0.9}-{By: NeoGamer}-{neogamer007@hotmail.com}------
===============================================================================
+---------------------------------+
-=| General Information |=-
+---------------------------------+
=====================================================================
| Platform:---------------Xbox |
| |
| Game Format:------------1 DVD |
| |
| Publisher:--------------Microsoft |
| |
| Developer:--------------Bungie |
| |
| Price:------------------$49.99(USD) |
| |
| Genre:------------------First Person Shooter(FPS) |
| |
| Players:----------------1-4 With Single Xbox Console |
| 2-16 With Xbox System Link |
| |
| Memory:-----------------227 Blocks |
| |
| Controller:-------------Analog |
| Force Feedback |
| Memory Unit Support |
| |
| Release Date:-----------November 6, 2001(US) |
| |
| ESRB Rating(Mature):----Blood and Gore |
| Violence |
=====================================================================
+---------------------------------+
-=| Table of Contents |=-
+---------------------------------+
=====================================================================
| I.--------Legal Disclaimer |
| |
| II.-------Introduction to this Document |
| 2.1---About this FAQ/WALKTHROUGH |
| 2.2---History/Updates |
| 2.3---Contact Information |
| |
| III.------Game Basics |
| 3.1---Starting a Game |
| [a]Campaign |
| [b]Multiplayer |
| [c]Settings |
| [d]Game Demos |
| 3.2---Game Settings |
| [a]Change Name |
| [b]Controller Setup |
| [c]Advanced Setup |
| [d]Change Color |
| 3.3---Saving/Loading |
| [a]Managing a File |
| 3.4---Heads Up Display(HUD) |
| [a]Weapon Indicator |
| [b]Health/Shield Indicator |
| [c]Flashlight Indicator |
| [d]Directional Damage Indicator |
| [e]Navigation Points |
| [f]Target Indicator |
| [g]Motion Tracker |
| |
| IV.-------Introduction to HALO |
| 4.1---Background Information |
| 4.2---Human and Alien Encounters |
| [a]The Ship and Crew |
| [b]The Covenant |
| [c]The Master Chief |
| 4.3---Controlling Your Character |
| 4.4---Weapons and Items |
| [a]Human |
| [b]Covenant |
| 4.5---Vehicles |
| [a]Human |
| [b]Covenant |
| |
| V.--------Level WALKTHROUGH |
| 5.1---The Pillar of Autumn |
| 5.2---Halo |
| 5.3---The Truth and Reconciliation |
| 5.4---The Silent Cartographer |
| 5.5---Assault on the Control Room |
| 5.6---343 Guilty Spark |
| 5.7---The Library |
| 5.8---Two Betrayals |
| 5.9---Keyes |
| 5.10--The Maw |
| |
| VI.-------General Tips & Strategies |
| 6.1---Enemy Tips |
| 6.2---Weapons/Items Tips |
| 6.3---Gameplay Tips |
| 6.4---Vehicle Tips |
| 6.5---Level Tips |
| [a]Level 1 |
| [b]Level 2 |
| [c]Level 3 |
| [d]Level 4 |
| [e]Level 5 |
| [f]Level 6 |
| [g]Level 7 |
| [h]Level 8 |
| [i]Level 9 |
| [j]Level 10 |
| 6.6---Multiplayer Tips |
| |
| VII.------Secrets/Extras |
| |
| VIII.-----F.A.Q. |
| |
| IX.-------Multiplayer |
| 9.1---Modes of Play |
| [a]Cooperative Play |
| [b]Split Screen |
| [c]System Link Play |
| [d]Edit Multiplayer |
| 9.2---Multiplayer Levels |
| [a]Battle Creek |
| [b]Blood Gulch |
| [c]Boarding Action |
| [d]Chill Out |
| [e]Chiron TL34 |
| [f]Damnation |
| [g]Derelict |
| [h]Hang 'Em High |
| [i]Longest |
| [j]Prisoner |
| [k]Rat Race |
| [l]Sidewinder |
| [m]Wizard |
| 9.3---Multiplayer Games |
| [a]Slayer |
| [b]Slayer Pro |
| [c]Elimination |
| [d]Phantoms |
| [e]Endurance |
| [f]Rockets |
| [g]Snipers |
| [h]Oddball |
| [i]Reverse Tag |
| [j]Accumulate |
| [k]Juggernaut |
| [l]Stalker |
| [m]King |
| [n]King Pro |
| [o]Crazy King |
| [p]Race |
| [q]Rally |
| [r]CTF |
| [s]Invasion |
| [t]Iron CTF |
| [u]CTF Pro |
| [v]Team Race |
| [w]Team Rally |
| [x]Team Ball |
| [y]Team King |
| [z]Team Slayer |
| 9.4---Multiplayer Tips |
| |
| X.--------Acknowledgment |
=====================================================================
-=[Section I]=-
+---------------------------------+
| Legal Disclaimer |
+---------------------------------+
=============================================================================
This Document is Copyrighted İ 2001 by NeoGamer. Any reproduction of this
document in part or in whole without the author's consent is strictly
forbidden. If the reader wishes to use the FAQ for his or her personal and
private use only, then a printed copy may be made.
