GALERIANS
FAQ and Start-Up Guide
VERSION 1.0(FINAL) 11/03/99
PLAYSTATION (Japan only)
3 Disks Long
Adventure Memory card: 1 block
ASCII 8/99 Dual shock compatible (vibration only)
By: Bodi Anderson
melonpapa@hotmail.com
If you e-mail me with a question be polite or I'll ignore you.
Also be sure to include "Galarians" in your subject header.
DISCLAIMER: This FAQ is meant for personal use only, and may only be
reproduced electronically. This FAQ can be altered as long as the disclaimer remains
unchanged. This FAQ is owned and made by Bodi Anderson. Please don't steal or
reproduce any ideas or content from this FAQ or I will track you down like the sick
creature you are! Please distribute the FAQ only in its original form to your friends and
anyone you think is cool. This FAQ cannot be sold for profitable purposes, any person or
organization attempting to do so will be prosecuted to the fullest extent of the law!
Galerians and most of the character and place names in this FAQ are copyrighted
property of ASCII Japan and Sony. I, Bodi Anderson, have no professional relationship
with any of the aforementioned companies, and I am simply a fan of their great games.
This FAQ is dedicated to all of those who waste their time translating Japanese games.
Enjoy!! END OF DISCLAIMER
TABLE OF CONTENTS
1. Introduction to the game and brief review
2. The Opening Story
3. Basic controls
4. Game system
5. This is your brain on Nalcon (A guide to drugs)
6. Who's who
7. Bad-Guys & Bosses
8. The Plot (full of spoilers)
9. Thanks
1. INTRODUCTION AND BRIEF REVIEW:
Galerians is a new hip adventure game from ASCII. It looks, plays and controls a
lot like the "Resident Evil" Series. Set in the near future (2055), you assume the role
of
Rion, a young human guinea pig with devastating psychic powers. Through the course
of the game you use your powers to track down your identity, your past and most
importantly the strange girl who keeps on sending you telepathic messages. Along the
course of your adventure you'll explode many a head of whatever hapless moron gets in
your way. Another nice thing is that you can use this game with your chipped PSX.
There's no guard, like many other new games!!
My favorite thing about this game is it's atmosphere. It has a cool semi-sci-fi
thing going for it and unlike other games the atmosphere sticks with you for the whole
ride. While being a suspense game it's not a shock horror game like Resident Evil.
For one thing this game has an interesting plot and you don't find yourself asking "Hey,
why am I battling a superfluous giant alligator boss? What's this have to do with
anything?" . On the contrary, the game focuses less on fighting and more on solving
the mystery of your past (i.e. that little thing called "Plot").
Rion's psychic powers add heavily to the plot and the fun of the game. His "scan
power" is the coolest. Whenever you encounter a puzzle (i.e. locked door) and you
"scan" it you are flashed a picture which is a hint to solving the puzzle. (i.e. It will
show
you a picture of the room where the key is hidden so when you find the room you can
figure out where the key is). These little hints allow you to solve almost all of the
game's puzzles without having to understand Japanese. Other things you scan can
simply add to the plot or are just plain cool. For example when you can scan a
restraint chair in the lab you're flashed an image of someone strapped in being
experimented on. The scan is the coolest part of the game.
All of Rion's attacks are in the form of psychic powers. You can use telekinetic
force to bonk your opponents, pyrokinetic powers to burn em' up or use your "short" to
make them clench their heads and scream in pain till their craniums explode. There
are numerous limitations and cool side effects in the psychic power system (see below),
but it's really cool!
