Passages for Legacy of Kain, platform PC

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Cheat codes - Legacy of Kain cheats - Passages

Passages for Legacy of Kain, platform PC

Note: This walkthrough doesn't have all 100 secrets. I have
      been able to find all of them. Most of the secrets I
      have found, were in a dungeon, without noticing it. So
      if anyone has more secrets, and they aren't listed here,
      please e-mail me at andre.weber@tip.nl

--------------------------------------------------------------

 - You start the game in the tavern of Ziegstuhl. Go outside
   the tavern, where you are murdered by peasants.

 - A scene will follow, where the necromancer Mortanius you a
   chance offers to get revenge on the murderers. Of course
   you accept it and return as a vampire to get revenge.

 - You'll restart the game, but now as a vampire (cool).


 - KAIN'S MAUSOLEUM

   Spells: Sanctuary
   Items : 1x Heart of Darkness
           1x Ancient Vile
           1x Symbol of Power


 - When you exit the Mausoleum, walk down the road and enter
   the shrine it leads to.


 - SMALL SHRINE

   Spells: None
   Items : 1x Ancient Vile,
           2x Flay,
           2x Heart of Darkness
           1x Symbol of Power


Note: Halfway through, you'll see three buttons. Push the
      first two to get through.


 - After exiting the small shrine find the peasants who
   murdered you and sent them to hell.

 - When you killed every last one of them, Mortanius tells
   you that they weren't the cause of your death. Now you have
   to find your answers at the pillars.
   On your way to the pillars, you'll come across the town of
   Ziegstuhl.

 - At you arrival at the pillars, a scene follows, where you
   are told to find AND kill Nupraptor in order to forfill
   your quest. So now up to Nupraptor.

 - On your way to Nupraptor's retreat, you'll find the batform
   and two dungeons (don't forget to activate the landmark
   where you get the batform).


 - SHRINE OF LIGHT

   Spells: Light
   Items : 1x Ancient Vile
           3x Flay
           1x Symbol of Power
           1x Heart of Darkness


 - WOLF CAVE

   Spells: Lupine (form)
   Items : None


 - Use the lupine form to climb your way up the hills. The
   road will split eventually. Go left first. You'll come
   across a cave of spirit forges, where you can get a relic
   after sacrificing blood. It's not very important, but check
   it out, because it's a secret. Walk on and enable the
   landmark.


 - Now go back and go right. Walk on and you'll pass a big
   shrine.


 - ENERGY BOLT SHRINE

   Spells: Energy Bolt
   Items : 1x Symbol of Power
           1x Ancient Vile


 - After getting the Energy Bolt spell move on to the town of
   Nachtholm. You can't enter the town, because three small
   boulders block your way. No problem, just change into
   lupine and walk a bit back, jump on the hill, enter the
   cave and drink from the Blood of Ages. These fountains are
   located throughout Nosgoth giving you a special power
   (strenght, rain resistance etc.). Now you can push the
   boulders away and enter Nachtholm.

 - Explore the village and walk north. There you'll find a
   cave with another bloodfountain, which makes you immune to
   rain.

 - Again the road will split. Left leads to the town of
   Steinchencr`e. Right leads to a cave (come back later), a
   passage, which you cannot enter yet and a passage to the
   left leading to a landmark (both roads come together).


 - First go to Steinchencr`e. Talk to the lunetick in the
   upperright area of the town. He'll tell you you need a
   disguise in order to talk to ordinairy people.

 - Now take the roed to the right and activate the landmark
   (2nd passage to the right). Go back and head north.

 - Left you will see a secret area, which you cannot enter
   yet, so go right yo the gypsy camp. Enter the orange tent
   and obtain the disguise form.

 - Now head north to Vasserbhnde. From this city, you can fly
   to Nupraptor's retreat. Go southwest instead and exit left.
   Enter the house and open the doors by turning the switch.
   Go outside and head north trough the now-opend door.
   Fight your way to the two caves and enter the second cave.
   You will get to a 'slow time' item. Now go to the other
   cave leading to Nupraptor.


 - CAVE TO NUPRAPTOR

   Spells: None
   Items : 3x Flay


 - NUPRAPTOR'S SANTUARY

   Boss  : Nupraptor the Mentalist
   Spells: None
   Items : Nupraptor's Head
           8x Flay
           2x Ancient Vile
           2x Symbol of Power
           1x Slow Time
           1x Enery Bank
           1x Font of Putrescense
           2x Heart of Darkness


 - After destoying Nupraptor, get the spiked mace. You'll
   notice that you now can enter some secret area's, which you
   couldn't enter at first, but don't rush. They will come
   later.

 - You will automatically fly to the pillars. There you'll
   obtain your second quest: kill Malec.

 - Go north of Vasserbhnde and smash the rocks with your mace.
   Move on and enter the cave you'll pass. There you'll find a
   bloodfountain, which gives you quicker magic recovery.

 - Go outside and follow the road (south-west is a secret
   area). You'll soon be entering Coorhagen, your hometown,
   where a plague has broken out.

 - Take the first house to your left. There you'll get one
   Heart of Darkness. Now go to the third house (the second
   one is empty), the one with the bodypiles.