The following websites have my permission to host this Document:
[GameFaqs]-----------------------(http://www.gamefaqs.com)
[Video Game Source]--------------(http://igamingnetwork.tripod.com)
[GameSpot]-----------------------(http://www.gamespot.com)
[Cheat Code Central]-------------(http://www.cheatcc.com)
[Cheat Codes]--------------------(http://www.cheatcodes.com)
[The Internet Central Network]---(http://www.a2zcheats.com)
[Insert Site Name]---------------(http://www.xbox-cheat-codes.com)
[Gaming Online]------------------(http://www.thegamingonline.com)
[MSXbox World]-------------------(http://www.msxbox-world.com)
[Gameguru]-----------------------(http://gameguru.box.sk)
[Absolute Xbox]------------------(http://www.absolutexbox.net)
[Cyber Gaming Network]-----------(http://www.cybergamingnet.com)
[Cheat Code Digest]--------------(http://www.hulka.com)
[Halo Combat Evolved]------------(http://halohq4.tripod.com/halocombatevolved)
[The Hyper Fusion Network]-------(http://www.thfn.cjb.net)
[Bali's Games]-------------------(http://www.angelfire.com/games4/balisgames)
[Planet Halo]--------------------(http://planethalo.cjb.net)
[Worthless Gaming]---------------(http://worthlessgaming.com)
[DLH.NET]------------------------(http://dlh.net)
[The Realm of Gaming]------------(http://www.realmofgaming.com)
[FunXbox]------------------------(http://www.funxbox.com)
[Insider Gaming]-----------------(http://www.insidergaming.com)
[Games Web Page]-----------------(http://computergaming.fws1.com)
[XBOX365]------------------------(http://www.xbox365.com)
[CheatPortal]--------------------(http://www.cheatportal.com)
[911Codes]-----------------------(http://www.911codes.com)
[911Cheats]----------------------(http://www.911cheats.com)
[FastCheater]--------------------(http://www.fastcheater.com)
[25000 Cheats]-------------------(http://www.25000cheats.com)
[COCKSOCKET]---------------------(http://cocksocket.org)
[John's Site]--------------------(http://www.john-tcs.cityslide.com)
[SN-Xtreme]----------------------(http://sn.gaming-xtreme.com)
[HQ HALO]------------------------(http://scorpius.spaceports.com/~paceydre)
[Gametopia]----------------------(http://www.expage.com/gametopia)
[Neoseeker]----------------------(http://www.neoseeker.com)
[Gamersource2000]----------------(http://www.geocities.com/gamersource2000)
[GameSpot Portugal]--------------(http://www.gamespot.pt)
[123 Xbox]-----------------------(http://www.123xbox.com)
[Forerunners]--------------------(http://www.forerunners.org)
[Video Gamerz of America]--------(http://www.vgoa.com)
[Player's Guide to Video Games]--(http://www.tpgtvg.com)
Any other sites wishing to host this Document, feel free to contact me. I will
respond A.S.A.P. regarding your request.
=============================================================================
-=[Section II]=-
+---------------------------------+
-=| Introduction to this document |=-
+---------------------------------+
=============================================================================
__________________________
[2.1]--|About this FAQ/WALKTHROUGH}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Halo is an awesome game, and probably the best Xbox game that launched with the
system. Developed by Bungie, Halo is a unique FPS(First Person Shooter) that
contains constant adrenaline rushing sequences that can be quite tough. Never
fear, this guide is here to help!
This guide was written in size 10 Courier New font. If you are viewing this
document in a word processor, set the font in a likewise manner for best
results. Additionally, this guide is formatted for 79 characters in width.
If you would like to find a specific section, hit Ctrl+F and type in a keyword.
For example, if you wanted to skip to the Walkthrough for level 1, you could
search for [5.1] or the level name itself, The Pillar of Autumn. Simply use the
Table of Contents as a reference for your search.
The newest version of this FAQ/WALKTHROUGH can always be found at:
http://www.gamefaqs.com
http://www.vgsource.net
NOTE: It seems that some of the sites hosting my FAQ have changed the format of
this document. I'm not sure there is anything I can do to fix this. I suggest
that if you want a safe version, one that looks the way it was meant to look,
head over to GameFaqs.
NOTE: The Walkthrough reflects the events on the Normal difficulty setting.
_______________
[2.2]--|History/Updates}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[November 16, 2001]- The structural layout of the guide was put into place and
the ASCII art was designed. The General Information for Halo, as well as a
tentative Table of Contents, was added. Sections I, II, and III were completed.
[November 17, 2001]- With a research paper to work on, only section IV was
completed. Playing through the first few levels extensively was also done to
help when the writing of the Walkthrough later on.
[November 18, 2001]- Halo multiplayer madness! I played multiplayer in various
modes to get a good feel for the overall multiplayer experience. There will be
extensive multiplayer coverage in a later update. The GameCube came out and I
did not have much time to play HALO, but a complete walkthrough for the first
few levels will be completed soon.
[November 20, 2001]- I added a few general tips that I thought might be
helpful. Not much time for the Walkthrough.
[November 22, 2001]- Thanksgiving! And I wrote the level 1 Walkthrough.
[November 23, 2001]- I wrote the level 2 Walkthrough, and fixed a few spelling
errors. And finally, I uploaded version 0.3 of this FAQ/WALKTHROUGH to
GameFaqs.
[November 25, 2001]- Busy with other things as usual, only had time to update
the list of sites that may host the FAQ as I've received many e-mails
requesting this. I also received several tips via e-mail and incorporated them
into the FAQ. Additionally, some e-mail questions were answered in the FAQ
section. Hopefully I'll have time for a few more levels in the near future.
[November 29, 2001]- One research paper down, three to go. Until then, I'm
allowed a bit of free time to work on the FAQ. I added yet a few more sites to
the list. I received a handful of new tips and questions, and added those as
well. I revised a few of the "shaky" points in the FAQ. ;) I sense a big update
this weekend.
[November 30, 2001]- I was able to complete the level 3 Walkthrough, which is
fairly long.
[December 1, 2001]- I completed the level 4 Walkthrough, and added some FAQ
questions that I received via e-mail. I also added a few more tips that were
sent in. See, I do care.
[December 2, 2001]- Not much time to work on the Walkthrough because I have
another research paper due tomorrow. I did, however, upload version 0.5 to
GameFaqs! Finally.
[December 10, 2001]- NOTE TO SELF: Never try to write a FAQ near the end of the
semester.
[December 11, 2001]- I apologize for the updates, or the lack thereof. Finals
are soon to come, and I've been working frantically to finish every paper that
is due. I managed to steal a bit of free time today, so I went through dozens
of e-mails and added new tips. In-depth information regarding the Master Chief
was added, as it was received.
[December 15, 2001]- Finally, I'm able to sit down and write more of the guide.
I started the level 5 Walkthrough and added some level 5 Tips to the
appropriate section. A few more URLs were added, as I've had more requests for
hosting the FAQ.
[December 19, 2001]- Ok, school's out for the year! I finished the level 5
Walkthrough. What a long Walkthrough that was. I also went through my e-mail
and added a few tips. I also started adding the cinematic titles wherever they
appear throughout the levels. Well, more updates are on the way!