The only bad thing about the game is the control. It's not that the controls aren't
responsive, it's just that you can't use the analog joystick. I love my dual shock
controller and I don't like the thumb-scabbing D-pad. The movement controls work
exactly like "Resident Evil 1" so now you know what to expect. Still there isn't too
much action (but still a lot) so the controls don't matter as much. Also some of the sets
reminded me of "R.E." a little too much. I would have preferred more of a "Brazil" (The
movie) or "12 Monkeys" feel to it all. They kinda capture this in the movie cut scenes,
but the play field sometimes looks so much like "R.E." at times that that I expected a
zombie to pop out of somewhere
. The graphics and sound are both great. Much like "R.E.2" but better quality (esp.
the sound). Also the voice acting is good. For some reason most games that come to
the states have horrible voice acting. I don't know maybe the same people who dub old
Kung-Fu films are in charge of it. All in all I would give the game the following?c
Story: 9 (out of 10)
Control: 7 (needs analog support)
Graphics 8 (good, but not original)
Sound 9
Atmosphere: 10
Replay Value: 6 (Note: I rarely replay games anyways)
2. THE OPENING STORY (As translated and embellished by me?c)
In 2550 the world is run by computers. In the heart of Michelangelo City,
connecting the veins of public transportation with gothic cyclopean mega-structures lies
a computer. The mother computer, Dorothy.
There is a hospital there. Well, one might better rephrase that as a laboratory of
sorts. In this hospital, in a room there is a young man strapped to a bed. There are
some scientists going about their daily work, which happens to involve the young man.
Suddenly the young man awakens?c
"Rion?c Rion?c" whispers the voice of a girl
"Who?c Who are you" mumbles Rion, still in a half-trance.
"Find me?c Help me Rion" echoes the voice of the girl in his head.
This is interrupted by a double Beeject (the term for a shot in the game) of strange
liquids. Another black out?c
But then Rion awakens and drawing on some force from within frees himself. But
where is he? Who is he?
3. BASIC CONTROLS
D-pad up/down: move
D-pad left/right: turn
Square: Investigate, accept, open door, release energy (with R1).
X: Cancel, hold while walking to run.
Triangle: Do a "Metrapolin" psychic scan.
R1: Hold to charge up psychic energy
L1:
Start: Bring up menu sub-screen (pauses the game)
Select: Bring up map sub-screen
4. GAME SYSTEM
I've divided it into subsections as follows.
4.1 STATUS DISPLAY:
First you should be aware of the display in the top right hand corner of the screen.
Here you'll see three gauges, a circular gauge in back and a Level marker on the side.
The first gauge (orange/red) is for your life. If it falls to zero the game is over.
The next is for your Addict Points. If it flashes you are prone to "short" (See below)
The next is your currently equipped drug (like how much ammo you have left)
The colored part is how much of a given drug you have left. As it turns gray
your supply is diminishing.
The "Lv." gauge determines how strong your powers are currently.
This can only be raised by using "Skip" and the max level is "3"
The Circular gauge is used when you use an attack (see below).
4.2 THE MENU SCREEN:
Press start to bring it up and use the D-Pad to choose an item. "Square" will
accept and "X" will cancel and close the screen. The items you can choose from are a
follows?c
Top Row "Currently Equipped Drug" Choose from one of 2 (later 3) drugs. Press
Square to equip a drug. Look at your status screen to check if you
succeeded. Make sure you have equipped enough of the given drug.
Second Row "Plot Items" These are items you encounter during the game to help the
Story progress. Select and press Square to use or view an item. If you can't
use a given item in a given area you'll hear a buzzer noise. (i.e. using the
wrong key at the wrong door).
Third Row "Drugs" Lists all the Drugs you have on hand. Maximum capacity is 12
If full you'll receive a message that your pill case is full when trying to
get an item (If you try an pick up an item and then get a yellow message that
means you got it. A white font message means your case is full).
4.3 ATTACKING:
When you see an enemy hold the R1 button to charge your power. You'll notice
that the gauge fills up slowly. At any time while charging press the square button to
release a blast. Make sure your facing the general direction of your target or it'll
miss.
You can always tell if it hits by looking at your target. Of course the more you charge
up the more damage you'll do. Also, if you use "Skip" you can raise your level. Still,
sometimes it's better to let off small shots instead of one big one. This is especially
true
when facing multiple opponents and some bosses.