 - TOWN OF COORHAGEN

   Spells: Repel
   Items : 1x Heart of Darkness
           1x Energy Bank
           1x Ancient Vile
           1x Flay
           2x Implode
           2x Symbol of Power
           1x Font of Putrescense


 - Back outside again, go inside the first house and take the
   items by smashing the barrels. Now enter the second house
   and take the item and finally enter the last house.


 - TUNNELS OF COORHAGEN PART 1

   Spells: None
   Items : Bone Armor
           1x Implode
           2x Symbol of Power
           1x Ancient Vile

 - Once again go into the second house, get the items and
   enter the first house leading to the final dungeon of
   Coorhagen.


 - TUNNELS OF COORHAGEN PART 2

   Spells: Inspire Hate
   Items : 11x Flay
            5x Heart of Darkness
            3x Pentalich of Tarot
            2x Symbol of Power
            1x Ancient Vile


 - Check the final house and head north.

 - Climb your way up the mountain's and look at Malek's
   Bastion (you must fly), but activate the landmark first.


 - MALEK'S BASTION

   Boss  : Malek the Damned Warrior
   Spells: None
   Items : Axes: Havoc and Malice
           10x Heart of Darkness
            3x Symbol of Power
            1x Pentalich of Tarot
            2x Flay
            1x Energy Bank
            1x Ancient Vile


 - After running from Malek, you are teleported outside.

 - Activate the landmark

 - Cut the tree's with you new axes and walk you way to the
   bandit camp (you might notice a cave to the west but you
   need mist form to get there). Before going to the camp
   enter the other cave


 - BANDIT CAVE

   Spells: Stun
   Items : 1x Heart of Darkness
           2x Flay
           1x Symbol of Power
           1x Ancient Vile


 - Go through the bandit camp and enter the cave leading to
   the Oracle of Nosgoth.


 - CAVES TO ORACLE

   Spells: Incapacitate
   Items :  2x Font of Putrescense
           12x Flay
            2x Heart of Darkness
            1x Ancient Vile
            1x Implode
            2x Symbol of Power


 - Note: Take your first right. It will lead to a
         bloodfountain, which makes you immune to snowfall.


 - When you have visited the old man at the Oracle, you are to
   find Vorador, an old Vampire. He has defeated Malek once.
   Now you must find him for answer's how to defeat Malek.

 - Leave the caves and walk south. Equip the axes and chop the
   tree in order to gain entrance to the house of Mist.


 - HOUSE OF MIST

   Spells: Mist (form)
   Items : 1x Ancient Vile
           1x Symbol of Power
           2x Energy Bank
           2x Heart of Darkness


 - Go east and activate the landmark. Now head west again and
   cross the water in mist form. You can see Vorador's
   mansion, but you must walk, because you need the 'control
   mind' spell to get to Vorador (and there are other itmes on
   the way).

 - Exit south. Look on your overhead map. You'll see two caves
   and three small dungeons. First go to the two caves (in one
   there is a bloodfountain which increases your strenght),
   then enter the small dungeon's.


 - BLOOD DUNGEON

   Spell: Blood Gout
   Items: 4x Anti-toxin
          1x Energy Bank
          1x Ancient Vile
          2x Flay
          1x Symbol of Power


 - MIND DUNGEON

   Spells: Control mind
   Items : 1x Ancient vile
           1x Symbol of Power
           1x Heart of Darkness


 - FLAME DUNGEON

   Spells: None
   Items : Flame sword
           1x Ancient Vile
           1x Symbol of Power


 - When you've finished these dungeons, exit to the right and
   walk to Vorador's mansion.


 - VORADOR'S MANSION

   Spells: Blood Shower
   Items : Chaos Armor
           Vorador's Ring
            2x Ancient Vile
           16x Flay
            1x Anti-toxin
            3x Energy Bank
            9x Implode
            1x Font of Putrescense
            2x Symbol of Power
            5x Pentalich of Tarot
            2x Heart of Darkness
            3x Slow Time


 - When you left the mansion, walk to the left and activate
   the landmark. Head on and take your first left (it's a
   secret). Walk all the way up, jump off, go south and
   explore the village of Uschtenhiem.

 - Go North. On your way you'll once again pass two caverns.
   The first one is a bloodfountain and the second a secret
   item-cave.


 - Just follow the way to the Dark Eden. On your way to the
   Dark Eden you'll see a cave, which you can enter, but can't
   walk through. Come back to this point when you've finished
   the Dark Eden.


 - DARK EDEN

   Bosses: Bane
           Dejoule
   Spells: Spirit Death
   Items : Flesh Armor
           Malek's Helmet
           Bane's Headdress
           Dejoule's Cloak
           18x Anti-toxin
            2x Energy Bank
            4x Ancient Vile
            3x Symbol of Power


 - Enter the cave mentioned before and walk through. Walk all
   the way down (you can enter the cave, but that only for
   items). North of the landmark is the lightning cave, which
   leads to the lightning spell. Return here when the moon is
   full. Just keep walking until you reach the town of Aver
   nus.