[December 21, 2001]- With all of my Christmas shopping completed, I can now
work on the FAQ for the weekend! Now I just need to concentrate on Halo and not
FFX. Well, the level 6 Walkthrough was completed today. The level 7 Walkthrough
will hopefully be completed soon... just as long as I don't go crazy playing
through it.
[December 22, 2001]- With several breaks in between, I made significant
progress on the level 7 Walkthrough! Still quite a bit to finish though. I
sorted through another pile of mail and added a few tips. I also added some FAQ
questions that I had received.
[December 24, 2001]- After taking yesterday off, I decided to finish the level
7 Walkthrough... finally! I added a few more URLs of websites that wanted to
host the FAQ. I do plan to play through the first four levels again to obtain
the cinematic subtitles.
[December 27, 2001]- I am now the proud owner of a 1999 Mitsubishi 3000GT!... A
red one at that. With what free time I had today, I went through answering tons
of e-mail and updated the tips section. I went ahead and changed section VII
seeing how there are no codes in site. I also sent in the long-awaited update
(version 0.7) to GameFaqs! I will pump out the final three levels in due time;
just be patient people. I've literally received a few hundred e-mails asking
for the rest of the guide.
[January 2, 2002]- Oh well, break over I guess. I worked on the level 8
Walkthrough today, which is quite long. Updates might be even scarcer in the
next week or so since I'm moving into another apartment and I'm not quite sure
how my new Internet connection will come about. So, my honest advice for
someone in need (if this guide hasn't covered it by then) is to go to the Halo
board at GameFaqs. Those kind people are likely to answer your questions
quicker than I can since I receive a good 30-40 e-mails a day now regarding
Halo. I obviously am not able to respond to every one.
[January 6, 2002]- I stole away some free time today, so I finished the level 8
Walkthrough and added a large number of tips(40 e-mails worth). I also updated
the list of sites with permission to host this document.
[January 19, 2002]- Well, I'm sorry for such a long break, but school was just
too much of a load. I completely finished the level 9 Walkthrough, and got a
good start on the level 10 Walkthrough. I plan to upload the updated version to
GameFaqs quite soon, but the guide still will not be 100% complete as there are
numerous repairs and the Multiplayer section to finish.
[January 20, 2002]- I had time to complete the level 10 Walkthrough, but that
was about all. At least all of the levels have been covered now.
[January 21, 2002]- After sorting through several e-mail messages, I added a
few more tips, websites, questions, glitches, and secrets. Since GameFaqs is
undergoing major maintenance, I will upload the new version tomorrow.
[January 22, 2002]- I only had enough time to spell-check before I uploaded
version 0.9 to GameFaqs. In the future, I plan to restructure the guide to
benefit certain areas, refine the original content about Halo, add the
subtitles for the first four levels, and do a major, in-depth Multiplayer
section. I'll call the final version 1.0, even though the Walkthrough itself is
now complete.
___________________
[2.3]--|Contact Information}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I may be reached via email: neogamer007@hotmail.com
Visit: http://vgsource.net for more of my work.
Additional work may also be found at:
http://www.gamefaqs.com/features/recognition/12825.html
If you would like to help contribute to this FAQ/WALKTHROUGH in any way, such
as add a tip/secret, or correct any errors I may have made, e-mail me and I'll
give you due credit on the next update.
=============================================================================
-=[Section III]=-
+---------------------------------+
| Game Basics |
+---------------------------------+
=============================================================================
_______________
[3.1]--|Starting a Game}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[3.1][a]-Campaign:
This is the primary meat of the game. Choose this option to begin a new
Campaign or to resume where you left off in an existing Campaign. If you have
not created a profile yet, a new one will be created automatically. When the
virtual keyboard comes up, name your profile. Your progress during a single
player game will be saved to this profile. Up to 3 profiles may be created. If
you have already created a profile, you will be able to continue with that
profile, or chose a different one if you wish.
[3.1][b]-Multiplayer:
Choose Multiplayer to take on your friends in head-to-head combat, or to play
through the campaign cooperatively with one other person. For an extensive look
at the Multiplayer in Halo, go to section IX of this guide.
[3.1][c]-Settings:
On the Settings menu, you can modify player profiles, customize controls, and
define custom multiplayer game types. For a detailed look at the Game Settings,
go to section 3.2 of this guide.
[3.1][d]-Game Demos:
Use this option to learn about a few other Xbox games. You can play Fuzion
Frenzy and Oddworld: Munch's Oddysee. Additionally, you can view videos of:
Amped, Azurik: Rise of Perathia, Bloodwake, NFL Fever 2002, Nightcaster,
Oddworld: Munch's Oddysee, and Project Gotham Racing.
_____________
[3.2]-|Game Settings}
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
[3.2][a]-Change Name:
First select the profile you wish to edit, then, once 'Change Name' is
highlighted, hit the A button. Use the virtual keyboard to rename your profile.
Select 'Done' when finished. For the changes to take effect, you must go down
and select 'Save Changes' before you quit.
[3.2][b]-Controller Setup:
Select the profile you wish to work with. Using the A button, select the
'Controller Setup' option. You will be given the chance to change the
thumbstick and regular button settings to one of four settings: Default,
Southpaw, Legacy, and Legacy Southpaw. Choose whichever configuration you think
might be comfortable. You can always go back and change this, however, so play
around. Hit the A button to confirm your new setup. For the changes to take
effect, you must go down and select 'Save Changes' from the main settings menu.
[3.2][c]-Advanced Setup:
Select the profile you wish to work with. Using the A button, select the
Advanced Setup option. From here you can adjust the following:
Invert Thumbstick: Yes/No
Choosing Yes will cause the Y-axis of your thumbstick will reverse, so that
pushing up makes you look down, and vice versa.
Look Sensitivity: 1-10
Default is 3. 1 is too sluggish and 10 is ultra-sensitive.
Controller Vibration: Yes/No
Choosing Yes will cause the controller to vibrate whenever your character takes
on damage.