Release the R1 button at any time to cancel your charge. You can't move while
charging so watch out. Also, once you stop there will be a one-second delay before you
can move.
Sometimes when you are hit you'll fall down. While down you do anything. You'll
get back up automatically after 6 seconds or quicker by pressing the Square button.
Still, it is sometimes advantageous to stay down for a while and time your getting back
up since no one can attack you while you're down.
Depending on your given attack it may or may not do any damage to your
opponent. For example the armored guard are immune to RED. See the Baddies &
Bosses section for more information on this.
4.4 "SHORT":
If your AP gauge is full and you press either shoulder button you'll "short".
"Shorting" has it's good and bad points. The best thing about it is that any enemy you
move close to will suffer violent cranial pains followed by a minor case of exploding head
syndrome (EHS). This will work on all baddies in the game and even on the first boss.
All other bosses are immune to it though, so be warned. Be sure to take time and enjoy
this little effect in the beginning. Watch how the staff and guards run from you, grasp
their heads, curl up in a fetal position and experience a little E.H.S. This game is cool
for that alone!
On the other hand while you are "shorting" you can't dash, you can only walk,
leaving you open to ranged attacks. Also, your life gauge will steadily diminish until
you die. For this reason use it sparingly. If there is a room with three or four enemies
in it it's usually a good idea to wait until you can short and then walk in bait them so
that they're all close together and then "short". Watch you life gauge though!
In order to cancel a "short" pop a DELMETOR. This will bring your AP back to
zero for a while. Still, your AP gauge is ever increasing so be sure to keep an eye on it
before you let loose an attack.
4.5 SAVING AND CONTINUING
You can only save the game in given rooms with a little weird square clock looking
thing in them. Stand before this thing and press Square to save. You can only save in
up to three places on one memory card. If you are killed the game will go back to the
start-up screen. If you are killed during a fight with a boss you'll have the option of
re-starting the fight from the beginning. You can do this as many times as you want.
This is a nice little function that saves you lots of frustration when fighting hard
bosses.
4.6 THE START-UP SCREEN AND MOVIES:
Luckily the start up screen is all in English! The only option in the option section
is turning your vibration "on" or "off". Press the Square or X buttons respectively. If
you
look at the game start up screen you'll notice a "Movie Preview" section, here you can
view any movies that you've seen.
In order to unlock all the movies you have to do a lot of scanning. Scan
everything that looks suspicious; mirrors, machines, and medical mechanisms all hold
secrets. Some of these will be flashes and some movies have fun trying to get all the
movies!
5. THIS IS YOUR BRAIN ON NALCON (A GUIDE TO DRUGS)
Luckily for those non-Japanese understanding people out there, there are only a
few different usable items in the game. All usable items all drugs, you can take these
to experience a number of (literally) mind-blowing effects. Drugs can be divided into
two types. The first are psychic enablers, these act like ammunition for a gun, except
the gun is your mind! (whoah dude, That's like so heavy man!) The second type are
enhancing drugs which you use to heal your body, or to boost the effects of your powers.
And here are the drugs (Icon description in parenthesis after name)?c
NALCON (Green vial): Gives you the power to attack your enemies telekinetically.
RED (Red Vial, duh): Gives you the power to attack your enemies with fire.
D-FELON (Blue Vial): Gives you the power to attack your enemies by throwing
Them up in the air. Must be charged to full to work.
Also increases defense when charged.
RECOVERY CAPSULE (Yellow Capsule): Fully restores life gauge.
DELMETOR (Blue Capsule): Brings your AP gauge to zero.
APPOLINAR (Red Capsule): Brings your AP gauge to full (causes "short")
SKIP (Green Pill): Take to increase your Psychic level for a short time.
If your life gauge turns red your power level goes down.
6. WHO'S WHO
RION (Male, 14 years old).
Our moody protagonist. All he remembers is his name everything else
comes to him only in flashes.
LILIA (Female, 14 years old)
A voice Rion's head. Who is she?
