Hints for Bad Day on the Midway, platform PC

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Hints for Bad Day on the Midway, platform PC

Bad Day on the Midway





  Remember that this game is designed with a probability-

based variable character interaction element. This means

that if you follow the exact same path as you did in a

previous game, you'll most likely meet new characters,

discover new story lines, etc. As each character has

his/her own agenda, you may begin the game unveiling the

problems/goals of one particular character, then switch

characters and discover an entirely different set of

problems. The characters' stories are intertwined to one

degree or another, so only by playing many times does one

begin to discover the many subplots involved in the game.



  So, let me attempt to offer a few tips on viewing some

of the different areas/attractions/characters:

 You enter the game as the sweet, innocent Timmy. His

face is in the crystal ball, indicating which character

you are currently assuming. His thoughts trail along the

bottom of the screen. The thoughts are location based

("Wow! A shooting gallery"), character based ("That guy

sure looks tired"), and random ("That reminds me of the

time Thomas stepped on a nail and it went all the way

through his foot!"). Madame Mandrake is the first

attraction you see upon entering the midway. She serves

as a sort of help function. In times of great need, she

may offer some great advice (or not). At other times, she

does a great job of inventing beautifully twisted words

of wisdom.



  To begin, you may want to visit with Dixie. Facing

Madame Mandrake, turn to the left and proceed to the

first attraction, the Kill-A-Commie Shooting Gallery.

Facing the Gallery, Dixie will very likely appear (she

didn't in two consecutive games I recently played) and

greet Timmy. After she speaks, notice that the cursor,

placed on Dixie, turns into an eye. This allows you to

become Dixie. In this case remain as Timmy. Enter the

shooting gallery and turn to the right. Approach the gun

on the right and watch artist Steve Cerio's

interpretation of this crazy attraction. Proceed to the

room in the back of the gallery. Approach the man in bed

and click on him to watch his "coma dream." After the

dream, turn to the right and, if Dixie is in the room,

listen to her story.

 If you decide to become Dixie.....Wander the Midway and

speak to as many characters as possible. Around 4 pm,

you'll probably run into the IRS Man, who will inform you

that he's giving you two hours to find all of the

Midway's tax records for the past 5 years. Where did Ike

(the midway owner now in a coma) hide them? This is one

of the subplots. For more details of Dixie's dilemma,

head to the room above the Three-Headed Abominable

Snowman Skeleton exhibit. Watch the survelliance camera

tapes and, if Jocko appears, enjoy the plot as it

thickens beyond any Twin Peaks episode ever written.



  If you continue your journey as Timmy.... a trip thru

Lottie the Human Log's cabin is fun (her story is

hilarious - click on the screen at the back of the room

to launch the tale). Note that the room in the back is

Ted's realm (Nice butterfly collection). As Timmy, scoot

over to the Warehouse (across from the Shooting Gallery)

and wander about. You may meet Ted who will tell you

about his disturbing upbringing (visually interpreted by

Dave McKean, cover artist for Neil Gaiman's graphic

novels "Sandman" and "Mr. Punch." Entering the warehouse

as any other character could result in quite unpleasant

circumstances! At this point, I'll stop. The narratives

get so complex that I could fill many a page.  A few

final fun tips:  - Briefly, several other subplots

include: - Otto loses his prized only friend, Oscar the

Racing Rat, and must find him before Oscar takes out his

revenge on the human race (see his story for

background)....



  - Become Oscar the Racing Rat to experience, as the

Inscape crew describes it, "Rat-Cam." (Watch out for

Oscar's bite - it could result in a very ugly reaction).



  - If odd story lines pop up unexpectedly (i.e.

characters start dying for unexplained reasons), remember

that much is happening around the midway that you can

only discover by jumping around from character to

character in order to unravel the subplots.  Eventually,

it will all make sense.



  - Save your game often. You never know what outcome or

bizarre story line lies around the bend.



  - To see each character's story without searching for

each in the midway, exit to the credits and click on the

characters on the border.

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