Invert Flight Control: Yes/No
Choosing Yes will ensure a more authentic flight experience with any flying
vehicles you find. If you like the Thumbsticks to be inverted(see above) you
will most likely find this option more comfortable.
Auto-Center: Yes/No
Choosing Yes will keep your viewpoint centered until you Aim in a different
direction.
As usual, for the changes to take effect, you must go down and select 'Save
Changes' from the main settings menu.
[3.2][d]-Change Color:
First select the profile you wish to edit. After selecting the 'Change Color'
option, you will be presented with 18 different colors. These color affect your
character's color in Multiplayer modes ONLY.
______________
[3.3]--|Saving/Loading}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Halo automatically saves to the Xbox's HDD(Hard Disk Drive) at multiple points
throughout the Campaign mode. When given the option to save changes to certain
aspects of HALO, such as custom multiplayer settings, the game is saved on the
selected profile. There is no initial need for a Memory Unit in the controller,
as the file is simply stored on the HDD safely. If you wish to transfer the
save file to another Xbox, you will need to use the Memory Unit(Sold
Separately) to do so. See below.
[3.3][a]-Managing a File
From the Xbox's main menu(called the "Dashboard"), select the 'Memory' option.
Choose the Xbox Hard Disk to view your Halo saves on the HDD. Select a profile,
and while a Memory Unit is inserted into one of the controller ports, select
'Copy' to copy the selected profile to a Memory Unit. You may also delete Halo
profiles from this menu.
_____________________
[3.4]--|Heads Up Display(HUD)}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is a vital part of surviving the onslaught of enemies in Halo. If you do
not know what your current health is, or even your weapon status, how can you
survive?
[3.4][a]-Weapon Indicator:
The weapon indicator is located in the upper-left corner of the screen. This
indicator displays how much ammo you have left for your currently equipped
weapon. When using one of the Covenant weapons, the weapon indicator displays a
percentage rather than a number since the Covenant weapons use charges. Just to
the right of the weapon indicator you will see a grenade indicator. Keep up
with how many you have because they are very useful when in a crowded area.
[3.4][b]-Health/Shield Indicator:
Located in the upper-right corner of the screen, the health and shield
indicators are the most important to be aware of.
The health indicator is the gauge next to the blue cross symbol. Depending on
how full the bar is and what color each bar is indicates your overall status.
Red is poor, yellow is okay, and blue is great. In order for health to be
restored, health power-ups must be picked up.
The shield indicator is located just above the health indicator, and right next
to the shield symbol. When you are not taking on damage, the shield charges
automatically and does not stop until it is fully charged. Be careful: when
your shield reaches the red area, your health bar will start to go down. Try to
take cover when this happens so your health will not drop too low.
[3.4][c]-Flashlight Indicator:
When in a dark area, it is advised that you turn on your flashlight. To do so,
press the White button on the Xbox controller. Upon doing so, a blue meter will
appear below your health bar. This meter represents the flashlight's power,
which will slowly drain. Fortunately, the flashlight will recharge once you
turn the light off.
[3.4][d]-Directional Damage Indicator:
When you are in the middle of a war zone, an arrow will light up on the screen
indicating which direction fire is coming from. Turn in the direction the arrow
is pointing and eliminate the attacking target!
[3.4][e]-Navigation Points:
At certain points in the game, a small red triangle will appear in the
top-center of the screen. Although misleading at times, this arrow will usually
lead you in the general direction of an important target. Just be aware that
this is not always a good indicator for height.
[3.4][f]-Target Indicator:
This is basically the reference for firing your weapon. While aiming, if you
target an enemy, the indicator turns red. However, the target indicator does
have a range. At long distances the indicator will not turn red when an enemy
is targeted. Just because the indicator is not red does not mean you can't hit
your target.
[3.4][g]-Motion Tracker:
The Motion Tracker appears on the bottom-left area of the screen. This simply
indicates nearby moving objects. Some enemies use stealth and may not be seen.
Other enemies, however, show up as red dots. Allies are usually represented by
yellow dots. Use this to either avoid or locate enemies or allies.
=============================================================================
-=[Section IV]=-
+---------------------------------+
| Introduction to HALO |
+---------------------------------+
=============================================================================
______________________
[4.1]--|Background Information}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The year is 2552. Planet Earth still exists, but overpopulation has forced many
of her former residents to colonize other worlds. Faster-than-light travel is
now a reality, and Earth's unified government, through the United Nations Space
Command, has put its full weight behind the colonization effort; millions of
humans now live on habitable planets in other solar systems. A keystone in
humanity's colonization efforts is the planet Reach, an interstellar naval yard
that builds colony ships for civilians and warships for the UNSC's armed
forces. Conveniently close to Earth, Reach is also a hub of scientific and
military activity.
Thirty-two years ago, contact with the outer colony Harvest was lost. A
battlegroup sent to investigate was almost completely destroyed; only one badly
damaged ship returned to Reach. Its crew told of a seemingly unstopable alien
warship that had effortlessly annihilated their forces.
This was humankind's first encounter with a group of aliens they eventually
came to know as the Covenant, a collective of alien races united in their
fanatical religious devotion. Covenant religious elders declared humanity an
affront to the gods, and the Covenant warrior caste waged a holy war upon
humanity with gruesome diligence.
After a series of crushing defeats and obliterated colonies, UNSC Admiral
Preston Cole established the Cole Protocol: no vessel may inadvertently lead
the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound
vectors-even if that means jumping without proper navigational calculations.
Vessels in danger of capture must self-destruct.
On Reach, a secret military project to create cyborg super-soldiers takes on
newfound importance. The soldiers of the SPARTAN-II project rack up an
impressive record against the Covenant in test deployments, but there are too
few of them to turn the tide of the war.
Existing SPARTAN-II soldiers are recalled to Reach for further augmentation.
The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the
location of the Covenant home world. Two days before the mission begins,
Covenant forces strike Reach and annihilate the colony. The Covenant are now on
Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last
SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant
away from Earth.