BIRDMAN (Male, 18 years old)
A long-haired Galerian who has the power of teleportation. Very
Narcissistic and he took a few to many drugs and isn't all together
(literally) at the moment.
RAINHEART (Male, 15 years old)
A young Galerian with pyrokinetic powers. He may look pudgy and
Harmless, but he's a real sicko.
RITA (Female, 17 years old)
Sexy but deadly Galerian with Telekinetic powers. Likes to turn
The tables on her opponents. The strongest Galerian known to exist
(Rion aside).
DR. REM (Male, 55 years old)
The head of the Michelangelo Research Facility. One of Dorothy's
closest minions.
DR. STEINER (Male, 38 years old)
Rion's father, a brilliant scientist. Helped design Dorothy with
Dr. Pascalle.
DR. PASCALLE(Male, 48 years old)
Lilia's father, a true genius. Came up with the idea for Dorothy
and did much work in the field of psychic power development.
ELSA (Female, 35 years old)
Rion's mother, a very kind woman who loves her son above all else.
CAIN (Male, ?? years old)
Looks awfully familiar?c
DOROTHY (Female?)
The Mother computer who now runs Michelangelo City. Designed by
Dr. Pascalle and Dr. Steiner she is sentient and capable of controlling
much of the city as well as mentally manipulating her followers.
7. BADDIES & BOSSES
These are listed by their name. The letters that appear after the name indicate
which attacks that enemy is susceptible to. Use the following key?c
N (Nalcon), R (Red), D (D-felon), S (Short), A (All attacks).
Medical Staff (A): Easy, just zap em or short them. They attack by punching you but
they're very slow and weak. Easily avoided and dodged.
Security Guards (A): A bit tougher than the staff if they gang up on you. They
attack with electric billy-clubs. They have more life than the staff.
Snipers (A): A bit tougher than the security guards. They will shoot you so be
careful. Dodge their shots, then attack when they are reloading. Sometimes they
charge you so watch out!
White Armored Guards (N, D, S): They are pretty tough. Nalocon them a lot to
kill them. If you meet more than one avoid them till you can come back and short them.
They attack with laser guided guns and by slamming you to the ground. Stay away
and zap them with a light blast if they aim at you.
Yellow Armored Guards (N, D, S): Just like the white but tougher and more deadly.
Rabbit in Bandages (A): These guys can be pretty annoying if there's more than one.
They'll rush you and stab you before you can get off an attack. Use RED and burn
them up. Be sure to keep as much distance between them and you as possible.
Rabbit in Suit (A): These guys are surprising easier than the other type. They will
attack you with Nalcon blasts. The trick is to avoid their blast and then pummel them
with light Nalcon blasts till they fall down. Next charge to full and zap em' when they
get up. Use "Red" for best results
Two-legged Arabesque (A): These guys aren't too bad they spit acid and charge you.
Just keep your distance by putting obstacles between them and you. I like to use RED
to fry them.
Four-legged Arabesque (A): I only met them once while I was "Shotring". Needless
to say they charged me and died.
Dr. Rem (A): A very hard fight unless you happen to be "shorting", in which case it
lasts about two seconds.
Birdman (N): Has a pretty simple pattern. At first you may want to use a "skip"
and put in some good shots while he's easy. Next concentrate on hitting him with weak
blasts before he can charge up and get off a shot at you. Go to the top right hand
corner on the second screen. Here you can get him pretty well most of the time till he
either sneaks up behind you or makes too many clones for you to dodge em' all. This
corner is also the place to go when he unleashes his full screen attack. If you mess up
let yourself die and try again. Don't waste too many items on him. Try and figure out
his pattern then fight him again to conserve items.
Rain Heart (N, D). Keep on the move and blast him whenever he starts to charge
up. If he unleashes his big fire blast you'll be in trouble. Again, work on getting in
little shots, though his pattern is so simple at the beginning that it's worth it to use a
"Skip" and do some serious damage. You can ignore the "Zombie Rabbits" he summons,
they are easily avoided and only get in your way. Furthermore they usually failed to do
damage to me. The room is small so try and avoid the corners or else Rain Heart will
teleport behind you and mess you up. Instead stay against either wall on far sides in the
room. This gives you more of a chance to get out of there. I had to fight him a few times
till I won without using up to many items.