 - Having reached Avernus, you'll see it's in ruins. You can
   go several way's, but all will eventaully lead to the
   Catherdal.


 - AVERNUS' CATHEDRAL

   Boss  : Azimuth the Planer
   Spells: None
   Items : Soul Reaver
           Wraith Armor
           Azimuth's third Eye
           Time-Streaming Device
           6x Ancient Vile
           4x Symbol of Power
           4x Heart of Darkness
           1x Flay


 - Outside, activate the landmark and walk out. You will be
   teleported to the pillars where you will place the eye in
   front of the dimension pillar.

 - You will be told to seek out king Otmar of Willendorf. For
   that you'll need to upgrade your disguise to a gentleman.
   Fly to the last landmark and walk east.

 - After a while you pass two small camps. There's nothing
   important there. Just blood. Near the second camp, (orange
   tents) however is a cave. Enter it (don't forget to acti-
   vate landmark.


 - SPIRIT CAVE

   Spells: Spirit Wrack
   Items : 2x Pentalich of Tarot
           2x Symbol of Power
           2x Flay
           2x Energy Bank
           1x Ancient Vile

 - Walk south and drink from the bloodfountain in the cave you
   can enter. It will give you more strenght (now you can push
   big grey boulders).

 - Keep walking on south.

 - Take your first right, cut the tree and enter the cave it
   leads to. There will be another bloodfountain.

 - Take your second right and enter the secret cave. Take the
   items and exit.

 - Climb your way down and take your first left. Cross the
   water and take the items. keep heading south. You'll find a
   mooncave and a landmark.

 - fly to Willendorf. Walk all the way east, through the town
   to the cave, where you find a better disguise.


 - CAVE OF ILLUSION

   Spells: Improved Disguise (form)
   Items : 1x Ancient Vile
           1x Symbol of Power
           6x Flay
           1x Heart of Darkness
           2x Font of Putrescense


 - With your new disguise you can enter the city of Willen-
   dorf. You can explore the city for items if you want, but
   if you want to get through it quickly, go to the towers
   located east and west of Willendorf and open the doors.

 - When you've met King Otmar, walk south and go into the
   tunnel leading to Elzevir the Dollmaker.


 - TUNNELS OF WILLENDORF

   Spells: None
   Items : 3x Flay
           1x Pentalich of Tarot
           2x Implode
           1x Energy Bank


 - Walk south and use the spirit wrack spell to control the
   Nemesis' guards and swith both levers to open the door. Now
   walk north.

 - When you're outside again, just walk on. Activate the
   landmark and exit north.

 - You will enter the town of Stahlberg. Explore the town and
   exit north.

 - Now go west. Use the spirit wrack spell to control the
   puppet and open the gate. Now you can go to the dollmaker.


 - DOLLMAKER'S MANSION

   Boss  : Elzevir the Dollmaker
   Spells: None
   Items : Elzevir's Doll
           1x Implode
           1x Heart of Darkness
           1x Energy Bank
           1x Ancient Vile
           2x Font of Putrescense


 - Return to Willendorf and visit King Otmar again.
   Now you must battle the army of the Nemesis.
   (read note below first)


   NOTE: Be warned!, if you go to Otmar's throne room, you
         will automatically go to the battle field. If you
         want to search for secrets, make a second save game,
         before going to Otmar. There are about 97 secrts
         before you get teleported back in time.

 - Fight your way through. You will be teleported.

 - You'll notice you've been teleported 50 years back in time.
   Kill the man and watch the scene.

 - Now head north to Stahlberg. Explore Stahlberg again for
   items. Go north.

 - Search the houses for items and go north once more.

 - You'll see the stronghold of William the Just. Enter it.


 - WILLIAM THE JUST'S STRONGHOLD

   Boss  : William the Just
   Spells: None
   Items : Time-Streaming Device
           2x Energy Bank
           2x Symbol of Power
           2x Heart of Darkness
           1x Pentalich of Tarot
           2x Ancient Vile
           3x Implode


 - WILLIAM THE JUST'S STRONGHOLD (changed present)

   Spells: None
   Items : 2x Ancient Vile
           2x Energy Bank
           4x Heart of Darkness


 - Outside again, walk south. You can explore the town again
   if you like (I did). Exit south. You'll realise
   that after killing William the Just you've changed history.
   And you are in the time of vampire hunting.

 - Walk all the way to the event. You'll see Vorador being
   decapetated. Kill the people who will attack you.
   You meet Mobius (again), from the Oracle. A conversation
   will take place and then head north.

 - Fight Mobius' creature from the past. Then fight his
   creature from the present. And finally a creature from
   times yet to come, yourself. After that slay Mobius himself
   and take his hourglass.

 - You will automatically fly to the pillars for your final
   battle.

 - First fight Mortanius in his normal form. After you
   destroyed him he will join with the dark entity.

 - Take Mortanius' Death Orb and Anarcrothe's Scales. Then
   fight Mortanius

 - Having finally defeated the dark entity, you will be given
   a choice:.

   1. Let the world of Nosgoth be doomed.
   2. Save the world of Nosgoth.

   The choice is yours!


    THE END

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