__________________________
[4.2]--|Human and Alien Encounters}
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[4.2][a]-The Ship and Crew:
The Pillar of Autumn- The Pillar of Autumn is a Halcyon-class warship that has
seen decades of service. An aging but sturdy vessel, and one of the smallest
cruisers in the human fleet, the military High Command chose it specifically as
an inconspicuous launch pad for a covert offensive against the Covenant.
Genetically-engineered cyborg soldiers in state-of-the-art battle suits were
supposed to board a Covenant vessel and locate the Covenant home world. A
surprise Covenant attack on the human military base on the plant Reach
annihilated all but one of the SPARTAN-II soldiers. The remaining SPARTAN-II,
known only by his rank of Master Chief(That would be you, the hero!), was
stored in a cryosleep chamber upon the Pillar of Autumn shortly before the ship
made a blind jump across the galaxy in a desperate effort to lead the Covenant
away from Earth. The Master Chief is easily the best soldier aboard the Pillar
of Autumn, but many of the human military's finest also call the ship home.
Captain Jacob Keyes- Twenty-six years into his military career, Captain Keyes
commands respect as a keen strategist and inspirational leader of his men. He
became a minor hero early in his career, when he led a small group of security
troops against a Covenant ambush of the colony ship Meriwether Lewis and held
them off long enough for the ship to escape. His many decorations and years of
combat experience against the Covenant made him a natural choice to command the
Pillar of Autumn and its secret cargo.
The Marines- A rugged and diverse assortment of soldiers, the Marines on the
Pillar of Autumn are fighting a losing battle against the Covenant's superior
weaponry and numbers. Under the leadership of Captain Keyes they continue to
wage a furious struggle against the Covenant, even as their numbers dwindle.
They're the best of the best-but they're only human.
Cortana- Cortana is the highly advanced AI at the heart of the Pillar of
Autumn. Her design allows her to be uploaded into an appropriately configured
battle suit for safekeeping. She is capable of hacking into alien computer
systems, and has used this skill to intercept Covenant communications during
combat. She interprets this data to provide her caretakers with directional
waypoints and the best available information about troop movement and strategy.
[4.2][b]-The Covenant:
The Covenant forces have spent more than thirty years trying to wipe out
humankind. Because their efforts have been so successful, and because few
Covenant troops have ever been captured alive, little is definitively known
about their origins, society, or motivations. Intercepted communications and
battlefield reports indicate a religious underpinning to their genocidal
campaign. What follows are brief descriptions of the alien races known to
belong to the Covenant collective, gathered mostly from encounters on the
battlefield.
The Grunts- Approximately 5' tall and relatively weak, Grunts tend to travel in
packs and stick close to more powerful allies. Individually they are easy to
defeat, but in groups they can overwhelm careless Marines. Their armor seems to
house some sort of life-support mechanism. They are known to use a variety of
weapons including the plasma pistol, plasma rifle and plasma grenades.
The Jackals- With superior senses of sight, hearing and smell, Jackals serve as
scouts and assassins for the Covenant forces. They use plasma pistols and carry
a strong energy shield to compensate for their physical weakness: a
well-positioned Jackal can hold his own against several Marines, though
grenades are effective against them. They stand approximately 5'8" tall.
The Elites- 1337! There are a few varieties of the Elite, but all are roughly
8'6" tall and incredibly strong. Their strength allows them to rely on brute
force when necessary, but they're quite capable of brilliant battlefield
tactics as well. Their natural resilience is augmented with full-body energy
shielding which recharges when depleted. They wield plasma pistols, plasma
rifles, grenades and needlers.
The Hunters- Hunters stand 12' tall, though in their combat state they contract
to approximately eight feet. Hunters fight with a fuel rod gun integrated
directly into their armor. They carry an enormous and nearly-impervious metal
shield made of an unknown alloy, which they sometimes use as a melee weapon.
[4.2][c]-The Master Chief:
NOTE: The information contained within this section ([4.2][c]) was sent in by
Tony Cord.
Conception - Age 6:
He was observed, along with many others, by the military to determine whether
or not he had the qualities they were looking for in the Spartan II program
candidates. After it was determined that he did possess these qualities, he was
kidnapped by the military at the age of 6. The military replaced him with a
clone, so his parents were none the wiser.
Age 6 - Age 13:
After being kidnapped, the Master Chief entered a combination boot
camp/boarding school, where he was trained to be a soldier and taught all about
ground warfare tactics. This training was supplemented with challenging and
often sadistic field exercises.
Age 14:
Almost immediately after entering puberty, all Spartan II candidates underwent
heavy modification, including:
A: Carbide ceramic bone grafting
B: Muscular enhancement injections
C: Increased blood flow to the eyes, enhancing vision
D: Nervous system alteration to enhance reflexes and intelligence
33 Spartan II candidates lived through and adapted
12 Spartan II candidates were severely crippled by side effects
40 Spartan II candidates died in the process
Eight months later the spartan candidates are considered successful, and are
introduced to the Mjolnir powered armor, which originally has no shielding nor
any interface for an AI. Due to it's design, it can only be safely used by
enhanced humans.
Age 41:
The Sigma Octanus conflict occurs. The AI construct Cortana receives and
secretly decodes a covenent transmission from the second battle. This
transmission is translated into a set of coordinates that Cortana keeps secret.
These coordinates outline the location of Halo.
After the Sigma Octanus conflict, the Covenant attacks Reach, successfully
destroying the Naval shipyards.
During the battle of Reach, all of the spartans are sent planetside to stop the
covenant except for the master chief. The Spartans are overrun, the battle is
badly lost, and Captain Keyes flees to a random point in space to keep the
aliens from tracking them back to earth.
The shipboard AI, however, has other plans. Instead of choosing random
coordinates, Cortana substitutes the coordinates captured from the second
battle, and the pillar of Autumn finds Halo.
A veteran Spartan, the Master Chief becomes the sole surviving original member
of the first Spartan II project - Age 41.
__________________________
[4.3]--|Controlling Your Character}
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First Person Shooters can be hard to control, at first, when using a controller
as opposed to the traditional keyboard and mouse. Controlling your character
must be second nature if you wish to survive. With time, the controls will feel
natural, but it is advised to know exactly what your buttons do before you
begin your adventure. So, memorize the layout!