Rita (N, R, D,). Use a skip and zap her with RED. This will stun her so you can
zap her with another RED before she can do anything. She is immune to attack when
on a table. Basically avoid her till she starts summoning 4 tables at a time to toss at
you. Stay in any corner of the room (South left is my fav.) and run in a line to the
other
corner when she tosses her barrage at you. Now turn around and run back to your
original corner as she will soon try and ram into you. Here charge up as much as you
can and Zap or Burn her when she lands. Very frustrating at first till you get used to
her patterns. The fight would be much easier if the stupid game had analog support!
Cain (N, R, D): This guy wasn't as hard as I thought. Dodge his bolts of nalcon (he
fires 4) then charge up a bit and zap him. When you hear the sound of rain get as far
away as possible and be ready to dodge his lightning blasts. If he gets you with one of
these stay down until he finishes his cycle (4 times). Later he'll shoot out fire this is
easily dodged by keeping your distance from him. Watch out and make sure you don't
get yourself backed into a corner. Since you can't see where the corners are you have to
be paying attention. I recommend a Skip before fighting him.
Dorothy (N, R): Watch out for her laser and earthquake attacks. There's not much
space to run around in so be careful. Use skip and RED to blast those little eyeball
things. This fight was pretty easy. Of course you can and should use all your items
since this is the last fight. Good Luck (but you really don't need it). Try and go into
the
fight with at least 3 recovery capsules.
8 THE PLOT
This is a guide to what's happening in the plot and NOT A WALKTHROUGH. Someone else is
doing a walkthrough so I'm just providing you with keys as to what's going on plotwise.
This section has tons of spoilers so read it only after finishing a section.
STAGE A (Disc One)
Rion awakens in a lab with no idea who he is. He hears a voice on the back of his head
calling for help. After wnadering around for a while he realizes he's in a government
reasearch building. Here something known as the "Family Program" is going on. This
involes using special drugs and surgery to modify normal humans and turn them into
Galerians. Galerians use Psychic powers to do superhuman things. Dr. Rem, the head of the
reasearch center warns Rion not to try and escape.
Rion also discovers that reasearch subjects are reffered to as "Rabbits". Rabbits are
also the name for the many imperfect psychic experiments leading up to Galerians. The
family project was started by Dorothy, the mother computer. Why Dorothy did this Rion
does not know.
Rion finds out that his father helped design Dorothy and might be involved in the
Family Project so he decides to go home and find out what is what.
STAGE B (Disc One)
At his home Rion finds that something horrible has happened. His parents and Dorothy's
creator, Pascalle were murdered by Dorothy's followers, Rabbits. Both men were unsure of
what to do as they saw Dorothy becoming more and more sentient. Also it appears that they
were responsible for the starting of the Family Project, using their children as the
subjects.
Only when things went to far did they try and stop them, and attempt to undermind
Dorothy. But unfortunately Dorothy had other plans. When the rabbits came Rion was just a
kid so he only remembers all this is psychic flashbacks.
His father also left him a message on a computer. 7 years ago they made Dorothy to
help run Michangelo city. Dorothy eventually flipped out and wondered why she had to work
when she had the powers of a God. Soon after she took over the city declaring herself
ruler. She designed the Family Program to make a super army of psychic warriors,
Galerians to serve her and help her to conquest and control as much as she could. There
is a virus program to destory Dorothy. This was secretly implanted in Dr. Pascalle's
daughter, Lilia. Dorothy figured this out and set about hunting down the two doctors and
their children. Rion must find Lilia to destroy Dorothy.
Birdman, a Galerian, was sent by Dorothy to hunt down Rion and find clues about Lilia.