Here are the default controls:
[Left Thumbstick] Used to move forward and backwards, and strafe left and
right. Press in on the Left Thumbstick to crouch, and move the control stick
around while the button is pressed to do a crouch walk.
[Digital Pad] Same functions as the Left Thumbstick, only not analog. Also, you
will not be able to crouch if you are using the D-Pad.
[Back Button]
[Start Button] Brings up the Pause Menu during gameplay.
[Right Thumbstick] Turns your character left or right while moving forward with
the Left Thumbstick. Use this to aim your weapon around as well. Press in on
the Right Thumbstick to activate the Zoom function. The Zoom function only
works with certain weapons, but it allows for more accuracy at a greater
distance. It is advised to adjust this stick to where it is inverted, as it
makes aiming feel smoother.
[Left Trigger Button] Throw grenades. Simple.
[Right Trigger Button] Fires the weapon you are currently holding.
[A Button] This button simply jumps. Run before you jump and you will go much
farther.
[B Button] Used for melee attacks. If you are low on ammo, or simply out, use
this button to strike enemies with the gun itself. A blow to an enemy from
behind can be devastating.
[X Button] The Action button. This does a variety of functions. It reloads your
weapon, picks up and swaps weapons on the ground, and performs basic 'action'
commands.
[Y Button] Switch weapon.
[Black Button] Yes, this button is just a black button, there is no name for
it. It switches grenades though.
[White Button] Again, a button with no label other than the color. This
activates and deactivates your flashlight.
_________________
[4.4]--|Weapons and Items}
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If you are out of ammo, you can use the weapon in your hand to fight melee
style! This is quite handy when the enemy is in close, or when you wish to
conserve ammo. As mentioned earlier, hitting the enemy from behind while melee
fighting can cause an instant kill. However, in most cases, you are better off
using a weapon with ammo.
Also, you are only allowed to carry 2 weapons at one time, with the exception
of grenades. There are two types of weapons, Human weapons, and Covenant
weapons.
[4.4][a]-Human:
The Human weapons are advanced military issue guns, similar to those used in
other adventures. A few of the guns even give a nice 'Starship Troopers'
feeling to the actual gameplay.
[M9 HE-DP Grenade] The M9 high-explosive, dual-purpose grenade is a thrown
fragmentation device. Use it to suppress or disable vehicles, except tanks. It
can be thrown, rolled, bounced or ricocheted into places direct fire weapons
can't reach. Increase the angle of the throw to toss it farther, or to get it
over obstacles. Be careful not to throw it too close to your own location.
[M6D Pistol] This pistol is a recoil-operated, magazine-fed handgun. It is
issued with a smart-linked scope capable of 2x magnification (press in the
Right thumbstick). It fires 12.7 mm semi-armor-piercing, high-explosive rounds.
It can shoot either semi-automatic or automatic fire (pull and hold the Right
trigger for automatic fire). Shot placement is very important. The only shot
that guarantees immediate and total incapacitation is one roughly centered in
the head, above a horizontal line passing through the ear opening and below the
crown of the alien skull.
[MA5B Assault Rifle]
This rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing
rounds. Rate of fire is limited by a soldier's ability to aim, fire and change
magazines. Short, controlled bursts are more accurate than fully automatic
fire. The MA5B's integrated computer displays rounds left in the magazine and
the relative direction of the gas giant, Threshold, for point of reference.
This feature is particularly useful for orienting you in areas where it's easy
to get turned around and lose your sense of direction.
[M90 Shotgun]
The shotgun is a pump-action magazine-fed (dual tubular non-detachable type)
weapon. It fires 8 gauge magnum (3.5") rounds. This weapon is very effective
against targets at close range and may be used to engage several targets
simultaneously at medium and long range.
[S2 AM Sniper Rifle]
This rifle is a gas-operated magazine-fed weapon. It is issued with a
smart-linked scope with two levels of magnification (press in the Right
thumbstick once for 2x magnification, press again for 10x magnification, and
once more to deactivate). Also, while still in zoom mode you can press the
White button to activate light amplification. It fires 14.5mm armor-piercing
fin-stabilized discarding sabot rounds.
[M199 SSM Rocket Launcher]
The M19 SSM is a man-portable and shoulder-fired rocket launcher. It has two
major components, the launcher and the magazine. The magazine (the expendable
part of the system) contains two 102mm shaped-charge, high-explosive rockets.
It is designed for fast, easy detachment from the launcher. The launcher
contains the sighting and fire control systems.
[M41 LAAG]
The Warthog's M41 light anti-aircraft gun is a three-barreled,
electric-powered, linkless, drum-fed weapon. It fires 450 to 550 12.7x99mm
armor penetrating rounds per minute. Turret traverse rate is 100 degrees per
second and weapon elevation rate is 60 degrees per second. Recoil from
sustained fire is prodigious and negatively impacts accuracy at long range.
[4.4][b]-Covenant:
The are quite powerful, and out of this world. Just about every enemy that you
kill will drop one, so you should have plenty of opportunity to snag one up.
The Covenant are weaker against their own weapons, so use these to inflict more
damage! One other thing, unlike the Human weapons, the Covenant weapons do not
take traditional ammo. Instead, the take Plasmatic energy. Most weapons will
need to be recharged.
[Plasma rifle]
This is a directed energy weapon. It is capable of either semiautomatic or
automatic fire (pull and hold the Right trigger for automatic fire). Continuous
rapid fire overheats the weapon-this in turn depletes the weapon's power core.
The Humans do not understand how to replace or recharge a power core at this
time.
[Plasma pistol]
This weapon is a semi-automatic directed energy weapon. If you pull and hold
the Right trigger, the weapon may become over-charged; when the Right trigger
is released the bolt is launched. After the over-charged bolt is launched the
weapon temporarily stops functioning as it dumps waste heat. Use of the
over-charge capability rapidly depletes the weapon's power core. The Humans do
not understand how to replace or recharge a power core at this time.
[Needler]
Very little is known about this weapon other than that it is a magazine fed
weapon capable of automatic fire. Its projectiles penetrate soft targets no
matter what the angle of impact. They ricochet off of hard surfaces at oblique
angles, however, and are always deflected by energy fields. The only exceptions
to this are the shields generated by the MJOLNIR battle suit and the Elite's
combat armor. The composition and energy signatures of its projectile is
unknown. The manner in which the projectiles home in on their target is also
unknown.
[Stationary Gun (Shade)]
Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses
it almost exclusively in an anti-infantry role. The operator sits directly
behind the gun and an armored control suite, but relies entirely on the
infantry support for protection to the sides and rear.
[Plasma Grenade]
This weapon is similar to the Human's own hand grenade in that it is a thrown
anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism
that allows it to distinguish between targets and background. For example, it
will stick to a soldier or vehicle, but not a tree or wall. It has a
three-second fuse that is activated after it sticks to a target or otherwise
comes to a rest.
________
[4.5]--|Vehicles}
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The world of HALO is vast and you will need to cover a lot of ground quickly,
so vehicles are indispensable. Therefore, hijacking Covenant vehicles is useful
and necessary. The strength provided by your MJOLNIR armor allows you to right
overturned vehicles by standing next to them and pressing the action button[X].
There are also a few Human vehicles to use.
[4.5][a]-Human:
The Human vehicles, while more traditional when compared to the Covenant
vehicles, are still quite useful and powerful.
[M12 LRV(Warthog)]
The M12 light reconnaissance vehicle, or Warthog, is the standard vehicle of
the UEG armed forces. It is fast and maneuverable, but prone to rollovers
during hard cornering. A three-barreled machine-gun is mounted in the rear of
the vehicle. Armed passengers significantly increase the unit's anti-infantry
capacity. Using three people is most beneficial. One person can drive, another,
from the passenger seat, can use any hand weapon to fend off foes, and a third
can stand in the back and use the heavy M41 LAAG machine gun. Driving the
Warthog is no cakewalk. Turning the Warthog is done by positioning the camera.
Where the camera points, the vehicle will go. Try to be easy on the analog
stick to ensure a smoother ride.
[M8O8B Scorpion MGT]
The Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform,
but it also has very high anti-infantry capabilities. Its ceramic-titanium
armor makes it nearly invulnerable to small arms fire, but its deep dead-zone,
or the area within which fire from the tank's guns cannot hit targets, puts it
at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and
fire from) the Scorpion's track pods. Riding on a tank is always hazardous and
should be done only when the advantages outweigh the risks.
[4.5][b]-Covenant:
Far superior to Human vehicles, the Covenant vehicles are better armed. They
are more useful against Covenant forces, so use them if you can find them.
[Ghost]
The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle.
It is equipped with two of what are now accepted as the standard light vehicles
mounted weapons: a directed energy weapon capable of projecting a bolt of
super-heated plasma in the 100-250kW range. While the vehicle is fast and
maneuverable, the driver is virtually unprotected.
[Banshee]
Not to be confused with a Viper or Cobra, the Banshee is the Covenant's
standard ground assault aircraft. It is very fast, extremely maneuverable and
capable of hovering. It has two weapon pods mounted to either side of the
fuselage. Both of these pods contain a light plasma cannon and a fuel rod
cannon. Though small arms fire may not disrupt or disable the pilot, only heavy
weapons are capable of inflicting damage or destroying the vehicles.
=============================================================================
-=[Section V]=-
+---------------------------------+
| Level Walkthrough |
+---------------------------------+
=============================================================================
____________________
[5.1]--|The Pillar of Autumn}
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[Mission Overview]
Escape intact as Covenant forces board your ship.
[Introduction]
This level is fairly linear, however, this section covers every detail of the
entire level in the event that you need help. So read on.
>>Complete Training Diagnostic
After the cinematic introduction to the first level, the order is given to
unfreeze the Master Chief(that would be you!). The technicians must ensure you
are in working order before you are on your way. The first thing they ask is
that you look around the room(use the Right Thumbstick) to get. Then they bring
your health monitors online and ask you to climb out of the cryo-tube. Hit the
X button to climb out. Take a few steps to get used to the controls, then stand
on the red square as requested so that the technician can check your targeting
sensors. Use the Right Thumbstick to aim at the orange lights and turn them
green. If you have not played HALO yet, the controls will not be inverted.
After targeting all 5 lights, you will be given the chance to test out the
inverted controls(up goes down and vice versa). I prefer the inverted, but test
it out to see if you like it. Just tell the technician if you do and he will
keep it inverted. After you target all 5 lights, you will be asked to follow
the technician to the yellow square to test your shield. While on the shield
the technicians will charge and test your shields to ensure they are working
properly. Press the A button to initiate the shield testing while on the yellow
square. After the technicians are through with that stage of the diagnostic
tests, an order will be given to send you to the Captain's Bridge. It sounds
urgent. Immediately after that, you hear a few of the crew members die from
something.
>>Find Captain Keyes on the Bridge
Follow the technician through the door, but not too closely, as he's about to
meet up with a nasty surprise. Turn around and look for the pipes on the right
and hit the A button to jump over them and into the next area. Take a right and
continue down the corridor and through the door with a green light. Keep going
down the hall and take a left. You will see a huge door that is halfway closed.
Press in on the Left Thumbstick to crouch and crawl under the door. Some fellow
crew members are fighting off the Covenant that has boarded the ship. Take a
right, and wait for your pals to seal the doors. On the left there is a door
that leads to the bridge(look at the floor for the blue arrow). Go through
that, and watch out for what's ahead. The Marines, after killing the baddie,
will tell you to get to the Bridge. Take a left, and make your way down the
hall. You will run into more crew members and Marines fighting the Covenant
forces. Just watch for now, and after the doors close, make your way across to
the Marine standing in the doorway marked with a blue arrow on the floor.
Follow the Marine, allowing him to do all the gun work(not that you have a
weapon yet). Follow him closely until he stops. He should tell you that Captain
Keyes is waiting for you. Take a right, and you are now on the Bridge! Follow
the hallway around to find Captain Keyes. He gives you the bad news, and a new
set of orders. He is abandoning ship, as the invading Covenant forces are too
great. Now you need to get Cortana off of the ship to keep the valuable secrets
safe. Captain Keyes also gives you a pistol, but with no ammo.