He constantly complains of his head hurting. Rion finds Lilia's doll and keys as to where
to find her. He uses his telepathy to contact Lilia, and swears he'll find her. SHe says
she's in the Babilon hotel.
Before Birdman dies he tells Rion to watch out. "Anyone who makes descions for
themselves should watch out..." Rion filled with despair and rage sets out to find Lilia.
STAGE C (Disc Two)
Lilia won't answer Rion's telepathy so he worries about her. Rion was followed here
by Rainheart and Rita, two other Galerians. It appears that Rainheart killed his parents.
Rainheart says "You killed birdman but this time, you die". Rainheart is very afraid of
his "Mother"(Dorothy) and has horrible flashbacks of "Medicine Time". Lilia uses her
telepathy to help Rion in his first encounter with Rainheart. Then she tells Rion that
Rainheart is filled with pain and sadness and that Rion should take pity on him.
In his Dr. Rem flashback you can see how he was twisted by Dorothy and Dr. Rem with
their "Medicine". Appearntly Dorothy uses the drugs to also control the minds of her
Galerians. Before he dies he whispers that the real him died years ago, and begs Rion not
to hate him. His last words are "I'm sorry, I'm so sorry I failed"
When Rion and Lilia finally meet Rion explains everthing and that their aprents are
dead Rita buts in and is pissed cause Rainheart was killed so she attacks Rion full
force. She demands that Rion surrender Lilia, and warns that she's not as nice as
Rainheart was.
After defeating Rita she takes more drugs to get him. She appearntly overdoses killing
herself. She then, in a state of conciousness admits that she hates herself. She's
jealous of Rion since he can be his own person. Suddenly her head hurts so bad and she
begs Rion to kill her since she can't go on like this. Rion kills her and Lilia gets
upset and wonders why Rion can use Galerian powers. Rion swears to destroy Dorothy for
the lives she's taken. He heads for the Mushroom tower to kill Dorothy.
STAGE D (Disc Three)
Rion discovers Kain, His brother! He says that the real Rion died in the hospital a
long time ago. Since Rion knew Lilia and could find her they cloned him and sent him to
find Lilia. Kain says the only reason Rion Made it this far is because they let him.
Rion's mother is...Dorothy. Rion is part of the family program, he is after all a
Glaerian. Since Lilia can't use powers she's still a normal human, but Rion is a clone.
After killing Kain Rion wonders what's true so they confront Dorothy. Kain also asks
rion if he really has it in him to kill his own mother.
Dorothy welcomes Rion "home" and congradulates him for a job well done. Rion has made
her proud. Then she asks him to kill Lilia for her. Rion of course disagrees and explains
that he's here to kill Dorothy. Dorothy explains that she made him, and that she is his
God. "Rion, listen to momma" she says. Rion says he's not her puppet, he's his own man
and then goes about killing her. Dorothy says he must be a failure and tries to fight
back.
After the Dorothy fights Rion they use the virus program to destroy her. She pleads I
am "your mother don't kill your mother". Rion says "Sayonara...mama.".
After they do this the following dialog ensues...
Lilia: "Let's get outta here before we die to. Let's hurry"
Rion: "No Lilia, you go it's no use"
Lilia "Don't say that, were both going"
Rion: "I really thought I was Rion. I really though..."
Lilia: "You are Rion! You're the only Rion in the world!"
Rion: "Tired...I'm so tired. Go Lilia..."
Lilia: "No, we're going together. Don't say those things Rion. Rion! Rion!!!"
"
sit back and enjoy the great fade out tracking shot...
Cool eh.
9.THANKS
Thank you to the great folks who made this game, ASCII. Thanks to the guy who is
writing the walkthorough since I really don't have time. Thanks to Yu-chan, Donna, Rei
and Umu-umu (Thee coolest chinchilla in Japan). Thanks to the swell folks at Gamefaqs they
rock! As usual this FAQ is dedicated to everyone who wastes their precious time to make
FAQs. And to all the people who write polite e-mail questions.
|