>>Get off the Pillar of Autumn
Exit the Bridge the way you came. You will pick up some ammo for your gun near
the main entrance to the Bridge, and then confront your first set of enemies!
Take out the (3)Grunts and take the first right. You will find an MA5B Assault
Rifle. Help out the Marines in that room. After the Covenants are destroyed,
take either of the paths to the right, as they are part of the same hall.
Finish off the Grunts in that hall, and take the only open door, which also has
a First Aid kit next to it. There is also a red arrow marked "Airlock". Go
through that door, and continue down the corridor. You will see a few Marines
fighting an Elite, be generous and help them out! Proceed and the Marines will
freak out at the rumble. Take a right and follow them. Soon you will come to
another small area and a Marine will say, "It's about time you showed up!".
Back up, as a group of Covenants will burst through! Stand next to the Marines
and take out all of the Grunts and Elites. Take a right where the Covenant
forces broke through to find an extra shield. Backtrack, turn to the right, and
continue following the Marines. Take a right at the door that has a green arrow
on the floor labeled "Stairs". Go through that hallway. From here you can
either:
(A)Take the next right and eliminate the Covenant forces alone.
(B)Go straight and find the Marines, if you need help with the forces.
The fight will go quicker if you choose to go alone, but you will be better
protected if you stay with the Marines. After the Covenant are eliminated, make
your way straight across from where the Marines were firing. There is a First
Aid kit next to the door on the right that you will need to enter. Below the
door, on the floor, is a red arrow labeled "Airlock". Make your way through and
help the Marines fight off the Covenants. Follow the Marines(if they are still
alive) straight through the door in front of you. Take a right and continue to
battle it out with the Covenant forces. Keep making your way around the hallway
until you see the flaming barrels. On the right you will need to duck through
the halfway opened door. In the next area, eliminate every enemy, then find the
door on the left containing a First Aid kit. There is also a green arrow on the
floor labeled "Stairs". Make your way through the halls until you see the
stairs. The lower area is a dead end, so climb the stairs and destroy the
Coventant forces that wait above. After they are destroyed, exit the only open
door at the top of the steps. Use the barricade to take safely take out the
enemies. Make your way down the hall, taking out the other enemies. You can
also use their plasma shield to take cover from fire. Continue around to the
left, taking out even more of those pesky Grunts and Elites. Just try not to
let the Elites get too close, as their melee attack can be deadly. Continue
around the corridor and you will hear a message telling everyone to abandon
ship. As you continue down the hall, you will notice out the left window, some
life pods already launching. Boy, I bet you wish you were on one already!
Unfortunately, the Covenant forces are already destroying some of the life
pods, so hurry up! To the right of the window is a First Aid kit, in case you
need one. Make your way to the left. As you can see, those life pods have
already been used. You need to make your way through the maintenance area to
reach more pods. Follow the Navigation Point until you see a green arrow on the
ground labeled "maintenance". Go in, and turn on your flashlight. Using your
flashlight, take the hidden left passage. Follow the path until Cortana
activates your motion tracker. There are three exits, but only one of them
seems to be safe: the right path. Exit the maintenance area, and you will be in
a dead end, or so it seems. Use the butt of your weapon to open the jammed
door(hit the B button). Take a left, and prepare for a battle. Down the hall,
there are two doors on the left. Both lead to the same hallway, so take either
one. The main thing you need to do is destroy every enemy. Be especially
careful when fighting the Elites, and take cover if your primary shields are
depleted. After the battle, take a right through the door with a First Aid kit
next to it. As you make your way through the next area, you will see the
operating room where the technicians unfroze you. Keep going straight. Up ahead
you will notice some charred hallways. Be very cautious as there are several
preprogrammed explosions coming your way. You need to find another maintenance
tunnel. This one is to the right of the area where the explosion occurred. Turn
on your flashlight, and kill the Grunt to the right. There is another Grunt on
at the next right turn, but after killing him, go left. Take your next right.
From here, there are four doors that you can take, which all lead to the same
hallway. I suggest taking the one on the far right. You will emerge next to
your Marine buddies, so help them. Ignore the door with a First Aid kit next to
it, as it leads in a circle. Instead, go forward towards the area that the
Covenant forces were coming from. Up ahead you can take either the left or
right path, as they both lead to the same area. The next area is actually on
the left side, so it is quick to take the left path. Continue through the new
area, killing the many Covenants. Advance and take a left, and you will see
more Airlocks. There will also be a barricade to hide behind, and you will find
some Fragmentation grenades. Take out the enemies. To the left of the
barricades, you will see another maintenance tunnel. One of the paths leads in
front of the barricades, the others lead in circles. You can take the tunnel
and keep right, or simply jump over the barricades. You need to get in a life
pod! Just in time, you escape the Pillar of Autumn.
-------------------------------------------------------------------------------
____
[5.2]--|Halo}
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[Mission Overview]
Seek out surviving Marines and help them fight the Covenant.
[Introduction]
You have escaped the Pillar of Autumn. The pilot notices a strange looking,
ring shaped surface, so he attempts to land. You crash land, killing the other
Marines aboard. As you leave the ship, pick up the weapons at the exit.
Covenant dropships approach and you need to hide. For now, your objectives are:
>>Evade the Covenant patrols searching for you
>>Head for higher ground
>>Search for other lifeboats
As soon as you leave your lifeboat, take a left and make your way over to the
canyon. Cross the bridge and turn right. Travel along the wall, using the rocks
as cover from the Covenant forces. Continue up the slope, staying as close to
the left wall as possible. You will soon meet up with a small group of Covenant
forces. Go ahead and take them out, and continue forward up the slope. Near the
top, the path narrows and the slope will begin to drop. Use the rocks to jump
down and continue around the path that winds to the left. You should see a
Covenant dropship unloading more enemies. Dodge the fire from the ship as it
leaves, then head down. You will see a structure, along with several Marines!
Help them fight off the Covenants. Go up to the structure and head to the top.
Walk around the edge and you will find two First Aid kits, some grenades, and
ammo for your weapons. The Marines are happy to see you, and you receive a new
set of objectives
|